SporkNinjaDraken Posted October 17, 2009 Share Posted October 17, 2009 I'd have this achievement so fast you wouldn't believe >_> lol Link to comment Share on other sites More sharing options...
Kiyobi Posted October 18, 2009 Share Posted October 18, 2009 Link to comment Share on other sites More sharing options...
Powerlord Posted October 18, 2009 Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. Link to comment Share on other sites More sharing options...
A Random Tiger Posted October 18, 2009 Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. I believe I killed you that way before XD Link to comment Share on other sites More sharing options...
NrgSpoon Posted October 18, 2009 Share Posted October 18, 2009 I went ahead and added new screens to my server. http://nrg.gotdns.com/tf2/new/ All the old stuff is still in the parent folder. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted October 18, 2009 Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. Well, Pilot Light (for example) involves rocket jumping enemies. So the game is definitely capable of tracking it. if(Spy.killedBy(rocket)) if(Soldier.isRocketJumping()) awardAchievement() </shitty pseudocode> Link to comment Share on other sites More sharing options...
Rambo Posted October 18, 2009 Share Posted October 18, 2009 Well, Pilot Light (for example) involves rocket jumping enemies. So the game is definitely capable of tracking it.if(Spy.killedBy(rocket)) if(Soldier.isRocketJumping()) awardAchievement() </shitty pseudocode> wouldn't it register the same as if the soldier simply, jumped, while killing a spy who is right next to him though? Link to comment Share on other sites More sharing options...
ParanoidDrone Posted October 18, 2009 Share Posted October 18, 2009 Like I said, shitty pseudocode. I'm sure it's possible for the game to follow a logic train of [soldier on ground->rocket kills Spy->Soldier is now rocket jumping], though. Unless you mean something else, in which case idklolaskmybffjill. Link to comment Share on other sites More sharing options...
Powerlord Posted October 18, 2009 Share Posted October 18, 2009 Like I said, shitty pseudocode. I'm sure it's possible for the game to follow a logic train of [soldier on ground->rocket kills Spy->Soldier is now rocket jumping], though.Unless you mean something else, in which case idklolaskmybffjill. The question isn't whether than game can, but whether the plugin can. Besides, the current achievements just need to register that the player is already rocket jumping when it happens, not that they start rocket jumping after the fact. One is a boolean check, the other involves keep track of past actions. Link to comment Share on other sites More sharing options...
Vivi22 Posted October 18, 2009 Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. That's gotta be even more embarrassing than being Huntsman sniped while aiming for someone else. I've actually never seen that happen to be honest. Link to comment Share on other sites More sharing options...
Powerlord Posted October 18, 2009 Share Posted October 18, 2009 That's gotta be even more embarrassing than being Huntsman sniped while aiming for someone else. I've actually never seen that happen to be honest. I've only had it happen 2-3 times... The ones I remember are Gravelpit point B and Dustbowl 3, Point A. Link to comment Share on other sites More sharing options...
EdgeCrusher Posted October 18, 2009 Share Posted October 18, 2009 One of the few times I was spy, a soldier rocket jumped and killed me in dustbowl Link to comment Share on other sites More sharing options...
The Mutericator Posted October 18, 2009 Share Posted October 18, 2009 The rocket jump in TF2 is a specially triggered event, not a simple knockback/jump combo, so it makes sense for it to be trackable. Link to comment Share on other sites More sharing options...
FireSlash Posted October 18, 2009 Share Posted October 18, 2009 Trackable or not, unless someone adds it to the plugin, this discussion is moot. Link to comment Share on other sites More sharing options...
Rambo Posted October 18, 2009 Share Posted October 18, 2009 The rocket jump in TF2 is a specially triggered event, not a simple knockback/jump combo, so it makes sense for it to be trackable. But if the soldier simply shoots at his feet to kill the spy trying to backstab him, and jumps at the same time. Link to comment Share on other sites More sharing options...
Brushfire Posted October 18, 2009 Share Posted October 18, 2009 OK!!, Working with Draken-Korin, we have come up with two Flag designs. The first is a redesign of Zypher's orginal work. And the other is a Draken Korin Original Clan OCR Coat of Arms All that is left now is to vote on which design people want. Flags will be ordered on the day voting closes (Nov 1st) and will be availible for mailing on Dec 1st. They will end up costing 35 dollars. Sorry I cant do a free distro like with the patches. If you want one, Please add your name to the list. Brushfire Draken Korin Vimk Rambo Link to comment Share on other sites More sharing options...
EdgeCrusher Posted October 18, 2009 Share Posted October 18, 2009 I want one, and I have to vote for the second one Link to comment Share on other sites More sharing options...
Secret Agent Man Posted October 18, 2009 Share Posted October 18, 2009 They both look rather good, but I think the second one has an air of prestige that cannot be matched. My vote's for the seconde. Link to comment Share on other sites More sharing options...
Vimk Posted October 19, 2009 Share Posted October 19, 2009 Making me get on the forums to vote +1 for the coat of arms Link to comment Share on other sites More sharing options...
Halt Posted October 19, 2009 Share Posted October 19, 2009 COA- only because i have a patch that looks simalar, and the one with heavys looks badass. Link to comment Share on other sites More sharing options...
The Mutericator Posted October 19, 2009 Share Posted October 19, 2009 I'd almost be willing to buy the second if we could get the Heavy fist changed to the minigun instead, a la ingame. How big are these flags? Link to comment Share on other sites More sharing options...
SuperWalrus Posted October 19, 2009 Share Posted October 19, 2009 I dont know what happened here but I was playing dust bowl when some random fence popped up. Link to comment Share on other sites More sharing options...
Rambo Posted October 19, 2009 Share Posted October 19, 2009 I really really like the COA.... but the colour contrast is jarring to me. The colours are much more pleasing in the patch. I don't know what I would change personally. Maybe yellow shells on the heavy's shell clip? Actually, what's the backdrop colour gonna be. That'll make a big difference. EDIT: maybe hit just looks flat in comparison because of the patch's gradient yellow. Link to comment Share on other sites More sharing options...
atmuh Posted October 19, 2009 Share Posted October 19, 2009 I dont know what happened here but I was playing dust bowl when some random fence popped up. its an incredibly odd glitch that only happens once in forever but yeah it does happen and there really isnt anything you can do besides restart your game (i think) Link to comment Share on other sites More sharing options...
Super-Duper Sombrero Posted October 19, 2009 Share Posted October 19, 2009 OK!!, Working with Draken-Korin, we have come up with two Flag designs.The first is a redesign of Zypher's orginal work. And the other is a Draken Korin Original Clan OCR Coat of Arms All that is left now is to vote on which design people want. Flags will be ordered on the day voting closes (Nov 1st) and will be availible for mailing on Dec 1st. They will end up costing 35 dollars. Sorry I cant do a free distro like with the patches. If you want one, Please add your name to the list. Brushfire Draken Korin Vimk Rambo I really like the top one. It's simple, and the image is very clear and distinguishable. From far away (or very small), it's still very easy to see what it is. The text on it is a bit small, which can be difficult to read; the circular text pattern doesn't work well with the TF2 text. Also, the slogan "Reinterpreting the Frag Since 2008" doesn't really make sense to me. Being a circle on a rectangular (I assume) flag, there will be a lot of empty space around the main logo. The second one looks more like a coat of arms, and would probably fit better on a flag. I like the idea of having two teams on either side, but the emblem's colors in the middle seem like they would work better if they were reversed. Also, since it's a mirror image and has duplicates, I feel it doesn't show the full diversity of the different classes. I like the text (even though I'm not sure what it means), it works well with the emblem in the back. It's not real clear what the medic is doing; he seems to be just standing there. I like the positioning of the headphones and the class icons, but it looks a bit crowded. There seems to be quite a bit of detail work, which may not be visible from a distance. My vote is for the second, it seems to bear closer resemblance to an actual coat of arms, and the rectangular shape works better as a flag. Link to comment Share on other sites More sharing options...
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