Mirby Posted September 15, 2015 Share Posted September 15, 2015 95% of people make really hard (and not very fun) levels instead of really fun levelsYeah, it's quite frustrating. I'm always happy to find an actually fun stage. @Kat: Hey, maybe you can start adding in everyone's custom levels to the OP for easy indexing? Quote Link to comment Share on other sites More sharing options...
Kat Posted September 15, 2015 Author Share Posted September 15, 2015 Yeah, it's quite frustrating. I'm always happy to find an actually fun stage. @Kat: Hey, maybe you can start adding in everyone's custom levels to the OP for easy indexing? Good idea, actually. I'll get to work on indexing these levels. I'm also finishing up another stage right now. A successor to my last one that is far less frustrating and clustered. Has a few little puzzles I'm happy with. Quote Link to comment Share on other sites More sharing options...
atmuh Posted September 15, 2015 Share Posted September 15, 2015 you only really need 1 code per person so they can be easily followed otherwise the list will get long Quote Link to comment Share on other sites More sharing options...
Mirby Posted September 15, 2015 Share Posted September 15, 2015 Not necessarily. You can only upload 10 stages at a time until you get 50 stars. I'm only at 39, so still only at 10. Anyways, another remake. Anthem (Azure Striker Gunvolt): A7E6-0000-003A-24FE Quote Link to comment Share on other sites More sharing options...
Lemonectric Posted September 15, 2015 Share Posted September 15, 2015 If you all are having trouble finding fun levels, try looking at the profiles of people who've starred your levels or levels you've starred. You might find some good stuff if you have similar tastes. Of course, that doesn't help with the 100-Mario Challenge. I may have to tone mine down. It borders on infuriating levels of Nintendo Hard sometimes, and so far no one has even made it halfway, or found the secret alternate route(which isn't any easier.) Really though, the trick is patience. It auto-scrolls slowly, but that's just false urgency. If it's "infuriating levels of Nintendo Hard" for the creator, it's often "literally impossible; skipped" for the player who didn't create it. The problem I had in your level was that it was hard to keep track of which type of enemy was coming out of which pipe. There's a lot going on, and you have to be ready to deal with a whole bunch of different possible attack patterns at any moment. The slow autoscroll gives you time to see what's coming up, but in the meantime you've still got enemies dropping above and behind you, which ends up constantly dividing your attention. It's easy to slip up and be in the wrong place at the wrong time while you're focused on dodging something else. A simple mushroom would help mitigate that a lot...or maybe fewer types of enemies, so players have a better idea how to approach things coming out of pipes they haven't already memorized. Or fewer empty pipes, which would make "safe" zones clearer. I'd vote for reduced enemy variation, because that also helps give a level a stronger identity, and the level can stay difficult without being too unpredictable. Quote Link to comment Share on other sites More sharing options...
jnWake Posted September 15, 2015 Share Posted September 15, 2015 I played your clock level Lemon. It was very cool. Loved the concept and the decoration! Uploaded a third one: Bullets in Koopatlantis. A tricky underwater level with bullet bills. There's a pretty hard to get 1-up near the beggining. ID: 6FB6-0000-003A-ED9A. Quote Link to comment Share on other sites More sharing options...
Mirby Posted September 15, 2015 Share Posted September 15, 2015 I'd recommend checking out the Extra Tips section of the manual. It gives 10 basic rules that are very helpful. And remember that Jeff Goldblum line from Jurassic Park. You know, "you were so preoccupied with whether or not you could you didn't stop to think if you should" or something. It's quite applicable here. Quote Link to comment Share on other sites More sharing options...
Bleck Posted September 15, 2015 Share Posted September 15, 2015 Weighted Companion Shell - 845D-0000-003B-4D70 Quote Link to comment Share on other sites More sharing options...
AngelCityOutlaw Posted September 15, 2015 Share Posted September 15, 2015 Some days, I regret selling my Wii U. Quote Link to comment Share on other sites More sharing options...
Kat Posted September 15, 2015 Author Share Posted September 15, 2015 Uploaded another one. I got a little more creative and there's a lot of breathing room in this one. Just be patient. Storming The Gates: 7865-0000-003D-08C8 Quote Link to comment Share on other sites More sharing options...
atmuh Posted September 15, 2015 Share Posted September 15, 2015 get to chipotle before the rush E1EF-0000-003B-1AFE Quote Link to comment Share on other sites More sharing options...
Mirby Posted September 15, 2015 Share Posted September 15, 2015 New Stage! Follow That Shell!: 70A1-0000-003E-36F3 Quote Link to comment Share on other sites More sharing options...
Kat Posted September 15, 2015 Author Share Posted September 15, 2015 Played Follow That shell!. It was pretty entertaining. Mirby 1 Quote Link to comment Share on other sites More sharing options...
Pipez Posted September 15, 2015 Share Posted September 15, 2015 And now it's getting its own Smash stage... timaeus222 1 Quote Link to comment Share on other sites More sharing options...
jnWake Posted September 16, 2015 Share Posted September 16, 2015 Made another level. It should be hard but fair. It's about falling Thwomps and platforms that act as umbrellas. Name: Under the Thwomp.ID: 7D5F-0000-003F-B84F. I'll try playing the ones here tomorrow. Quote Link to comment Share on other sites More sharing options...
Kat Posted September 16, 2015 Author Share Posted September 16, 2015 Uploaded a new level. I think this one turned out pretty well, and isn't absurdly difficult. Fear Factory: 0DEE-0000-0043-BCEB On another note, I'm hoping they do some updates to add...well, a lot of things. I'd love to see a lot of the backgrounds from Super Mario World(winter, desert, etc.) along with a lot of the enemies. What about good ol' Mouser? Nobody throws bombs as good as he does. Or even those...football players, I guess. There are a lot of enemies missing. It'd also be nice to be able to adjust enemy and object behavior. Things only activate when they're on screen, making it difficult to make floating platforms and such that stay appropriately spaced so the challenge is always as intended, and not sometimes easy and sometimes near impossible. Tracks help, but I don't always want to use tracks. Quote Link to comment Share on other sites More sharing options...
MindWanderer Posted September 16, 2015 Share Posted September 16, 2015 On another note, I'm hoping they do some updates to add...well, a lot of things. I'd love to see a lot of the backgrounds from Super Mario World(winter, desert, etc.) along with a lot of the enemies. What about good ol' Mouser? Nobody throws bombs as good as he does. Or even those...football players, I guess. There are a lot of enemies missing. Mouser's a Doki Doki Panic (SMB2US) enemy, so they'd have to put in behavior and interactions for him from scratch. Heck, there aren't even any bombs in a core SMB game, just bob-ombs. Not that they couldn't, but Charging Chucks would make more sense. Several members of the Hammer Bros. family are missing, too (Flying, Boomerang, etc.), as are a whole bunch of the SMB3 enemies (mini Goombas, Thwimps, Big Bertha/Boss Bass, The Angry Sun). And apparently several types of platform behaviors. Maybe they'll add them in later. Nearly all the 1st party Wii U games seem to have DLC now, either paid, free, or both. Quote Link to comment Share on other sites More sharing options...
Arrow Posted September 17, 2015 Share Posted September 17, 2015 This is a level that I can safely say that I've spent at least 24 hours on from its initial creation to several revisions and optimizations.The red mushroom platforms indicate the regular path, yellow indicates an alternate path, and green indicates a path intended for use with Yoshi. There is also a platform that leads to a 1-Up Mushroom in a regular question block hidden somewhere in the level. It will take a good bit of puzzle solving and platforming knowledge to reach it. Few Paths Forbidden 1DDA-0000-0043-8D13 Sounds intriguing, but I'm getting a course not found error with that code. Quote Link to comment Share on other sites More sharing options...
Arrow Posted September 18, 2015 Share Posted September 18, 2015 Apologies. I had to make a few edits. Here is new code: 71AD-0000-0045-F2AA Very cool! Yellow path is giving me tons of trouble though, what with how to hit that P switch as the platform takes off. Quote Link to comment Share on other sites More sharing options...
jnWake Posted September 18, 2015 Share Posted September 18, 2015 Another level! Mystery House Bounce: 15EA-0000-0048-B42C . Based on the Mystery Houses from 3D World. Clear quick challenges to beat the level. Quote Link to comment Share on other sites More sharing options...
KP9000 Posted September 18, 2015 Share Posted September 18, 2015 I made a repository for Super Mario Maker courses; just fill out the form and each entry will be recorded in the spreadsheet. If you think I might have missed something, just post in here. Here are a couple buttons for you guys to use if you want to link to the form on another website. Here are the entries themselves. Quote Link to comment Share on other sites More sharing options...
atmuh Posted September 18, 2015 Share Posted September 18, 2015 letting people submit levels in twitch chat has been a neat and fun way to actually get people watching my stream Quote Link to comment Share on other sites More sharing options...
Pipez Posted September 18, 2015 Share Posted September 18, 2015 Quote Link to comment Share on other sites More sharing options...
Thalzon Posted September 18, 2015 Share Posted September 18, 2015 Now I wish we had a way to pick music in Mario Maker. That Contra theme, coupled with the level, stirred something deep within. Quote Link to comment Share on other sites More sharing options...
Kat Posted September 18, 2015 Author Share Posted September 18, 2015 Just finished another level. I think I've sort of been doing my world is reverse, so I made the first official course this time. I also focused on making it more on the entertaining side and less on the difficult side. Has a couple secrets. 1-1: Koopa Krusade: 4951-0000-0048-1B52 Also going to be playing through a lot of these right now and dropping some feedback here. Also stars. Quote Link to comment Share on other sites More sharing options...
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