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OCR TF2: Stab stab stab!


FireSlash
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And of course, there's like nobody on to "test" the fix with.

Sorry, I was still having computer problems last night, so after I realized I'd had it on for like 2 days straight, I shut it off to see if letting cool off for a bit fixed the problem.

I see a new computer in my future, ahead of my planned February-April 2012 time window.

Sadly, I must concur.

I assume the problem is still happening then?

I wish there were some way to fix this. Sadly, it looks like the problem isn't the server configuration as much as it is that FireSlash moved TF2Stats to this box, and it runs a lot of stats gathering crap.

I could start up a test server on my other server, but the owner of that box runs the Berkeley Open Infrastructure for Network Computing, meaning that all 4 cores are operating at 100% usage all the time. I know this interferes with L4D2, but L4D2 servers also do some startup frequency checking (which may be affected by 100% usage).

P.S. Restarted BLU with replays on.

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I don't really want to do this, but sometime tonight, I'm going to try disabling the Kigen's Anti-cheat server plugin to see if that improves performance.

Of all the server addons we have, that's the one most likely to cause slowdowns.

Hmm...

Would something like

be any better? Probably not now that I think about it. Oh well.
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Hmm...

Would something like

be any better? Probably not now that I think about it. Oh well.

Kigen's Anti-Cheat is more about how it detects the cheat, not how it punishes it.

There's only been one detection I could see in the last few months.

Anyway, still had server-lag tonight with it disabled.

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At this point it seems it is the server and not the plugins.

Fix the server.

:<

FireSlash is the one who controls the hardware side, not me.

Anyway, we've known for a while that the big bottleneck is disk I/O. Which may or may not be directly attributable to the DB server for TF2Stats, which lives on this server. However, iotop doesn't report anywhere near the max of what the I/O system should support.

Anyway, I'm tempting to set up a temporary RED server on my other machine to see how it fares.

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Required updates for Team Fortress 2 are now available. The specific changes include:

- Added the Spiral Knights promotional hat

- Updated The Superfan, The Essential Accessories, and The Hero's Hachimaki so they can be painted

- Updated The Conjurer's Cowl and The Maul so they can be crafted and traded

Updating now.

Also, Spiral Knights is a free game, so... free hat for everyone?

Edit: Wait, isn't The Essential Accessories a Misc item? So there are paintable Misc items now?

Edit 2: Servers are back now.

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Required updates for Team Fortress 2 are now available. The specific changes include:

- Fixed some server replay publishing bugs

- Added a new ConVar "replay_fileserver_offload_aborttime"

- Any replay publishing thread that takes longer than replay_fileserver_offload_aborttime seconds will be killed

This happened while I was playing Spiral Knights, so I didn't get to it right away.

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Unrelated to the update, there's a new blog post about the Asymmetry/Symmetry CP Contest. Some of the entries look pretty good. (Which I guess is to be expected, actually.)

Completely unrelated edit: I just realized that after only a week of playing following a month-long absence from the server, I've already reclaimed the global backstab award.

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That ridiculous 14-stab round you had on Hightower the other night didn't hurt.

Pssh, I had a 15-stab round on degroot just the other night.

Seriously, though, I've been playing less Spy and more Pyro/Sniper/Engineer than usual, so I'm not surprised Paranoid has the backstabs award now.

P.S. I must be near Pyromancer by now...

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