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Showing content with the highest reputation on 09/04/2021 in all areas

  1. Results In 1st place with 15 points: Coloradoweeks In 2nd place with 14 points: Wassup Thunder In 3rd place with 11 points: APZX In 4th place with 6 points: Souperion And the last place hero with 5 points: TheVodouQueen Souperion created a bonus mix. Coloradoweeks please PM me with your source pick for Round 127. Ideally for next week. (Roughly the 11th of September) Congrats to everyone who participated, you peeps did great! Comments: I was meant to do this earlier, but i was away, and i had limited internet, which haunted me all the way home lol. It's fixed now, so i can do this no problem. I was shut off from the internet for quite some time, enough that i forgot to even announce the voting lol. Oh well, it's here and here to stay. Also while were here, i have something fun planned for round 128, so don't forget to stick around for the updates!
    2 points
  2. Ok time to submit feedback for the rounds i've missed. Let's take it from the top yes? Wassup Thunder - I am really starting to think this is your signature style. It's what you are mostly known for, and you do it very well. The melodies just transition well, especially in high energy sources like this. I also really dig the call and response of the melodies here, it goes from something simple like a 4/4 into a complex fill. Now this source is very short, as with a lot of NES tunes, so it's hard to loop it, without it being boring. Plus as well, when you go for long lengths, you really have to add creativity. Throughout all this, you really have proved to me, that you can turn 1 melody that lasts about 20-30 seconds into a full 4 minute racing machine. I love how you've managed to change the chords and bass, while still keeping the core foundations in tact, it's great. The only critique i can give it, is that i feel the drums are a little too quiet for me. I would have loved for a more fatter beat, to drive that intensity home, but really that's all i have, the track was lovely from start to finish, really like the direction you took, just lovely work. Well done! Souperion - This is a lovely take on the source, i really like how you've made a very short and simple source shine. Loving the dynamic changes here, very moody and dark spacious intro, almost right out of a horror movie, with a nice texture shift of the melody. It's got some lovely pads and soundscapes. It's almost like a complete 180 to the original source. The second part of the remix is also very cool, it's very similar to Wassup Thunder's in that it's full on Eurobeat, the vibe is kind of similar. However a similar critique in Wassup Thunder's also makes it here, in that the drums are quiet, and so the synths seem to mask it. The synths themselves are very lovely sounding, and do provide a seriously nice contrast from the first part. It's like ambient, and then suddenly Eurobeat electronica. The only other thing to critique, is the duration it takes to get to it. You have almost 2 minutes of what i would call an intro, before it arrives, and when it does arrive, it's very sudden, there's no real hype or build-up to it. It's just there. It's not bad or anything, but for me i feel i don't get as much relief as it should. Like i don't feel as hyped. However though the synths sounds are super lovely, and very nice, the best bit about your remix. All in all, lovely work, well done! TheVodouQueen - Interesting rhythms in this one, great processing. Has a really nice drum groove. The drums are really tight and sound awesome. The melody seems to come in at around 1 minute in, it' obvious that you've structured it like a intro/source/groove thing. Really lovely pads, the whole thing is very spacious i love it. Personally if i were to critique it, i don't like how simple it is. You have your beat, then the melody, then the beat, especially for 5 minutes. Towards the middle things get complex, however it feels weird atonal at parts, the melody looses the original meaning, and opts for more complex jazz. I don't know what the remix is trying to tell me, but for me i feels it's a little too sporadic. Also the out of key parts (Or at least it feels like that to me), are a little on the jarring side to me. There's only some small sections where it sounds like the original, but this is probably just a transition. Really my main critique is how empty it feels. Sure when the saxophone comes in, it sounds lovely, but there's a lot of drums going on, and not a lot of melodies. The drums were the best bit about this, your drum work is incredible, the grooves kept me vibing throughout. Really the idea isn't bad, it's lovely, and definately strong production here, so it actually turns out better in the end. All in all, lovely work, well done! All done. Hopefully i'll managed to submit on time, and vote on time too lol.
    2 points
  3. @The Vodoú Queen It took me years of practice and reading to learn this stuff. It is not an overnight kind of thing. There are a myriad of techniques and tricks one can learn about audio, and there are some general rules of thumb that one ought to follow. But at the end of the day the final say are your ears. I go by the mantra of "If it sounds good, it is good." For example a general rule of thumb is to not route your kick into reverb because it often muddies up the mix too much. But sometimes you need that kick going into the reverb for the track to sound right. Another general rule of thumb for EQ is to boost wide and cut narrow, but sometimes a narrow boost is just what the thing needs. But that is why they're called rules of thumb, they're there to serve as baselines really. If you want to learn how to mix a track, then your best bet is to just download some multis and give it an honest shot. If you want to learn to compose and the like then this compo and PRC are pretty solid ones. If you want to focus on how to program synths along with some composition and the like then KVR's One Synth Challenge is a decent start. All I'm saying is that it takes time and practice to do this stuff. For most it does not come naturally and requires a lot of focus and work
    2 points
  4. Compo: MnP (Meat 'n Potatoes) Congratulations to Coloradoweeks for winning the last round! As a result, she get's to choose this month's MnP source! Here's what she had to say about her pick: "i chose this song mostly for nostalgia reasons. The Granstream Saga was the first RPG i’ve ever played, and i’m a little sad to see that over the years it hasn’t gotten much love as some other RPGs of that era. i couldn’t remember much of the details about this game, but as soon as i heard the battle theme, all of the memories started flooding back. it’s a pretty short loop, but it’s a fun piece that’s jam packed with some really interesting bits. i can’t wait to hear how you all interpret this piece!" - Coloradoweeks GAME: The Granstream Saga (PlayStation 1) SOURCE: Cut Your Way VIDEO: Deadline: 2nd October @ 1PM Closing Date: 4th October @ 1PM Vote Ends: 11th October @ 1PM MnP ARCHIVE - made by Trism submit: http://compo.thasauce.net/rounds/view/MnP127 MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines Rules for Picking a Source: All video game sources are limited to the 6th generation of video game consoles and earlier. This was due to community consensus, where people preferred to remix more retro games, than newer games. 6th generation includes: GameCube, Xbox, PS2 and Dreamcast. I'm now restricting big name franchises (Such as Zelda and Mega-Man) to one source per year. This is to encourage more obscure games, that not many people will know about to be picked. Make sure you provide me both a video and a MIDI of the source in question. Note: This is subject to change. Also keep an eye out, if any special rounds come into fruition. Guidelines: Modifying the Source is fine, so long as it doesn't sound completely separate from its original intent. If you're gonna do a genre change, at least make sure the original aspect of the source is not lost. Tempo changes are fine, as long as it's not a big change. I'm talking like, going from 80bpm to 140bpm. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max), and submitted as a MP3 file. Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. Try to avoid making quality-based comments on submissions until after the Round is concluded. It is to avoid a Bias in Votes. MISC/TIPS - When picking a source tune, make sure it has a MIDI to make people's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
    1 point
  5. so i didn’t realize all the MnP discussion was taking place here, so i’m so glad to finally meet some of you! (also thx @TheVideoGamer for letting me know that the party was going on here, and also sorting out all of my midi woes!) can’t wait to see what y’all cook up this round!
    1 point
  6. I like it and the harmony juans guitars bring is so sweet. Those snaps near the halfway mark are catchy.
    1 point
  7. Alright i think i've left it long enough. Time to announce the results. I didn't leave it intentionally though. I've been away on holiday, and i've had problems with my internet, which has caused some delay. However i'm back, and ready, so we can proceed.
    1 point
  8. Erm. No, I s'pose not. I probably woulda just pulled the plug if I thought you didn't have what it takes =p
    1 point
  9. @The Vodoú Queen All right so I've created a simple audio example of what I was talking about with regards to sidechaining and how useful it can be regarding letting a kick through without much effort. Please see attached How I've laid this out is that you hear a very basic 4 on the floor type beat followed up by a nice & loud sustained bass sound. Then I play both together without any sidechain compression happening. Then I kick in the sidechain compression. I then fade in a simple supersaw type pad that is also sidechained. From there I go into a few times where I alternate between no sidechain compression and sidechain compression. Lastly, on the pad I remove the sidechain compression and bring in a gated pad controlled via a simple sine wave to rhythmically gate the pad so it sounds a bit more interesting. Now, other than the dynamics processing and some reverb on the pad, there is zero other processing going on (well save a limiter on the master cause I'm lazy). So, what you hear is just the power of the sidechain Quick Sidechain Audio Example.mp3
    1 point
  10. @APZX Thanks, honestly. I'll be sure to listen to it, and try to understand. Admittedly, about 40% of everything you said sunk in... The rest? I'm unsure and I'll probably have to read up more on it or watch YT vids. I'm not as adept as you or Gamer or the others with composition crafting. And don't even get me started on music theory or spouting off music vocab, besides simple things like...what mezzo-forte is, or a rest is, or a whole note... Ya know, baby's first band class shit. I barely got to grips with hertz, decibels and EQ not long ago, lol... The help goes a long way but a good portion ATM is going r/whoosh over my head. Sadly, a lot of me EQing and modifying music quality and balance is by ear. It's what sounds good to me, which may or may not sound good to the wider public and only way I know otherwise is through poor scores, critique and occasionally, asking someone I know what they think of a song before I release it. Otherwise, I wouldn't know. And I don't have the necessary acumen or huge depth of knowledge yet to sidechain compress my way to victory, because I barely know what that is (or was.) I don't have a teacher or someone to shadow under, like an apprenticeship. Don't think it's needed? Hmm... TL;DR: I guess for subsequent songs on these compos I can try my best, but they're going to probably sound like shit. But I guess it's no worse than what I pull off currently, which doesn't fly either. And yeah, I think I suck at making music, but it is what it is, lol. I suffer from extremely low self-esteem so I can say that about anything I touch. But, again, thanks for the tips and I'm honestly going to do my best to understand all of this advice. Got me scratching my head a bit, but guess I'm a quick enough learner.
    0 points
  11. 0 points
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