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About Sir_NutS

  • Rank
    Judge, Spanish Translator
  • Birthday 10/11/1982

Profile Information

  • Gender
  • Location
    A Tropical Island. Really! no Kidding!

Contact Methods

  • Website URL


  • Biography
    I maek boomtiss
  • Real Name
    Michael Molina
  • Occupation
    Web Developer
  • Facebook ID
  • Twitter Username
  • Username
  • Steam ID

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    Bitwig Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design

Recent Profile Visitors

1,872 profile views
  1. Unique, brooding but not without charm, and intriguing approach to the theme. The high expertise of the artist is displayed in every part of this song. Highly recommended.
  2. A lot of Hearthstone music is "remixed" warcraft music tho, I think only the main theme is original.
  3. I personally loved this approach, and also that the artist was very open to feedback and used it for the betterment of the song. Hope we hear more from you and your banjo again.
  4. Who doesn't like some dragonborn? it's popular for a reason. I liked your approach a lot, but I will have to agree with the votes above, humanization is something that needs a lot of work, in a track where you have this many performances it's very important to make them sound fairly realistic, and I think there's quite some room for improvement here. I also think the mix balance isn't quite there, as the rhythm guitars sometimes take more space than they should and the instruments that should be leading suffer because of this. I think you have a pretty good start here and I think this could work if there's more attention to detail put into the performances and articulations of the instruments. NO (resubmit)
  5. Interesting. The intro seems unrelated to the rest of the track, as in, it doesn't really add anything to it. I liked the evolution from the chip elements to the chip/metal mixture. The mix seems unbalanced, the rhythm guitars sound a bit opaque and lack definition, they don't follow the groove of the drums well in the first section and sound very stale. The original portions added to the final lead solo were neat, but I think the track could be expanded further.
  6. Learning an instrument or music theory is not necessary, I can't really play anything for example, but it can make your life much easier when composing. I would recommend trying to learn before spending years trying things out until things fall into place.
  7. Gario pretty much said it all here. I will say first though that personally, I enjoyed this piece! it has kind of that charm that old pc game soundtracks had when midi sequencing was a thing for dos and early windows soundtracks, but although I enjoyed this on a personal level it does not meet the criteria of what we're looking for in OCR. The instrumentation is too obviously sequenced and stiff, and humanization is lacking in pretty much all fronts. I don't want to repeat the things Gario pointed out again so I'll just refer to his vote. I liked the adaptation and it's definitely a different take on the original while also not straying too far from it. The personal touches are there as I could hear changes in both structure and arrangement, so kudos on that. I didn't have an issue with the drum parts, I thought they are one of the things that changed the feel of the song compared to the original. As it stands though, the song needs a bump in production quality to get over the bar. NO
  8. I agree there's some balancing work to be done regarding the mix. In the drums, the kick lacks low end. It doesn't need to be prominent as an EDM kick, but it's important to have low end in your kickdrum for your rock/metal songs. I thought the snare was fine though. I didn't find the bass arrangement as problematic as Gario did, although it does sound odd in some sections such as when it follows the lead/other instruments. I did find the transition to 3:00 disappointing, and this section seems aimless and jumbled. It doesn't help that the clean guitar in this section jumps out in front of the mix at random moments. I think that overall the mix could be tightened a bit further, as some of the synth parts felt dry and separated from the other elements, but fixing the balance comes first, and the clean guitar was the biggest offender here. I wouldn't mind some beef in the low end of the kickdrum, without making it louder, and maybe look into the issues Gario had with the bassline, although as I said it didn't strike me as a major issue. The last half after the transition around the 3 minute mark could definitely use some work in both mix balance and arrangement though. NO (resubmit)
  9. I will quote-vote Jivemaster here as he summed up my feelings on this track. For the record, I hear this type of snare sound a lot in black/death metal, it's very characteristic of the genres so I don't have that big of an issue with it, but I will agree with the others in that the drums as a whole are a bit muffled. The mix though is problematic... I could compare this to a lot of underground releases and it isn't that far off really, but one key element missing here are the vocals, which usually take the main stage in a track of this genre along with the guitars, without them, the unbalanced mix grabs too much attention. I don't have an issue with the sudden start, again, I hear this a lot in many Black/Death metal tracks, but the fadeout is an issue for me, as I feel something more interesting than that could be in place. Overall although I recognize the faults in the mix this isn't really far off the bar taking the genre into consideration, and also that we don't require professionally-mixed tracks. The arrangement is good, and tbh everything here falls pretty close to what I expect out of the genre. example here. I do think some extra polishing is required to bring it up a notch; i.e. making the drums a bit more solid, perhaps trying out a different ending so we don't have a boring fadeout, and balancing the overall mix better. NO (borderline, resubmit)
  10. Supporting the site that has fostered my favorite hobbie for years? sure.
  11. I think responding to Brandon at this point is not productive. We're repeating the same things over and over, and he's unwilling to listen or thinks any explanation is not enough. Fails to provide a list of point by point questions and is just ego ranting and trying to leverage his status as a prolific remixer and album director to get his views on what's right to be implemented regardless of reason or logic. This: Is something that has been stated as the next steps to be taking going forward. As reiterated before, people who have a point of view in disagreement are welcomed to join the discussion and drop their two cents, as well as people providing ideas. I don't like to dismiss people but I think the discussion with Brandon is turning out to be exhausting and pointless for everyone.
  12. I also wanted to make a point about something people don't seem to have a clear idea about: non-profit organizations and "profit". Non-profit organizations get money which is a surplus to their operational costs all the time, via donations, fundraising activities, merchandise selling, etc. They invest this money back into the organization (if they're not corrupt, that is) to have a broader reach to their mission, betterment of facilities, hiring more personnel, contracting work for the organization, etc. OCR as a non-profit, doesn't generate profit, however having a surplus is beneficial to its operations. Not only it provides a cushion for supporting its non-profits efforts (pursuing official non-profit status is a good example) but it helps making ocr better at its mission: the appreciation and promotion of video game music as an art form. Again, having a surplus is not only normal for non-profit organizations, it is something they're ALWAYS working on to have.
  13. As has been established, website ads that are in individual mixes pages are fundamentally identical to YT ads. They aren't any less or more illegal or ethical. It would be ridiculous, to me, to expect to have someone get their song published, hosted and publicized, for free, but opt out of supporting the site back. Ultimately this is up to djp but I would be strongly against such practice.
  14. There will be no licensing or payment of royalties to anyone.
  15. Again, Youtube provides mechanisms to handle copyright strikes. It would be incredibly stupid for a copyright holder to go to court when they can just issue a takedown on the video, at which point they get all the revenue from the video. Again it's incredibly stupid to waste money on court when submitting a takedown will have the exact same result, taking the video down and giving the owner of the rights the money generated.