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Showing content with the highest reputation on 08/03/2021 in all areas

  1. ^ I'm working on the midi now, I think I may be able to produce a more workable soon.
    2 points
  2. Time to get samples of the classic Godzilla roar and autotune it to this melody ? Jk. Maybe....
    2 points
  3. Okay, before I do any pitch here, I'd like to direct your attention and maybe some of your time to take a listen to this soundtrack to Serious Sam 4: I want to focus specifically on how the primary genre is epic cinematic score complete with fanfares, vocals and more and when in battle, it transitions to superb metal/rock/electronic or a mix of all three as needed and the fight version is a variation of the main (slower) theme of the level you just heard. It's a fantastic blueprint and it provides an amazing cohesive whole to the entire soundtrack and I just adore it. So, now the pitch: I recently played Hollow Knight and I noticed quite a few leitmotifs were repeated in varying fashions - from the major area tunes to when it changes to 'dangerous' to when it changes to a boss variant/version of the same tune. It's pretty seamless how Hollow Knight links it's themes across several tracks and you don't even realize it! So what if we had an album that took the Serious Sam 4 blueprint above and pushed the Hollow Knight soundtrack to epic cinematic score that progresses to outright mayhem and crazy orchestral metal/rock/electronic by the end for each track before ending it out as the remixer(s) desire? Would there be interest in an album for Hollow Knight that has this specific vision in mind?
    1 point
  4. The People's Remix Competition 431 PRCv18-11 Hello everyone and Welcome to the People's Remix Competition! In PRC429 it was Marcusg who got the win. Wassup Thunder, Souperion and TheVodouQueen couldn't stop him. Didn't got the source yet so here's a selection by myself. A difficult one, because it's from Godzilla and the MIDI's are in 12 BPM. Source: Godzilla (NES) - Saturn http://compo.thasauce.net/files/materials/PRC431_Godzilla_-_Saturn.mid http://compo.thasauce.net/files/materials/PRC431_Godzilla NES_Saturn.mid https://en.wikipedia.org/wiki/Godzilla:_Monster_of_Monsters https://compo.thasauce.net/rounds/view/PRC431 The deadline is Wednesday August 18th 2021 at 10:59 am ThaSauce time (18:00 UTC, 19:00 GMT), check the link https://compo.thasauce.net/rounds/view/PRC431 for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC433. Everyone can enter, no votes are doubled. Marcusg still may pick a source, send it to me so I can use it for this or the next round. You can find the full rules list at this page as well. GOOD LUCK! PRC Home Page
    1 point
  5. I've crafted the midi into a more user friendly format, think I got everything except the drums (couldn't find them in the original midi.) Hope this helps ya'll make some Godzilla on Saturn music! Godzilla NES_Saturn.mid
    1 point
  6. Send me a copy if you find those. I like the source, even if it's short.
    1 point
  7. Pretty much a 1:1 cover, with some changes to the percussion, instruments and a little outtro fanfare. Gave it an 80's synth-rock vibe with the power of Omnisphere 2. Enjoy!
    1 point
  8. One of those fun remixes that sounds unique through its stylistic retelling of the source. Its a real fun song!
    1 point
  9. If you're looking to learn how to write independent lines that compliment an existing lead, there's an entire compositional art dedicated to just that called "Counterpoint". You can read "Fux Gradus Ad Parnassum" for a fairly complete presentation on how to do counterpoint, but for the short-short version: Four types of motion (aka two notes moving at the same time) are used to create independence between lines, from "most" independent to "least": Counter Motion (notes move in opposite direction) Oblique Motion (one note moves while the other stands still) Similar Motion (notes move in the same direction but by different amounts) Parallel Motion (notes move in the same direction and by the same amount) All of this motion can (and should) be used, but be careful when moving in parallel motion to not move in parallel unison (the notes will sound like the same note, losing the independence), parallel octaves (same issue as moving in unison - you lose the voice), and parallel fifths (fifths discourage motion in music, moving in parallel makes the lines sound disjointed). Furthermore, do not move in similar motion into an octave, unison, or fifth. Oblique motion shouldn't lead into a dissonance, but it can lead out of one. Overall chord intervals shouldn't be dissonant, so don't lead into dissonance between your two notes, but decorative notes (like passing or neighbor tones) can be dissonant without too much issue. Aside from that, go nuts, the world is your oyster and all that jazz. This is a primer on traditional counterpoint, which kinda ignores some modern music (dissonance is generally more accepted nowadays, for example), but it should act as a nice guideline if you're having trouble making independent lines in your music in the first place. This has been a crash course on basic voice leading and counterpoint from yours truly. Hope it helps.
    1 point
  10. This genre is up my alley so i'm down. In case there's not enough interest in Hollow Knight specifically i'd be open to having a open source album of this nature.
    1 point
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