Ah, so many newer games in here. Give me 8-bit Mega Man any day.
Groove Bomb: Groove indeed! I'm tapping my feet to this one. It is a little static, though, with not many changes in energy or sound palette. Still, it's a lot of fun, and you integrated the two sources cleverly and smoothly. Ending is a bit abrupt.
Grenade Powered Locomotive: There seem to be some off harmonies here. The changes between the two sources are frequently abrupt, and the Charge Man sections don't seem to fit as well. Nice soundscape, though.
Glassy Haze: The timing on the strings in the opening is slow. It takes over a minute to get into the meat of the arrangement at all, and even then the energy levels seem subdued throughout--the whole thing sounds like one long intro. Overall it seems thin and incomplete.
Planet Killer 2019: 2019? More like 1989! The highs are a little subdued, but otherwise I'm loving this epic 80's soundscape. The arrangement is a lot of fun, although the usage of Top Man is pretty subtle. A few notes seem off, though. The lead is frequently buried, partially due to conflicting frequencies, and partially due to synths with similar timbre stealing each others' thunder. Could do with some more dynamism in energy level. But I'm hoping to see a polished version of this on the panel.
Unbalanced: This is mixed awfully quietly. The two sources weren't really integrated at all. I did like the key transformations and the performance, though.
Frozen Sky: I can tell you struggled with integrating the two sources, but you put forth a valiant effort. The arrangement is quite static, though, with unchanging energy levels, a drumline that switches drums but not patterns, and not much variation in instrumentation.