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Showing content with the highest reputation on 02/02/2016 in all areas

  1. I just wanted to let everyone know that the music is complete and will be sent off for mastering sometime this week or next! Art is almost all in as well! Release date soon!
    2 points
  2. edited... the new idea is to take a song from any numbered megaman game and alter the time signature so the new time has a number from the game of origin e.g. Songs from megaman 4 can be in 5/4, 3/4, etc., songs from 7 can be 7/8 or what have you, 6 can be in 6/6, 6/4, and so on. originally the idea was for "megaman 3/4" which involved only megaman 3 and 4 songs and put them all in 3/4. But not enough expressed interest and a lot of megaman 4 songs I don't feel work well in 3/4 (specifically wily castle 1, which I think could sound great in 5/4).
    1 point
  3. This is just soooo good!!! I already knew it from their youtube channel, and I was already half expecting it to arrive here as well, but it nevertheless still completely blew my mind. In my humble opinion it's their best piece yet.
    1 point
  4. 22 hours left, and I have 2 entries. Interestingly, I have one matchup fully accounted for, one with laments but promises of incoming submissions, and one where I have no clue.
    1 point
  5. Finally, a legit Cossack Stage 2 ReMix. It's good to see this underrated song get some lovem
    1 point
  6. Chernabogue, likewise :P. I'm happy with the result though. Looking forward to hearing your mix!
    1 point
  7. LongBoxofChocolate is looking for a Viola or Cello player to record melodic content for our Undertale album. Right now, "Waterfall" is what we could use you on the most, but please let us know if you are interested in more. We have well formatted sheet music ready to go for you, and we have a demo track for you to record alongside for reference. Please let me know if you are interested. All arranging is done in-house. Thank you, - Hank Jankerson -
    1 point
  8. This is what my settings look like in FL right now. The big ones to pay attention to are probably "Multithreaded generator processing," "Multithreaded mixer processing," and Resampling quality. Bump it down to 6-point Hermite if needed, don't know if that's usually a default or not. You'll also benefit from getting a good external audio interface, as that will ease a bit of the load off your CPU for audio processing. Also, check and see what your animation settings are at. Lower them if needed, as that will free up unneeded CPU usage. Finally, unless you're using an SSD for your big samples, that's also probably a huge issue. Streaming stuff off a mechanical hard drive will bring even a supercomputer grinding to a halt, and it's generally better to run your DAW and your samples off separate drives. My C: drive is where I've installed FL Studio (and all my VST plugins), and it's a Samsung 840 SSD. That D: drive is a mechanical hard drive, so it only houses things like short samples (individual drums, breakbeats, etc.) and stems that don't get used often. The E: drive is where I've installed all my EWQL, Kontakt, Omnisphere, UVI, etc. libraries to. It's a Crucial MX200 SSD, and does a fine job keeping those libraries from being a bottleneck.
    1 point
  9. i'm just gonna do somethin really weird, somewhat zykotik and all zykedelik with Silence and motion compression of time is going to be uncompressed and refashioned with a tub of verb and tea leaves the combined effect will be similar to the effect the plastic bag has on the dumb weiner in strader's sig
    1 point
  10. Also need to say how I love how OA took "Ride On" its under the radar from the rest of the track but always stood out to me. Fun track.
    1 point
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