I find it interesting that you used a small part of the source, yet made an engaging arrangement with very few seconds left bare. With just this C section alone, you've used it with a modified chord structure for your leading hook, and a transformed snippet of the second half for the intro (0:06) and bridge (1:24). I appreciate you keeping the minor key at 1:36 while letting the melody pass by, maintaining the tension for the prior bridge, and making the bass's LFO take prominence. The second proper run-through at 2:00 also has some impressive sound design to keep it different from the first, with some call-and-response between a full groove and a pause from the percussion and bass. No section feels stale, so by that merit alone, you nailed the arrangement.
The production values are high, too. The palette has a playful selection of synths with varying processed effects, the parts got cleanly mixed in, and the effect envelope work is top-notch. In my opinion, I would've wanted the melodies to be a touch louder so that they don't wrestle so much with the other effect work - but as careful synth shaping is the core aspect of the interpretation, it's nothing more than at nitpick in this case. It did so much right that I'm happy to approve it on this front as well.
Nevertheless, it's considered a more "academic-style" mixpost - a study in both palette molding and how to arrange with only a small source fragment. These ideas form a unique personality and stand as a memorable addition to your PC game initiative. Let's go.
YES