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Ivalice
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2. Maybe; Depends on Circumstances
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Software - Digital Audio Workstation (DAW)
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Drum Programming
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The Vodoú Queen reacted to a post in a topic: Welcoming some new staff members!
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Can't emphasis this nearly enough, this is worth more than a dozen paid online courses! Where else you gonna get tailored advice on your remixes by community veterans, judges and even the mighty LT, in live and direct? If you're enthusiastic about VGM, arrangement and music production, come hang with knowledgeable and kindhearted people, learn a thing or twenty and go home a winner.
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Dj Mokram reacted to a post in a topic: Welcoming some new staff members!
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Eino Keskitalo reacted to a post in a topic: PRC Final - The Last PRC Round (Free Round)
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Like many here, I owe so much to this compo. T'was a tremendous proving ground to help develop musicianship and meet amazing artists, but also a beacon of hope encouraging me to come back to music times and again in spite of hardships. If you feel like keeping the flame alive once a year, that would be awesome and mighty kind of you. I'll most definitely partake.
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Dj Mokram reacted to a post in a topic: PRC Final - The Last PRC Round (Free Round)
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Dj Mokram reacted to a post in a topic: Genuine concerns regarding AI generated music
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pixelseph reacted to a post in a topic: Mega Man X3 - Blizzard Buffalo Stage (The Frozen City) ReMix: "Sorrowful Bellows ~ An Ode for a Winter's Night"
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There's not much that can be added on top of the stellar critiques you've received so far, and I won't bore you with technical FFT analysis and stats. Imma just tell ya how I feel about the arrange, and of course take it all with a bucket of salt cuz I'm nobody and this is just my unimportant opinion. It's refreshing to hear a take on 'Blizzard Buffy' that isn't the usual fast paced EDM or Metal. The 'meandering' nature of the piece is part of the charm, and I believe you've achieved a cohesive wintery aesthetic coherent with the theme of the album. The slow building intro and winding outro, on top of setting up the scene properly, also showcase an eye for worldbuilding and composition. As someone who both partake in and appreciate the work that goes into an audiodrama, I give ya props for going the extra mile and adding Buffy's stomps and groans to add context to the arrangement in a way that surely fits this 'filmscore' interpretation. Now let's talk address the elephant in the room, 3 times heavyweight champion: Mr Glockenspiel. While a fitting instrument choice to an Xmas theme, it has been processed in a way that boosts its natural resonance beyond what a human ear is designed to contain . It may or may not be due to the sample itself, but I suspect toning down the salad dressing on the ol' glock would remedy this small, if pivotal inconvenience. One thing that would greatly help this remix stand out, especially in regard to the genre you're going for, would be to work on strengthening bridges between parts of the track. The piece as a whole proves you've got the arrangement chops to make this a hit. But each transition feels like an afterthought, almost as if you were ice skating from one part of the source to the next. It's never jarring, but if you put the same care/thought into them as you did for the intro and outro, this could truly elevate the whole song. The bombastic middle section from 2:35 onwards sees the return of our favorite superhero, Captain Glockenspiel, which once again shatters my heart by dancing without a care on top of an entire orchestra that is trying its best to convey the source material. It's a bummer because you've clearly put all the stops for this part, and imho this is legitimately well done. But that repeating leitmotiv on glock should be a background dancer, not the vocaloid Diva it's trying to impersonate. I'd also push the thunderous percs back slightly, as they seem to impact overall dynamics, and to let the orchestra breathe so the source melody can properly dominate the soundscape during the fulcrum point, one of the only instance where the audience can hear your interpretation in an uninterrupted sequence. The last section before the outro features a kick that's (I'm guessing) intentionally simulating a heartbeat and its acceleration as the piece/fight reaches its conclusion. It feels estranged and anachronistic to the rest of the conventional orchestra instruments. Also its overpowering the lows, as any Trap kick should, except in this case the sample's character is clashing with an already busy composition while trying to compensate for the orch lows you didn't write. Otherwise, that section is a wonderful way to wind down before the outro. All in all, this is a captivating arrangement that confidently tells its story in a brave yet understated way. It only needs a little more love to reach its full potential, and I'm confident you'll get there in no time, with all the great feedback from remixers and staff alike. Gambare VQ!
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Eino Keskitalo reacted to a post in a topic: Knight'n'Grail(C64) vs Ninja Gaiden (XBOX) - Ninjan graali
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Genuine concerns regarding AI generated music
Dj Mokram replied to 100_PERCENT ROEMER's topic in General Discussion
Quoted for emphasis.This is pretty much a reality in the web/dev sector already. Now with voice cloning, music industry majors won't hesitate to copy-paste an artist voice and generate a fictional appearance to broadcast to billions for 1/100 of the cost. Fake AI-fluencers are already fooling hundred of thousand of 'perfectly sane' human beings. Likewise in the game industry. None of the execs cutting massive corners, firing humans in droves mass-exodus style, will think twice about pushing a button if it can instantly generate an entire game's soundtrack (or a full game, period) for a fraction of the cost/time it would take a philharmonic orchestra to do so. And they will still sell it full price. And people will still buy it. TLDR: let's all enjoy the 'good times' while AI drinks up the oceans and turns the planet into a giant desert, for fun and profit. -
Dj Mokram reacted to a post in a topic: Expressions of Interest: "TimeShift: An OverClocked ReMix 25th Anniversary Album"
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Opening both the 2012 and 2024 versions side by side in an audio editor, you can tell from the waveform data alone how much extra effort had been poured into this remix for over a decade. Let's listen! On the prod aspect of things, I ran analysis with a Blackman-Harris function, both 128 and 512bins on linear and logarithmic scale, to positive results. Spectrum analysis didn't make me fall off my camel either, you've got nice stereo separation and likewise no alarming RMS. However I counted more than a 150 clipped samples throughout, which might be related to that enthusiastic -12.23db LUFS integrated with a 6LU loudness range (accounting for DC offset as well). Either slightly limit your master bus output just to be safe, or keep rocking the '0db sample peak' lifestyle. Up to you. Arrangement-wise, there's been massive improvements in texture, sound choices, dynamics and overall balance from your 2012 original, pioneering mashup. Melodies are less muted, the mix sounds clearer throughout and the soundscape is so much fuller now. Imho, your greatest success here is instilling new life and movement into the piece, making this revision much more engaging to listen to. Case in point the first section from 0:15 to 1:00, where the industrial percussions have increased in presence and intensity compared to the 2012 version. But conversely, the source's melody is also more prominent and distinct during that part, which creates an interesting contrast, rather than an irritating dichotomy. The second section from 1:15 has undergone a shocking transformation, where the melodic material used to timidly defer to the classic Roland drum kit, but is now emboldened and confidently riding shotgun with the rhythmic bed from 1:32 to 2:05, before the eerie, melancholic twist of the original remix metamorphoses into an array of decisive stabs complemented by surgical percussion hits, which now makes the 2:05-2:38 section hugely more climactic. As for the ending section from 2:40 onward, I applaud the pivotal choice to swap instruments for the lead which confers it an exotic yet contemporary quality, meshing beautifully with the thunderous drums in this dreamy yet tangible soundscape. There's a lot of subtlety and detail about this arrangement that people hopefully will notice and appreciate. Like in spite of the whole remix being centered around a repeating leitmotif and written with a singular sound palette, you can distinguish the theme associated with each source in relation to its time period and cultural inclination. Which to this day remains a testament to your ability as an arranger to assimilate material from different sources, then interpret them with both cohesiveness and distinction. I can still revell in the care that went into creating this ambient/industrial tribute with delightful Deus Ex influences, yet I also realize that such flavor might not suit everyone's tastes, and might be looked down upon in some leet circles... In any case, it's wonderful to see you revisit and reinvigorate this old work in such an elegant fashion, so many years later. I can only commend your diligence and consistency in the pursuit of this ideal, in the spirit of Ryu Hayabusa. May this labour of love capture the judges' hearts and ears, just as it captured mine back on Game Duels. This truly made my day, thanks for sharing this Eino.
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Dj Mokram reacted to a post in a topic: An OverClocked Christmas v.XVI
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Dj Mokram reacted to a post in a topic: An OverClocked Christmas v.XVI
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Dj Mokram reacted to a post in a topic: Why not cater to anime remixes too?
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Dj Mokram reacted to a post in a topic: Final Fantasy VIII: SeeDs of Pandora - History
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Souperion reacted to a post in a topic: An OverClocked Christmas v.XVI
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HoboKa reacted to a post in a topic: An OverClocked Christmas v.XVI
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1. recruiting An OverClocked Christmas v.XVI
Dj Mokram replied to The Coop's topic in Recruit & Collaborate!
Would love to jingle the bell once more, if life permits. -
Dj Mokram reacted to a post in a topic: An OverClocked Christmas v.XVI
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Dj Mokram reacted to a post in a topic: Why not cater to anime remixes too?
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psygol reacted to a post in a topic: Resident Evil 5 - Majini ix - In Flames
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TheVideoGamer reacted to a post in a topic: PRC444 - The First Strike (Solar Striker)
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Congrats to @Souperion and @TheVideoGamer! Amazing entries from everyone (Hleet included) and many thanks for the feedback as always. Now what delicious, third rate remixes am I gonna cook with the brand spanking new wooden spoon Bundeslang graciously awarded me? xD
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Vote is in. Always a blast coming back to this compo, seeing everyone having fun and challenging themselves still. <3
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Props to @HLEET for digging up this fine tune. Made my nostalgia tingle.
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PRC433 - The Heart of PRC (Final Fantasy Tactics Advance)
Dj Mokram replied to Bundeslang's topic in Competitions
Thanks for pulling at my heartstrings with this very special game/soundtrack. -
1. recruiting An OverClocked Christmas v.XV
Dj Mokram replied to The Coop's topic in Recruit & Collaborate!
Would love to be a part of this once more, if life allows. -
Dj Mokram changed their profile photo
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Ditto. And mad props to @The Coop for keeping this tradition alive and crafting amazing pixel artwork year after year.
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PRC419 - The 17th Anniversary Of PRC (Free Round)
Dj Mokram replied to Bundeslang's topic in Competitions
Will definitely enter this round, if life lets me have fun for like a minute.