The Derrit Posted February 19, 2010 Share Posted February 19, 2010 Why any of you are still trying to argue with Bleck is beyond me. this this and more this its like you've never been to ocr before or something Quote Link to comment Share on other sites More sharing options...
Lunarfall Posted February 19, 2010 Share Posted February 19, 2010 Arguing with a wall > Arguing with Bleck Quote Link to comment Share on other sites More sharing options...
LuketheXjesse Posted February 19, 2010 Share Posted February 19, 2010 Now you're getting it. Quote Link to comment Share on other sites More sharing options...
noTuX Posted February 19, 2010 Share Posted February 19, 2010 How is Sonic Unleashed? I love the soundtrack and was thinking about getting it. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted February 19, 2010 Share Posted February 19, 2010 How is Sonic Unleashed? I love the soundtrack and was thinking about getting it. Get the soundtrack, and not the game. Or if you get the game, get someone who enjoys the werewolf bits to play through the game for you, and just replay the running levels. Quote Link to comment Share on other sites More sharing options...
Sengin Posted February 20, 2010 Share Posted February 20, 2010 Yeah, the soundtrack is pretty good. What console would you get it for? I unfortunately have it for the Wii, and while the daytime levels are a hell of a lot more fun than the nighttime levels, looking at videos online tells me that the PS3 and 360 versions are a LOT better than the wii version. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted February 20, 2010 Share Posted February 20, 2010 tells me that the PS3 and 360 versions are a LOT better than the wii version. The Wii's graphics power sucks compared to the 360 and PS3, so I wouldn't wonder why. xD Quote Link to comment Share on other sites More sharing options...
noTuX Posted February 20, 2010 Share Posted February 20, 2010 Yeah, the soundtrack is pretty good. What console would you get it for? I unfortunately have it for the Wii, and while the daytime levels are a hell of a lot more fun than the nighttime levels, looking at videos online tells me that the PS3 and 360 versions are a LOT better than the wii version. Well, I was thinking about getting it for the Wii, but I guess the PS3 version would be fine just as long as the controls aren't fucked up like they were for Sonic the Hedgehog 2006. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted February 20, 2010 Share Posted February 20, 2010 Well, I was thinking about getting it for the Wii, but I guess the PS3 version would be fine just as long as the controls aren't fucked up like they were for Sonic the Hedgehog 2006. At least get it for PS3 if you don't have a 360. :/ Quote Link to comment Share on other sites More sharing options...
SoloGamer Posted February 20, 2010 Share Posted February 20, 2010 I'm in the extreme minority, but I found Unleashed pretty fun, even the night time levels and the dreaded Eggmanland. Wouldn't pay more than $15 for it though. On the Sonic 4 front, the level designers for S3&K are on board working with Dimps Yes, Dimps is working on the game. But there’s actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them. It is most definitely a partnership, and the result of this teamwork is something many of us are excited for. http://www.cubed3.com/news/13740 Quote Link to comment Share on other sites More sharing options...
ocre Posted February 20, 2010 Share Posted February 20, 2010 On the Sonic 4 front, the level designers for S3&K are on board working with DimpsOh, HELL yes. Really excited to read that. Dare I pray for the 'seamless' Act transitions/Zone transitions they pioneered in those games? Quote Link to comment Share on other sites More sharing options...
BlackPhantom Posted February 20, 2010 Share Posted February 20, 2010 Dare I pray for the 'seamless' Act transitions/Zone transitions they pioneered in those games? It would be nice to see a return of that. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted February 20, 2010 Share Posted February 20, 2010 It would be nice to see a return of that. Carnival - Ice Cap was my fave He just gets shot thousands of feet into the air (carnival) and lands on a snowboard sitting on a mountain in Ice Cap Zone, nailing himself 40 rings without doing anything. xD Quote Link to comment Share on other sites More sharing options...
JCvgluvr Posted February 20, 2010 Share Posted February 20, 2010 It just gets better and better! I'm going through hype mania! Quote Link to comment Share on other sites More sharing options...
Dr.Flintlock Posted February 20, 2010 Share Posted February 20, 2010 How is Sonic Unleashed? I love the soundtrack and was thinking about getting it. See, like Mr. SoloGamer, I too enjoyed Sonic Unleashed (and as an aside, the intro cutscene still looks bloody brilliant) even with the werehog bits. Its not a broken system necessarily. Its just that people don't give it the time of day. Unlike him though, I kinda liked the Eggmanland stage just because it was the only stage in the game that wasn't based off of a real world location. It was kinda like (gasp) an original sonic stage. Now I enjoy the old games just as much as the next guy, but the new ones (with the exception of that '06 title) have been pretty good and fun (yes Bleck, fun) despite their subtle nuances. I think titles like SA and SA2 actually expanded the narrative of the sonic universe a little and even developed Dr. Eggman into a legitimate villain with some background and personality and not just the fat endboss in a giant mechanical contraption. I'd personally like to see Sonic 4 deliver on a sidescroller level, similar to the originals, but that doesn't mean I want it to forgo what some of the latest ones have done. Also, as an aside to sonic unleashed, the soundtrack is pretty good, particularly the theme for Empire City and the fight against the Egg Dragoon. Quote Link to comment Share on other sites More sharing options...
atmuh Posted February 20, 2010 Share Posted February 20, 2010 http://www.sonicstadium.org/news/sonic-4-playtested-by-community-member-impressions-inside i hated sonic rush's mechanics so yeah Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted February 20, 2010 Share Posted February 20, 2010 what was wrong with advance 2 Quote Link to comment Share on other sites More sharing options...
Red Shadow Posted February 20, 2010 Share Posted February 20, 2010 i think he meant copying sonic advance 2 is what is wrong with this one not that sonic advance 2 was bad Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted February 20, 2010 Share Posted February 20, 2010 was advance 2's stuff really all that original in the first place though I mean I guess the music land was pretty original (I think?) Quote Link to comment Share on other sites More sharing options...
Upthorn Posted February 21, 2010 Share Posted February 21, 2010 Carnival - Ice Cap was my faveHe just gets shot thousands of feet into the air (carnival) and lands on a snowboard sitting on a mountain in Ice Cap Zone, nailing himself 40 rings without doing anything. xD Originally Flying Battery was supposed to come in between, and Knuckles was going to have a different zone order from Sonic, going straight from Carnival Night to Ice Cap. So the transition originally works like he gets shot thousands of feet into air from a cannon (carnival), onto a giant floating airship (battery). He jumps off the floating airship, breaking a door off (battery), lands on the door and uses it as a snowboard to get down the mountain (ice cap) nailing 40 to 50 rings on the way. (there's 10 extra rings you can get if you jump in the right place). The intro sequence was removed from Flying Battery when it was moved to its new position, making FBZ the only zone in all of Sonic 3 & Knuckles that doesn't have an intro with sonic moving. (Angel Island has him running over water, then getting smacked by knuckles, hydrocity has him falling, marble garden has him falling again, carnival night being floated in by tails, ice cap falling onto the snowboard, launch base shot from a pipe, mushroom hill floating in on tails again, sandopolis falling again, lava reef falling again, hidden palace running in from lava reef, sky sanctuary on the transporter beam from hidden palace, and even death egg has him running in from offscreen). Notably, though, you can still see the door break off of flying battery and fall earthward in Sonic & Knuckles, but then it just disappears when you fall into Sandopolis. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted February 23, 2010 Share Posted February 23, 2010 Originally Flying Battery was supposed to come in between, and Knuckles was going to have a different zone order from Sonic, going straight from Carnival Night to Ice Cap.So the transition originally works like he gets shot thousands of feet into air from a cannon (carnival), onto a giant floating airship (battery). He jumps off the floating airship, breaking a door off (battery), lands on the door and uses it as a snowboard to get down the mountain (ice cap) nailing 40 to 50 rings on the way. (there's 10 extra rings you can get if you jump in the right place). The intro sequence was removed from Flying Battery when it was moved to its new position, making FBZ the only zone in all of Sonic 3 & Knuckles that doesn't have an intro with sonic moving. (Angel Island has him running over water, then getting smacked by knuckles, hydrocity has him falling, marble garden has him falling again, carnival night being floated in by tails, ice cap falling onto the snowboard, launch base shot from a pipe, mushroom hill floating in on tails again, sandopolis falling again, lava reef falling again, hidden palace running in from lava reef, sky sanctuary on the transporter beam from hidden palace, and even death egg has him running in from offscreen). Notably, though, you can still see the door break off of flying battery and fall earthward in Sonic & Knuckles, but then it just disappears when you fall into Sandopolis. Haha, that's awesome. xD Quote Link to comment Share on other sites More sharing options...
Gollgagh Posted February 23, 2010 Share Posted February 23, 2010 I was going through that leaked video frame by frame and sonic's feet are definitely doing the blur thing coming out of the loop Quote Link to comment Share on other sites More sharing options...
SoloGamer Posted February 24, 2010 Share Posted February 24, 2010 I'm not really diggin the cel shading on the 3D models. Doesn't really fit in with the rest of the world imo. Quote Link to comment Share on other sites More sharing options...
lazygecko Posted February 24, 2010 Share Posted February 24, 2010 I think the game looks even worse in those high-res direct feed shots. The background assets feel like they've been copypasta'd from all over the place with little coherence to eachother (especially in that dawn/sunset setting in the boss shot). And I'm definately NOT interested in a Sonic Advance 2/Sonic Rush pace as the tester described it. At least I didn't set my initial hopes high for this. This rom hack looks infinitely more appealing to me. The color schemes just work together with eachother and Sonic looks far from as detached from the environment. Quote Link to comment Share on other sites More sharing options...
tom1uphat Posted February 24, 2010 Share Posted February 24, 2010 Anyone ever notice that the Death Egg looks just like the Death Star in that video? And yeah, I second the opinion that the cel shading sucks Quote Link to comment Share on other sites More sharing options...
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