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Everything posted by Calpis

  1. http://www.nintendolife.com/news/2012/10/guess_what_michael_pachter_isnt_a_fan_of_the_wii_u So... why is this Pachter guy always forecasting doom for Nintendo? Nobody did well on the DS? Does he know something I don't? Last I checked, there were tons of DS games. If they didn't sell well, why did companies continue to make them?
  2. I almost didn't watch this week's episode because it was a review for a soccer game.
  3. Ah. I see the confusion came from me using the incorrect term "wireless display". I just meant dropping frames from being pushed too far. My bad.
  4. Even if the data transfer is hardware based, the system still has to render two separate viewports. This adds to more draw calls to the GPU. That's all I was saying.
  5. My sarcasm meter might be broken, but why do you say that?
  6. No, I was referring to people saying it's hard to focus on two screens at once. On your question, most sites I see report that lag isn't an issue at all, but I'm assuming that's in the developer's hands, to a certain extent. If they push the system too hard, then wouldn't the wireless display functionality start to suffer as well?
  7. So for those who have played a Wii U, I have a question. How bad is the disconnect from the tablet screen to the TV? At first, I blew it off as troll bait, but even Extra Credits mentioned it in their latest episode. I'm not sure I understand why there's such a huge difference between this dual screen experience and the experience of playing a DS, but I've never played it.
  8. On that note, have there been any videos of the finalized (or latest version) of the UI? All I've really seen is the Miiverse screen.
  9. I haven't heard either way on this, but the greatest thing ever would be if they allowed you to be able to play VC games on the tablet/gamepad. I could see myself doing that even if nobody else was watching the TV. Just out of the convenience. Seems pretty likely, I just haven't heard anyone confirm it.
  10. I can't get over the amount of win in the Roots album. It has everything I loved in Zeta Force, with more awesome included.
  11. Just to be clear, I think the Okami controls were implemented fine, I just thought that it took getting used to drawing something in the air without any tactile feedback. I think in the end, it was definitely easier than drawing with analog sticks.
  12. I didn't play Okami on the PS2, but it did take a little bit to get used to drawing with the Wiimote. It'd be awesome to have the Wii U gamepad to draw on though.
  13. It looks fun, but I definitely like the Galaxy series more than NSMB. I might pick it up at some point, but maybe just not right at launch.
  14. That's where I'm hitting a road block. I reserved a system, just for the peace of mind that I won't have to wait for one on launch day, but I'm having a hard time deciding what game to buy for it (other than the pack in, of course.) I'm not really excited for Lego games, the latest 2D Mario platformers have kind of bored me, ZombiiU looks like fun, but it's hard for me to justify a $50 game purchase anymore that isn't a Nintendo franchise.
  15. The main problem with CC was the lack of depth masked with repetitive level design, and the fact that it required too much extra hardware. Not really a problem for the Wii U. I see where you're going with this though. I think the main hurdle making Wii U games will be for developers is deciding how to implement multiplayer games. Do they to a 1 tablet, 4 controllers game and make it harder to port? Do they do just an all pro controller game and not really make use of the tablet? Do they also have to make an engaging single player game? Do they have to make it work with both the tablet and pro controller? I can see in some instances, these can be viewed as hurdles rather than options. I guess most big devs are gonna just stick with whatever will give them the largest audience.
  16. Yup. Definitely getting the Premium package. I wasn't able to watch the video, and Nintendo's site keeps trying to show me the ustream or something. I didn't see anywhere that the Premium package includes Nintendoland. Any link that says so?
  17. Mirby, that news just made me even more excited for that game now. Totally getting it.
  18. Do games do split-screen anymore? I miss those days, and with HDTVs nowadays, it seems like SSMP would be less terrible.
  19. Yeah, I played with an XL version last night at Target and now I really want one. Really want to transfer over my ambassador games and everything though, so I'm not sure if I can trade in at the same time. My local GS people told me (before it came out, however) that I'd have to pay full price for the XL, transfer everything at home, and then come trade in the original 3DS (which as I understand it, won't be able to let me take advantage of any special offers). Anyone have any more info on that?
  20. I voted as well and also whored out to my friends on Facebook to vote as well. Crossing my fingers that this'll get enough votes.
  21. I'm a semi-decent front end coder. Sounds like that's not necessarily what you're looking for, but I'd volunteer if you ever need me.
  22. I don't really have time to read the entire thread here, but have you guys ever considered a community-based acceptance process? If, at the very least, as a preliminary submission requirement, then if it passes that, the judges will give it a "YES" or "NO". It might help with weeding out the large amount of submissions that just don't make the cut.
  23. That sounds about right. I'll have to look that up.
  24. I've got a lot of fond memories of watching MST3K with my family. We still talk about the one with the men from Saturn with the records on top of their cone heads, and Jack Frost.
  25. Very awesome soundtrack. I bought it a couple weeks ago and have been enjoying the hell out of it. Cavern Omega is so Silent Hill. Lovin' it, man.
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