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OCR TF2: Stab stab stab!


FireSlash
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I got that achievement years ago~!

It's one of two I've been missing for Pyro for years. The other being the one you need a Spy to help you farm because no one ever does the disguise kit taunt ever, except when trying to get the Spy achievement for it.

Incidentally, I have every achievement for Spy and Sniper; I'm down to one or two achievements for Pyro, Scout, and Heavy. I still have a ton of achievements for Engineer (at least one of which has been bugged for some time), Medic, Demoman, and Soldier.

I remember when Goldrush was a good map

...wait let me try that again

I remember when Goldrush wasn't entirely horrible

Sadly, it's been entirely horrible every time I've played it recently.

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and then you crashed!

No, my ISP was being shitty as usual and dropped the connection. Seriously, every night around 10 it'll start dropping in and out and doesn't stabilize again for about an hour.

I'll be gone for the better part of this weekend, but when I get back I have half a mind to call them and ask WTF is going on.

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Valve decided to have a required TF2 update during my work day today.

Required updates for Team Fortress 2 are now available. The specific changes include:

- Added a new command line option: -strictportbind

- If you launch the game with this option it will quit with an error message if it can't bind to the default or specified port

- Fixed a server crash caused by the replay system

- Fixed a server crash caused by disguising spies

- Fixed a server crash on startup caused by writing to the console

- Fixed a server crash triggered during entity cleanup

Servers are now updated. This update also supposedly added the ability for the birds found in maps to fly.

Additionally, the TF2 Beta was updated:

Gameplay:

Pyro:
The Detonator:
Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
Replaced +20% increased blast damage with +20% increased self blast damage

Medic:
The Quick-Fix:
Lowered heal and charge rates to 40% (from 50%)
New sounds


General:

Main Menu changes:
Added a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
Payload
King of the Hill
Attack / Defense
Payload Race
Control Points
Capture the Flag
Quick Play (finds best server based on ping, number of players, etc)
Crafting interface reworked
Item load-out interface reworked
Training:
New training user interface
Added "A,W,S,D" movement instruction to Soldier training
Added ammo instruction to Engineer training
Clarified many instructional strings
Voting:
New sounds

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So... the Detonator and the Quick Fix was too powerful?

I'm glad they're still wanting to get these passed. I really wanna see the Quick Fix get in the game.

The Detonator got buffed, not nerfed. Before, the Pyro took extra damage from all explosives if he the Detonator equipped. Now, it's only extra damage from his own explosives. Also, it now explodes when it hits a wall.

As for the Quick Fix, I'm not too surprised it got nerfed a bit. While not as powerful as the Medigun, it is close to it in power.

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The Detonator got buffed, not nerfed. Before, the Pyro took extra damage from all explosives if he the Detonator equipped. Now, it's only extra damage from his own explosives. Also, it now explodes when it hits a wall..

Aha.

..I really gotta get on this beta sometime. Detonator still sounds generally like an upgrade from the Flaregun though.

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Hey, so it is. I saw the boxed copy for $10 in Best Buy, but I didn't realize it was at that price point on Steam too. I have one or two people I might be able to convince to buy it if it's that cheap.

It's been a good week for hats here. I decided to give that Spiral Knights game a try, and I fooled around in it long enough to get the promo hat...it's decently fun, but I can't see myself sinking dozens of hours to it. I also found a Sergeant's Drill Hat on a trade server for two Refined, so now I have entirely too many good hats for my Soldier. I should probably try looking for stuff for the three or four classes that I don't have a class-specific hat for yet.

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