![]() |
|
|
Thread Tools | Display Modes |
|
#21
|
||||
|
||||
|
Sound design is very 90's. That's cool. :D Production, unfortunately, is too. It sounds a bit like the stuff that showed up in electronic pop music in the early 90's. You need more modern production techniques to get on ocr, imo. That's not particularly hard, tho, some eq and reverb to separate tracks more and it should be in a good place.
Piano feels a bit stiff. I like the sample-y feel of it, and I don't mind the stiffness during the more intense parts of the mix, but when it has a more exposed part (like at 2:43), it just stands out as mechanical. It's fairly conservative, but I think it's different enough. I like how it sounds like it comes from a shorter and less repetitive source, but the source is way worse than the mix in this regard. I don't mind the repetition in the mix. Drums could have more fills and a few more variations, even if they're subtle. The bass also. You've got a cool groove, but don't be afraid to develop a few variations of it, and use those variations to control the intensity of each part of the track - as you have with the 1:46-2:13 part. Ending doesn't work. At least give us a delay tail and a bit more silence at the end or something. Production update and humanization during human parts and it could make it to the site. Good luck. :D PRODUCTION - Unrealistic sequencing - not always a problem, but it's there - Mixing is muddy (eg. too many sounds in the same range) - not horribly so, just 90's so STRUCTURE ~ Not enough changes in sounds (eg. static texture, not dynamic enough) - could be more varied ~ Too repetitive - not a huge deal, but i bet the judges would comment on the drums and bass ~ Abrupt ending - it's not cut off but it does end poorly
__________________
|
| Sponsored Links |
|
Please register to remove the above advertisement. |
|
#22
|
||||
|
||||
|
I took everything that you said Rozovian, and I worked on it a lot more afterwards. I also took the criticism of other posts on this thread. Let's see what people think about it now.
https://soundcloud.com/red_rum/souled-out-finished |
|
#23
|
||||||
|
||||||
|
Saw this gem in response to the judges decision
Quote:
Quote:
Quote:
Quote:
I think djp said it best when I mentioned this offhand in chat just now: "Hey man, no need to call us cunts, we liked the track, we just have requirements that the arrangement change things up a bit more. No hard feelings if you don't feel like it, but we'd love to see you make some changes & resubmit." That's basically it. Maybe you can't read past the NOs at the bottom of the vote, but we all still enjoyed the track. And we've been called worse than Fucky McFuckcunt, or whatever you yelled, so we don't mind. Your production's not bad, just get the arrangement/interpretation component on point, and you're good to go. And if you no longer aim to get something passed on the site here because you don't like the standards, that's fine, but go channel that anger into something positive. EDIT: Here's the proof that we hate you: Quote:
Quote:
__________________
Dirge for the Follin: The Tim Follin Arrangement Project The VG Frequency blog: VGM arrangement community shilling Last edited by Liontamer; 02-08-2013 at 01:04 AM. Reason: added proof of hatred |
|
#24
|
||||
|
||||
|
You should try again anyway. Meh, the judges were being nice with the crits, just read between the lines. If you're a person that can bear to adjust an arrangement you already finalized, go ahead. Worth a try. Then ask someone to comment on that again in this topic. Arrangement is a tough judgment call, can't get it perfect right away every time, not when you've just recently become "good" (I'd call myself "good" as of New Year's Day 2013, after 1.66 years). You probably just didn't have all that much time on your hands to practice, or did much of the same level stuff without looking for new and interesting techniques, or something tough in your DAW, or something.
It also helps to have the ability to envision a mix in your head, so you can just try out ideas in your head and then use your sense of judgment to decide what to use and what to scrap. So yeah. Stay here dude. Don't expect to get something posted within less than 50 OCR forum posts and the rather minimal amounts of advice that you can get within that amount of time on OCR. Not extremely likely IMO. You need more time here to improve your skills in the right direction. I think if you came here earlier than your apparent sign-up date, you probably could have had a mix on the site by now, but wutchagunnado.
__________________
>>Super affordable & useful Zebra2 patches<< || SoundCloud || Twitter || Facebook
Might collaborate to add: EP, Piano, E.Bass, E.Guitar, Drums, Synth, and Glitching FX. Look in my profile for a list of plugins I own. Last edited by timaeus222; 02-08-2013 at 01:50 AM. |
|
#25
|
||||
|
||||
|
It's too late. Suicide is the only option now.
|
|
#26
|
||||
|
||||
|
If you're a musician and you freak out on people via Twitter who crit. your music (which is going to happen anyway), that's real bad PR and it can potentially follow you to the grave.
Working for six months on a song and getting rejected by OCR isn't a waste of time. Being pissed about it is.
__________________
Click Here For Intense Soundcloud Action! |
|
#27
|
||||
|
||||
|
All I'm going to say is, if you worked on a track constantly for 6 months and still didn't make it different enough from the source, you need to pick up the pace.
|
|
#28
|
||||
|
||||
|
I spent six months on a track once, it got horrible critiques in the wip forum. Clearly I was doing something wrong. I took careful note of the critiques and started something new.
That something new took me four months and also got horrible critiques in the wip forum. Clearly I was still doing something wrong. I reached out to some musicians whose music I respected, and made friends with them. I sent track after track to them, and clearly I was doing stuff wrong. A bit less wrong as time went on. Each time I received bad criticism, either in a forum or in an email, I thanked the person heartily for the time they took to write the crit. Then I went off and cried for awhile, then considered the things said, and tried again. I'm now at a point where I can write something within a couple of weeks and get fairly good comments on it. Still, each person who takes the time to comment points out to me the things I still haven't learned, or things I just couldn't hear because I'm too close to the mix. This has been absolutely invaluable and I'm so thankful for it. I rely on it. I then go off and learn that thing, or fix that thing, or try that new thing. Each and every time I respond to anyone in a post or email, I'm always kind and gracious, even if the words written to me weren't so nice. If I can't respond kindly right away, I say nothing. Eventually, I am able to thank the person for whatever they said, and 9 times out of 10 their advice was correct. Clearly I'm doing something right. (funny, quite often, these very people whose words hurt me the most are the ones who give the most helpful advice, and often they become my good friends shortly thereafter, but only if I've treated them with respect and kindness, which I always do) Sometimes I paint myself into a corner on a track and it really can't be salvaged. I used to hang onto that track for months, not wanting to admit having "wasted" time. Now, when I hit that "painted into a corner" thing, I either reach out to a collaborator to see if they have any ideas for the track, or I scrap the track. Either way, I've learned something from the effort and the time is never "wasted." Clearly I'm doing something right. I also find myself getting invited onto album projects from time to time. I now have a reputation for being reliable and good to work with, as well as an improving musician. Clearly I'm doing something right. Hang in there. Try again. Make some new friends. Make some new tracks. Get feedback along the way instead of waiting until the very end. And above all, be civil in what you write. You'll get there. |
|
#29
|
||||
|
||||
|
Quote:
I'd have to agree with this as well. Cold, but it's the truth. The notion that the more time you spend on a something automatically means it must be good/accepted will get you shot down every time. Be it Artwork or Music.
__________________
Be Unique-Improve your style, but don't ever lose it/take it for granted. RukuDevart Page RukuYoutube Channel |
|
#30
|
||||
|
||||
|
If you're placing so much stake on one decision, you really need to step back and reevaluate your attitude. Creating music, in my opinion, should be about the journey, the actual process. These are the questions you should be asking: "did I enjoy making this song" and "did I learn something". If the answer to one or both of those is yes, you didn't waste your time. One decision does not and should not invalidate the work you put into your song.
The feedback you received from the panel was very positive, you should be happy. Not everybody gets a resubmit vote, address their critiques and try again. You're blowing this whole thing way out of proportion. They actually enjoyed it, and you call them cunts? |
![]() |
| Thread Tools | |
| Display Modes | |
|
|








Linear Mode
