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Posted

I agree with just about every choice made on this- the original melody is so good that it's best to super-embellish it while keeping it mostly intact. Great attention to detail here, some really excellent ideas, all packed together with a great groove, and an excellent source. Fantastic, I love it. :-)

Posted

oh hey I still have the WIP for this one, but who needs it now! Nice work, what variation there is from the source works well, and the source is still present enough to not be totally alienated.

The distorted Mega Man sound-effects were a really nice touch, Mega Man fans won't want to miss this one!

Posted

Very bouncy and active. For some reason the drumline kind of reminded me of Feel Good Inc. at the beginning...don't know why really *scratches head*.

The "retro solo" (I guess you could call it that) near the end was some stellar stuff.

Excellent job :<

Posted

Up until 0:25 it reminds a lot more of the "Control" level in GoldenEye 007 than the source, which is interesting. The synthwork here is incredibly elaborate, but I feel the rhythms that make the original so catchy are somehow lost here. That said, it's still an incredible mix!

Posted

Among many series remixed here, I dearly covet the Mega Man series.

Snake Man is definitely an awesome source in itself, and this remix makes for a curiously awesome song. Don't miss this one!

Posted

This mix is really sweet. I love how it still sounds like the ye-old 8-bit. Your take on the source is really great, too. I enjoyed the section from 2:13 to 2:26 and then the great transition to that nice slow build-up to where you go back to the main theme. Excellent!

Posted

So catchy. I eagerly await 2:30 every time I listen to this remix (alright, so I've had it on repeat for the past few days). It's sort of a parallel to the transition to the second half of Fallen Dragoon where cello and chip are in unison or whatever - I love both transitions, and probably for the emotions brought about by strings.

everything seems so laboriously and lovingly put into this.. even the sfx added. all of it is excellent.

Posted
although the strings sound kinda fake to me - is it just me?

as a string player they don't sound even remotely real

but I'm not sure they're meant to, either

anyway this is one helluva mix

<3 <3 <3 <3 out of <3 <3 <3 <3 <3

Posted

This mix feels a lot more aggressive than the FFIV mixes that I've recently come to love, which is a nice change for you. It hearkens back to some of your older mixes. The really powerful snare adds a lot to that effect.

Not my favorite from AeroZ (need moar cello plz!) but still a solid effort and a nice change of pace from his most recent FFIV songs.

Posted

RETRO. Those sounds are so satisfying to me. The FX and modulation and all that crap are really nice, and tastefully done. There are places where I feel like the arrangement could have gone to grander places cause of the epic source (cuz I love MM3!). This mix is more about being a sort of RET ROW groove where every chippy sound gets its super modulated say, and that's more important here than building on or emphasizing some of the melodic ideas in the source to greater heights. I would've liked it if he did more of the latter but it's AeroZ's mix, not mine, and he does his thing really well.

KeWL STUFF!

Posted

Fun, funky, and really just true to the original. Love the chiptune-retro route you went with here. Normally the sound effects from the game being added in end up being obtrusive, but you blended them here very well so it's more amusing rather than annoying. Which is good.

I enjoyed this piece quite a bit. Thanks for making it!

Posted

I really like the feel of this mix; it has a down low, streamlined, speedy, Mission Impossible techno beat to it. That plus the chip tune feel makes for an interesting listen to.

I also like how this is highly melody driven, yet manages to pass it around, tinker with it, and keep it flowing differently.

This is a really good mix; I totally recommend it.

  • 1 month later...

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