DarkeSword Posted June 1, 2009 Share Posted June 1, 2009 because it was the most popularwhich obviously does not necessarily mean that it was the best You're still not saying why it's bad though. Link to comment Share on other sites More sharing options...
Bleck Posted June 1, 2009 Share Posted June 1, 2009 anybody who does not know why hoodoo is bad has not played past the first stage of it either that or nobody played engineer or sniper on red during stage 2 or 3 basically it's bad because unlike the good payload maps (like badwater) where they were designed to utilize as little chokepoints as possible, hoodoo is comprised almost entirely of chokepoints and sniper nests which is not a good thing Link to comment Share on other sites More sharing options...
Powerlord Posted June 1, 2009 Share Posted June 1, 2009 anybody who does not know why hoodoo is bad has not played past the first stage of iteither that or nobody played engineer or sniper on red during stage 2 or 3 basically it's bad because unlike the good payload maps (like badwater) where they were designed to utilize as little chokepoints as possible, hoodoo is comprised almost entirely of chokepoints and sniper nests which is not a good thing You mean the badwater that has one long chokepoint before point A and another between points B and C? Surely you couldn't be talking about THAT badwater? Link to comment Share on other sites More sharing options...
Bleck Posted June 1, 2009 Share Posted June 1, 2009 I am pretty sure that the idea of a chokepoint is that there is only one way to a place in badwater there are three ways of going to point a - if you're being blocked on the cart path, you go over the hill either left or right in hoodoo, if you're being blocked you just... watch your teammates run into sentries and snipers over and over whilst the heavy medic charges an uber one of these is good design, the other is not Link to comment Share on other sites More sharing options...
Powerlord Posted June 1, 2009 Share Posted June 1, 2009 I am pretty sure that the idea of a chokepoint is that there is only one way to a placein badwater there are three ways of going to point a - if you're being blocked on the cart path, you go over the hill either left or right in hoodoo, if you're being blocked you just... watch your teammates run into sentries and snipers over and over whilst the heavy medic charges an uber one of these is good design, the other is not Hoodoo part 1 between points A and B has at least two routes... 3 if you're a Scout, Demo, Engy (using a dispenser) or Soldier. Even to the first point, there's an area the goes under part of the building around behind it. Pretty sure it's hoodoo I'm thinking of. Link to comment Share on other sites More sharing options...
Bleck Posted June 2, 2009 Share Posted June 2, 2009 pretty sure I said it was parts 2 and 3 of hoodoo that were bad Link to comment Share on other sites More sharing options...
Powerlord Posted June 2, 2009 Share Posted June 2, 2009 pretty sure I said it was parts 2 and 3 of hoodoo that were bad Part 2 is the one with the center building? There's at least one passage around behind it (I was playing Spy on this section and used it a lot) as well as an upper passage into the building. One the cart takes that point (Part 2 point A?) you can go around that building iirc in addition to the previously mentioned passage to past that building and the tracks through the building. I don't remember part 3 that well... as I recall, the cart dips through the water at one point on it, and there's still several side passages into the last open area. Link to comment Share on other sites More sharing options...
Bleck Posted June 2, 2009 Share Posted June 2, 2009 Part 2 is the one with the center building? There's at least one passage around behind it (I was playing Spy on this section and used it a lot) as well as an upper passage into the building. I only remember one alternate passage, and it's so cramped that one pyro or soldier effectively nullify any conceivable threat Link to comment Share on other sites More sharing options...
shpladoink Posted June 2, 2009 Share Posted June 2, 2009 Just fyi classes I am great at: scout, pyro, sniperclasses I am good at: spy, engineer, medic classes I hate and wish would go away forever: everything else If you are great at scout and pyro, then you can aim and hold down m1, respectively, which means that you can't possibly be that bad at soldier or heavy, which require those two skills. Demoman is also ruled out because my cat got three dominations on the ocr server last week by alternating m1 and m2 while licking his own balls and whacking his tail on the keyboard. Given this information, the only logical conclusion is that you hate bullets and explosives in a game riddled with, yes, bullets and explosives. Would you like to explain this discrepancy? Link to comment Share on other sites More sharing options...
Nekofrog Posted June 2, 2009 Share Posted June 2, 2009 DRAW MY ALBUM COVER capslock Link to comment Share on other sites More sharing options...
Sensai Posted June 2, 2009 Share Posted June 2, 2009 Ah Pyro...how you are so misunderstood. Y'see, gents, it's not the W+M1 that gets you...it's the W+M2. Link to comment Share on other sites More sharing options...
Rambo Posted June 2, 2009 Share Posted June 2, 2009 Ah Pyro...how you are so misunderstood.Y'see, gents, it's not the W+M1 that gets you...it's the W+M2. SENSAI! Stop being sensitive. These same people also believe that there's no difference between a n00b and a pro soldier. They probably also believe that the Huntsman takes great skill. Nice poem no less. You team-switcher. Dick. Link to comment Share on other sites More sharing options...
Sensai Posted June 3, 2009 Share Posted June 3, 2009 Nice poem no less. You team-switcher. Dick.Dammit Rambo, we had come so far without problems. Why would you bring this up? ARE YOU TRYING TO RUIN CHRISTMAS....IN JULY!?!And I think Hoodoo is one of those maps that's fine as long as there aren't too many Engineers (please see: Goldrush, Dustbowl, Badwater before the second point)....unless it's the last Hoodoo stage, in which case it's easy for a Red Pyro to just jump down and light everyone on fire over and over and over again. Link to comment Share on other sites More sharing options...
Bleck Posted June 3, 2009 Share Posted June 3, 2009 These same people also believe that there's no difference between a n00b and a pro soldier. yeah basically Link to comment Share on other sites More sharing options...
Rambo Posted June 3, 2009 Share Posted June 3, 2009 ARE YOU TRYING TO RUIN CHRISTMAS....IN JULY!?! How you underestimate me. I will ruin your wintery Christmas in december! <3 Link to comment Share on other sites More sharing options...
Sensai Posted June 4, 2009 Share Posted June 4, 2009 In other news, I scored over a hundred points in a round with my Pyro today. I think it was 103 points, but I'm not sure. Meatball got 92 or so in the same round. Garian was on the other team. Link to comment Share on other sites More sharing options...
Powerlord Posted June 4, 2009 Share Posted June 4, 2009 In other news, I scored over a hundred points in a round with my Pyro today. I think it was 103 points, but I'm not sure.Meatball got 92 or so in the same round. Garian was on the other team. Round or map? Link to comment Share on other sites More sharing options...
BardicKnowledge Posted June 4, 2009 Share Posted June 4, 2009 ^Pretty sure it was all one round -- the two of them were just devastating. Link to comment Share on other sites More sharing options...
Sensai Posted June 5, 2009 Share Posted June 5, 2009 @ Powerlord: It was one turn as defense. Link to comment Share on other sites More sharing options...
Garian Posted June 5, 2009 Share Posted June 5, 2009 haha, i was pretty frustrated because i was doing OK with the huntsman, but 3 other guys decided to go around getting killed as stationary scope/huntsman snipers, we had no classes that could do anything, just snipers and scouts basically so i went demo for a while, eventually we got a medic, but NO ONE would spy check so meatball was dominating half the team (incl. me)... what was REALLY frustrating was when i'd say 'that's a spy, don't heal him,' and the medic would get an assist against our own team anyway. The scores on their team were somewhat less abysmal, but at least their guys worked together mostly... it was still fun, even though i was kinda angry about it at the time Link to comment Share on other sites More sharing options...
Bahamut Posted June 5, 2009 Author Share Posted June 5, 2009 Just so everyone knows, this is the current rotation: ctf_2fort cp_granary plr_pipeline cp_dustbowl cp_gravelpit cp_fastlane ctf_turbine cp_steel tc_hydro pl_badwater cp_well cp_pacman_wtf_party pl_goldrush cp_badlands cp_junction_final cp_badwater Link to comment Share on other sites More sharing options...
Rambo Posted June 5, 2009 Share Posted June 5, 2009 Just so everyone knows, this is the current rotation:ctf_2fort cp_granary plr_pipeline cp_dustbowl cp_gravelpit cp_fastlane ctf_turbine cp_steel tc_hydro pl_badwater cp_well cp_pacman_wtf_party pl_goldrush cp_badlands cp_junction_final cp_badwater I approve of this rotation. Though... it feels like something is missing... Also, lawl junction. I kinda want to play it again, even if I recall hating it. EDIT: Oh, I know what it was. Noone likes egypt? Link to comment Share on other sites More sharing options...
Bahamut Posted June 5, 2009 Author Share Posted June 5, 2009 So here's something Nutritious pointed out to me from the sniper/spy update: Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabledAnyone try this out? Or could this be referring to serverside? Link to comment Share on other sites More sharing options...
duckyboycantfly Posted June 7, 2009 Share Posted June 7, 2009 So... Can vavle fix this or something? This is kid just getting really fucking annoying (and ruining the server) Link to comment Share on other sites More sharing options...
Bahamut Posted June 7, 2009 Author Share Posted June 7, 2009 I filed a ticket with Gameservers about this, with the guy's IP address - hopefully this goes to his ISP and bye bye internet for him. Link to comment Share on other sites More sharing options...
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