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OCR TF2: New Server forthcoming - new server IPs and other stuff


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Atmuh said a Battle Medic 'achievement' was good? Dear god. Is he sick?

uberchaining killing a spy with you saw when youre about to get backstabbed and surviving 300 health in one life because of the new AWESOME regen aint battlemedicing

well uberchaining is but its hilarious and actually works

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Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before.

Well, Pilot Light (for example) involves rocket jumping enemies. So the game is definitely capable of tracking it.

if(Spy.killedBy(rocket))

if(Soldier.isRocketJumping())

awardAchievement()

</shitty pseudocode>

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Well, Pilot Light (for example) involves rocket jumping enemies. So the game is definitely capable of tracking it.

if(Spy.killedBy(rocket))

if(Soldier.isRocketJumping())

awardAchievement()

</shitty pseudocode>

wouldn't it register the same as if the soldier simply, jumped, while killing a spy who is right next to him though?

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Like I said, shitty pseudocode. I'm sure it's possible for the game to follow a logic train of [soldier on ground->rocket kills Spy->Soldier is now rocket jumping], though.

Unless you mean something else, in which case idklolaskmybffjill.

The question isn't whether than game can, but whether the plugin can.

Besides, the current achievements just need to register that the player is already rocket jumping when it happens, not that they start rocket jumping after the fact. One is a boolean check, the other involves keep track of past actions.

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Or, one that's completely untrackable, kill a Spy as you begin a rocket jump. And yes, I've been killed by a rocket jumping soldier before.

That's gotta be even more embarrassing than being Huntsman sniped while aiming for someone else. I've actually never seen that happen to be honest.

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That's gotta be even more embarrassing than being Huntsman sniped while aiming for someone else. I've actually never seen that happen to be honest.

I've only had it happen 2-3 times... The ones I remember are Gravelpit point B and Dustbowl 3, Point A.

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The rocket jump in TF2 is a specially triggered event, not a simple knockback/jump combo, so it makes sense for it to be trackable.

But if the soldier simply shoots at his feet to kill the spy trying to backstab him, and jumps at the same time.

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OK!!, Working with Draken-Korin, we have come up with two Flag designs.

The first is a redesign of Zypher's orginal work.

forumv1.png

And the other is a Draken Korin Original Clan OCR Coat of Arms

forumcoa.png

All that is left now is to vote on which design people want.

Flags will be ordered on the day voting closes (Nov 1st) and will be availible for mailing on Dec 1st. They will end up costing 35 dollars. Sorry I cant do a free distro like with the patches. If you want one, Please add your name to the list.

Brushfire

Draken Korin

Vimk

Rambo

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forumv1.png

forumcoa.png

I really really like the COA.... but the colour contrast is jarring to me. The colours are much more pleasing in the patch. I don't know what I would change personally. Maybe yellow shells on the heavy's shell clip? Actually, what's the backdrop colour gonna be. That'll make a big difference.

EDIT: maybe hit just looks flat in comparison because of the patch's gradient yellow.

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