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Tricklozen

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Everything posted by Tricklozen

  1. Game: Pushover Platform: SNES Song: World 6 SPC: http://www.zophar.net/download.php?file=/zsnes/spc/pushover.rar (Pushover - 06 antic - 45-55.spc) MIDI: http://www.vgmusic.com/music/console/nintendo/snes/PushOver-Level5.mid
  2. My last association with "OverCoat" is: Spoon! (Spoon!?) Happy birthday!
  3. The unidirectional nature of the time continuum makes that a likely possibility. (~I'm in.)
  4. I remember Ice Titan as a really stressful boss; constant attacks in one form or the other. Pausing the game would be an option, but then you'd probably lose the rhythm for a moment.
  5. The first part felt like David Lynch to me. Well, I enjoyed this thing. Nicely executed, and pro work on the music.
  6. Lots of things happen in Norway.. Like, right now we're having this really crazy storm.
  7. Just for "the record;" news have now reached the interest of Norwegian journalists; currently it's frontpage news in one of the three major newspapers in Norway (the other two focus on the election in Russia). http://www.dagbladet.no/ "Did he get fired for being honest?" Direct link to the article (It's in Norwegian, of course.)
  8. (Browsing forums, downloading here and there; first listen.) Streamlined, in the sense that the mix flows without any weird distrations; solid. Pure/Clean/Pro. Uplifting. Rich/Wide. Second listen. The last part with vocals and no instruments; I think you showed restraint by not using any fancy gapping effect or something to that effect here. It sounds like the vocal performance and your arrangement exist in the same universe.
  9. TWELVE NOTES! We were bound to run out of unique note combinations!!!!!11 IT HAS ALREADY HAPPENED WITH HARMONIC PROGRESSIONS!!1 I can't say I recognize any song from Chrono Trigger, but the string instrument does sound "SNES-ish," and the melody has that additional characteristic quick descent of the lead in Secret of the Forest.
  10. Here's some video coverage of the performance yesterday (Friday, October 26) in Norway. I wasn't there. Maybe next time. About 3 000 people attended the concert. I wasn't expecting that.. PLAY! A Video Game Symphony (official source)
  11. So you never get any musical ideas from "nowhere" or while listening to something? No opinions on music? "I liked this riff, but that one note should have gone up instead of down, and they should have sustained the lower notes to emphasize whatever mood." Maybe you're taking the music writing aspect way too seriously? Try to distance yourself from it and simply do something instead. It's mostly about experimentation to get to some starting point. (On the documentary "Meeting people is easy," you can observe Thom Yorke trying out ideas while on tour; he is sitting by the piano trying the feel of some melody. He knows what feels good or bad compared only to previous variations of the idea, and eventually settles on one of them for whatever reasons he found he was looking for and jots down some notes. The song was "Life in a Glasshouse.") Start with an idea, then you might choose the direction based on the feel of the idea, and perhaps the feel changes completely later on in the song. If music writing was predictable, it would be boring, but experience may more quickly help determine what works and what doesn't.
  12. Well, I've only gotten the time to listen to it from start to finish once, and it was mostly very good. (I had a few randomly selected tracks on a cheap, portable media player.) The fade-out endings on some of the songs.. Well.. I recall the fade-out endings gave me some preview-like feeling of the "album," but this was at the start. I have mostly good feelings about how this project turned out. There were perhaps two or there tracks that gave me a "WTF is this doing in here?" and "err, was this really done by this/these artists?" (in a negative way). That was me being brutally honest. I'd say I enjoyed 98% (figuratively) of the music; not as fan arrangements, but as music on its own with FF VII as a bonus. Lots of detail, of course, and JENOVA references. Batman. The Adrenalyne Kyck--nice touch with the vocals; a breath of fresh air. Oh, and I'm fairly sure there was one Aphex Twin-inspired reference in one song. As I said, I've only listened to it once from start to finish, and some random tracks. IT'S 3H 26M 24S! Very good! Too many songs, though.
  13. The path is too long. The file name is only the last part of the path reference; the total number of characters is the problem, as already mentioned. A typical (MicroSoft) Windows application would use the MAX_PATH constant when dealing with paths. Here's the definition used by these applications (and most likely operating system dialogs): /* windef.h -- Basic Windows Type Definitions */ #define MAX_PATH 260 That would mean most applications are limited to a path reference of 260 characters, however, most programmers seem to assume it's 256 characters and hardcode it--and few seem to adapt the file path buffer size dynamically. A contributing factor here would probably be the typical prefix "C:\Documents and Settings\Name\My Documents\whatever" (also depending on language adaptations). suzumebachi's path is 203 characters.
  14. http://www.bogusred.net/music.php Some piano arrangements I've been listening to recently (the three first to be specific, or to be more specific; "Eerie Terrestrial", "18 Minute Zelda", and "En Route to Evil"). BogusRed has some songs on OCR already.
  15. SDF-1 and SDF-2. The workgroup is UNIMATRIX0. (OYG! he try change teh subject!!) ..or GODDAMNITYOUFUC for short. (15 characters, no spacey.)
  16. If you're just going to play something, then Mike Tyson's Punch Out!! is it, otherwise, as already mentioned.
  17. The judging process is over.. Well, I had no problem connecting the remix with the Spirit Temple (after listening to the source), which was what I meant by "recognize" and "identify." If it was radically different, it would probably have been brought up in this thread by now. On the other hand, I can understand OCR doesn't want to open up for too much interpretation regarding mixes with vague similarities, however, zircon acknowledged there were similarities, which I choose to interpret as above vague, considering no one else here has commented that it's unrecognizable. It has the spirit of the original, so to speak/write. As already pointed out, the original theme plays verbatim at least twice: remix[1:36] == source[0:30] remix[1:50] == source[0:30] (+chanting) ..which is what Villainelle mentioned; "The best place to hear the original lead coming through in my mix is after that filtered drum breakdown". Instead of repeating the original lead three times or more, a variation was added within the existing framework; "The lead from the original is cut up and the more hooky parts are rearranged throughout the mix." I've already spent an hour comparing it and reading the decisions. It's difficult to compare small snippets of the original unless you made the remix, maybe if the original tune was sped up, though.. But anyway, the lead in the remix does follow the same characteristic style of the lead in the original, though not note for note as I can tell. I'd rather worry about Dr. Pepper, djp's alter ego looking for rejected remixes with "OC ReMix" in the song title. (Besides, it has been several months since this remix was submitted/completed. Who knows. Nothing is set in stone?)
  18. Ah, it didn't make it. Well, one must have listened to Spirit Temple, which is slooow (especially in comparison), to be able to recognize it. I recall I had to refresh my memory a couple of times after listening to this WIP for the first time. I'm sure most people who listened to the original would identify it. It's not as if you changed the theme into oblivion, but anyway, the final verdict has been posted. It's ovah! For now. Anyway, what happened to you? You look awful: http://www.last.fm/music/Villainelle
  19. Well, from what I know as psytrance, these songs of yours are not even close. My early psytrance influences were Man With No Name, Astral Projection, Doof, Hallucinogen, and Total Eclipse, among others. Here are some of my thoughts from analyzing several songs recognized as psychedelic trance/psytrance/goa: Distinct sounds and repetitive melodic patterns play a central role. The music is heavily pattern-based. The melodic patterns are usually pitched smoothly up and down. The bass pattern usually remains around the same pitch range. There is usually more than one layered bass pattern. Non-pitch bending melodies lie somewhere around *four different notes*, or very close to that. If it does use more notes, the context where this is done is clearly separate from the rest of the song. Key changes are rare and usually don't fit very well. Almost always has some swirly background elements. Some sound effects are used for transitions. Beats are usually constant. Hats have a rhythmic pattern. Drumrolls that fade in are very common. Hard beats. Hihats. Tambourines. Mostly high-pitched sounds. Most songs start off with some soundscape. Some also start "directly" (Pleiadians - "Electra"). Has layers of repeating background elements. At the end it usually dissipates; gradually with various parts being stripped off one by one, sometimes slowly (over many bars/measures). Check these ones out: Astral Projection - "Kabalah" Man With No Name - "Teleport" Man With No Name - "Sly-ed" MFG - "Why?" Juno Reactor - "High energy protons" Infected Mushroom was a later addition which tends to blend characteristics or soundscapes from other more acoustic genres, but not always. With more statistics, there would be a clearer picture of what characteristics define psytrance. Anyway, that's my input, use it or lose it. Nothing comes easy, to quote an Infected Mushroom song title. I'm not sure where to place your songs, though. Felt almost new age, or maybe that's characterized as psytrance today, though I doubt it.
  20. Zelda II in IIID. Link would be in.. reminisce mode (past life). His thoughts. His stories. No ninjas. Maybe zombies.
  21. If you change synth-sound parameters you're not a synth programmer, you're a sound-parameter configurator, and if you change the sound parameters over time, you're a sound-parameter configuration sequencer. Sound-parameter configuration sequencer.
  22. "An Error Occured" Bad Referer Their submit script relies on a field called "HTTP referer" which has been disabled in your browser, or some firewall/security application intercepted the HTTP header and removed that part. Try looking here for starters: http://codex.wordpress.org/Enable_Sending_Referrers -- Anyway. Voted!
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