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Contact Information * Alchemy * Dan Alchemy * danalchemy@hotmail.com * <no website> * 24046 Submission Information * Mega Man 2 * Woodman Stage * (Game already on site) * (Soundtrack link on site) * This is my first submission--curious to see what you think. I call it 'A Robot Made of Wood?' It's a rock/metal remix of Woodman's Theme (I know, not a real stretch, but I think you'll like what you hear!) This chiptune always pumped me up, and when I picked it apart, I realized it's a very cleverly composed little number. The first 30 seconds of the remix are pretty standard, but then the third harmony comes in, some new chord changes kick in, solos melt your face, and much more. Hope you like it! -------------------------------------------------------------- http://www.zophar.net/download_file/9114 - Track 13 ("Woodman Stage") I'd argue that everything up to about 1:02 or even 1:14 was too conservative. Same with 2:14-2:44; great stuff going on with the support writing, but it could have used some melodic interpretation as well. The interpretive soloing over the chords was awesome, so I was really feeling 1:15-2:12, as well as the interpretive final section at 2:46 to close it. There was enough good stuff in the arrangement where it could pass, but I thought this would have shined more had it not been for the more straightforward sections. The guitar sounded like a sequenced synth, but it wasn't too bad. A bit mechanical, but at least it was grungy. The drums had some fairly good writing, but the background still felt pretty empty. I can't put my finger on what would need to be added there to effectively drive the track forward, but a piece seems missing; hope to get some other opinions on that. I didn't mind the effects on the track used to make it dense, but I still thought the balance could have used some work. Tasteful usage of the in-game SFX from 1:39-1:41; nice touch. Honestly, I'd just say figure out what's making the background feel empty at times, and add more personal flair/embellishment into the Woodman melody from :00-1:14, then this would be golden. Could see it snagging some YESs though, so good luck. If this somehow doesn't make it, definitely tweak it and resubmit; this is a great base so far. Hope to hear more from you no matter what it is, Dan. NO (resubmit)
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Retsej gth669h@mail.gatech.edu Game: Fate/Stay Night Pieces:"Emiya," "This Illusion, "Ever-Present Feelings" For PC and PS2, composer Haga Keita. I really wanted to hear a less synthy version of "Emiya," so I began to arrange the piece for orchestra. The other two songs turned up on their own and just fit right in the the overall piece, so I added them in as well. The overall effect was a piece with surprisingly smooth transitions and some original material thrown in to aid with the shifts. ---------------------------------------------------------- Fate/stay night Original Sound Track - (22) "Emiya", (01) "THIS ILLUSION (Fate ver.)" & (17) "Unfading Thoughts" Opened up decently with an orchestral-style intro of "Emiya". The brass at :26 sounded OK, though a bit muddy. The melody arrived at :46, but took a back seat to the rest of the instrumentation. Same with the strings at :59, which didn't sound good at all. The strings managed to sound out a bit more at 1:15, but were otherwise buried. Not sure why the sound balance was like this. After an awkward pregnant pause, it switched over at 2:03 into an awfully thin, mechanically sequenced piano. The brass and string sequencing was decent, but a lot more exposed, which didn't help at all. Decent take on "THIS ILLUSION", but just painfully exposed until 3:21. Onto "Unfading Thoughts", the fuller textures from 3:21 until the end were better, but the piano handling the melody was still buried. The string sequencing at 3:51 sounded a lot more capable; good emotiveness behind it, and a strong idea for the close even though the track abruptly cut out at 4:22. If you get the sound balance working, and refine the sequencing and effects on the more exposed parts, you'd be in a lot better shape. IMO, the arrangement was going in the right direction, now you have to get the execution up to par. NO (resubmit)
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Contact Information * OA and Scaredsim * Andrew and Simon * Andrewluers@gmail.com * oceansend.com * 14963 and 20011 Submission Information * Gradius 3 * Cosmo Plant * Konami Kukeiha Club is the composer listed, it was arcade and SNES (probably more recognizable as SNES) * Link to the original soundtrack: http://snesmusic.org/v2/profile.php?profile=set&selected=14355 It is track 13. comments: OA: This was a DoD collab; I did the arrangement, drum programming, synth, and the second guitar solo, Simon did the rhythm guitars, the guitar leads and break near the beginning, and the piano intro. This is a "Simon mix" version, where he did the production; I had done the production from the actual competition. Simon: Simon did everything, OA only does the submitting work since I am too busy for such trivial things. ) --------------------------------------------------------------- I'm pretty familiar with the source. Protricity had a cover-ish WIP of this theme years ago that was pretty good. http://snesmusic.org/v2/download.php?spcNow=gd3 - "Cosmo Plant" (gd3-13.spc) Heard some light pops at :01, :03 & :08 during the piano intro. Felt like you lost a fraction of a second at 1:31 & 3:06, as the tempo seemingly messed up for a second; not sure what happened, as the DoD version didn't have those issues. What the hell was up with the guitar in the back from 2:53-2:55; resolved decently, but it just seemed like a huge sour spot there. Cover-ish, but aight. The first iteration of the source felt too straightforward melodically and should have displayed more interpretation. Even one of the backing guitars during the verses mimicks voice 3 of the SPC, albeit at a slower tempo. I liked everything else behind the melody though. The second iteration played with the theme with some slight alterations and embellishments, but that wasn't enough, IMO to make the whole thing feel interpretive enough. I don't mind if this passes as a strong cover. This was certainly a good genre adaptation, and I enjoyed it. The soloing was good too. But my gut's not feeling this all the way. To me, it could use more melodic interpretation. Good luck with the rest of the vote. NO (resubmit)
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Adding Videos to OCR YouTube group
Liontamer replied to BlackPhantom's topic in Site Issues & Feedback
Ha, I'm not sure how it works either. I think djp controls that. I remember trying to add a boatload of videos months ago and they never showed up either. -
World of Warcraft: The Burning Crusade (Game Rip) - KA_OperaHarpsiWalkUni01.mp3 http://snesmusic.org/v2/download.php?spcNow=loz3 - "Crystal" (loz3-23.spc) http://snesmusic.org/v2/download.php?spcNow=smw - "Sub Castle BGM" (smw-15.spc) http://snesmusic.org/v2/download.php?spcNow=ff6 - "Overture (part 3)" (ff6-207c.spc) [1:19 section of source] & "The Phantom Train (ff6-116.spc) Though several of the transitions worked, I also felt like many of the others were abrupt and didn't flow well (e.g. :52, 2:13, 2:45, 3:47, 4:33). I thought the FF6 sources were the only things that really connected well to the WoW source, but that could just be me. SMW was decent, but the major key parts of Zelda definitely felt extremely out of place. The piano handling the main source melody at 1:24 was buried, and the brass was muddying up the soundfield over the top of everything else. The brass sounded extremely lossy, almost like listening to it with cheap headphones; it's not meant to be an insult, but more describing the effect of the sound. There's a kind of lo-fi warbling going on from 1:16-1:32 throughout much of 3:09-4:22. 4:46-4:47 also deforms a bit. Agreed with Palp on 1:48-2:02 being a mess. It was too much of a detracting negative despite the purposeful intent to tell a story with it. 3:17 felt a bit cluttered, but I wasn't as put off by that. The production needs to be cleaned up a bit so that warbling is eliminated. The attempt is there not to treat this arrangement like medley-itis; the sources clearly aren't just treated verbatim. But the way the sections were pieced together wasn't as effective as it should have been, IMO. I'd work to build smoother transitions between more of the themes, so that the changes don't seem so haphazard. Between addressing that and the production, this would be in much better shape. NO (resubmit)
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If people are asking for the same things, it just means there's a common demand. We need to actually have iPod art.
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That's clearly a great reason to fulfill your request!
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False. Your pic is a side profile. Personally, I'm cool with it. Dunno what Dave's opinion would be, but we'll see.
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You've gotta canvas the community, homie, and stay on people. Dry hump, even.
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We should do a panel there. I'd love to go!
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Offhand, I'd say no. It seems like you're using it for profit.
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Nope. No dice.
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Just throwing out the word that I'd like to add pics to several ReMixer profile pages. The only requirement is that they're a legit picture of you, and not, for example, your face half in the dark or your back to the camera. Dave's call. If you'd like to provide a profile photo, drop me a line in the thread with the picture you'd like added or mail me a copy at larryoji@ocremix.org. If you have photos out there, but are feeling lazy and don't mind me choosing one for you, just post and lemme know. File format and large photos aren't an issue. I'm going to be resizing everything to 175 pixels wide. Height doesn't matter as much. I'll also be cropping any photos if they need it. Thanks!
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Your mom is flat.
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OCR on OurStage (July) -Thanks for the votes!
Liontamer replied to zircon's topic in General Discussion
Props, Andy, a (double) winner is you! I tried to bolster Skryp, but his was in 10th when I started, and only moved to 7th. :'-( -
That would be quite the valid point if the company's hype wasn't that it was a better search engine than Google from day one on account of indexing more pages. Of course, we haven't heard anything official from Cuil yet reacting to this disaster, but they've pretty much have to say what you just said in order to save any face now.
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Aight, so for anyone that's not seen yet, new search engine hotness Cuil ("cool") officially launched yesterday, founded by some ex-Googlers. Did some searches on it though, and, at least right now, it sucks. From their info page: Let's take VG composer Tim Follin for example. I guess I shouldn't complain, since OCR is the first result...and the sixth...and the tenth. But Cuil pulls up images it's obtained from God knows where in order to spice up the results, and the images frequently have jack to do with anything and aren't obtained from the resulting site in the first place. Half the time, it doesn't even pull up useful stuff. It ends up giving top results from a lot of shitty, out-of-date sites that just spider Wikipedia. I'm sure they're going to work on improving the search results, but I gotta say, if it's gonna stay like this vs. Google's "reliance on superficial popularity metrics", give me the superficial popularity metrics any day.
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COMPLETED PROJECT: Legend of Zelda 'The Story of Hyrule'
Liontamer replied to Mithius's topic in Post Your Game ReMixes!
http://vgmdb.net/db/albums.php?id=9666 -
IT'S A TRAP!
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Happy birthday, Jim Jam with the flim flam! Like Ty said, "May all your dreams... something, something...!"
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Contact Info * Remixer Name: Uboichi * Real Name: Uub Jacobson * E-mail: uboichi@gmail.com * User ID: 10339 Remix Info * Games Arranged: World of Warcraft: The Burning Crusade; Zelda 3: A link to the past; Super Mario World; Final Fantasy 6 * Songs Arranged: Music from Karazhan which actually has no title, the mp3 file I based it on is called KA_OperaHarpsiWalkUni01.mp3 in the MPQ archive; Princess Zelda's Rescue; Sub Castle BGM (SMW); Fragment of the Opera Overture and The Phantom Train. * Original Composers: Russel Brower (WoW BC); Kondo Koji (Zelda, SMW); Uematsu Nobuo (FF6). My original intent was to just make a Remix of the music from karazhan. Everytime I went there with my guild I'd set the BGM volume to the max when we went to Moroes simply because I loved the music so much there. At some point our days of raiding Karazhan were practically over as we moved on to harder content, but I still grabbed every opportunity I could get to go Karazhan again just for the music. I even downloaded an MPQ extractor to be able to transfer the mp3 to my MP3 player so I could listen to it while not at home at all! But alas, squeezing the time needed for a study, for being board member of my study association, making arrangements for my choir and for playing WoW in one week was a hard thing to do, so I didn't have a lot of time to spend on Remixing. But as we say in the Netherlands, 'blood flows where it can't go' meaning by nature we have urges we can't resist. So all the time during college I was thinking about how to Remix this tune. Then suddenly the idea popped up to mix it up with The Phantom Train. They both were in 6/8th and kinda had a same feel in the melody. And then the other day I was humming my ideas a bit while listening to music when the opera from FF6 passed on the playlist. And there was this particular part of the overture that seemed to blend really well with the Phantom Train. So a couple of weeks later when I had time I started on the Project. And in some weird way I accidentily managed to get the castle theme from SMW involved in the mix. And then I was thinking like "if it's there anyway, why not put a bit of emphasis on it?". So I used a church organ to highlight that part. I was so pleased about the change brought by the organ that it kind of influenced the rest of the project. A lot. Shortly after I came up with the title of the mix and decided that for such a title at least one other SNES title had to be used. So that became the Rescue of Princess Zelda. Actually I was thinking of the Crystal Theme, but they're basicly the same and Princess Zelda's Rescue was the more common used title on OCR ^^. Note: My project was based on the harpsichord version of the karazhan melody. There exists an organ version also, but despite me using an organ that's not the version I'm using. http://uboichi.googlepages.com/TheGhostsofNintendoarehauntingKarazh.mp3 Arrangement Breakdown: 0:00 Follows the original part of the overture as close as possible, but still trying to give my own sound to it 0:34 I abandon the original feeling of the overture part while maintaining the melody with a slight variation. 0:42 I introduce the organ to scare the crap out of people with SMW! Bowser is coming for you! GRAAHHH!! 0:52 Introduction of the Phantom Train team. Melody by the light instruments flute and oboe, accompaniment by heavy ones like the organ. I've seen a lot of ghosts in Karazhan, but I have to admit I've never seen a phantom train. 1:09 Transition to next part. 1:24 This is where it gets interesting. The introduction of the Karazhan melody on the piano, which the Horns try to drown it 'cause they want to stick to the phantom train tune, in which they fail at 1:32, but at 1:40 the organ starts backing up the horns by going back to the overture tune in his own mad deranged way. The organ and piano play a war between order and chaos. The organ gets the overhand with his melody though, which gets echoed by the rest of the orchestra that agrees at 2:03 in a recap of 0:34. 2:14 A recap of 0:42, with a twist. Emo bowser? =O ... Not! GRAAHH!! 2:46 Throw out the light instruments and bring in the brass! Bit like 0:52, with 2 trumpet parts, one playing main melody, other playing counter. Organ is banished! 3:02 Transition to next part. This time with strings 'cause they can be even scarier than the organ in a context like this. 3:17 The organ starts playing again, liking the mad character of the Karazhan tune. The strings try to reason with it by playing the phantom train motive, but they're playing it on wrong pitches! =O 3:31 The progression of the Karazhan tune, which got ignored the first time because of the organ trying to play a solo. Deliberately lighter than the organ part at 3:17 in preparation of rescueing princess zelda. 3:49 Yay! Princess Zelda is rescued! Or is she...? Guess the organ caught her just after her escape. Damn you Link. 4:23 Another Transition! How original! 4:35 Almost the entire orchestra now joins in with the Karazhan tune, except for the horns who in a desperate attempt still try to drown everything with the Phantom Melody. 4:56 End. I hope you enjoyed it! P.S. In case of rejection please leave the link in so people who are interested can listen. LT Edit (7/26): Here's a YouTube of the primary source:
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Mega Man X6 'Eternity' (Infinity Mijinion)
Liontamer replied to Bren's topic in Post Your Game ReMixes!
It's on the panel. We're judging from the updated version you gave me, just so you know. -
Mixer Name: Bren Forum Username: Bren Real Name: Brendan Bennett Game Remixed: Megaman X6 Track Remixed: Weapon Factory - http://youtube.com/watch?v=F9BIIF2CxIU I did some research, but unfortunately could not find the name of the original composer. This is kind of a chilled out remix of the weapon factory theme (aka Infinity Mijinion's stage). I recently finished a cover of the song and decided to use that file as a template for this remix. Not much else to say other than I think X6 has a very good soundtrack and I'm surprised so few have attempted to remix it. By the way, I've included a link to the original posted on youtube. The quality isn't the greatest, but no important elements of the song are lost in the compression from what I can tell. ------------------------------------------------------------- Capcom Music Generation Rockman X1~6 - 510 "Infinity Mijinion Stage" Gotta agree with some of the criticisms given on the WIP board. It's certainly possible to substantively rearrange a track well while using similar sounds, but it's a tougher sell. I'm not sure there's a situation where that electric guitar synth first used at :15 would even sound good; it's not meant to sound like a real guitar, sure, but the sequencing was too robotic-sounding. "Infinity Mijinion Stage" clearly flows a lot more smoothly. Wasn't feeling the melody of the verse and chorus being near-verbatim with the original from :40-1:23. The guitar in the back was also near-verbatim with the original. Moved over at 1:23 to the soloing-style section of the original (:46-1:13), only with no melody, so it's just arranging the foundation. The bubbly string-like synth was new, but the guitar stuff was verbatim again. Arrangement retreads :13's section at 1:51 only now with some meaty electric guitar stuff to fill out the back more. Sounds like a pure cut-and-paste, which was a shame. 2:47's section included the soloing from :46-1:13 of the original, only with a different (somewhat rigidly sequenced) lead. Yeah, the beats are new and there's some new embellishments, but I'm kind of surprised you came to me with this wondering whether or not it was too conservative. The answer is clearly yes; so many parts were carried over wholesale. You can't just write some new beats, than change a few instruments but keep the melodic and countermelodic writing wholesale and expect it to have a shot. Decent cover, but clearly not interpretive enough. NO
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The Blue Fields I'll Return to Someday Remixer name: Thrixth Real name: Tyler Leitch Email: bintyler@aol.com Userid: 24330 Name of games arranged: Final Fantasy VIII, Final Fantasy IX, Final Fantasy XII Songs arranged: Blue Fields(VIII), The Place I'll Return to Someday(IX), Ozmone Plains(XII), Prelude Links: I bet the first two are on the archives or whatnot, but FFXII doesn't have too many remixes, so if you need to hear any of them, you can go to Comments: When I heard "Blue Fields" and "The Place I'll Return to Someday", two songs which are very prevalent throughout their respective Final Fantasies, I immediately noticed the similarity. Both were dorian, and both had almost identical soaring themes in the middle. Building off "Blue Fields", I constructed a song that focused on the ostinato heard in the pizzicato and rhodes, and developed the themes in "Blue Fields" and "The Place" along with "Ozmone Plains", a favorite also-dorian-song of mine from FFXII. The beginning of this mix is a swirling build of the three songs that turns and turns in and out of 6/8 and 3/4 until it takes off and introduces the two soaring themes from "The Place" and "Blue Fields" before going on to develop the pieces further. (And at the end are traces of the Prelude in the piano, so I thought I'd mention it on the Songs Arranged list) Thank you, -Thrixth --------------------------------------------------------------- Reader's Digest of the source usage: It's mostly FF8's "Blue Fields" here, along with substantial usage of FF9's "The Place I'll Return to Someday". I believe FF12's "Ozmone Plains" was just a background player from :00-:44 derived from the chorus's vox, and then arranged piano part from :53-1:02 was of the main melody. Could totally be bullshitting that, but it wasn't really important, since there was clearly enough source usage overall. The "Prelude" cameo on the piano was from 4:07-4:11. http://tzone.org/~llin/psf/packs2/FF8_minipsf.rar - 103 "Blue Fields" http://tzone.org/~llin/psf/packs2/FF9_psf.rar - 101 "The Place I'll Return to Someday" http://www.noderunner.net/~llin/psf/packs/FFXII_psf2.rar - 307 "Ozmone Plains" http://www.zophar.net/download_file/8938 - Track 1 Damn, right off the bat, the beats and lil' noise embellishments were way too loud and overbearing. Loud can work, but you still need to pull those back a bit. As is, they make the track extremely taxing to listen to on headphones, with the only respite being from 1:20-1:57. From 1:20-on, the mixing needed some work. The parts were bleeding or compressed into each other a bit too much, making the sound quality seem lossy. Wouldn't have been a major issue if it didn't last most of the track, exacerbated by the volume. I really wasn't feeling the countermelodic writing under the "Blue Field" chorus from 2:59-4:11. Something wasn't clicking there; maybe it's just me, but I'd really appreciate a second opinion. There's an awkward noise accidentally left on the ending at 4:44. The production needs to be tightened up. Fix the mixing and you'll be in a lot better shape with this one. NO (resubmit)