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OCR TF2: Stab stab stab!


FireSlash
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To be fair, the Engineer and Medic are limited in terms of attack-type weapons by the inherent nature of their classes...if the Medic is at the front lines, he should ideally be healing someone else, and unless the Engy is going all battle-mode with the Gunslinger, he's generally preoccupied with building stuff. The new Medigun should provide an interesting new dynamic, and I do hope that the Engy gets at least some love, maybe in the form of a weapon that enables a brand-new building variant.

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I may disable the melee only plugin... while I don't think it'll make a difference, even when melee only is disabled, it'll still running a hook every game frame. Which, as I understand it is many times per second (66 if this is the same as the server's tickrate, 450ish if this is the same as the server's fps)

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I've made a slight change to the server today:

pl_barnblitz will now last 120 minutes.

This is so I don't have to keep extending the map time when we inevitably play it today.

I was thinking about replacing OCR RED with OCR EVENT set up to play Barn Blitz 24/7 for the next day or two, as well... but I'm not so sure that's a good idea.

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We're preparing to release a mandatory Team Fortress 2 update this afternoon. This update includes a new matchmaking system for clients. To learn how you can use this to drive traffic to your server(s) follow this link:

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

So, I guess if we want BLU listed in this system, we have to both reenable crits and damage spread, and disable the Pre-game Mayhem plugin.

The question now is: should we?

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The Engineer thing is much simpler: we haven't gotten any submissions that have passed our tech review and that have been at the bar we want to ship. Engineer is the class with the least community submissions. We haven't had a chance to make original art for the Engy recently.

Encourage your friends to make high quality, good perf Engineer items and submit them.

The lack of Engineer items isn't about game design. It's about resources.

The Demoknight's received a lot of attention because people keep making really good Demoknight items. We have our eyes on several quality Demo items that aren't melee oriented for future updates.

So there you go.

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So, I guess if we want BLU listed in this system, we have to both reenable crits and damage spread, and disable the Pre-game Mayhem plugin.

The question now is: should we?

I love how Hydro is one of the maps excluded from the "Run one of these maps" list. And at the same time it makes me really sad, since I believe the TC mode has potential. Meh.

I couldn't care less about pregame mayhem or damage spread (I assume that means damage variance, not waffleshots), but nocrit is nice to have IMO. Stops me dying to bullshit crit rocket jumps. (3 times and counting...)

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People will still be able to find servers the old-fashioned way, right? If so, I don't really see the benefit of being forced to get rid of certain features just for the sake of being a part of a goofy matchmaking system.

Yes, but it also means the majority of our traffic will happen on RED instead because that server WILL appear in QuickPlay (once Pregame Mayhem ends).

At least my understanding is that Pregame Mayhem will cause it to temporarily not be listed.

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