duckyboycantfly Posted August 9, 2009 Share Posted August 9, 2009 I missed all of you. Link to comment Share on other sites More sharing options...
Secret Agent Man Posted August 9, 2009 Share Posted August 9, 2009 Worst class for me is probably demo man. I'd be up for a worst-class day too. Link to comment Share on other sites More sharing options...
Monsty Posted August 9, 2009 Share Posted August 9, 2009 I'd be up for a worst-class day too. But I don't want to play sniper! Actually that could be pretty fun if everyone played along. Would it be possible for a plug-in to force you to your least played class? Heh. Link to comment Share on other sites More sharing options...
atmuh Posted August 9, 2009 Share Posted August 9, 2009 But I don't want to play sniper! Actually that could be pretty fun if everyone played along. Would it be possible for a plug-in to force you to your least played class? Heh. my least played class is engineer not because its my worst class, because its so incredibly boring Link to comment Share on other sites More sharing options...
Black Waltz Posted August 9, 2009 Share Posted August 9, 2009 sign me up for worst class day. i'm going to spend the whole blowing myself up while attempting to rocket jump. Link to comment Share on other sites More sharing options...
Garian Posted August 9, 2009 Share Posted August 9, 2009 DS and I were talking the other day about how we like the TC gametype, but that there aren't any decent TC maps (hydro focuses too much on balance and therefore stalemates far too often to be fun, and in my opinion Meridian's lack of TF2 stylization really detracts from it's playability, it can be fun but it doesn't necessarily feel like a TF2 map as much as it should). So we were came up with an idea of using TC to hybridize the other gametypes. Basically, start out with an area that plays CTF style, then it leads into the typical 2-point CP style of Hydro, and it ends with pushing a cart into the enemy's final base. DS's idea is that the map should have a narrative, which is also a great idea, he was kinda playing off of a grocery store idea, the CTF is for the shopping list, and the cart has to get pushed to the cashier. Oops, got a little sidetracked, I told them this morning that I'd make up a quick sketch of what it could look like for that kind of map: Basically, the central area is a neutral flag, and it has to be captured at one of the adjacent RED or BLU cp stations, winning that round would mean that that team takes control of the center, and will attack the other two CPs at random, with one of their 3 territories. Not sure how recapturing the center point would work out, i'm not as knowledgable on mapmaking as i'd like... and this is still just a rough sketch and idea. Another way of doing it is capturing the center opens up different paths that benefit the owner of the center based on which CPs are selected for the mini-round. Thoughts? Link to comment Share on other sites More sharing options...
Billy Ronald Posted August 9, 2009 Share Posted August 9, 2009 DS and I were talking the other day about how we like the TC gametype, but that there aren't any decent TC maps (hydro focuses too much on balance and therefore stalemates far too often to be fun, and in my opinion Meridian's lack of TF2 stylization really detracts from it's playability, it can be fun but it doesn't necessarily feel like a TF2 map as much as it should). So we were came up with an idea of using TC to hybridize the other gametypes. Basically, start out with an area that plays CTF style, then it leads into the typical 2-point CP style of Hydro, and it ends with pushing a cart into the enemy's final base. DS's idea is that the map should have a narrative, which is also a great idea, he was kinda playing off of a grocery store idea, the CTF is for the shopping list, and the cart has to get pushed to the cashier.Oops, got a little sidetracked, I told them this morning that I'd make up a quick sketch of what it could look like for that kind of map: Basically, the central area is a neutral flag, and it has to be captured at one of the adjacent RED or BLU cp stations, winning that round would mean that that team takes control of the center, and will attack the other two CPs at random, with one of their 3 territories. Not sure how recapturing the center point would work out, i'm not as knowledgable on mapmaking as i'd like... and this is still just a rough sketch and idea. Another way of doing it is capturing the center opens up different paths that benefit the owner of the center based on which CPs are selected for the mini-round. Thoughts? A TC map is hard to make as it is with all the Triggers and stuff this would be lots harder even if other pepole worked on it. However i'm not saying it's impossible it porblay would work if you tryed. I know of a Payload map where there was a CP you had to cap before you could move the cart so yeah it's possible porblay. Link to comment Share on other sites More sharing options...
A Random Tiger Posted August 9, 2009 Share Posted August 9, 2009 I think you should take that idea somewhere it will get more attention. Maybe the Steam boards. Then hopefully a good mapmaker will take it up as a challenge or something Link to comment Share on other sites More sharing options...
Powerlord Posted August 9, 2009 Share Posted August 9, 2009 Actually that could be pretty fun if everyone played along. Would it be possible for a plug-in to force you to your least played class? Heh. No, because the server doesn't know which class is your least played. The Steam central servers do, though. Link to comment Share on other sites More sharing options...
atmuh Posted August 9, 2009 Share Posted August 9, 2009 Steam boards. hahahahahahahahaha Link to comment Share on other sites More sharing options...
duckyboycantfly Posted August 10, 2009 Share Posted August 10, 2009 Is worst class the same as least played? 'Cause my least played is Heavy. I think I'm meh with it, but it's my least played class for a reason. Link to comment Share on other sites More sharing options...
Brushfire Posted August 10, 2009 Share Posted August 10, 2009 I would say that your class with the worst kdr would be your worst class but then that might result in the Million Medic March. So I guess for arguments sake that your least played class is your worst class Link to comment Share on other sites More sharing options...
EdgeCrusher Posted August 10, 2009 Share Posted August 10, 2009 Spy is my least played, followed by medic Link to comment Share on other sites More sharing options...
Sensai Posted August 10, 2009 Share Posted August 10, 2009 Least played does not equate to worst, I feel. My least played is Engineer simply 'cause I find the class boring. Soldier is next, I think. And there's no one here who could argue that I'm not the worst Sniper they've seen. Link to comment Share on other sites More sharing options...
D-Lux Posted August 10, 2009 Share Posted August 10, 2009 Least played class would be soldier or demo for a lot of people. They are the two classes you either love or hate. Link to comment Share on other sites More sharing options...
atmuh Posted August 10, 2009 Share Posted August 10, 2009 Least played class would be soldier or demo for a lot of people. They are the two classes you either love or hate. which are also the two most important combat classes Link to comment Share on other sites More sharing options...
Xerol Oplan Posted August 10, 2009 Share Posted August 10, 2009 I'd be stuck as a spy for at least a month's worth of daily play. I reset my stats a couple times so these numbers aren't exact: Pyro - 728 hours Scout - 111 hours Medic - 104 hours Sniper - 100 hours Soldier - 98 hours Engi - 81 hours Demo - 72 hours Heavy - 69 hours Spy - 2 minutes 8 seconds. Since I bought the game. Link to comment Share on other sites More sharing options...
Bleck Posted August 10, 2009 Share Posted August 10, 2009 my least played is soldier but it took me about an hour of practice to get good as soldier Link to comment Share on other sites More sharing options...
Brushfire Posted August 10, 2009 Share Posted August 10, 2009 I'd be stuck as a spy for at least a month's worth of daily play. I reset my stats a couple times so these numbers aren't exact:Pyro - 728 hours Scout - 111 hours Medic - 104 hours Sniper - 100 hours Soldier - 98 hours Engi - 81 hours Demo - 72 hours Heavy - 69 hours Spy - 2 minutes 8 seconds. Since I bought the game. Only 2 minutes. Wow. Even I have about 4 hours as demoman. And spy can be crazy fun if you get a bunch of unawares. Link to comment Share on other sites More sharing options...
atmuh Posted August 10, 2009 Share Posted August 10, 2009 pyro - 728 hours hAHAHAHAHAHAHA Link to comment Share on other sites More sharing options...
Vahn_Paktu Posted August 10, 2009 Share Posted August 10, 2009 atmuh you make me laugh. My least played would be Heavy at 44 hours 'cause it is to easy. Link to comment Share on other sites More sharing options...
duckyboycantfly Posted August 10, 2009 Share Posted August 10, 2009 I don't get how anyone could not like the spy class. I mean, come on, it's just fun. Then again you do have over 728 hours of pyro, so I guess you're opinion on things isn't the best. Link to comment Share on other sites More sharing options...
Bleck Posted August 10, 2009 Share Posted August 10, 2009 I like playing spy I'm just really bad at it Link to comment Share on other sites More sharing options...
Brushfire Posted August 10, 2009 Share Posted August 10, 2009 Well I have internet again and will be making my triumphant return to TF2 tonight more than likely. Though I won't be on as often as I usually am for the time being, as Nerd Room ver. 2.3 is under construction at the moment. Link to comment Share on other sites More sharing options...
Lumpy Posted August 10, 2009 Share Posted August 10, 2009 By the way everyone. I have guests over for a while so I might not be on much, if at all, over the next four or five days. Link to comment Share on other sites More sharing options...
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