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Showing content with the highest reputation on 03/01/2017 in all areas

  1. I'm pretty close to finalising my arrangement, and hopefully I'll have something not completely horrible to show very soon. I don't anticipate any problems meeting the next check-in since after tomorrow I'll finally have a large chunk of free time for the first time this year! It sucks about the Andross thing, I was interested in the idea of a big collab but didn't want to commit until I had something more substantial with Sector Z. I was listening to the WIPs last night and I'm still really impressed, inspires me to pick up my game a bit more, great work so far, guys.
    2 points
  2. Pretty much agreeing with the NO votes here: the saw synth is pretty vanilla, and being close to the source melody isn't helping the situation. Adding some changes in the melody and playing around with the lead will help set it apart more and overall will feel way more interpretive. The bass is a pretty awesome sound, but I agree that it is a tad low (apparently a little too far from the first sub!) and could be brought up just a bit. Lastly I'm going to agree that the soundscape feels a bit empty at times, and the rhythm guitars do seem like the issue there. All that being said, the solos and a lot of the drumwork really is pretty unique and fun, and I enjoyed what you did to the arrangement in general to make it your own. I think you can (and should!) take some more creative liberties like you've got here in future works. Look forward to hearing from you again! NO (resubmit)
    2 points
  3. JJT

    ReMixer JJT on SNL

    Hey ocremix pals. Just wanted to let you know I'll be playing SNL this week with my new gig, Father John Misty. Check it out. I'll be the guy on piano. http://jammcard.com/jon-titterington-books-father-john-misty-gig-playing-snl-and-coachella/
    1 point
  4. (YOUTUBE)SA(F)VE ROOM - RE SAVE ROOM RMIX (SOUNDCLOUD) SAF(V)E ROOM - RE SAVE ROOM RMIX A little mix based on the awesome theme that plays in the Safe, Save room.
    1 point
  5. I didn't mark it orange because I wasn't sure if the ending in the latest version was THE ending - but alright, it IS a full arrangement in it's current form and I'd say about half the overall work is done so yes, I can mark it orange. Well, I just don't have time to lead it and I didn't want to block the claim if someone else wanted it. There's no reason why someone else can't take the claim and do the same thing. For example, I'm still willing to do the Andross voice-over for the intro and I'm sure @TheChargingRhino can still come up with something if asked.
    1 point
  6. Nice swells and textures. Your choice of sounds stay pretty similar throughout the mix, although they are complementary to each other and fit the genre well. The opening felt mostly solid, building things up for things to come... however by the first minute a change of pace was well overdue, but never eventuated. In fact for most of the track, things never really evolved past the first minute. A lot of this has to do with the drum line being very repetitive - with its stop starting nature, it doesn't help drive the arrangement forward like it should. I feel even a change to a standard 4/4 beat would've helped after the intro to push things forward. During the opening they felt very fitting, but by the 3rd minute, considering how similar your overall atmosphere here is, things were really getting repetitive. After this point some breakbeats during the mid-point break are introduced, but they don't stick around long, nor to they really change the pace up required by this point, as the underlying 1 bar rhythm is still there. This creates perceived repetition, even though other parts do play different things over time. This is a shame as the overall sound you have here is bright and optimistic. The different melodies over time were welcome, and you made great use of stereo space. Your lead sounds are solid. Your SFX are typical/expected for the genre but implemented well. There was a small problem with the low end being a bit muffled in crowded sections, which could've been easily avoided by high pass filtering some of your synths that didn't need the low end. A tough mix for me. I don't feel the duration of the track is warranted with the amount of perceived repetition here, especially with the repeated use of short drum and melody lines over many bars. I understand the trance vibe here and what you're going for, and appreciate the changes that happen when they do, but I feel overall these transitions to new sections come in too late, and coupled with the repetitive drums the problem is exacerbated, making this fall short. NO
    1 point
  7. dude, awesome! congrats
    1 point
  8. a big ol' epic orchestral prog piece thing playthrough vid coming soon...
    1 point
  9. YO ITS THE BIG TIME SONNNNNN
    1 point
  10. Phonetic Hero

    Nintendo Switch

    Nintendo just did a Direct featuring some of the upcoming indie titles for the Switch: ...Also I'm doing music for Wargroove (14:23 in the vid)
    1 point
  11. This theme begs for some Supersaws me thinks.
    1 point
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