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Everything posted by Liontamer
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Link to remix: Contact Information: ReMixer name: Sengin Real name: Andrew LaChance email: sengin31@gmail.com user ID: 20227 Submission Info: Game arranged: Sonic the Hedgehog 3 Songs arranged: Hydrocity Zone Act 1 and 2, Ice Cap Zone Act 1 Additional Info: This has been a long time in coming. I started this in Finale over a year and a half ago just because I was in the shower at 3AM and felt like I had something to contribute to Ice Cap. Well, after getting a bit into the arrangement, I realized that Hydrocity Zone had the same key as Ice Cap, and not only did I like Hydrocity better, but there also aren't nearly as many remixes of it. So I added it in. After working on it and taking breaks due to a lot of things, I decided to take it in a much more Hydrocity direction than Ice Cap, and I am glad that I did. I originally intended to do most of the mix in piano with drums backing and little other instrumentation, but while the piano part stayed, a I decided to infuse a lot of Latin sounds to the mix. The mix flows from laid-back parts to fiery sections (in contrast to the water (Hydrocity) and ice (Ice Cap) source tunes). I was able to work in a couple of time signature changes near the end as well to feel more free, rather than staying in the tried-and-true common time (just subtle changes though, mostly changing between 4/4 and 15/16 measure to measure). I would also like to note that ladyspritzy on the OCR forums wrote a poem named "Thaw" based on my remix, and it can be read here (http://www.ocremix.org/forums/showpost.php?p=460331&postcount=34) if anyone should wish to read it. I would also like to thank Rozovian for reviewing my WIP a bunch of times. (Oh, and 128 kbps ABR saved my behind on the 6MB limit, phew). I hope you enjoy listening as much as I enjoyed creating. --------------------------------------------------------------- http://project2612.org/download.php?id=61 - Hydrocity Zone 1, Hydrocity Zone 2 & IceCap Zone 1 Piano sample lacks realism, which drags down the whole track. What happened at :29? The countermelody and pads sounded off-key with the rest of the track. Regained its footing a bit at :57, but there was still dissonance caused by the supporting instrumentation. The percussion also sounded a bit flimsy. The piano at 1:28 comping was all over the place and mixed too bright. 3:32's section was interesting (cool Latin vibe), but plagued with the same production issues that hampered the track. Loads of the samples are just too thin and fake-sounding, plus the textures are too cluttered, so parts are tripping all over each other. EQ these parts and carve out breathing room for each one. 4:24-5:13's section was a mess. Everything was cluttered, there was some minor dissonance, and most importantly there was nothing to focus on. Not a bad closing section in terms of mood. It could have used more overt melodic direction, but I did like the dropoff in the dynamics. So yeah, the sample articulations & mixing both need tons of work, you need to eliminate the dissonance and also give this more melodic direction. Just a shade above the form letter, because the execution was VERY rough, but clearly you put a lot of effort into this and you tried to present something interpretive. Keep at it. NO
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Contact Information: # ReMixer name: NUllmanifest # real name: Loren Price # userid: 26834 Submission Information: - Name of game arranged: Legend of Zelda: Ocarina Of Time - Name of individual song arranged: Great Fairy's Fountain - Comments: This song has been stuck in my head for weeks so I decided to make a more relaxed ambient version and thought it might be ocremix worthy. -------------------------------------------------------------- http://www.zophar.net/download_file/12209 - (40) "Great Fairy's Fountain" I absolutely love the mood of the piece, but once you get to 1:50 and the buildup is finished, the rest is on cruise control and ultimately too repetitive. The overall construction isn't too complex, and the melody could use more interpretation, but it's still well-put together. You have things you can do like use the countermelody somewhere or alter the ambiance. Offer some more variation. NO (resubmit)
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Holy shit, guy. That's way too long of a post over "Midna's Lament". All you had to say was that that's the song name given in Brawl. To answer your question about Twilight Princess soundtracks, there were two promos, basically the same thing: http://vgmdb.net/album/4333 http://vgmdb.net/album/9315 Nintendo Power's an officially endorsed magazine, so calling those official track names sounds reasonable to me, especially since there's no other source. You went to too much trouble debunking that digital album as unofficial, when the album art was clearly slapped together by a fan. I'm not sure why this was in Site Issues, as it's really not our problem, so I've moved it to Help. BUT since we didn't have that source tune in our database, it'll be added soon. Thanks.
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Submitted by KyleJCrb on behalf of the Summoning of Spirits album - LT PriZm - "Simplified Design" Source: Take Up the Cross LT Edit: PS1 Version Source: http://www.youtube.com/watch?v=c52f0_VzCfk ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=top - "Take Up the Cross" (top-132.spc) Nothing wrong with the arrangement. Very much a more conservative/expansive approach, but effective in giving the source tune a unique flavor, IMO. Weak points: 1:48-1:58 - Both dissonance & rigid sequencing of the piano 2:56-3:04 - rigid sequencing of the bowed strings I'm sticking by that. Intentional or not, it sounds like a pointless occurrence, and it's not helped by the piano sounding extremely fake. Brass stab at 2:47 sounded a little out of place, but not a big deal. The sequencing of the bowed strings from 2:56-3:04 sounded even worse than the piano. I've got no issue if this passes, because most points of the track sound strong and well put together. There's a lot of great power here, and Pascal generally knows what he's doing. He's at Ubisoft for a good reason. However, the brief points that sound bad just made this sound so beginner-ish for no good reason, and took me out of the song. I'd love to pass this; it'll probably pass and I'm cool with that. But I'm just can't get behind moments of needlessly sloppy execution that create large quality disparities in a track. Can't do it. NO (borderline)
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Submitted by KyleJCrb on behalf of the Summoning of Spirits album - LT Christian Pacaud - "Dark Corner" Source: It Can Waver and Fight LT Edit: Source: http://www.youtube.com/watch?v=fjA3Rmt6Mw8 ----------------------------------------------------------------- Tales of Symphonia Original Soundtrack - (421) "It can waver and fight" The opening rhythms here will leave a lot of people wondering what the hell is up with this. And maybe I just don't have the patience today, but how exactly is the actual source tune used in this? It's difficult to piece together quickly. Anyone mind taking a stab at it? I'll be coming back to it later. The drums were a dealbreaker IMO. Not sure why the chosen snare was so flimsy, but there was just a lot of dead space here when those drums were in play. I'm always a fan of CPac, but regardless of the arrangement, the background needed better fleshing out. NO
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Original Decision: http://www.ocremix.org/forums/showthread.php?t=19601 So I bugged Fishy about this and he let me know it was rejected with some concerns on being too liberal and production issues. I've spent the last few days making some changes to the mix to bring out a lot more of the source - especially through the verses. I also brought out some of the source parts in the bridge so it would be a bit more apparent which part of the source I was utilizing (I think you'd call it the bridge from the OST: it's both the bells and the violin lead at :36). Also pushed back vocals and increased the reverb on them to sit more in the mix. I was originally trying to go a bit more the "dry" route with them, but it sounds like I overdid it. I forgot to include lyrics last time, so for your reference: You're waiting for someone to come along You're waiting for someone to care You're waiting for someone to carry you You're waiting but you know he's there You wonder what's been missing for so long You wonder why you can't compare The offers of this life will let you down So take the hand that leads you there Now is the time To give it all you've got Now is the time For letting go Now is the time You've only got one shot Now is the time No better time than now There's only one out there who has the strength To hold you up from day to day Only one can take you from this place So rise above your fears and say No better time than now Merry Christmas -Justin LT EDIT (3/13): Hey Larry, Here's the promised breakdown of No Better: :00 - :15 Reverbed bells playing the bell part from original :15 - :46 Piano takes over the bell part from OST :15 - :46 Woodwind section playing violin melody from OST :46 - 1:14 High Strings take over OST violin melody 1:15 - 1:44 Delayed bells/glockenspiel take over the OST bell part again, albeit looser this time 1:44 - 1:59 Strings and bell switch to OST violin melody 1:59 - 2:26 Delayed bells/glock back on OST bell 1:59 - 2:26 Solo Cello takes over OST violin melody, joined later by woodwind section 2:26 - 3:00 This chorus section is the weakest link to OST, there is the bell part there, but it's not a major part of the section 3:00 - 3:10 Reverbed bells return for OST bells 3:10 - 3:30 Bells/Glock take over OST bells 3:30 - 3:41 High string stabs & Glockenspiel covering the bell part which occurs in the OST bridge (it's around :37 in the OST where the bells switch patterns) 3:41 - 4:02 Glock continues playing the OST bells bridge pattern 3:46 - 4:02 High strings switch to the violin melody in OST bridge (:40 - :55 in the OST) 4:02 - 4:14 This transition section is not connected to OST 4:28 - 4:44 Strings and woodwinds playing OST violin melody 4:44 - 5:11 same as 2:26 section 5:21 - 5:52 Piano again on bells from original Hope this makes sense. I totally understand if this still isn't enough for OCR, it's just hard for me to let this song go since I spent so much time on it. Thanks, Justin ---------------------------------------------------------------- Tales of Symphonia: Knight of Ratatosk Original Soundtrack - (114) "This isn't the time" Alright, so I didn't delve much into the arrangement last time around, since the production was really messed up. This is an improvement. It has issues with clutter and the high-end might be too loud in places, but this was OK overall. So onto the arrangement. Here's what I got before I stopped timestamping: :00-:05, :15-:47, :47-:57, :57-1:10; 1:25-1:29, 1:32-1:40, 1:42-1:54, 2:00-2:04.5, 2:07-2:10, 2:14-2:18... One thing that confused me last time was saying the chorus vocals were tied to the bells, when they were more tied to the strings. So "Now Is the Time" (2:24-2:28 of the mix) was derived from the 4 notes of the strings (:44-:53 of the source). Well, I see what you were going for there, but the notes aren't similar and the rhythm's not either. It's ultimately too liberal. Unfortunately, going through your breakdown from the previous sub and taking into account the things that I could recognize (most of the added bell accents and most of the high strings). If the vocals weren't so liberal, this would be an easy pass, as the overall package now sounds strong enough. It's still a great track, solid performances, I'm feeling it, and it's a great contribution to SoS. But it's a NO-go as far as the standards. You were dealing with melodies & rhythms where it was easy to go off the rails trying to adapt them, and that's basically what happened. Lots of good supporting parts that explicitly used the source, but when it came to the vocals, they were not similar enough to be significantly recognizable. Now if a majority of Js are sure it's kosher based on theory, then sure, but I just don't see it happening. That said, make sure you and your wife collab again on another mix. NO
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Happy Birthday, Harmony & Pixietricks!
Liontamer replied to big giant circles's topic in General Discussion
DO IT NOW! GET TO THE CHOPPA! Happy birfday, ex-Js! -
I'm game for anyone doing something of Tim Follin's. You have to make something, THEN run it by me, but you don't need (and never needed) any permission to start. I'll hit you with some music to listen to if you're still interested. On topic, there was a lot to like about this mix. I could see how the voice clips could annoy some, but I thought they worked well. The opening instrumentation was serene with a bit of a melancholy feel alongside that, and I really enjoyed how the instrumentation changed up during the different iterations of the source melody. Good, varied & creative approach that paid off nicely here, and a solid sophomore ReMix. Definitely looking forward to your next material.
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Or what. (Yeah, we'll go live with the fixes soon. Danke.)
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Jill's version of "Walking in the Air" definitely wins, but the accompanying video for this other version is just weird. http://www.welcometointernet.org/lawnmower/
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Hello, It's that time again. By submitting this I am of course agreeing to the new content policy that I never accepted a while back. Foot in mouth, etc. My remixer name is currently Starblaze. If this is accepted, I'd like it simply changed to "Evan Pattison" if it's not too much trouble. If it is, Starblaze will certainly do. Of course, that is also my real name. My e-mail address is epattison@gmail.com. I can also be contacted on AIM at "risemix." Forums Member ID is 179. And now for the wall of text: This remix is entitled "House on the Hill." It's a remix of "Green Hill Zone" from "Sonic the Hedgehog" (the first one) on the SEGA Genesis. This remix is trance. It's somewhat housey, hence the name. If you follow the trance scene at all, you know that the line between house and trance tends to blur itself more every day. That's OK; I actually like the new sound that's come about as a result of it. This song is a piece of modern trance with decent-to-high production values. This is not a 4-minute DJ Sammy radio edit. This is a full close-to-seven-minutes dub. That means that there is a full drum intro and outro, which is great for mixing with sets or compilations, but perhaps not easy listening depending on your tastes. It is possible for me to create a radio edit, but I feel as though you lose something in the process. Stylistically, there are a ton of influences here; from house, to 80s, to generic trance, obviously. I hope you guys enjoy this. I've put a lot of sweat into it and even researched a few new techniques to get exactly the sound I wanted out of it. One last note: it is arguable whether I have used a ton of the source material. So you're aware, the bass line, "falling eighth-note" line, and melody are all straight out of the song to one degree or another. The idea is that the song builds to the melody; it takes the listener on a journey to the melody and only gives you a little bit before taking it away. Here's the link. Whether or not it is accepted I hope it is enjoyed by the panel. -Evan ---------------------------------------------------------------- http://project2612.org/download.php?id=36 - "Green Hill Zone" Basic opening beats, but solidly produced; good body to 'em, good energy. Synth part taken from the source gradually fades in at 1:32. Meanwhile everything else basically sounded original. Source melody finally showed up at 3:05 a couple of times before escalating the build with some additional beats. A background synth brought in at 3:37 used the first six notes of the source melody liberally arranged. 4:07 went back to the source melody again, including the chorus at 4:23, leading to a gradual dropoff/deconstruction finish. I'm gonna go out on a limb and say that I'm generally down with the arrangement. My guess is I'll be in the minority. It's pretty minimalist and out of the ordinary, but I'm OK with this, as it uses at least one portion of the source tune from 1:32-on. DarK PurPLe's SMB2 "The DarK Underground" had a similar type of build, even though the genre's are different. My main complaint here is that the lack of variation by the house groove (beats/claps) used through most of the track made the piece drag out. Dropping it out and bringing it back in didn't really help it not feel too repetitive in the long run. If the groove had more observable variation, this could hang, IMO. 4:31-4:39 was a brief example of something that could have kept the groove fresh without drastically altering the mood & flow of the track. If you can do that, you've got my vote, but it may take more than that to get more YESs. I'm open-minded to a low-key, deliberate arrangement approach like this and think it's alright; could be a bit more engaging, but it's alright. Good stuff so far, Evan; definitely hope you don't call it a day on this one if it doesn't pass as is. NO (refine/resubmit)
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Could use some theory here. Sounds Mario-esque, anyway - LT ReMixers: halcyon (23301), chthonic (3842) We are both existing remixers in the database. Email: andrew@joename.com Game arranged: Super Mario Land Individual song(s): Stage 1-1, Stage 2-1 Link to remix: halcyon's comments: Let me start by saying that Super Mario Land is really hard. We've been producing this on Ben's computer, and there's no internet at his place, so everytime we needed to hear the source tune for Stage 2-1, I had to pick up the Gameboy and beat the first three stages, which was like... extremely difficult (for me, anyway) at first. Now I can play through the first three stages flawlessly without losing any lives. Enjoy and god bless the chip. chthonic's comments: What to say. First off, I should probably mention that this is a collaborative effort... halcyon and I live in the same area, and we recently started using my brand new desktop pc. I thought of this theme on a whim, and we ran with it for a few months until it became this strange little super mario opus. This psuedo-chip tronica of sorts is becoming one of my personal favorite soundscapes... but really, the title says it all. Relax, people.
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I've gotta agree with Sirlin as well. He's not out to shoot down SF4; he's said himself he thinks it's a fun game, which seems to have been lost on a lot of people, including a lot of gaming news sites that never mentioned this in favor of controversial headlines. But his criticisms of some of the fundamental mechanics, and even how they can affect high-level play, are fair, and he's gone out of his way to substantiate everything he's saying.
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Hey guys, I've got a new VG arrangement that I thought I'd send your way. I think I should warn you the final mix down came out quite loud so brace yourselves . This is a Streets of Rage 1 mix that fuses quite a few elements from different parts of the game into one ever changing song. The first minute or so consists of a synth rock adaption of stage 4. After that, the beat changes to a more traditional SoR style groove with some choir backing which leads into a fusion of parts from stage 8 and 4 coming together. At 1:30 the song switches again while the song takes a detour into some stuff from round 2 while the other melodies and things play off of one another sounding like some kind of jazzy trip hop groove. At around 2:03 there is a shift to a DnB style where a little of the last boss theme makes a breif apperence while round 2 fades out and the hip hop groove returns for a moment. It ends fading out with a variation on the paino from the title theme of the game. Interestingly, the last bit with the ending strings is a variation on how the start of the SoR 2 title screen and SoR 1 Bad ending song starts. I figured with the song title being "The Final Encounter", that this ending would be fitting. I aknowledge that the over all mix is pretty loud, and that some insturments may be a bit imbalanced. However, I am hopping it isn't mix killer in light of how interesting the arrangement is. In any case, I'm pretty happy with it over all. Again, the standards of OCremix differ some from my own obviously. Also, I generally respect this site for what it tries to accomplish. Even though I don't really do Resubs much on finished works, I do appreciate the advice you guys and others give out and I do try and apply it to future works. I admit that this arrangement didn't start of with a view to getting it posted here, but I figured it was worth a shot after I had finished it. The link to the song is posted bellow. I hope you guys enjoy this one, all comments and feedback are much appreciated. Thanks, Trevin/ Jredd- ---------------------------------------------------------------- http://project2612.org/download.php?id=53 - A bunch of 'em You don't say. Yeah, this sounded really muddy, and the textures never really locked together properly; more because of the mixing, but also because of the sound choices to begin with. The synth sequencing also sounded too rigid, which hindered the composition's energy from coming out. The arrangement had some good development, in terms of some themes getting 2 or 3 different sets of backing instruments to constantly evolve the overall feel of the track. The way the track morphed around could have been smoother, but I did like the concept. There were some audio deformations in the last few seconds that need to be removed. Work on polishing up the mixing but also refining the sequencing to flow more smoothly, and this could be really strong. Good base here, Trevin. I think you should use the WIP forums to make sure your tweaks click properly and give this another shot. NO (resubmit)
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Contra 4 project slow trickle release begins!
Liontamer replied to SnappleMan's topic in General Discussion
Loved the McDonalds jingle in there. Nice preview, this is gonna be good, of course. -
Remixer name: effinjerk Real name: Brian Effinger Email: beffinger@neversoft.com Website: myspace.com/bfinger Userid: 26801 Game arranged: Zelda – A Link to the past Name of song: Dark World Theme Recorded at Conservatory of Recording Arts and Sciences Guitar : Brian Effinger Piano: Cliff Hooper Arranged by both Brian Effinger and Cliff Hooper --------------------------------------------------------------- Neversoft, eh? SEND ME ALL OF YOUR GAMES PLZ! Says on your MySpace that you're an aspiring composer, Brian, so good luck now that you've got your foot in the door! http://snesmusic.org/v2/download.php?spcNow=loz3 - "Dark World" (loz3-12.spc) Just doing a quick breakdown, since there were a lot of wholly original sections. This barely squeaked by over 50% source usage, for me, but >50%'s all I need. :13-:29, :37-:42, :44-:50, :53-1:13, 1:37-1:42, 1:44-1:58, 2:30.75-2:35, 2:37.5-2:55 Onto the other comments, there was a guitar flub at :21-:22 that marred the intro. Some buzz from 1:54-1:55 as well. The piano distorted around 2:02-2:07. Perhaps minor in the big picture, but given that there are only two elements in the whole track, those issues shouldn't be there, or at least adequately downplayed. One thing that sounded weak on headphones was how there was noticeable hiss for the guitar recording, but then the hiss periodically dropped out when the guitar was gone. Try to reduce the hiss; if it can't be removed entirely, it would actually be better to leave the hiss in there at all times for a consistent soundscape. More important issue, the two parts really don't sound like they occupy the same soundscape. The piano had some nice verb on it, while the guitar was really clean & bright. It didn't mesh properly so there was no synergy. The arrangement's fairly solid, so I've got no issues there. Ironing out some of the production kinks would help, but the major one that I'd need addressed is making the piano and guitar feel like they're sharing the same overall space. Make that happen, and this is ready to roll. If it can't be done, the sum total of the issues would make it a close, but unfortunate no-go to me. YES (conditional) EDIT (7/6): New version still doesn't sound like the instruments shared the same space, but the mixing was definitely better regardless. The overall levels being higher would have been good too, but would have involved some compression, so I'm cool with not really touching them. The other minor issues like the hiss & brief flubs were also take care of, so now we're playing with power. Nice work, bros; this should go over pretty nicely! YES
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We will all lament the day when Andy is killed by Motoi Sakuraba. It's out when it's out, kids.
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Name: tefnek (Jack Kirkpatrick) Website: http://www.tefnek.com This is my remix of the song One-Winged Angel from Final Fantasy VII called The End. The "Sephiroth" choir I used was originally created by bLiNd for the mega-collaboration, Black Wing Metamorphosis. Thank you bLiNd for letting me use it! Thanks, Jack --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF7_psf.rar - 416 "One-Winged Angel" 1:54-1:55, 2:00-2:01, 2:05-2:06, 2:10-2:11, 2:16-2:17, 2:23, 2:28-2:29, 2:35, 3:00-3:22, 3:24-3:46 That's not an actual breakdown, but I'm not picking up much from here. At :45-:50, all I recognize from the source is just the first 4 notes, then some original melodic stuff with a similar style that initially doesn't sound arranged from the actual source. Certainly has a similar style at the least. Aside from the sampled choir, on an A-to-B level, can someone lay out more of the connections here?
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Remixer name: Prince of Darkness, GuitarBizarre Real name: Tony Dickinson, Mathew Harradine E-mail Address: Basstony4813@yahoo.com Website: www.tonydickinson.net User Id: 24705, 26596 Remix song name: Sonic Gargles with Garden Marbles Game: Sonic 3 Song: Marble Garden Zone System: Genesis Notes: This is the winning track from DoD November '08. A groovy rendition of "Marble Garden Zone" from Sonic 3. I have a guest guitar player playing on the track too. He goes by GuitarBizarre, who's followed OCR for a long time. He plays the solo at 2:15 (which explains the drastically different guitar tone), all other guitar work is me. I'm still a mastering noob, so there might be some of the same issues that there were on The Hot Pink Of Blues. If this is accepted, let me know if there are any mastering issues and I will [try to] fix those too. www.tonydickinson.net --------------------------------------------------------------- Time to drag out the stopwatch. http://project2612.org/download.php?id=61 - "Marble Garden Zone 1" Alongside the melody, much of the usage comes from the source countermelody (:00-:03 of the source) adapted to the bassline & an arrangement of a 4-note synth line in the source (:00-:01 of the source, again at :04-:06) adapted to part of the rhythm guitar work, which is a tenuous connection, but I'm cool with it and it's valid IMO. :10.25-:11.75, :15-:16.5, 19.75-:21, :22.25-:23.5, 24.75-:26, :29-:30.25, :31.75-:33, :34.25-:35.75, :36.75-:38, :39-:45, :46-:47, :48.75-:54, :58-1:14.25, 1:17.5-1:38, 1:39.25-1:43, 1:46-1:54, 1:56-1:57, 2:01-2:02, 2:06-2:07, 2:10.5-2:12, 2:15-2:19, 2:20-2:21, 2:25-2:26, 2:29.5-2:31, 2:34.5-2:36, 2:39-2:40.5, 3:03.5-3:10, 3:13-3:18.5, 3:41.5-3:43, 3.46-3:48, 3:51-3:55.75, 4:10-4:11.5, 4:12.5-4:13.75, 4:15.5-4:16.75, 4:17.5-4:18.75 So that's about 115.5 seconds with some rough estimation, or 44.4%. I don't count silence. That's a really weak way to give an arrangement credit. It's a great track, I'm just hurting here for the full connection. Any compelling source connections I'm not hearing that would push this over the top?
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Contact information: remixer name - katethegreat19 real name - Kate Covington email address - katethegreat_19@yahoo.com user id number - 26717 Submission information: name of game - Final Fantasy IX name of song - Rose of May comments about remix - This is my vocal adaptation of Rose of May. The arrangement is entirely acoustic and I am performing all the parts on harp, guitar, frame drums and recorder. The lyrics, inspired by the character of General Beatrix are my own. please consider my submission! ~katethegreat19 --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 302 "Loss of Me (Rose of May)" Well, to get this out of the way, this is pretty solid stuff. I'm just putting this on the panel so they can check it out. I was feeling the vocals, and the instrumentation is pretty serene. Solid lyrics. There were a couple of puffy ("buh"/"puh") sounds that could have been tweaked ("pale"-:52 & "bone"-2:27). Maybe a little de-essing for a couple spots, but that was negligible. YES (conditional) Aight, let's run through the stuff that needs to be tweaked before we can post this: 1. The overall levels are too quiet. You should raise the volume, I suppose with some compression given how loud the tambourines get sometimes. Don't wanna clip. A musician J can give a good recommendation on how to approach this. 2. The filesize is too large. Our limit is 6.00MB (bandwidth). 3. The encoding is too high. Our bitrate ceiling is 192kbps and we only take 44kHz stereo, not 48kHz. Go ahead and do a VBR encoding. The high end of the bitrate range can be above 192kbps as long as the average bitrate is at or below 192kbps. 4. The track needs a unique name to distinguish itself from the original. Since "Rose of May" is the informal name of the source tune, that's no good. Feel free to pluck something from the lyrics or whatever you'd like. 5. You don't have to do this, but I'd recommend dropping the "19" from your handle. If you wanna keep it, there's no problem honoring that. It does sound n00b though, and there's the potential you'll want to drop it later. Your YouTube and MySpace pages look pretty busy, so hopefully we'll hear more from you, Kate. Excellent debut.
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Link: Remixer Name: genob Real Name: Geno Bisceglia Email Address: g.bisceglia@comcast.net Website: none. Forum ID: 26699 Name of Game: Punch Out Name of Song: “It’s Not Lights Out for You Little Mac…” Comments: I wrote this a few years ago (2005). It’s a remix of the music during the jogging scene in Punch Out. Drums: BFD, Guitar & Bass – Geno Bisceglia, Piano – Midi From the Internet from waaaay back! With Geno Bisceglia’s additions... --------------------------------------------------------------- http://www.zophar.net/download_file/14335 - Track 20 The drums had no body behind them so the background felt very empty; pad that out with something else. Also, the articulations of the sampled piano and strings sounded very unrealistic. Other than that, pretty good arrangement for such a brief track. Spruce it up and it could be a contender. NO (resubmit)
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OCR01595 - Contra "Feeding Frenzy"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Awesome stuff with great energy. Much like Hidenori Maezawa enjoyed Vertexguy's take on his music, I'm sure he'd say the same for goat. It's got that same level of authenticity to it in terms of bringing the music to a higher level, creating something that sounds like the style the composer had in mind & more. -
We're all about the tyranny thing. No dice. EDIT: I locked.
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ReMixer & Composer Merged into "Artist", Change Near-Complete
Liontamer replied to djpretzel's topic in Announcements
Dave's gotta do that in his spare time. May be more difficult to do with vB 3.8, but I'm sure he's looking into when he has the time. He can elaborate how easy or difficult it'll be to bring that back.