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Liontamer

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Everything posted by Liontamer

  1. "Ignition Keys" - Acoustic piano medley of 2 songs from F-Zero. Link: ReMixer name: trople Real name: Paul Email address: paulrahme@yahoo.com Website: http://www.youtube.com/user/trople UserID: 25231 Name of game arranged: F-Zero Name of individual song/s arranged: Mute City, Big Blue Own comments: After sitting at the piano & playing around with a lounge version of Mute City, I realised that it sounded really good when played at full speed too. Since Big Blue was also uptempo, segwaying into that worked almost effortlessly. I had originally included a slow section based on Port Town before the Mute City reprise, but it didn't quite fit in with the energy of the others. This was recorded to midi, wrong notes cleaned up where necessary, then performed back using a Yamaha P60 digital piano. A live performance can be viewed on my youtube page. --------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=fz - "Mute City" (fz-09.spc) & "Big Blue" (fz-02.spc) The overall volume was too low, and the hiss was too loud. The lo-fi-ness of the soundfield was a negative; it just made this less engaging of a listen. A more overall interpretive arrangement would have made that less of an issue. I actually thought the segues to "Big Blue" at 2:02 and back to "Mute City" at 3:07 were a little weak, IMO. They weren't jarring transitions, but didn't feel cohesive and strongly connected/developed to me. There's definitely personalization in the arrangement though, with more interpretive substance displayed in the Big Blue section. There was some in the Mute City section, but not as much once it picked up at 1:04 and mimicked the original. I might be in the minority, but there could have been even more unique ideas and embellishments to make this stand out more as a unique piano arrangement of the two themes. As is, there were some good moments, and some good new writing, but this still felt relatively conservative overall and didn't stand out to me as a unique enough rendition. I enjoy the track in a vacuum, as I love both themes, but I've gotta push for more uniqueness in the arrangement ideas, Paul, sorry man. Good luck with the rest of the vote though, this is still a good track, and I hope we hear more from you no matter which way this goes. NO (resubmit)
  2. Johan was able to hook it up with a new version that cut down the hiss substantially and even smoothed out that awkward pause, so we're good to go on this one now!
  3. Only the elite better try this one: http://news.deviantart.com/article/58015/
  4. Hey guys, Martin Sargent (The Screen Savers, Unscrewed with Martin Sargent) just released the latest episode of Internet Superstar, episode #60, interviewing djpretzel. Martin & djp discussed: OC ReMix's promotion of game music as an art form; Whether game music stacks up to other forms of music in entertainment; The many styles of ReMixes available at OCR; Game composers submitting music to the site; and OC ReMixers entering the industry as professional composers and sound designers. The show's only about 10 minutes long and a great intro to OCR for anyone who likes video game music, so pass it along. Thanks! http://revision3.com/internetsuperstar/2008-09-18ocremix/ -Larry ----------------------------------------------------------------- Thanks to Martin for his ReMix selections and captions within the episode. Here's a breakdown of what was played, as well as the folks djpretzel mentioned within the episode: ReMixes: BenCousins - The Legend of Zelda: Link's Awakening 'Animal Village Greenwich Village' Olarin - Final Fantasy VI 'Searching the Woods' Neskvartetten - The Legend of Zelda 'Link Goes to New Orleans' Kabukibear - Final Fantasy XI Online 'While San d'Oria Sleeps' djpretzel - Bubble Bobble 'Hillbilly Rodeo' djpretzel - Doom II: Hell on Earth 'Red Waltz' Jeremy Soule - Final Fantasy VI 'Squaresoft Variation' The Fat Man, Dave Govett, Joe McDermott, K. Weston Phelan - Wing Commander 'Wing Theme Surf' Harmony - Secret of Mana 'Dragon Song' Industry pimps: Yuzo Koshiro - The Revenge of Shinobi Shael Riley, Capcom & OverClocked ReMix - Super Street Fighter II Turbo HD Remix Beatdrop - Dance Dance Revolution SuperNOVA 2 Steffan Andrews - FaceBreaker bustatunez - Star Wars: The Force Unleashed
  5. Hands down, that one's the winner. I liked OA's too. He should use it for himself.
  6. Worth checking how extensive the sampling is - LT Remixer name: Eshmasesh Real name: Chris Manning Email address: dj_feoz@hotmail.com Website: None User ID: 25199 Name of game: ICO Names of Individual Songs: Continue, Castle in the Mist, Coffin This is my first submission to OCremix! The main thing which inspired this song was listening to "Save Me" by SGX. After looking up the source tunes ("Continue" struck a chord with me), I found another part of the ICO soundtrack, Castle in the Mist, and thought "Wow, this guitar would be fun to sample!" So I sampled it, and after combining it with a lot of other alterior elements and a somewhat liberal interpretation of "Continue", I came up with this track.
  7. Nah, I'm not compelled to argue. If you feel the writeup was misleading, fair enough on those quotes, though to me the other quotes from both play up that this actually was not meant to be taken as a genre convention. The main thing I've been stressing is that the track not being trance and not being intended as trance doesn't inherently make it weak. It can't be a called a "subpar style adaptation" when that explicitly wasn't claimed to be the purpose. And to say "He seems to have brought the people of OCR exactly what they are looking for" implies we chose this at the expense of other valid stuff, which we haven't.
  8. Thems fighting words, Wu! Back 'em up!
  9. REMIXER NAME: Anticitizen E-MAIL ADDRESS: kliedel@verizon.net USER ID: 23671 NAME OF GAME ARRANGED: Final Fantasy X NAME OF INDIVIDUAL SONG ARRANGED: “Besaid” COMMENTS: This is my first remix, so I decided to tackle a tune that, in my opinion, shines with subtlety. The simple, carefree “Besaid” invited me in to the world of Spira and never let go, beating through my head for the rest of the game. Because of that musical addiction, I left the main melody intact and decided to add flourishes around it – mainly in some friendly guitar and pulsing synths. The tune bobs happily along until the midpoint, whereby it breaks down into a kind of stutter that (IMO) fits it well. Take a listen and let me know what you think. -------------------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FFX_psf2.rar - 118 "Besaid Island" The structure here is somewhat of an acquired taste, but once you see how it's laid out, the arrangement is pretty cool. Cool base with some interesting sound choices. The overall levels were too low, IMO, and the source tune tended to get downplayed too much because it was mixed so low (e.g. the melody at 1:04). The guitar distortion in the back at 1:40 didn't sound good at all. Good stuff with the glitchyness at 2:16 and the strings at 2:24 though. The subtle morphing and evolving of the track was clicking, IMO. I'd need to see this rebalanced to get this sounding its best, but, otherwise, I'm a believer. YES (conditional)
  10. Updated the first post. Whether or not I post an FTPed link in the actual thread, the sub will always be on the FTP, so check the folder to make sure.
  11. I'll nag 'em and see what's up. What's the hold up on more votes?
  12. Where was the Eternal Sonata mention? That was like passing on a layup. Good work again, Dan. The Lady and I enjoyed!
  13. Read up on our Terms of Use here: http://www.ocremix.org/info/Content_Policy It's nothing scary; it's basically saying to properly credit the ReMixes like you plan to do. Thanks for the pimp, Ion!
  14. Contact Info Your ReMixer name: Abadoss Your real name: Kenneth Edward Keyn Your email address: Abadoss@yahoo.com Your website: http://www.abadoss.net Your userid (number, not name) on our forums: 1901 ReMix Info Name of game(s) ReMixed: Equinox Name of individual song(s) ReMixed: Game Over / Atlenta Additional information: When Larry approached me about the Dirge for the Follin, I didn't really know anything about Tim Follin. I wasn't sure what I would ReMix, but I couldn't turn down an invitation from Larry. So, I downloaded the OSTs for as many as I could find and began looking through the various tracks. Two pieces stuck out immediately for me: "Game Over" and "Atlenta" from Equinox. The soundtrack from Equinox is rather unusual in that each track has so many soundscapes packed inside. I found a primarily flute-y/oboe-based theme in "Atlenta" that I liked enough to build the core of my ReMix off of. "Game Over" was short enough that it could be used in whole at the beginning and the end of the piece. It should be mentioned that the way that "Game Over" is represented at the beginning of the piece was actually accidental at first. Finale has a plugin - which comes with the program - that allows a composer to change the rhythm of a piece by intervals. I had initially written out the music in mostly whole and half notes, felt it was a little clunky in notation, and decided to cut it in half. What I wasn't expecting was that, while the rhythm was cut in half, the entrances remained in their old locations. This created a rather interesting effect that I built upon and used as a transition into the Atlenta section. Also, the spelling for "Atlenta" proved to be particularly problematic, as in the OST it's listed as "Atlena". Being rather dislexic, I had a tendancy to type it as "Altena". Up until this final version, I continued to use "Altena's End" as the title - which I still think sounds better. This piece is arranged for a woodwind quintet, harp, and strings. It was composed using Finale 2007 and Garritan Personal Orchestra.
  15. http://www.ocremix.org/torrents/
  16. After hitting DigiE with the conditional YES thread comments, Maurice (Nemesis) & Sanjay (Genesis) really went the extra mile in revising this, so many thanks to them! Here's a summary of what they revised and improved:
  17. I'mma kick Mike. He's at least implying some sort of McVaffe/Jade Gemini/QuasiKaotic/Phazeremix/multi-alt deal.
  18. Aw man, Mike, you are totally holding out on us!
  19. I've seen tons of OCR thefts on NG, but on this one, it doesn't look like it so far. Nothing seems to be ours, but I've only gone through 10 or so songs out of the 111 submissions from 2008. The guy could possibly be a good guitarist who's currently only average or at least on the better side of mediocre when it comes to sequenced stuff. You may want to check at VGMusic.com's forums as well, as many of the tracks sound like this person used pre-existing MIDIs as a base, but I haven't heard anything outright plagiarized from us. Will continue looking though.
  20. Selcuk, I should be able to help you, and I'm sure our users will as well. Will check out his profile and reply shortly. Thanks a lot for letting us know!
  21. Nah, I think he claimed he moved to Kansas (it was the mid-west), not Nevada. Says "Corn Crib" in his location now. But yeah, he's long gone. Gotta echo zirc though; Gray was definitely my best friend from this site, and I imagine to a lot of other people as well; he got along with nearly everyone.
  22. Hey guys. This is a remix I did of Norfair from Super Metroid. It's called Heat Vision. This remix was originally written for Super Metroid ~Reserve Tank VARIAtions~, a "get well soon" remix album written for bLiNd. Enjoy. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=sm - "Norfair Ancient Ruins Area" (sm-26.spc) & "Theme of Super Metroid" (sm-16.spc) The arrangement is pretty good, but I'll be honest in that I was pretty underwhelmed with this. Some choices took a lot of steam out of an otherwise solid and swanky jazz mix. Unlike the smooth rim hits, the beats first used from :50-1:23 & 3:16-4:06 were too distant-sounding and flimsy, and undermined the track a lot IMO. There was a hollowness to them that made the soundscape seem empty. Loved the changeup at 2:09, especially seeing how Shariq tied it into "Theme of Super Metroid" at 2:26. The lead there was too piercing when it got loud though, which was another thing I would love to see tweaked. Otherwise, a very unique angle reworking the source in a jazz style that I didn't expect; nice. The arrangement also retread from 2:59-4:06 with some light vox padding things out as a new addition, but I thought it was otherwise too cut-and-paste and could have done something more to keep the ideas fresh. Obviously good stuff in place so far, and I'm not trying to diss Shariq, but I just don't feel it's on par with his usual goodness or above the bar. One could argue the repetition was OK given the interpretation involved, but I didn't feel the same; it just felt like a copy-pasta without much contrast compared the first iteration. If this passes, no problem, but I thought the sum total of the issues held it back too much. NO (refine/resubmit)
  23. Hi Guys.... I didn't quite understand fully, of the requirements for this e-mail, so i apolagise for any inconvenience. But heres my track. Game Re-Mixed - Sonic the Hedgehog 3 Level - Ice Cap Zone (5) Program used - FL Studio 8 XXL Edition Track Name - Ice Cap (Cj Lee Orchestral Trance Mix) Length - 5:24 BitRate - 128kbps Track Size - 4.95 MB (5,196,973 bytes) Remixer Name: Cj Lee Real Name: Gary Lee E-Mail: Gaz32111@hotmail.com Web-Site (HomePage) http://www.facebook.com/profile.php?id=509597767 http://www.reverbnation.com/cjlee I literally did search everywhere for my 'User Number', I looked in the forums, and pretty much everywhere else... But i couldnt find it. I don't know if you often get that problem, But my username itself is: cjlee Thanks for your time, and look forward to your feedback. Gary Lee --------------------------------------------------------------- http://project2612.org/download.php?id=61 - IceCap Zone 1 The lead at :27 was a bit too high-pitched and sounded slightly abrasive to me. Not a huge deal. Wish there had been more melodic interpretation there, since that melody was repeated a lot throughout the track (:54, 1:23, 2:06, 3:14, 3:55, 4:37), and never changed up once, either with the writing or effects. The groove at :54 was alright, and I like that you used some padding, but the textures were fairly basic/simplistic IMO. 2:34-3:01 focused on the gliding synth pad. The layered lead at 3:01 was too loud over everything else, muddying things too much and making the track sound lossy; lasted for a quite a while unfortunately. 4:23 finally (finally) phased out that lead to clean up the soundscape a bit and head towards the close. The arrangement was headed in the right direction, Gary. This definitely would have made it to the site in the old days 6 or 7 years ago, and that's not meant to be a backhanded compliment; the potential here was good. Flesh out the groove some more, refine the mixing, and think of ways to vary the usage of the main melody (the sound of it and/or the writing), and this would be a much more cohesive package. NO (resubmit)
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