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aragornx45

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Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

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Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

So basically you are getting the warrior treatment...

Well, can't say blizz has had great perspective with all their changed, low level characters are often punished for the higher character's abuses.

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Arent all bows and guns having the DPS upped on them anyways?

My hunter alt is level 13 so I really have no idea how drastic the changes will be. And how will this affect twinked hunters? Will they still reign over 29 and 39 or is that time over?

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Arent all bows and guns having the DPS upped on them anyways?

My hunter alt is level 13 so I really have no idea how drastic the changes will be. And how will this affect twinked hunters? Will they still reign over 29 and 39 or is that time over?

From WoW's website:

Below is a copy of a forum post made by game designer Kalgan regarding Hunter mechanics in the Burning Crusade:

1. Attack Power and Crit related changes:

* Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.

* Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).

* Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).

* Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).

* Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.

2. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).

3. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).

4. Aimed Shot related changes:

* Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)

* Arcane Shot now does substantially more damage than it did before, and scales with AP.

* Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).

5. Other note: Wyvern Sting may now be used in combat.

All ranged weapons have been increased in reaction to that.

Each DPS point they give a weapon is identical to 7 agility from the old system. It will balance out with the added crit, and the improved mechanics.

EDIT:

They also "fixed" thrown weapons to be a viable alternative:

"Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired."

In fact, here are the patch notes:

Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for instanced dungeons and quests will now be available. This interface gives players the option to be added to a pool of other players also looking for a group, as a means to expedite the process. In addition, players will also be able to search for additional members in situations where they have a group and are simply looking to find more players. For a complete overview of this new interface, please take a moment and read the information contained on our comprehensive Looking for Group preview.

http://www.worldofwarcraft.com/burningcrusade/townhall/lookingforgroup.html

General

* All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.

* All pets now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.

* Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.

* HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.

* HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).

* New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.

* Weapon Skill now does the following:

o Weapon skill will no longer reduce the percentage damage lost due to glancing.

o The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.

* When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.

* Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.

* Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.

PvP

* Honor System Revamp

o Current honor totals have been reset.

o Players may display their highest lifetime rank title (accessible from character sheet).

o Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information.

o PvP rewards are no longer unique.

+ Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.

* Two New Arenas are now available in three different modes.

o 2v2, 3v3, and 5v5 matches

o Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan

Druids

* The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters

* Traps can be set while in combat, but require a 2 second arming time.

* Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.

* 1 agility will now grant 1 ranged attack power.

* Auto shot is now reset when casting Aimed Shot.

Shaman

* Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.

* Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.

* Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

* Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors

* Rage generation from dealing damage has been normalized.

o All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

* The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."

* Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkel's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.

* Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.

o All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.

* Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.

* The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.

* Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.

* Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.

* The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".

* The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.

* The Backfire effect on the "Net-O-Matic" will no longer break on damage.

Professions

* All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.

* Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.

o New Max times required.

+ Level 31+ Green Items at least 8 sec

+ Level 31+ Blue Items at least 15 sec

+ Level 31+ Purple Items at least 25 sec

* Skill level now determines what items you can disenchant.

o Skill 1= Level 1-20

o Skill 25= Level 20-25

o Skill 50= Level 25-30

o Skill 75= Level 30-35

o Skill 100= Level 35-40

o Skill 125= Level 40-45

o Skill 150= Level 45-50

o Skill 175= Level 50-55

o Skill 200= Level 55-60

o Skill 225= Level 60-65

* Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

* Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.

* LFG/LFM UI

o Tips have been added to Loading Screen tips and new player tips

o Meeting Stones now function similar to a Warlock Summon spell.

+ Player's select party member to be summoned and right click the stone.

+ A second party member then clicks the portal to summon.

* Enchanting UI has been vastly improved.

* Raid UI now supports frame for Main Tank.

* Spell Alert (Enemy Cast bar)

o Defaults to off

o Enabled through Interface Options

o Displays targeted enemy's cast bar when they are casting.

o May also be displayed with "V" key functionality.

* Auto-loot may be enabled with just one click in the Interface Options.

* Character sheet UI now displays more precise melee, ranged, and spell stats.

* Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.

* Semi-charged items can no longer be placed in the Auction House.

* A knowledge base has been added to the in-game UI.

o Searchable database of FAQ's and common support issues.

* Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.

* The Hunter ability "Mend Pet" will now turn red when a pet is out of range.

* Players will now be able to disable ability messages in the floating combat text.

* Players will now be able to scroll down their ignore list if it extends beyond one page.

* The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.

* Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1 .

Bugs

* The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.

* Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.

* Fixed an issue where effects with 100% chance to be applied were being resisted.

* Fixed an issue where high level players were not being properly credited the right amount of faction reputation.

* Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.

* Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.

* Fixed an issue where players were re-taining talent based abilities even after re-training.

* Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.

* Fixed an issue where players were unable to click on anything if they had any add-ons installed.

* Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.

* Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.

* Fixed many interface overlapping graphic issues.

* Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.

* Blood Elf mobs in Azshara will now have the correct model.

* Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.

* Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.

* Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.

* Fixed an issue where players interrupted while casting would have a longer cast time than normal.

* Fixed an issue where players could not see enchants when inspecting another player.

* Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.

* Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.

* Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.

* Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.

* Fixed an issue where players were able to consume a Mana Emerald at full mana.

* The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.

* Fixed an issue where Warrior "Battle Shout" was causing too much threat.

* Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.

* Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".

* Player pets will no longer attack CC'ed targets while in Passive mode.

* "Prayer of Spirit" will no longer cast on the user if there is no other target selected.

* "Lightning Shield" will now have the appropriate cool-down time between uses.

* Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.

* The Hunter, "Auto Shot," ability will no longer activate on resurrection.

* Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."

* Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.

* Warlock pet dismiss sounds will now play properly.

* Fixed an issue where Fist weapons were sheathing improperly.

* Bags will no longer overlap the Bank UI when the game window is resized.

* Players will no longer be able to whisper to enemy players in Battlegrounds.

* The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.

* Players will no longer be able to jump onto the top of the Dun Baldar Fortress in Alterac Valley and get behind the terrain to attack other players.

* Shapeshifting will now break "Nogginfogger Elixir" effect.

* You will no longer die when Feign Death is finished channeling.

* "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.

* "Aspect of the Cheetah" will now properly trigger with absorbed damage.

* Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.

* The talent, "Master of Elements," will now properly proc off of totems.

* Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.

* "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.

* The talent, "Improved Chain Heal," will now properly add to the base healing done.

* "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."

* "Improved Curse of Agony" will now properly increase the base and spell power.

* Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.

* Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.

* Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.

* Casting "Dark Pact" after exiting combat will no longer put you back in combat.

* The tool tip for the "Great Staff of the Guardian" now shows the proper increase of 28 to the party spell critical rating.

* Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.

* Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.

* "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.

* Various graphical errors will be noticeable while viewing maps.

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Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

Given that hunters can take mobs 6 levels higher than them anyway, I wouldn't worry about it.

Blizz really needs to get their ass in gear and get the servers up though...too eager to try out my new build, but it's taking them for friggin' ever to update.

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Dude, levelling up my hunter is going to be majorly asstastic now. Sure they're beefing up the end-game gear to compensate for the agility nerf, but what about those of us who aren't at end-game yet? We're just supposed to deal with having extremely gimp DPS until then?

Given that hunters can take mobs 6 levels higher than them anyway, I wouldn't worry about it.

Blizz really needs to get their ass in gear and get the servers up though...too eager to try out my new build, but it's taking them for friggin' ever to update.

Which is good, since they are gonna do it right.

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only 2 hours? must be nice. *eyes the 22 hours remaining notice*

Well, 7PM PST...

But seriously, I can see implementation problems, but for fuck's sake, wasn'T the patch tested and tried beforehand?

And the whole "redownloading" the patch was annoying to begin with.

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Wow this patch is impressive. Really cool to see all these new things. The pvp is especially awesome now, because there is an incentive for it, ensuring that people will be doing BG for a long long time. Felguards are cool. But I love being a warrior, because I feel godly in my new arms talents. I went pure arms spec.

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Epic mounts are incredibly cheap.

20 "victory" token from each BG.

You can make that many in about one week.

Yeah except you have to have 150 riding skill, which costs 720G. How do the new honor points work though? On the old system I was able to rake in 200,000 or more honor per day from rolling PUGs in WSG. But I take it you can't do that anymore, otherwise I'd have the full Warlord set in a week.

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How do the new honor points work though? On the old system I was able to rake in 200,000 or more honor per day from rolling PUGs in WSG. But I take it you can't do that anymore, otherwise I'd have the full Warlord set in a week.

you get 8 honor per kill, and it goes down form there from diminishing returns. We lost AB with 1590 points and got 114 bonus honor. The winners got 172 bonus honor.

I'm going to get some of the warlord shoulders since they would look so pimp on my mage, and i dont see it being an issue at all. it's easy to get now, but in a month, the level 60 gear really wont matter.

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I wonder if they'll even bother implementing new PVP gear for level 70. Hell, I wonder if they'll even update AV. 51-60 AV and a 61-70 AV?

And what about the other BGs? Will the 60 bracket become 60-69? Or will WSG and AB just go away also.

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For all the talk of hunters being shafted, I've heard people saying that they do pretty much as much damage as they did before, and I did not notice any difference on my level 24 hunter.

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I wonder if they'll even bother implementing new PVP gear for level 70. Hell, I wonder if they'll even update AV. 51-60 AV and a 61-70 AV?

And what about the other BGs? Will the 60 bracket become 60-69? Or will WSG and AB just go away also.

of course there will be 61-70 brackets....the BGs were a big sucess for blizzard..they won't just abbandon the old ones because a few new ones are coming

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