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About Sir_NutS

  • Rank
    Judge, Spanish Translator
  • Birthday 10/11/1982

Profile Information

  • Gender
  • Location
    A Tropical Island. Really! no Kidding!

Contact Methods

  • Website URL


  • Biography
    I maek boomtiss
  • Real Name
    Michael Molina
  • Occupation
    Web Developer
  • Facebook ID
  • Twitter Username
  • Username
  • Steam ID

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Bitwig Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design

Recent Profile Visitors

2,000 profile views
  1. Hello. We didn't use our HKF name for this one because it wasn't a full collaboration, I just asked Joel for some vocal clips, and the stuff we want to do as HKF has its own, very irreverent style so this one didn't fit that bill. We have many tracks as HKF in the backburner that we're hoping to release soon-ish.
  2. Yeah this is not quite there yet. The synths and drums are very vanilla, and the motifs are repeated too much. Lead levels vary a lot, some feel very in your face while others seem pretty distant. There are some positives to find here though, as I enjoyed the lead melody writing, and I also have to add that the mix felt clean, although that's partly because of the basic features found in the production, but there wasn't anything that was really off-putting or that broke the mix. I don't know if I agree with the crits regarding the high end balance, I thought it was ok, and rising it too much may bring unpleasantness to the mix which is clean, for now. I'd recommend just adjusting the gain balance of your different instruments in your mix first before trying any eq changes, and see if that gets you a fuller mix, as I mentioned before I noticed some things felt like they were too much in the background. I will also add that more work can be done to smooth the transitions. I'm glad you're taking the panel's advice and trying to use it to improve, that's a great attitude. For this song though I'll have to go with a NO
  3. Yeah, the sequenced sound is inescapable here. It's not a bad arrangement, but the production needs to step up, the instruments need to sound more humanized, and the edm parts need to sound less vanilla. The mixing itself is not bad, although the bass is nowhere to be heard and needs a boost. The different elements can be identified even when the track is busy, but they are stiff and dry. You have a good idea here, well structured too, just needs a bump on the production side of things, I think Kris and Greg offered good advice on this. Your instruments don't need to sound uber realistic but you can do better to make them sound less mechanical, and your synths can be less generic and have some modulation and spice in them. NO
  4. Yeah, Kris summed it up well. Some neat ideas specially in the second half, but the mix is not very good, and the drum loop is on autopilot. Even for a chip-style remix, the lead pulse synth lacks modulation to liven it up. I feel this idea would work on a more developed and balanced mix but as it stands is too basic and with very evident issues. NO
  5. I think I could quote the entirety of Nutritious' vote as he detailed all my issues with this mix. But I'll still try and offer some extra thoughts: ^ This is some good advice to fix your note cutoff issue, as this has happened to me as well before, in different DAWs. Although I agree with Nutritious' vote, I didn't mind the repetition of the groove as much. I've been known to love some remixes that use extreme repetition as a base to build upon, however in those cases there are always layers upon layers of interesting, evolving things happening over time, as well as a structure to carry them forward, which is something I think this piece doesn't accomplish very well. As noted, the drums come up at one section but drop out promptly without establishing a proper section. Breakdowns come in when there's no need for breakdowns but for energy development, and the track ends unceremoniously. Besides the production qualms listed above, I did like your approach, and would like to hear a more refined version. NO (Resubmit)
  6. Sweet instrumentation, love the inflection and modulation of some of the lead instruments, it's a piece that doesn't need to sound entirely realistic, which is why I didn't feel the synths' inclusion was jarring, but the detailing introduced in the performances is very appreciated. My only gripe with this rendition is how close to the source it is. The first section of the song up to 2:30 can be considered cover material, and after that there's a slight change in tone the same motifs prevail almost verbatim; that is, until the last section with the piano is introduced, which proved to be interesting but somewhat short and empty. I loved the soundscape, but the drums seemed very dry near the end at the start of the piano section. The mix was ok so I don't have many production qualms. I think that if the source was somehow expanded upon after the first introduction, instead of having it repeat several times before we're treated with minor variations of it, this could pass, as of now, I'm borderline on whether the interpretation is sufficient, and I think I'm leaning towards not. NO (borderline/resubmit)
  7. Unique, brooding but not without charm, and intriguing approach to the theme. The high expertise of the artist is displayed in every part of this song. Highly recommended.
  8. A lot of Hearthstone music is "remixed" warcraft music tho, I think only the main theme is original.
  9. I personally loved this approach, and also that the artist was very open to feedback and used it for the betterment of the song. Hope we hear more from you and your banjo again.
  10. Pretty good, dark and mysterious atmosphere. Production is solid, and the interpretation is there even if it sticks fairly close to the original. I would've liked to hear more variation on the dubstep bass parts, as it feels like small sections such as the pitched-down, off-beat filtered bass parts were reused one too many times. But the mix is big, and not too long to overstay its welcome. Nice work overall though, I'm ok with giving this a YES
  11. Who doesn't like some dragonborn? it's popular for a reason. I liked your approach a lot, but I will have to agree with the votes above, humanization is something that needs a lot of work, in a track where you have this many performances it's very important to make them sound fairly realistic, and I think there's quite some room for improvement here. I also think the mix balance isn't quite there, as the rhythm guitars sometimes take more space than they should and the instruments that should be leading suffer because of this. I think you have a pretty good start here and I think this could work if there's more attention to detail put into the performances and articulations of the instruments. NO (resubmit)
  12. Interesting. The intro seems unrelated to the rest of the track, as in, it doesn't really add anything to it. I liked the evolution from the chip elements to the chip/metal mixture. The mix seems unbalanced, the rhythm guitars sound a bit opaque and lack definition, they don't follow the groove of the drums well in the first section and sound very stale. The original portions added to the final lead solo were neat, but I think the track could be expanded further.
  13. Learning an instrument or music theory is not necessary, I can't really play anything for example, but it can make your life much easier when composing. I would recommend trying to learn before spending years trying things out until things fall into place.
  14. Gario pretty much said it all here. I will say first though that personally, I enjoyed this piece! it has kind of that charm that old pc game soundtracks had when midi sequencing was a thing for dos and early windows soundtracks, but although I enjoyed this on a personal level it does not meet the criteria of what we're looking for in OCR. The instrumentation is too obviously sequenced and stiff, and humanization is lacking in pretty much all fronts. I don't want to repeat the things Gario pointed out again so I'll just refer to his vote. I liked the adaptation and it's definitely a different take on the original while also not straying too far from it. The personal touches are there as I could hear changes in both structure and arrangement, so kudos on that. I didn't have an issue with the drum parts, I thought they are one of the things that changed the feel of the song compared to the original. As it stands though, the song needs a bump in production quality to get over the bar. NO
  15. I agree there's some balancing work to be done regarding the mix. In the drums, the kick lacks low end. It doesn't need to be prominent as an EDM kick, but it's important to have low end in your kickdrum for your rock/metal songs. I thought the snare was fine though. I didn't find the bass arrangement as problematic as Gario did, although it does sound odd in some sections such as when it follows the lead/other instruments. I did find the transition to 3:00 disappointing, and this section seems aimless and jumbled. It doesn't help that the clean guitar in this section jumps out in front of the mix at random moments. I think that overall the mix could be tightened a bit further, as some of the synth parts felt dry and separated from the other elements, but fixing the balance comes first, and the clean guitar was the biggest offender here. I wouldn't mind some beef in the low end of the kickdrum, without making it louder, and maybe look into the issues Gario had with the bassline, although as I said it didn't strike me as a major issue. The last half after the transition around the 3 minute mark could definitely use some work in both mix balance and arrangement though. NO (resubmit)