atmuh Posted October 17, 2009 Report Share Posted October 17, 2009 Atmuh said a Battle Medic 'achievement' was good? Dear god. Is he sick? uberchaining killing a spy with you saw when youre about to get backstabbed and surviving 300 health in one life because of the new AWESOME regen aint battlemedicing well uberchaining is but its hilarious and actually works Link to post Share on other sites
Kiyobi Posted October 17, 2009 Report Share Posted October 17, 2009 Airblast says hi. Link to post Share on other sites
SporkNinjaDraken Posted October 17, 2009 Report Share Posted October 17, 2009 I'd have this achievement so fast you wouldn't believe >_> lol Link to post Share on other sites
Kiyobi Posted October 18, 2009 Report Share Posted October 18, 2009 Link to post Share on other sites
Powerlord Posted October 18, 2009 Report Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. Link to post Share on other sites
A Random Tiger Posted October 18, 2009 Report Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. I believe I killed you that way before XD Link to post Share on other sites
NrgSpoon Posted October 18, 2009 Report Share Posted October 18, 2009 I went ahead and added new screens to my server. http://nrg.gotdns.com/tf2/new/ All the old stuff is still in the parent folder. Link to post Share on other sites
ParanoidDrone Posted October 18, 2009 Report Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. Well, Pilot Light (for example) involves rocket jumping enemies. So the game is definitely capable of tracking it. if(Spy.killedBy(rocket)) if(Soldier.isRocketJumping()) awardAchievement() </shitty pseudocode> Link to post Share on other sites
Rambo Posted October 18, 2009 Report Share Posted October 18, 2009 Well, Pilot Light (for example) involves rocket jumping enemies. So the game is definitely capable of tracking it.if(Spy.killedBy(rocket)) if(Soldier.isRocketJumping()) awardAchievement() </shitty pseudocode> wouldn't it register the same as if the soldier simply, jumped, while killing a spy who is right next to him though? Link to post Share on other sites
ParanoidDrone Posted October 18, 2009 Report Share Posted October 18, 2009 Like I said, shitty pseudocode. I'm sure it's possible for the game to follow a logic train of [soldier on ground->rocket kills Spy->Soldier is now rocket jumping], though. Unless you mean something else, in which case idklolaskmybffjill. Link to post Share on other sites
Powerlord Posted October 18, 2009 Report Share Posted October 18, 2009 Like I said, shitty pseudocode. I'm sure it's possible for the game to follow a logic train of [soldier on ground->rocket kills Spy->Soldier is now rocket jumping], though.Unless you mean something else, in which case idklolaskmybffjill. The question isn't whether than game can, but whether the plugin can. Besides, the current achievements just need to register that the player is already rocket jumping when it happens, not that they start rocket jumping after the fact. One is a boolean check, the other involves keep track of past actions. Link to post Share on other sites
Vivi22 Posted October 18, 2009 Report Share Posted October 18, 2009 Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before. That's gotta be even more embarrassing than being Huntsman sniped while aiming for someone else. I've actually never seen that happen to be honest. Link to post Share on other sites
Powerlord Posted October 18, 2009 Report Share Posted October 18, 2009 That's gotta be even more embarrassing than being Huntsman sniped while aiming for someone else. I've actually never seen that happen to be honest. I've only had it happen 2-3 times... The ones I remember are Gravelpit point B and Dustbowl 3, Point A. Link to post Share on other sites
EdgeCrusher Posted October 18, 2009 Report Share Posted October 18, 2009 One of the few times I was spy, a soldier rocket jumped and killed me in dustbowl Link to post Share on other sites
The Mutericator Posted October 18, 2009 Report Share Posted October 18, 2009 The rocket jump in TF2 is a specially triggered event, not a simple knockback/jump combo, so it makes sense for it to be trackable. Link to post Share on other sites
FireSlash Posted October 18, 2009 Report Share Posted October 18, 2009 Trackable or not, unless someone adds it to the plugin, this discussion is moot. Link to post Share on other sites
Rambo Posted October 18, 2009 Report Share Posted October 18, 2009 The rocket jump in TF2 is a specially triggered event, not a simple knockback/jump combo, so it makes sense for it to be trackable. But if the soldier simply shoots at his feet to kill the spy trying to backstab him, and jumps at the same time. Link to post Share on other sites
Brushfire Posted October 18, 2009 Report Share Posted October 18, 2009 OK!!, Working with Draken-Korin, we have come up with two Flag designs. The first is a redesign of Zypher's orginal work. And the other is a Draken Korin Original Clan OCR Coat of Arms All that is left now is to vote on which design people want. Flags will be ordered on the day voting closes (Nov 1st) and will be availible for mailing on Dec 1st. They will end up costing 35 dollars. Sorry I cant do a free distro like with the patches. If you want one, Please add your name to the list. Brushfire Draken Korin Vimk Rambo Link to post Share on other sites
EdgeCrusher Posted October 18, 2009 Report Share Posted October 18, 2009 I want one, and I have to vote for the second one Link to post Share on other sites
Secret Agent Man Posted October 18, 2009 Report Share Posted October 18, 2009 They both look rather good, but I think the second one has an air of prestige that cannot be matched. My vote's for the seconde. Link to post Share on other sites
Vimk Posted October 19, 2009 Report Share Posted October 19, 2009 Making me get on the forums to vote +1 for the coat of arms Link to post Share on other sites
Halt Posted October 19, 2009 Report Share Posted October 19, 2009 COA- only because i have a patch that looks simalar, and the one with heavys looks badass. Link to post Share on other sites
The Mutericator Posted October 19, 2009 Report Share Posted October 19, 2009 I'd almost be willing to buy the second if we could get the Heavy fist changed to the minigun instead, a la ingame. How big are these flags? Link to post Share on other sites
SuperWalrus Posted October 19, 2009 Report Share Posted October 19, 2009 I dont know what happened here but I was playing dust bowl when some random fence popped up. Link to post Share on other sites
Rambo Posted October 19, 2009 Report Share Posted October 19, 2009 I really really like the COA.... but the colour contrast is jarring to me. The colours are much more pleasing in the patch. I don't know what I would change personally. Maybe yellow shells on the heavy's shell clip? Actually, what's the backdrop colour gonna be. That'll make a big difference. EDIT: maybe hit just looks flat in comparison because of the patch's gradient yellow. Link to post Share on other sites
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