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- Today
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ArikXu_Hugo reacted to an event: [THE VERY FIRST] An (Unofficial) OverClocked Halloween!! (AOCH)
- Yesterday
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Sonic & Knuckles "Million Dollar Death Trap"
Seth Skoda replied to Seth Skoda's topic in Post Your Game ReMixes!
DAW is Mixcraft 10 Pro Studio. Synth-wise, half of this is RYM2612 (a paid SEGA Genesis VST), the other half is prepackaged stuff like Messiah, ME-80 and MinivogueVA. Percussion samples from Trisamples Trapstep and Datadrive 80s Futuristic Retro. -
For media files uploaded to OCRemix, such as images and audio files, I have always checked from time to time how much I have already exhausted my upload limit for attachments in posts or to decide how much I want to compress this media data. When I checked my last uploads of attachments, I could no longer see any such upload limit. Does this mean that this upload limit restriction has now been lifted?
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*NO* PokΓ©mon Red Version "We've Got Rats"
paradiddlesjosh replied to Liontamer's topic in Judges Decisions
Howdy, Worlder! I didn't have a chance to get to this one the first time 'round, so let's have a few listens. Oof, proph and Emu weren't kidding about the extra low-frequency content -- specifically in the side channels (content happening in the left or right channel that is different from the content in the opposite channel). While most producers aren't pressing their works to vinyl records these days, keeping the low-end stuff (bass, kick drum) as mono as possible can help maintain mix headroom and give those elements a strong presence -- especially on systems with subwoofers. Now, I could be wrong about this: it sounds to me like the low-freq side channel content is mostly reverb and the bottom end of the chippy arp from the intro (maybe some of the rhythm guitars too, but it's a much lesser extent). If it's reverb, a high-pass filter will clean this right up (and don't be afraid to take the filter up to 400-500 Hz; reverb is great for giving a sense of space in a track but it muddies a mix up really fast), and the same can work with your rhythm guitars to a lesser extent (80-120Hz). If there's some other instrument generating low-end content (like that chippy arp synth in the intro), that should get high-passed to just below the fundamental frequency of the lowest notes it plays; this'll give your kick and bass the space they need. Separately, I'm with proph that the drums in particular are lacking punch. Some of this is the "internal mix" of the drumkit -- hi-hats and crash cymbals are louder than the kick and snare (e.g. the bomb blast pattern from 0:58-1:12ish, the half-time breakdowns at 1:15-1:27) due to either velocity or volume balance, maybe both -- some of it is sample selection, and some of it is a lack of compression and saturation. The extra club kick layer at 3:10 helps that segment compared to the first half-time breakdown at 1:15, but the snare is still anemic. It's unfortunate that we're being so hard on the production elements of your track, because the arrangement is well above the bar. The writing has good energy management and interesting twists on the source material -- the build at 0:58-1:14 and the evolution of that bassline from 2:38-4:00 are some highlights for me. And although I agree with proph that the guitar intonation issues detract from the experience at 1:58-2:35, the part itself provides a refreshing break from the frenetic passages that come before and afterward. This one's still not quite there yet, Worlder; please keep cooking on this one! You're closer than you think. NO (resubmit) -
derezr started following A Midsummer Night's Dream
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This is my fun, and somewhat silly, attempt at summarizing the plot to William Shakespeare's "A Midsummer Night's Dream" with 8 remix titles. ππ§ββοΈπ΄π Even though I mainly picked these remixes by their titles, I feel like the music is also somehow appropriate to the rom-com story and characters, and they are all remixes I like, so hopefully it's a fun listen for others as well.
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Sonic & Knuckles "Million Dollar Death Trap"
Audiomancer replied to Seth Skoda's topic in Post Your Game ReMixes!
What DAW are you using?:) Edit: Also, what synths are you using? -
Sonic & Knuckles "Million Dollar Death Trap"
Seth Skoda replied to Seth Skoda's topic in Post Your Game ReMixes!
UPDATE: Death Trap 2025 DEMO 4.mp3 -
*NO* EarthBound "Trekking Through the Depths of the Cavernous Jungle"
jnWake replied to Liontamer's topic in Judges Decisions
Begins with a drum loop and a synth bass riff. I can see what you mean by "80s" feel in the description but I'm not sure I'm getting those vibes necessarily, especially as 80s music tends to be big on room and space while this sounds quite dry. At 0:10 an organ plays the organ break from the source and is then followed by a synth string-ish sample playing the A melody. The melody gets harmonized at 0:34 and, as proph pointed out, some of the notes in the harmonized sound a tad off, although if I'm being honest they don't bother me much. There's a percussion break around 0:50 and the extra samples have a ton more reverb, making my earlier point on dryness more evident. At 0:58 a new section begins and eventually the organ melody returns and we have something of an organ solo for a little bit until it's joined my a synth melody. I liked how you had the snare return at 1:35 for a burst energy and a smart transition. Around 1:37 a new bass riff begins, joined once again by the organ melody. There's some notes and variations that sound odd in here, like 1:52 (and its repetitions). B melody plays here on synth and then, over more or less backing, C melody plays on organ until the track ends. On arrangement, this has some fun ideas, changing the track into something more rhytmically upbeat is cool. That said, there's a fair amount of repetition in percussion/bass writing, with basically 3 riffs (0:00-0:50 is one, 0:58-1:37 is the second and 1:38 'till the end for the last one) for the entire track, each getting repeated a lot (second one at least changes with the chord progression though). Some of the harmonies play notes out of the key and the 3rd riff plays some odd notes here and there, but I'm honestly not as bothered as proph was by this. Generally, I enjoyed the arrangement. Production is for me the main sticking point as the sounds are for the most part very basic. As an example, the organ has very little modulation, which is a staple of the instrument. Leads are similarly very vanilla with no modulation. Bass sample(s) is also very basic, I love synth basses but there's more you can out of the sound on the production side to make it shine. Drums are also a little basic, the snare sound is a little cheap but I think it's usable if you at least add more 80s appropiate reverb, the kick however is too bright, it needs more oomph on the lower frequencies. Overall, while this is a fun arrangement it could use extra polish on the production side. I don't think you need to outright replace all your samples, but work on adding more life to the writing through articulations on organs/leads and see how you can make bass/drums shine on production. NO -
I'm calling it on this one. 12 years later and Cryamore is still not released, and there's no release on the horizon. With apologies to Garoad: we can't post this one. Aivi may have written a killer soundtrack but if that game doesn't exist, it's a no-go for OCR. NO Override
- Last week
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Cave Story Remix Project Download Site Issue
Liontamer replied to Astral Sephyr's topic in Site Issues & Feedback
Thanks! I've found a current link for the project at https://archive.cavestory.org/csrp/, so I've replaced the link with that. It should correct itself on the site in the next few hours. -
The issue being, it leads to a NSFW website now. :X I made an account here just to report this. Been visiting since 2000. Yall keep on keepin on. :)
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Astral Sephyr joined the community
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What are you listening to?
Rapidkirby3k replied to PassivePretentiousness's topic in General Discussion
πΌπ€π₯ -
OCR04860 - Last Story "Alone in the Stars"
DarkeSword replied to Liontamer's topic in ReMix Reviews & Comments
Downloads are fixed! Hit this one up, it rules. -
L.T.H changed their profile photo
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L.T.H joined the community
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ETHEREAL reacted to a post in a topic: HAPPY 25th BIRTHDAY, OC ReMix!
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ETHEREAL reacted to a post in a topic: Fixes and news you should know about
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Troyificus reacted to a post in a topic: [RECRUITING / GAUGING INTEREST] -- An (Unofficial) Yearly OverClocked Remix **Halloween** Album!
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Source Tune: Death Egg Zone Act 1 Also, main inspiration source: Looking for critique before submitting. Death Trap 2025 DEMO 3.mp3
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Dyluck reacted to an 8Track: Blame it on the Koopa Nova
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What are you listening to?
Rapidkirby3k replied to PassivePretentiousness's topic in General Discussion
π¨ππ -
Here are the eight tracks that matched these statistical data points in the catalog at the end of June 2025: 10% 25% 33% 50% 1/Ο (the inverse Golden Ratio, 61.8033988749 ...%) 66% 75% 90%
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*NO* Animal Crossing: Wild World "This Wild World Keeps On Spinnin"
jnWake replied to Chimpazilla's topic in Judges Decisions
Wild World title theme is so pretty... Begins with a piano doing the chords from the intro and is soon joined by a percussion. Sound quality does a bit of a disservice to the track early, as the piano sounds low quality and the drum samples aren't great. Particularly, the snare sounds too snappy for the mood of this track, I'd imagine a warmer sound for this. Main melody enters around 0:19 on the marimba/epiano combo while the regular piano does the guitar arpeggios from the original. Source treatment seems very straightforward here and actually reminds me of the Smash Bros. Brawl cover of the theme, although yours is slower than the Smash take. Small moment to relax at 0:42 and then we continue with the B melody. Around 1:08 a second loop begins and there's a solo by the duo starting after a few repetitions of the intro. Drums doing double kick fills near 2:03 it's a little funny. 2:18 has another loop begin and there's a tease of a big change around 2:38 but we return to the main melody (there's a similar tease around 3:04). Track ends kinda suddenly on 3:23 with a lingering piano chord and I dunno why the track extends to 3:53 after it. On arrangement, you took the chill original and gave it a small burst of energy with the new instrumentation, but you didn't do particularly big changes to how it plays. Melodies and chords are kept almost intact and although that is a valid approach it makes me question if it's enough for OCR. I also feel the structure of the arrangement is rather repetitive and not particularly exciting, being basically ABABAB with the second AB being a little different as it has a solo instead of the regular melody. On production I'd say this has some shortcomings but is generally fine. I like the sound of the epiano/combo but the piano and drums leave a bit to be desired. I can tolerate the piano as the low quality nature gives it some warm characteristic but the drums don't really fit the tracks vibe, especially the snare. Overall, I think this isn't there yet, particularly I think the arrangement could be developed more to add more of your own touch and also avoid repetitiveness. I like the chill but slightly energetic vibe you went for though, so there's potential here. NO -
gravitygauntlet reacted to a post in a topic: Recruiting for a "slots-based" OCR album - Metroid Fusion: Sister Sectors (11/2027 release date)
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untilThe Songwriting Competition is a monthly recurring competition by the Mix Challenge audio community. This month's theme: "Video Game Soundtrack: HOG-in' it" This month's genre: (Video Game) Soundtrack Deadline: 24-JUL-2025 23:59 UTC+2/CEST (11:59pm GMT+2/CEST) Direct link SWC095 / July 2025 Joining is absolutely free, you can use whatever tools are at your disposal. The focus of this game is to "just make music". Giving and receiving constructive criticism/feedback being one of the main game mechanics. The winners podium has a chance to win prizes as bonus (among them Cherry Audio, KV311 Audio, IK Multimedia, Musiclab, Tone2, JRR Sounds, Luftrum, Hollow Sun and more). More information on: https://mix-challenge.com