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Liontamer   Judges ⚖️

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  1. Remixer name: Prince of Darkness, GuitarBizarre Real name: Tony Dickinson, Mathew Harradine E-mail Address: Basstony4813@yahoo.com Website: www.tonydickinson.net User Id: 24705, 26596 Remix song name: Sonic Gargles with Garden Marbles Game: Sonic 3 Song: Marble Garden Zone System: Genesis Notes: This is the winning track from DoD November '08. A groovy rendition of "Marble Garden Zone" from Sonic 3. I have a guest guitar player playing on the track too. He goes by GuitarBizarre, who's followed OCR for a long time. He plays the solo at 2:15 (which explains the drastically different guitar tone), all other guitar work is me. I'm still a mastering noob, so there might be some of the same issues that there were on The Hot Pink Of Blues. If this is accepted, let me know if there are any mastering issues and I will [try to] fix those too. www.tonydickinson.net --------------------------------------------------------------- Time to drag out the stopwatch. http://project2612.org/download.php?id=61 - "Marble Garden Zone 1" Alongside the melody, much of the usage comes from the source countermelody (:00-:03 of the source) adapted to the bassline & an arrangement of a 4-note synth line in the source (:00-:01 of the source, again at :04-:06) adapted to part of the rhythm guitar work, which is a tenuous connection, but I'm cool with it and it's valid IMO. :10.25-:11.75, :15-:16.5, 19.75-:21, :22.25-:23.5, 24.75-:26, :29-:30.25, :31.75-:33, :34.25-:35.75, :36.75-:38, :39-:45, :46-:47, :48.75-:54, :58-1:14.25, 1:17.5-1:38, 1:39.25-1:43, 1:46-1:54, 1:56-1:57, 2:01-2:02, 2:06-2:07, 2:10.5-2:12, 2:15-2:19, 2:20-2:21, 2:25-2:26, 2:29.5-2:31, 2:34.5-2:36, 2:39-2:40.5, 3:03.5-3:10, 3:13-3:18.5, 3:41.5-3:43, 3.46-3:48, 3:51-3:55.75, 4:10-4:11.5, 4:12.5-4:13.75, 4:15.5-4:16.75, 4:17.5-4:18.75 So that's about 115.5 seconds with some rough estimation, or 44.4%. I don't count silence. That's a really weak way to give an arrangement credit. It's a great track, I'm just hurting here for the full connection. Any compelling source connections I'm not hearing that would push this over the top?
  2. Contact information: remixer name - katethegreat19 real name - Kate Covington email address - katethegreat_19@yahoo.com user id number - 26717 Submission information: name of game - Final Fantasy IX name of song - Rose of May comments about remix - This is my vocal adaptation of Rose of May. The arrangement is entirely acoustic and I am performing all the parts on harp, guitar, frame drums and recorder. The lyrics, inspired by the character of General Beatrix are my own. please consider my submission! ~katethegreat19 --------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 302 "Loss of Me (Rose of May)" Well, to get this out of the way, this is pretty solid stuff. I'm just putting this on the panel so they can check it out. I was feeling the vocals, and the instrumentation is pretty serene. Solid lyrics. There were a couple of puffy ("buh"/"puh") sounds that could have been tweaked ("pale"-:52 & "bone"-2:27). Maybe a little de-essing for a couple spots, but that was negligible. YES (conditional) Aight, let's run through the stuff that needs to be tweaked before we can post this: 1. The overall levels are too quiet. You should raise the volume, I suppose with some compression given how loud the tambourines get sometimes. Don't wanna clip. A musician J can give a good recommendation on how to approach this. 2. The filesize is too large. Our limit is 6.00MB (bandwidth). 3. The encoding is too high. Our bitrate ceiling is 192kbps and we only take 44kHz stereo, not 48kHz. Go ahead and do a VBR encoding. The high end of the bitrate range can be above 192kbps as long as the average bitrate is at or below 192kbps. 4. The track needs a unique name to distinguish itself from the original. Since "Rose of May" is the informal name of the source tune, that's no good. Feel free to pluck something from the lyrics or whatever you'd like. 5. You don't have to do this, but I'd recommend dropping the "19" from your handle. If you wanna keep it, there's no problem honoring that. It does sound n00b though, and there's the potential you'll want to drop it later. Your YouTube and MySpace pages look pretty busy, so hopefully we'll hear more from you, Kate. Excellent debut.
  3. Link: Remixer Name: genob Real Name: Geno Bisceglia Email Address: g.bisceglia@comcast.net Website: none. Forum ID: 26699 Name of Game: Punch Out Name of Song: “It’s Not Lights Out for You Little Mac…” Comments: I wrote this a few years ago (2005). It’s a remix of the music during the jogging scene in Punch Out. Drums: BFD, Guitar & Bass – Geno Bisceglia, Piano – Midi From the Internet from waaaay back! With Geno Bisceglia’s additions... --------------------------------------------------------------- http://www.zophar.net/download_file/14335 - Track 20 The drums had no body behind them so the background felt very empty; pad that out with something else. Also, the articulations of the sampled piano and strings sounded very unrealistic. Other than that, pretty good arrangement for such a brief track. Spruce it up and it could be a contender. NO (resubmit)
  4. Awesome stuff with great energy. Much like Hidenori Maezawa enjoyed Vertexguy's take on his music, I'm sure he'd say the same for goat. It's got that same level of authenticity to it in terms of bringing the music to a higher level, creating something that sounds like the style the composer had in mind & more.
  5. We're all about the tyranny thing. No dice. EDIT: I locked.
  6. Dave's gotta do that in his spare time. May be more difficult to do with vB 3.8, but I'm sure he's looking into when he has the time. He can elaborate how easy or difficult it'll be to bring that back.
  7. Yep. No need.
  8. Agree with that? What a dumb thing to do. Surprised I never posted here, as this was definitely an eye-opening from Kong in Concert. Jason transformed the source into a completely different animal, while still keeping the winter imagery of the source here intact. The imagery seems like a lot more violent snow storm than anything in the original game. Good stuff!
  9. Hahaha! Thank God we banned this douche. Excellent, relaxing piece. The main woodwind lacks realism, but the rest of the this was put together nicely. Pretty sweet that we followed up CV2 "Cursed Bloodline" with this. It's a fun contrast. Because, you know, "we're biased against all genres", and all that.
  10. I learned long before this mix not to skip mixes from games I didn't know. This stuff is gold. It's full of great stuff the whole way through, including Helen's amazing voice, the electric violin and then weed's guitar solo really meshing well. This is strong sauce some of you are missing out on. Don't be dumb. Check it out.
  11. F that. These guys are doing it right. Nothing wrong with soloing. The track's a bit dated these days, as the energy could be more pronounced here, but this is still a really solid arrangement. Shatterhand has got some more good cuts besides this source tune, so I'd love to hear Andy revisit the soundtrack.
  12. Classic stuff, I've always been a big fan of this one. Chris's stuff is always unique, and the sound choices really gave it a retro-style while moving away from the actual sound of the NES. I really liked the pacing and energy here, and this mix introduced me to this soundtrack. I grew up on Turtles in Time, but never played Turtles 2 or 3 on the NES (and I hated 1!), so I'm always glad when a mix is intriguing enough to make me take notice of new game music. Mission accomplished.
  13. I could understand why someone could get sick of the voice samples, but this was still cool. With a nice laid-back groove, this was actually my introduction to Sakura's classic theme since I've never played Street Fighter Alpha 2 (only 1 & 3). Solid stuff!
  14. Not the most creative name, but a solid listen - LT * DJ Visiontech * Dustin Gardner * DJVisiontech@yahoo.com * http://www.myspace.com/DJVT08 Thanks for the opportunity to get my remix posted on this website. ------------------------------------------------------------------ Definitely one the best source tunes I've ever heard, ever since Rayza made his mix of the same theme. Coincidentally, the MP3 tags mention this being influenced by Rayza's own Whirlwind mix), which is pretty obvious given that the structure here also includes the original portions Hayden wrote. So just for everyone's edification, this is a remix of a remix. http://project2612.org/download.php?id=298 - (26) "Whirlwind" Rayza - "Whirlwind (Gale Force Mix)" The soundscape could have used a bit more treble, but this was still pretty decent. After introducing the Rayza countermelody from his mix at :28, the arrangement here moved things toward a club style, with some pretty standard beats coming entering at :49. 1:46-2:14 cut-and-pasted :49's section, which was a shame, before going back to the intro and then genre-adapting more from Rayza's mix for the finish. Overall, the new style is fine, but it's not a developed enough idea. Integrate some additional concepts and develop the arrangement ideas further. You could come up with some melodic or countermelodic variations, or original sections of your own to. This was a pretty short mix, yet ideas tended to retread and beyond the move to a club style. Right now there not enough in the arrangement or production style that gives this arrangement a unique-enough voice compared to Rayza's mix, and that's necessary in order to have us pass this (or any ReMix of a ReMix). The base here is good, Dustin; take it to the next level. Give this a more creative name as well. NO (resubmit)
  15. Original Decision: http://www.ocremix.org/forums/showthread.php?t=18757 Contact info: Remixer name is Jabond23. Real name is Joe Nichols. Email address is jabond213@gmail.com Website is http://www.myspace.com/nintenjoe64 UserID is 25151 I did a rock remixed version of the dungeon theme from the original Legend Of Zelda for the NES. It also includes very small parts of the magic whistle and the item discovery theme but the overall song is the dungeon theme. Its an awesome song that always brings back the days of old. I used a keyboard with a virtual instrument found in Mixcraft 4 called Square Lead that has an old Nintendo sound to it. The virtual instrument has an almost identical sound to the old nintendo games. When i was making this song I really wanted to do an almost epic version of it by taking the original and making the riffs and solos soar. This is actually the 3rd submission for me for this exact song, so hopefully my mixing has dramatically improved enough for you guys to pass it! I completely revamped the song all the way through. So please let me know what you think? Thank you, Joe ---------------------------------------------------------------- http://www.zophar.net/download_file/14178 - Track 4 Opened up with the 8-bit style. Melody sounded a bit flat. Rock stuff kicked in at :19. The lead synth was mostly panned hard left while the rock stuff was mostly panned hard right. On headphones, it sounds awful, and you really shouldn't be doing it that way anyway. The lead synth didn't mesh with the rest of the instrumentation either. It's got to be better couched in the soundfield. Not sure why it goes into big chugs that bury the synth melody & vox countermelody at :38. Same issue at 2:52. It's trying to be a wall of sound, but there's still no attention to balance; you need to be able to easily hear how all of the parts contribute. Still think the transition at 1:55 just sounds goofy and out-of-place, but at least it's brief. Somewhat better balance at 2:09, even if the texture was still really messy. You could at least here the soloing a little bit. Really weak programmed drums at 3:31. The snare was weak and the drums didn't fill out the background at all. Ending at 4:09 was sudden and anticlimactic. Arrangement-wise, the overall energy is good, particularly the guitars, and obviously this expands upon the source material. More attention to production and balance would really help this, as well as properly padding out the background; right now it just sounds like the drums are the only element in the back. This was still mixed extremely sloppy, and the most cluttered parts (:38/2:52) sounded like a bad bootleg recording. I'd put this on the shelf and revisit it when your production chops improve; as long as you stay hungry and improve on that level, you'll come back to this in a couple of years and realize this is really poorly mixed. Don't be discouraged though, you're showing some potential with this piece and these resubs were an improvement. If you're not participating in Dwelling of Duels, you should be. Just keep at it and use the resources here and in other communities to improve. NO
  16. Forum accounts and our ReMixer profiles are linked, yes. Just send the info you need added or the pic(s) you'd like added to admin@ocremix.org and we'll take care of it.
  17. Playing mixes on the radio is cool. Asking for permission from artists is fine (since it's cool to interact with ReMixers in the first place), but you don't need explicit permission from the artist if it's on the site. Rather, we have some conditions we ask folks to follow. http://www.ocremix.org/info/Content_Policy Terms of Use part B is the most important in your case, i.e please credit the songs you're playing properly, so mention the artist(s) & site URL, not just the song title. Happy radio'ing!
  18. If there are official English translations, that's cool. I don't know of any album release for the DS soundtrack. Is there an iTunes release or sound test that gives info on official English track names? If so, give it up.
  19. Thanks for the mirror! My non-IPv6 self isn't leet enough to view it. We'll get around to updating the torrents in the near future, but that all depends on a few things falling into place. We'll keep everyone posted.
  20. Remixer name: psi807 Real name: (Don't wish to let anyone know my real name...) E-mail: psi807@gmail.com Website: None. User ID: None. Name of game(s) arranged: The Legend Of Zelda + The Legend Of Zelda - Link's Awakening Name of individual song(s) arranged: Overworld Theme Comments: Made for a demo contest @ Dreamhack Winter '08. ------------------------------------------------------------------- http://www.zophar.net/download_file/14178 - Track 3 The arrangement has some decent ideas behind it in terms of changing the overall feel, but it should have taken a lot more creative liberties with the melody to present something more interesting on that level. The main killer though was the textures being too simplistic. Stuff like the clap groove (:55-1:42, 3:07-4:06), boom-tss (2:37-2:43) and Amen breaks (2:48-2:54) just sounded thin & flimsy for the energy you were trying to create. Build upon this with a bit more instrumental and production substance and do more with the arrangement of the source melody. NO
  21. The Song: All information in text file: Contact information: ReMixer name: FreddeGredde Real Name: Fredrik Larsson Email: dsliquid@gmail.com Website: http://www.youtube.com/user/Freddie25 (if anything) Member profile: 26623 Submission information: Game: Mega Man 9 Individual songs: Opening 1, Menu, Concrete Jungle, Thunder Tornado, Splash Blue, Plug Electric, Jewel Temptation, Hornet Dance, Magma Burning, Galaxy Fantasy, Boss, Flash in the Dark, We're the Robots, Wily Machine Original composers: Ippo Yamada, Yu Shimoda, Ryo Kawakami, Hiroki Isogai Console: Wii, PS3 and Xbox360. (I played the WiiWare version.) Commments: I didn't find any great rock/metal versions of the songs from Mega Man 9, so I decided to do it myself. And since I don't like 50 second songs or looping in music, I decided to make a medley instead. --------------------------------------------------------------- Rockman 9: The Ambition's Revival!! Original Soundtrack - (01) Opening 1 [:10-:27] (11) Plug Electric (Plug Man Stage) [:27-1:16] (13) Hornet Dance (Hornet Man Stage) [1:16-1:48] (10) Splash Blue (Splash Woman Stage) [1:48-2:07] (16) Boss [2:07-2:32] (15) Galaxy Fantasy (Galaxy Man Stage) [2:32-3:06] (09) Thunder Tornado (Tornado Man Stage) [3:06-3:51] (24) Flash in the Dark (Dr. Wily Stage 1) [3:51-4:17] (12) Jewel Temptation (Jewel Man Stage) [4:17-5:00] (13) We're the Robots (Dr. Wily Stage 2) [5:00-5:38] (14) Wily Machine [5:39-6:11] (05) Menu [6:11-6:23] (08) Concrete Jungle (Concrete Man Stage) [6:23-6:53] (14) Magma Burning (Magma Man Stage) [6:53-7:27] The snare drum tone was a weak link for portions of the track (e.g. :34-2:01). It was too subdued a sound and didn't add any power to the track. What was up with the abrupt changeups at 2:06, 5:00 & 6:53? The transitions at 3:06, 3:50 and 6:11 also should have been smoothed out. The other theme changes worked fairly smoothly, but there were a lot of jarring moments that prevented the arrangement from sound cohesive. Yeah, this is lacking focus & direction, which is a shame, because it's pretty capably put together. But medley-itis plus drums that don't bring the power means I can't pass it. If you'd be willing to refine the arrangement so that the changes from theme to theme are smoother, this could be a contender because the expansive ideas aren't bad. In terms of something that would fit more with the development we're looking for, perhaps 2 separate medleys that explore the individual themes more would be an option. Fairly good stuff regardless. NO (resubmit)
  22. Contact Information * Akira Wing * Akira Wing * zeroalias@gmail.com * http://www.akirawing.com Submission Information * Final Fantasy VII * You Can Hear the Cry of the Planet * Composed in Sonar Cakewalk, East West sound libraries. I love what you're doing and have enjoyed all the great work others have offered and I have been wanting to contribute for some time. Hope you enjoy. --------------------------------------------------------------- http://www.tzone.org/~llin/psf/packs2/FF7_psf.rar - 305 "Those Chosen by the Planet" The execution with these samples is pretty decent; could sound a bit richer, but it's pretty solid. The texture still felt a bit sparse in places, and even the most grandiose written parts like 1:51-end weren't full enough and powerful enough. Despite the qualms with the production, the arrangement was pretty substantial, and that's keeping the brief length and slow pacing in mind. The dynamics were solid, and would have been better had the instrumentation given the full effect. Though I'd rather see this tweaked, I can roll with this as is. YES (borderline)
  23. Remixer name: Prince of Darkness Real name: Tony Dickinson E-mail Address: Basstony4813@yahoo.com Website: www.tonydickinson.net User Id: 24705 Remix song name: Zero Light Game: Mega Man X Songs: (In order) (Spark Mandrill, Boomer Kuwanger, Storm Eagle, Chill Penguin, Sting Chameleon, Armored Armadillo, Launch Octopus, Flame Mammoth, Maverick Encounter, Sigma Fortress Stage #1, Sigma Hench-Reploid Battle, Second Battle with Sigma, Revelation of Second Sigma) System: SNES Notes: This is actually the very first video game remix I made public. First entered it in DoD back in March. However, I completely re-recorded it so the production doesn't suck, like the first version. www.tonydickinson.net -------------------------------------------------------------- Tough call. I know I asked Tony to give it a shot and sub this, since I liked it and felt it could get some support, but it's a tough call as a mega-medley. LuIzA's FF series medley "Fire Cross" is a great example of a medley executed very effectively. http://snesmusic.org/v2/download.php?spcNow=mmx - A bunch of 'em This is definitely a lot quieter than expected. Do what you can to raise the overall levels and add some highs to it. The effort was made to smooth some the transitions, however, 1:23, 3:37 & 5:47 in particular were weak, abrupt transitions. Within the usage of each theme, everything was expanded and personalized, and 4:28-onwards was the arrangement at its most creative and interpretive. But I could just as easily see this getting NOed for the medley-itis structure of "do one theme, move quickly to the next" that didn't leave much breathing room for development of several of the themes. This is definitely an improvement over the DoD version on the production side, and I definitely like this, but it's just nagging on me that the way the themes are pieced together just isn't as cohesive as it should be. And so I've gotta vote honestly that it's a NO (resubmit).
  24. # The Gurentai # k@thegurentai.com # http://www.thegurentai.com "Cry My Bloody Tears" ドラキュラII呪いの封印, Castlevania 2 「Bloody Tears」 インタネットサイト http://www.lastfm.jp/music/Konami+Kukeiha+Club/_/Bloody+Tears ----------------------------------------------------------------- http://www.zophar.net/download_file/13508 - Track 2 ("Bloody Tears") This is pretty solid, but it's not up to the standard set by other rock mixes. The mixing was a bit cluttered and grating, the production of the electrosynth first used at :43 didn't quite mesh with the rest of the instrumentation. Seems like a guitar synth for the lead; not bad. Certainly produced decently for what it was; it managed to have some body even if the note-to-note movements sounded stiff. 2:57-4:14 was practically a cut-and-paste of :00-1:43, which was weak. Revisit the guitar articulations, refine the second half to bring something new to the arrangement instead of a retread and clean up the mixing a bit and this could be good to go. NO (resubmit)
  25. Alecto & Redbeard Joanna Elkins and Ira Crain alectonox@gmail.com, sexdrugs_n_redbeard@yahoo.com User ID 26576, Final Fantasy VI: 'The Veldt Theme' Created in Reason Redbeard is a drummer who has been producing music for years, and Alecto is a gaming maniac who has been playing since the Atari. Thank you for your consideration, Alecto & Redbeard ------------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff6 - "Wild West" (ff6-117.spc) Heard what seemed like some crackles/pops in the intro. 1:08 picked up the energy a bit with some beats, but the texture felt pretty empty. Really during the whole thing, the beats seem flimsy. The sequenced woodwind part at 2:18 has a sour note; I know it's supposed to be an arrangement, so there's no point off simply because that one note was changed, but it still sounded off. 2:52 moved into another take on the melody. It's definitely an interpretive take, but the way everything combines together doesn't click. 3:26 was another example where some new elements transitioned in that made the overall texture seem thin and empty. This definitely went for a new, interpretive sound, and I appreciate that. But the instruments just aren't working together in these combinations. Gonna have to leave it to another J to elaborate on. NO
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