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Liontamer

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Everything posted by Liontamer

  1. Hi dear Judges! Contact Information * ReMixer name - OneUp * Email address - nyren@mail.nu * Website - http://www.freewebs.com/fboneup/ * Userid - 16275 Submission Information * Name of game arranged - Lemmings, C64 * Name of individual song arranged - Just Dig(?) * Original by Jeroen Tel * Link to the original soundtrack http://djpretzel.web.aplus.net/songs/original/lemmings.sid (Song nr 3) * Comments - This is my first try for a serious game remix, it's on a song from Lemmings, I think it's called Just Dig. The first time I heard this tune, I knew this could be an awesome Happy Hardcore-remix. The chords are just perfect, and it's definitely cheesy enough. I tried to keep the 90's european Happy Hardcore sound, but with greater synths, and I think I managed pretty well. It's a bit mechanical, especially the percussions and maybe the arrangement, but that's typical for HHC. Greetings OneUp, Sweden (Btw, you can keep the link to the remix in the Judges Decisions post) --------------------------------------------------------------- http://old.exotica.org.uk/tunes/archive/C64Music/MUSICIANS/T/Tel_Jeroen/Lemmings.sid - SIDtune 3/15 Nooooo, generic boom-tiss at :26, then flimsy sounding claps added in at :38. You gotta get the claps sounding good for a track like this, it's a make-or-break thing. It's gotta be top-flight happy hardcore. Yeah, the flimsiness of the textures and blandness/genericness of the synth design just hurts this the whole way through. Well, we've kind of already been through this discussion with the decision on Fröhn 'Remastered Gabber Mix'. I know you said you were going for an improved sound compared to 90s happy hardcore, and I agree that you've got it, but that still doesn't mean the production was strong here. Hate to seem like I'm just shitting on the genre, but the arrangement could be kept the same, yet beefed up with better quality sounds and production that creates more sophisticated, cohesive textures. Sorry, OneUp. I think you may have to go more outside the happy hardcore box on this one if you want to get it passed. :'-( NO (resubmit)
  2. Hahaha! Well, of course, my vote was the best. But yeah, even kidding around, you're realizing the "bar", as it were, is an attainable goal. Yeah, if you wanna work on that StarFox mix again, I'm sure you could something cool with it.
  3. Remixer: Leif Real name: Leif Taylor leiftaylor@gmail.com (no website) 23547 Mix name: Run Ryu Run Ninja Gaiden II Parasprinter Theme Comments: This mix combines electronic drums, orchestra and guitar to create some sort of a ninja dance mix. Most of the sequencing was done in Reason 3 then imported into Sonar for the EWSQL Tracks. Guitar was added last via a PodXT. ---------------------------------------------------------------- http://www.zophar.net/nsf/ninja_g2.zip - Track 1 Aight, so I heard this a while back on the 3/21 episode D-Lux's streaming radio show, Very Good Music. Here's my comments (and others) on the track as they heard it: What happened, man? This was empty as all get-out. Heard the source tune used lots of times, but it was generally too quiet despite it usually being the focus. As I said, I was definitely feeling the arrangement ideas a lot. Everything fit like a glove there. But the execution was lacking due to the bland beatwork and otherwise dry, empty textures. You gotta flesh this one out, Leif; it'd be criminal not to. NO (resubmit)
  4. Contact Information Platonist Jonas Loman kaylynx@gmail.com www.reunionstudio.org 16574 Submission Information * Game: Solar Jetman * Song: ? (it's the theme for Level 11 (planet : Shammy Gen) * Composer: David Wise * System: NES * Copyright: Rare * Source: http://www.atarihq.com/tsr/nsf/solarj~1.zip * Comments: Another Impulse Tracker piece! this track is more sofisticated than "forest of hysteria" and i tried to keep the tension down as much as a could while making it. the first part is an arrangement of melody where i take the very simple source bassline and put my own material on it, and since it's a line of only 2 chords it might be a little repeative but i won't change anything, as i am perfectly happy with the result thanx to the next part which turns the whole thing around just in time: the second part is different, there is a part in the source where nothing but a few notes go on for a while (consisting of 4 chords) i made my own bassline out of these and instead of putting 100% original material here i altered the bass line from the first part and turned it into a melody on top of these 4 chords. the rest of the arrangement here is mine (piano etc) the whole .it file was exported to wave and mastered in Wavelab (with some eq and compressors/limiter) have a nice one! peace -- - Jonas / Platonist www.reunionstudio.org legally distributed free music, probably electronic --------------------------------------------------------------- http://www.atarihq.com/tsr/nsf/solarj~1.zip - Track 26 The track felt a bit abrasive with the treble. Otherwise, I'm feeling the groove bias here, along with the sensibilities of both Genesis and NES music, as well as some Mazedude tracker flavor of course. There was definitely nothing wrong with your arrangement approach here, IMO. If anything, it was the most sensible and accessible way to tackle this piece, going the expansionist route. Cool job working with something that originally didn't have much a focus to it. You made what little melody it had flow more smoothly, and the original writing and dynamic contrast added to the piece fit like a glove, IMO. Nothing more for me to say other than that it was a great listen. Great source tune choice, Jonas, with some under-appreciated material from David Wise! YES
  5. Hello my name is Aaron Moody this is my first submission so im guessing i should skip the formalities: Remixer name: Moody ca Jones Real name: Aaron Moody email adress: aaronnmmoody@yahoo.com website(this is my myspace if you guys don't put like putting myspaces up please email me back ill try and make my own page): http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=58238970 Forum name: Moody ca Jones About the song Song name: Square Melody Kingdom Hearts: Dearly Beloved Chrono Trigger: Leaving the Body, Time's Scar Talk about the song: Well this is the first song I have submitted for you guys to hear so I hope you like. If you are wondering why the base might be so strong it’s because when I made this song I made it at school. This was an in school project so we had to use school equipment such as garageband a keyboard (not the musical kind) a mouse and smelly headphones. So the bass will be a bit booming just because the headphones I used really sucked. But anyway this song I would compare to a rock, not just any rock a sedimentary rock. To create this song I took all my favorite games found the songs I liked and layered them on to each other. Simple. The quality and depth of the song I made is not would I really wanted but all I had time for. That’s all for now you can tell I’m new at this thing. You can look forward to a more detailed and richer and better mastered hehe song in the future thanks for listening. ---------------------------------------------------------------- Ha, you confused Chrono Cross for Chrono Trigger. S'alright, I saw the source tune titles and knew what you had in mind. BTW, "Leaving the Body" has the part reminiscent of the end of the Chrono Trigger main theme. Kingdom Hearts Original Soundtrack - (101) "Dearly Beloved" http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - (113) "Leaving the Body" Chrono Cross Original Soundtrack - 101 "Chrono Cross ~Time's Scar~" This track is too reliant on pre-existing drumloops (i.e. sampled stuff not written by you) to provide the backing instrumentation. I definitely recall the loop from one of the older ReMixes we have, but the standards have changed since then. The usage of drumloops doesn't automatically kill a submission, but everything else would have to be clicking on all cylinders (e.g. Quinn Fox's "Boss Uniform"). Unfortunately though, the sequenced guitar synth sounds pretty fake, and generally doesn't sound good in most contexts. The piano and string sequencing also sounded too mechanical, and the tone of those samples also sounded too thin. Arrangement-wise, the melding of the themes seemed to work fairly well though. The bassline was a bit much, as you alluded to, but I think it turned out OK, just to give you a second opinion. What's here is a good base, Aaron, so don't be discouraged. You should continue to work on this using our resources if you're up for it. NO (resubmit)
  6. * Kaijin * Tim Sheehy * tim@timsheehy.com * www.timsheehy.com * userid #1665 Chrono Trigger "To Faraway Times" This was originally arranged for the album "SquareDance" from OneUp Studios and KFSS back in 2002. It marks my last collaboration with my good friend Patrick. Though he doesn't arrange game music like the rest of us old school kids anymore, he still manages to reserve tables for Dale, Mustin and me, anytime we go to restaurants. Believe me if you want,but it's totally true. Despite his untimely departure from the scene, Jaxx would've happy to know that even more people are getting to hear our work, and this time free of charge at that. Please enjoy the music from this album that served to launch the greatest American dojin label around. ----------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ct - "To Far Away Times" (ct-317.spc) The soundscape sounded a little too wet and murky for some of the fuller parts, and the beatwork felt a bit thin sometimes, but the end result was successfully enveloping and solidly produced. The instrumentation and structure being close in many ways to the SNES original, especially for the intro, was very off-putting at first, but there were a lot of new ideas in the big picture to add a personalized flavor, particularly the instrumentation and textural changes from section to section. Being a 2002 arrangement, the style of it is definitely a lot more old-school compared to the material we get nowadays, but what this lacks in melodic interpretation, it makes up for with changes to the genre, instrumentation, dynamics, tempo and overall composition. Perhaps I'm seeming too lenient; I'm certainly interested to see how the other Js feel about it, but I'm ultimately cool with it. YES
  7. http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 216 "Awakening" I was good on this last time. I'm good on it this time. I definitely feel the criticism on the highs and overall volume level. SnappleMan would have some good tips on how to more properly produce something like this for your future works. Also, the copy I DLed from Putfile cuts off a bit abruptly during the fadeout of the last note, so maybe we can get a fix on that. Otherwise, awesome arrangement, Justin! Never knew you could bring it musically until this sub, but keep bringing it. YES
  8. My real name: Alexander the Great...er Alex Remixer Name: HoboKa song remixed: WaterFall Area (Stage 3-2) Game: Castlevania IV Remix name: Cascading Falls style: Orchestral Link: Quoted by the great Darkesword in regards to my Maridia remix. And so I've learnt from SOME of these fatal mistakes Mr. Darkesword and I've integrated them into this orchestration. Sorry to dissapoint you JJT, but you won't be able to predict how this composition goes this time :3 *Ahem*, anyways, enjoy. ------------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=scv4 - "The Waterfalls" (scv4-06b.spc) The phrasing from :12-:14 was decidedly awkward, but resolved OK. Source kicked in at :14, going for a lot more ethereal feel than the original. The piano could have used more realism in the tone, but there were some good ideas there in having it get louder and softer during each verse. The composition felt a lot more cohesive than your usual material, Alex, but to be honest, it's because it mostly held to the structure of the original. Nonetheless, a lot of the instrumentation ideas and new supporting writing seems to have clicked well. The pads and mechanical-ish vox reminded me of Israfel and GrayLightning's old material. You definitely were a lot more successful with this piece than any of your previous material. But while the mood of the piece was new, the overall structure was pretty close with the source. Though some of the instrumentation was similar to the style of the original, I'm a big fan of cover-ish pieces effectively changing the mood of an original piece into something new as long as some new supporting writing is there, and this was definitely positive on that level. And while the cohesiveness of this compared to your other work is helped by the structure of the original, you've still done some creative things in interpreting it. If you get the piano tone sounding more natural and introduce maybe one more concept to further add your own flair to the arrangement, it would push this over the line. Definitely resub this, I felt it was close and did a good job adding a more mysterious feel to an already cool track. Good luck with the rest of the vote! NO (refine/resubmit)
  9. Sorry for not catching this on the 14th when it was announced. This is co-sponsored by Capcom and DeviantArt: http://news.deviantart.com/article/46598/
  10. Shawn, the Nostalgiaholic, conducted an interview with me at Nostalgiaholic.com, and I really enjoyed it! I poop on Captain N?!? Let's get nostalgic, y'all. http://www.nostalgiaholic.com/wp/309/overclocked-oji-qa/
  11. Of course it is. It's DoD for God's sake.
  12. Ha! Now zircon somehow has to make a Bejeweled ReMix with a marriage proposal in there. Poor bastard. Better bust out the vocoder.
  13. Nah, no problem. I know you're talking about that chime part as being used in the background of the sub. I took "chucked in the background" as a implication that, by being in the background, you felt the usage was just too marginalized or otherwise not the focus, and thus the arrangement ties didn't feel strong enough. And you're certainly allowed to feel that way; I'd just disagree.
  14. http://www.msnbc.msn.com/id/24126242//wid/11915829 I laffed!!!
  15. We're going to be doing more mailouts in the future on interviews convention appearences, etc. Use your forum account to turn off admin emails if you don't want them. Otherwise, shaddaps. Also, we now have Happy birfday EXTRAVAGANZA, led off by Suzu B-day 2007. So make a new thread, it's fine. I'll just merge 'em into the big thread as they get old.
  16. http://snesmusic.org/v2/download.php?spcNow=sd3 - "Female Turbulence" (sd3-2-05.spc) I'm actually going to go against the grain on this. Sebastian mentioned was the usage of the drums derived from the source tune drums. Isolate voice #5 of the SPC to check them out, though they're audible in the tune as-is. That's subtle but valid source usage from :00-:20 that's in direct homage to the original. I love going stopwatch just to annoy Vigilante. Source usage (needs 201 seconds to pass): :00-:20, 2:13-2:14 - drum pattern usage (SPC Voice #5) :48-1:08, 1:20-1:28, 2:50-3:36, 4:21-4:32, 5:51-6:11, 6:23-6:31 - main melody variation 1:52-1:56, 2:29-2:31.5, 2:40-2:44.5, 4:00-4:21, 4:32-4:59, 5:09-5:40 (quietly), 5:40-5:43, 5:46-5:48 - chimes from countermelody (SPC Voice #1) 2:03-2:12, 2:15-2:26 - two very liberal variations on :41-:52 of source 5:10-5:31 - variations on 2:05 from the original - couldn't make anything out on that level, did not count Aside from those areas where it's essentially inaudible (e.g. 1:36-2:03), when it was in play, the chime pattern was overtly audible and still very valid source usage to me. So I disagreed with it being "chucked in the background most of the time." IMO, that biases an arrangement toward arranging the source melody at the expense of using or interpreting other portions of the source material. For me, I can't hinge my view of acceptable source usage on whether the portions of the source being used are the melody or not. Otherwise an artist would get little-to-no credit for creatively using other parts besides the most obvious one. Just to clarify how I reach my source usage timestamping, all I care about is that at one point during the mix, 1 element from the source is overtly and audibly being used, no matter how much other non-related writing is going on at the same time. For example, those drums in the intro based off the source tune were used and audible in there from :00-:20, so that's 20 seconds worth of usage. Same line of reasoning applies to most of the background chime countermelody usage. It's a pretty lenient system. With that said, even if you disregarded 2:03-2:12 & 2:15-2:26 as too liberal, my timestamps still add up to more than 201 seconds, so this passes the arrangement bar in my book. The devil's in the details, and I like these details! Palp and CHz, y'all should take another look and see if my breakdown and reasoning seems kosher. If not, no big deal, but I think it's worth the look. As for the overall composition and quality, it's Sebastian, and he's an ass-kicker. I loved the energy throughout, and he's always bringing his A-game. Arrangement-wise I'd prefer something more reigned in and less unorthodox, but to me usage is usage is usage. As a track, the composition is brilliant. Keep 'em coming, and good luck with the rest of the vote! YES
  17. Remember when I mega-bullshitted you a few years ago about hating "Cursed Bloodline" and hating metal, then you thought I was serious posted it on The Shizz, and a bunch of people there hated me and OCR! GOOD TIMES! Happy birthday, EdgeCrunker \m/!
  18. Sub something, you Swedish bastard! Make sure it's solidly over the bar so that we don't take 19 months to decide whether to post it or not and change our minds 19 times. Or just post some more to R:K:O. Do somethingz! Happy birthday, Dan!
  19. All that needs to be said is "I love you, Tim."
  20. Unrelated, but posting this in case some of you art types are reading about this Square Enix/DeviantArt contest, ending in about a week. Sorry I didn't notice this sooner: http://news.deviantart.com/article/45697/
  21. Those demos featured some pretty cool work. Some of the production could have been more polished, but that's nothing some additional post work couldn't have taken care of on many levels. Good stuff, Key Jay.
  22. CPac is one of the top names in the scene. The guy rocks, he prog rocks, he piano'z, he jazzes it with your friends. He does it all. Ubisoft's lucky to have him. Let's get him on there scoring some AAA titles! Happy Birthday to Christian, representing the maple leafs.
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