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The Mutericator

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Everything posted by The Mutericator

  1. I'd almost be willing to buy the second if we could get the Heavy fist changed to the minigun instead, a la ingame. How big are these flags?
  2. Hey all, I could use a little help here. A friend of mine regularly creates mixes of different hip-hop and techno-esque songs, and thus far he's been relying on my critique to improve. Sadly, as I'm not very good with this kind of stuff, I'm just giving him advice on matching the beats, obvious balancing issues, et cetera. I was wondering if there was a site or forum out there where he could go and post his mixes and get more professional feedback for them than I have to offer, like OCR's WIP forum for these kinds of mixes. Any advice would be very appreciated!
  3. The rocket jump in TF2 is a specially triggered event, not a simple knockback/jump combo, so it makes sense for it to be trackable.
  4. I use Joystiq and Kotaku, myself. There's some overlap, of course, but since I use Google Reader I can just take ten minutes to blaze through all of the recent news once a day.
  5. (Insert rage over ten character limit keeping me from making a succinct quote edit here.)
  6. It was rabbid, so we had to put it down. With a rocket launcher.
  7. I saw this done with incredible success in the hour or so I've played. The hiding high up, I mean.
  8. Not really. I just played it for about an hour, and I saw some pretty successful Control Point hiders. It sucks that it's server-only, but I'd still like to encourage anyone who hasn't tried it out to go to one of the hosted servers and do so. It's pretty damned fun, and well-balanced too.
  9. Program Files\Steam\steamapps\name\team fortress 2\tf\cfg Other files in that folder should be config.cfg, config_arena.cfg, demoman.cfg, engineer.cfg... et cetera. Interestingly enough, Heavy isn't heavy.cfg, but heavyweapons.cfg. That said, that mod REALLY came in handy; I can now actually play TF2 on this laptop! It's awesome! The mouse lags a hair, but it's still a thousand times better than it was before. Thanks, man! And, on one last, unrelated note... looks like a TON of fun. We should try it some time.
  10. I'm gonna try that out on my laptop now; it can play TF2 in the sense that the executable doesn't crash, but the framerate is so terrible on lowest settings that it's nearly impossible to actually play. Hopefully this will make it a bit better.
  11. I must have misread, sorry. I didn't see you mentioning your performance being directly changed by the plugin, just by the map, so I wasn't sure.
  12. Turn your settings down, geez. I've got a 9800 GT as well and 2GB of RAM and a dual-core, and I have no problems with sawmill because I've turned down shadows and water reflections. Then again, I am a whore for a good framerate, so that takes priority even over things like model and texture quality. EDIT: There's an IRC channel for this stuff?
  13. Ice Dungeon ideas: Northern Hemisphere from Donkey Kong Country? I know Prophecy already did an amazing mix of it, but that's the only one I know of. Or maybe from Golden Sun, or Mars Lighthouse from its sequel?
  14. ^ He self-destructs to help your cause, yeah. But isn't that only if you let him out of the chest earlier in the dungeon? Also OP, have you heard of the FF7/Chrono Trigger link, where Lavos and Jenova are the same creature?
  15. I've probably known about it since I was a freshman in high school, thanks to a friend of mine... I probably started visiting regularly myself in late 2003 or so, and actually signed up on the forums about two years later. It feels weird to see so many people here after me, like I'm one of the oldies now.
  16. I love you guys. xD Also Coop, nice sig. I don't know how new it is, but I likes.
  17. Mmmmmm. Second place for best remix album in my mind. Definitely cohesive, but still so much variety. I think the only song on that whole thing that I don't like is that six minute marimba ending one that just keeps going. But being on the same album as Scar Sealing Girl makes me very tempted to forgive it.
  18. You mentioned Joe Cam, but not specifically BT, so I wasn't sure. But I'm glad to know that the cohesiveness you're referring to isn't "make it all the same genre and style." That gives me more faith in any projects you lead.
  19. I would love to see a Sniper and Spy limit. I hate both of those classes with a passion, though, so I'm a little biased.
  20. And see, there are people (like me!) who feel the exact opposite. I love projects that have a lot of variety and different approaches to the same soundtrack; I hated Relics of the Chozo because every track had the same feel to it (and Children of the Monkey Machine's tracks all sounded more like annoying noises repeated for a few minutes at a time than actual music). Chrono Symphonic felt tired and devoid of life, even during the most energetic of tracks. And hell, as hyped as I was for Summoning of Spirits, it had a definite rock bias that got kind of old kind of fast. In fact, I still think the best project on the site yet is, ironically, not an OCR project - Bound Together. There was simply so much variety in tracks, from Ailsean's quick hard rock to Morse's... whatever it is that he does and is so damned catchy, to your own trance-y Snowbound. It kept changing and stayed interesting and I still end up just listening to the whole thing in order long after its release. Though that may be misinterpreting your statement - I'm taking "cohesion" to mean "same genre and style throughout," which I'd attribute more to single-artist albums. In a multiple-artist release, I think something more varied is far more valuable, where you can use each artist's strengths to your advantage, and have each do tracks that suit them. Really, if I wanted "cohesiveness," (as I understand your use of it, which I'm beginning to wonder if I do) I'd stick to single-artist releases.
  21. So, co-op vocal techno Christmas album? Also, no one wants to link to it? Here you go, guys: Oh man, I'm loving the new-age feel combined with Andrew's techno beats. You can definitely hear a combination of styles going on there.
  22. Guys, guys guys. To everyone who says "PS3!," please, remember: part of the appeal of Okami was that it was an absolutely gorgeous game running on hardware that no one thought could pull off such a thing. It looked beautiful, and no one could believe such a thing was really running on the weakest of the last-gen consoles. So now they're doing it again - pushing Okami onto a new console (the DS) that's underpowered compared to its competition (the PSP) and seeing how much they can do with it. (I'm still kind of worried about Platinum not being involved at all, but we'll see.)
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