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Showing content with the highest reputation on 09/04/2018 in all areas

  1. Subbed! Wish I could have spent just a few more hours to iron out a few things (The middle section is definitely going to sound more sparse than what I would like). Good luck to the rest of you!
    2 points
  2. Just submitted my track. Aaaand you not going to like it! Enjoy!
    2 points
  3. 1 point
  4. Kirby fans? Check out the vocal remix to the Kirby Dreamland theme from Super Smash Bros.! It’s all about Kirby and he doesn’t play! Enjoy! It's supposed to be funny! I took the original Dreamland theme and added some bass and drums.
    1 point
  5. Unfortunately nothing ever came together. I had some major writer's block. Believe me, even if I had a hot pile of garbage WIP, I would've turned that in to at least have something I'm excited to hear what you came up with!
    1 point
  6. I'm going to be right down to the wire on this submission... I feel like I have a solid idea, but I'm going to need to spend every last moment I can polishing things off. Glad to see there are a few more responsible people submitting their stuff instead of waiting until the last minute! haha
    1 point
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  8. If you have two instruments and both give 'm separate reverbs, it's just going to sound unnatural. "Sound quality" is a weird way to describe it; it's more of a "this is something you can't ever hear naturally". Mixing is about the suspension of disbelief, and unless you're live-recording an orchestra with a pair of microphones separated at a distance equal to your ears in a seat somewhere in the venue (which is -still- an approximation because your ears work different from microphones), you're always trying to "stylize" things to paint a scene, send a message, or perform illusionism. It's like a render of a scene; your eyes don't focus on two distant things at the same time and adapt continuously to the light around us (and fill out a hilarious amount of details outside of your focal point that aren't really witnessed - just painted in there by your brain). With inserts, you're actively decreasing the volume of the dry signal while increasing the volume of the dry signal. It's a crossfader. With sends, you keep the dry signal at equal volume while adding more wet signal - and as Jorito says, you should have the wet to 100%. It's two separate faders. It's about the ratio of the mix plus multipliers. With inserts set to 20% wet, it means the dry signal is multiplied in volume by 100% - 20% = 80% (0.8) while the wet signal is at 20%. With a single wet/dry knob, you can't have a scenario where dry is 90% and wet is 40% or something - the sum always has to be 100%. With sends, the dry signal is left at 100%, the wet signal at 20% - the sum of this (120%) is the "new" 100%, and if you'd scale everything back proportionally (100/120 = 0.83), it's comparable to the insert's dry/wet as 83%/17% in terms of ratio, but both are louder.
    1 point
  9. If you use sends, you typically set the dry to 0 and the wet to 100% and use the send level to control the balance. I have the impression you’re looking at this from the perspective of a single instrument. When mixing, it’s important to look at the track and balance as a whole. And trust me, I’d rather have 3 reverb sends where I can control the send levels directly from the mixer, rather than having 60 insert effects where I’d have to open the vst or automation lane to control the balance. Make it easy for yourself, save some cpu and look at it from the perspective of mixing a complete track. $0.02.
    1 point
  10. Sends are for groups of signals going through one effect chain. It saves a lot of CPU compared to loading effects units on individual channels (and came about because with hardware, you physically can not duplicate a $3000 rack gear reverb on like 50 tracks). Additionally with send levels, it's pretty easy to control how much of each signal goes through the effect, and additionally if it is pre-fader (absolute send, no matter what the volume fader of the track is) or post-fader (the track volume directly scales what is sent to the send). Yoozer pointed out several use cases of sends. It's really just a better way to work and allows more mixing possibilities than sticking to inserts does. It's literally less effort to manage 1 (or a few if you're experienced) reverb send and just controlling what's going through it. You get a 100% wet signal in the send track and can do stuff to it, like EQing or filtering it, adjusting the *entire* reverb level of the song all at once on one fader, applying mid/side techniques if you're into that, and more. The consistency afforded by routing all of your tracks into just a few plugins creates much better mixes, much more easily.
    1 point
  11. Sorry to see 2 competitors drop out. Hopefully you two will participate in some friendlies as the tournament progresses. Round 2 is up and voting is open.
    1 point
  12. Ughhhh I don't think I'm going to have anything to turn in Excuses, excuses, but this week at work was brutal, I had family commitments over the holiday weekend, and then I got sick last night which made it really hard to focus. I'm really sorry guys, especially @Arceace cause I really wanted to have a solid showing and I hate it when folks have to drop out of these compos.
    0 points
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