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Everything posted by Liontamer
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Panel de Pon (Tetris Attack before the Yoshi's Island character influx): Favorites can be grabbed from here. LT: Added the series, thanks! Fixed some mistakes in the character names. http://www.themushroomkingdom.net/ta_pdp.shtml#char Excellent stuff. Along with the Tetris Attack avatars, these are now in a new category called Nintendo ~ Puzzle League! North and South: The top row shows player-controlled ranks (hence the flag backgrounds); bottom row is computer-controlled ("com" in the game). Wasn't sure which backgrounds worked better. Individuals are located here. LT: Kinda ugly sprites, but they have their charm. I added all 6 with the Player backgrounds, since I liked those backgrounds better than the Com ones. Cool game choice! Kunio from Downtown (the Japanese version of River City Ransom): LT: Bueno. The Cheetahmen (Action 52 appearances): LT: Ha, about the only way I'd ever add ugly sprites like these is if they were the Cheetahmanz! The Kid from I Wanna Be The Guy: LT: Bueno. Interesting Wiki article.
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Kabukibear Justin Lincoln thevgguitarist@yahoo.com userid: 23052 Final Fantasy XI The Kingdom of San d'Oria Title: While San d'Oria Sleeps --------------------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FFXI_psf2.rar - 103 "The Kingdom of San d'Ori" Opened up with some liberal stuff before hitting the source at :24. Melodically, this seemed pretty straightforward of a rendition, but stripping down a piece is a valid form of arrangement, clarified by djp with Brad Smith's Secret of Mana mix "Mystic Invasion" (still mad that got removed). The new countermelodic writing fit very comfortably with the arrangement of the source melody. Last note at 2:57 sounded awkward, but that was about the only crit. I don't think I'm being soft on the interpretation here, but for some multitracked guitar, I thought this was a reasonable arrangement with a completely different feel and not merely feeling transposed to guitar with a very understated arrangement. Pot Hocket would have gone for something decidedly more interpretive, but I'm ok with this. Pretty chill, Justin. Looking forward to hearing more from you matter which way this one goes. YES
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Original submission: http://www.ocremix.org/forums/showthread.php?t=13328 Remixer name: Vidilian Game: Fire Emblem (GBA) Songs: Archsage Athos, Silent Ground and Knight's Oath Resub. Completely different from the original submission. I described that one as an epic lullaby. At the very least, I think this resub actually fits that description. -------------------------------------------------------------- Definitely an improvement over last time, but almost anything would have been. http://www.zophar.net/gsf/fireemblem_gsf.rar - "The Archsage Athos", "Silent Ground" & "A Knight's Oath" Opened up with the plucked string instrumentation sounding too mechanical and exposed, something repeated at 1:52. The bowed strings also sounded very fake and exposed. The low brass sample was exposed terribly from 3:32-3:34. You could have layered the brass to mitigate how fake it sounded. You need to watch it with the harp writing, because IMO it clashed a lot with the stuff in the foreground (e.g. :38, :50, 1:01). Wrong note with the woodwind at 4:01 as well. The 2:26-3:08 section went too long, practically running in place, and didn't sustain interest, plus the instrumentation throughout the track felt too flimsy, even going for a lullaby. An improvement, but still a tiresome (not in a good way) arrangement. The sounds aren't used properly to fill up the space, there were the sour notes previously mentioned, plus the arrangement still dragged its heels. There was more overt direction here, which was good, but the execution was still really raw, and the writing still didn't provide any sort of hook. NO
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OCR01778 - *YES* Super Mario Bros. 3 'Of Mind and Body'
Liontamer posted a topic in Judges Decisions
ReMixer - Evahn email - fungshway@hotmail.com website - myspace.com/evahnder game arranged - Super Mario Bros. 3 songs arranged - Warp Zone theme This originally started out as me just picking and strumming around two chords on guitar, and when I wanted to put some leads over them, I accidentally stumbled on the Warp Zone melody. The way I recorded it, it sounds pretty laid-back and kind of sleepy, I think. ---------------------------------------------------------------- http://www.zophar.net/nsf/smb3.zip - Track 15 Pretty liberal take here in terms of the supporting writing, with the source finally arriving overtly from :31-1:04, then more from 1:16-1:49. Would have loved to have heard the countermelody of the original used somewhere in this arrangement, but the supporting writing was still excellent. The slightly off timing of something like 1:32 shouldn't be there in such a shot piece. Everything's gotta be clicking on all cylinders. The ending beginning at 1:46 wasn't a drastic departure from the tone and style of the previous sections, so the ending felt too sudden. A little something to end this in a more resolute way would probably be good. Still, you did have a notable enough dynamic curve to the arrangement where "I see what you did there." The silence trailing the end of the track at 2:10 needs to be trimmed off. If I were The Wingless, I'd YES this pretty quickly. I definitely love the theme, and this interpretation here is pretty nice. The execution is a little rough, but it's nothing that can't be tightened up with another couple of play-throughs. That being said, the concept and execution are ok for me. It's a bit off-kilter, but it's not ashamed of it. Probably gonna get Jesse to go WTF, but I'm channeling Wing on this one. Maybe weed will be down with this. This should be stronger, but what's in place I'm feeling enough to give it the nod. YES (borderline) -
Yeah, that'll get it done. You've clearly got the touch.
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Just make sure djp sees what you said directly. It'll light a fire under his ass to post more mixes. He's always legitimately busy, but just go "nigga, u lazy" and he'll post some more to the front page.
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Correct. To me, it'd be something more like seeing if people with proven skills like Bean, Rama, Cyan_Ide, Maximo, etc. could come up with something OCR-themed that looked cool, that could be produced, and that people would be interested in purchasing. But counter to what Chad was implying, I don't see anything wrong with eventually opening things up to the community, which is full of visual artistic talent, much like DeviantArt does for their limited edition gear. Not by giving out the logo mind you, but by simply putting out the call and seeing what comes back creatively. Also noting that of course there's a huge hi-res logo. It's just not publicly available, AFAIK. No, I do not have it.
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Mods: List of spammers w/ links & search terms
Liontamer replied to Drack's topic in Site Issues & Feedback
Are you sure? -
We all took the Holiday time off. Most of us haven't really gotten back into it, myself included. Real life here. Though I should speedrun these bitches, a la DarkeSword or Vig. Gotta be careful though. It's an art form not to be attempted by just anybody. Luckily I've got the Lightning Round of The Wingless on my side.
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How about this year?
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Mods: List of spammers w/ links & search terms
Liontamer replied to Drack's topic in Site Issues & Feedback
You think so? -
We'd actually like to diversify our merch. Doug, we will pay you with gold bullion from the farthest corners of the earth in order to have you design cool stuffs to buy. That goes for anyone else. We'll bring this up in a more organized fashion once we have some actual $ available to produce a product.
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Mods: List of spammers w/ links & search terms
Liontamer replied to Drack's topic in Site Issues & Feedback
So how are the spambots now? -
Just bumping in the hopes that other people will go "Ailsean, YES!" and he'll send something down the line. Anyone with me?
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Study video of the Street Fighter masters at work: http://www.vgfrequency.com/?p=252 IMO, you'll be all set once you watch that.
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[04:30] <Liontamer> anything else [04:30] <Rozovian> nope [04:30] <Rozovian> not atm [04:31] <Liontamer> excellent; sleep soon [04:31] <Rozovian> unless you got a good name for a zelda remix with some middle-east and indian isntrumentation [04:31] <Liontamer> depends what it is [04:31] <Rozovian> alttp overworld theme [04:33] <Rozovian> nice, thanks [04:40] <Larry> link to the WIP? [04:41] <Rozovian> http://filesap.com/r/zalttpswordsmanv3b1.mp3 [04:42] <Rozovian> besides a name, I wouldn't mind hearing if it's submittable or not [04:44] <Larry> interesting approach in that the melody is very marginalized here [04:44] <Rozovian> ookay [04:45] <Larry> picks up at 2:52 [04:45] <Larry> pretty straightforward arrangement there [04:46] <Rozovian> true [04:46] <Larry> kind of a pitfall with this theme [04:46] <Larry> melody is so good, can't help but play it pretty straight [04:46] <Larry> ok, 3:33 with some different instrumentation [04:47] <Larry> still the same stuff; that was a good opportunity to change something up in the rhythms or melody compared to the previous iteration, just something to personalize the approach more [04:48] <Rozovian> so I should rework those sections more [04:48] <Larry> this is only my singular opinion, but I felt like 2:52-4:42 as is will get some props for the instrumentation, but not for the interpretation being substantive enough/different enough from the progressions of the original [04:48] <Larry> I would think so [04:49] <Larry> interrupting that for a second... [04:49] <Larry> http://en.wikipedia.org/wiki/Bharatiya_Sangeet_Vadya [04:49] <Larry> means "Indian Musical Instruments"; 0 idea what words correspond to what [04:49] <Larry> but you could always substitute one of the character names from Z3 into it for a title [04:50] <Rozovian> that's a cool idea [04:50] <Larry> Bharatiya Agahnim Vadya [04:50] <Larry> Bharatiya Sahasrahla Vadya [04:50] <Larry> whatever [04:50] <Larry> I'd probably try to figure out what the words from that Hindi book specifically mean [04:51] <Larry> otherwise you could get "Indian Musical Sahasrahla" [04:51] <Rozovian> heh [04:51] <Larry> hahaha; maybe that works too [04:51] <Rozovian> maybe [04:51] <Rozovian> that's a good one [04:51] <Larry> Sahasrahla is an aged, learned man who happens to be a descendant of the seven sages, and the elder of Kakariko Village [04:52] <Rozovian> I know, I played the game [04:52] <Larry> I haven't [04:52] <Rozovian> fortunate enough to grow up with a snes [04:52] <Rozovian> [04:53] <Larry> just looking into the characters; the old man seems pretty apropo, though you're likely not remixing a theme associated with him; artistic license wins out though [04:53] <Rozovian> yeah [04:54] <Larry> lemme see if the rest of the arrangement has any comments [04:55] <Larry> yeah, I mean, I'm ok with subtraction as a method of arrangement, like you basically have here; first minute is basically some original writing over the chords of the original [04:56] <Larry> but bookended with the conservative take later, it's not substantive enough [04:56] <Larry> also [04:56] <Larry> the approach here with no defined melody all the way until 2:52 is too long without a specific direction; it gets tiresome and lacks dynamic contrast [04:57] <Rozovian> it started as an experiment to bring up the backing melodies of the track, then I added some original stuff [04:58] <Larry> right now you have section A of some interpretive writing over the chords, then section B with essentially a sound upgrade of the original; not really any meaningful connection between the two, just a sudden gear switch from A to B [04:58] <Rozovian> so, more theme earlier [04:58] <Larry> You'd be better served to try something more like A-B-A-B-A or what have you, rather than simple A-B [04:58] <Rozovian> hm... [04:59] <Larry> or A-B-C-A-B, or A-B-C-B-A, with C being something new [04:59] <Rozovian> yeah [05:00] <Larry> at nearly 5 mins long, a C breakdown/chageup could keep things fresh [05:00] <Rozovian> it would [05:01] <Larry> the sound quality is pretty serviceable; some other Js could offer better insight on that [05:01] <Larry> this on the WIP forums? [05:01] <Rozovian> I've had it there, yeah [05:01] <Larry> link me up [05:02] <Rozovian> http://www.ocremix.org/forums/showthread.php?t=14277 [05:02] <Rozovian> tho that was some versions ago [05:03] <Larry> that's fine [05:04] <Larry> I'll post there for posterity [05:04] <Rozovian> do mention it's v3b1 you've heard, not v1b3 which I've linked to [05:05] <Larry> done
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It takes me seconds to change a username. Not a big deal.
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Nothing makes me feel old. Could have to do with not being old yet.
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Still waiting on ellywu2 to hook me up with the WAVs of his stuff so someone on the panel can mix it down. I'll nag him!
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Get sauced, please! Happy Birthday, Kenneth!
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Yeah, we lay out usage guidelines here - http://www.ocremix.org/info/Content_Policy - in the Terms of Use section. Since you haven't changed the filenames at all, all of the relevant information (site URL, artist names, song names) should be showing up fine. Thanks for creating the Shoutcast station to help spread the word. Glad you're enjoying the music here, Speedy!
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Hello again Judges, PrototypeRaptor here (aka Jonathan Paulsen) submitting another remix for debate. I'll get one of these up yet! *shakes fist* So after being shot down on my previous two submissions for lack of actual arrangement, I decided to do an arrangement of FFX's Auron's theme by the books. Unfortunately, that's not how it turned out. I was originally going to a straight trance cover, but then realized that that wouldn't cut it...so it's kinda morphed and twisted and now I really don't know what to call it. The main theme has a riff that uses a piano liberally, so my mix has plenty of trance piano coverage, complete with spacey solos and a weird break. Auron's theme plays only at the end of the game (pretty sure) and it's really the only song that stood out to me from the entire game (except for the Hymn of the Faith, and only because they BEAT that song into your mind all game long...) I'm not quite sure if this is too liberal or not...the main theme is pretty much played verbatim here and all of the chords are from the source; I'm just hoping it's enough... I personally really enjoyed creating this song and I hope you enjoy listening/judging it. details: Game: FFX Song: Auron's Theme Link to source: http://www.vgmusic.com/music/console/sony/ps2/Auron.mid Remixer name: PrototypeRaptor Actual name: Jonathan Paulsen Thanks for listening! -PrototypeRaptor ---------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/FFX_psf2.rar - 212 "Auron's Theme" Good intro, with some heavy beats and the source being used right from the get-go at :14, connected nicely with some liberal interpretation tacked on at from :22-:29. Theme returned at 1:01 pretty straightforward but changing the rhythms and building some truly excellent original writing around it. 1:46 had some good piano stuff. It was too quietly mixed in the soundscape; would love to hear that pushed up more. Any of the production-heavy Js could likely tell you 3 or 4 different things to do that would improve the mixing/balance of the parts. More good original writing from 3:16. 3:16 arranged parts from 1:51-2:20 of the source tune. You were doing a great job trading off arranged material with your original writing. Great dropoff at 3:31 moving into the lonely piano and subsequent rebuilding up to 4:16. The piano writing was on the meandering side, but wasn't a huge negative. You generally had me grooving the whole way through. Solid treatment of one of my favorite FF10 themes (and I have lots of them, as it's my favorite FF soundtrack by far). When I initially checked the level of source usage though, I felt like I was left with slightly less than 50% direct source usage. For a 5:26-long track, I need 2:43's worth of overt source arrangement or 163 seconds. Breaking down what I could recognize, I've got: :14-:22, 1:01-1:46, 2:31-2:38, 2:46-3:16, 3:16-3:31, 4:16-5:12 - 162 seconds. There's some rounding up in the timestamps. That being said, I need to know what if any source usage is present from the :31-1:01, 1:46-2:31, and 3:31-4:16 sections. If there's something I'm missing, this would get nudged up to a pass. If not though, there would need to be something more added to get it above 50% source usage, as simple as dropping something a couple fleeting references to the source during some of the original sections. Will vote when I have more information.
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BWAHAHAHAHA! - LT Remixers: Another Soundscape, Avaris Source Tunez: Dazil, City of Burning Sand Game: Xenogears Composa: Mitsuda-san THIS IS FOR THE XENOGEARS PROJECT, please do not release until the proj is released. tanks! First off is Anso talkin about himself in 3rd for some reason? (no pun intended) "So yeah, this is old-school Anso! I started this in February 2007 when I was very very new to remixing. I have to admit I still think what I had back then was kickin'. Now, almost a year later it was time to round up the project tracks. I hadn't worked on this in a while but I tried to make the best of the situation. When I was about to send the final render to avaris we thought that "hey, why don't we make this a collab" and that's what you have here. So this remix includes the following: Hentai samples, loads of percussion, sound mangling, the coolest bass ever, a lot of quirky automation and a solid groove. If it wasn't for Shaun it would probably be about half as good. He's really a Reason wiz when it comes to processing! Anyway, enjoy!" This was def a fun one for me. Got to work on a track that was basically done and then try to improve it. I basically did the mastering and went through and tweaked every sound and synth. Did a lil slicing and dicing in Live off of Anso's rhythms and that was that. I didn't want to go full out crazy on the beats bc this track was already heavily layered, and it has a fairly laid back groove that I wanted to keep and enhance at the same time. Thanks for listening! ~Shaun ----------------------------------------------------------------------------------------- http://tzone.org/~llin/psf/packs2/Xenogears_psf.rar - 111 "Dazil - City of Burning Sands" Ha! You damn perverts. Anyway, just when I thought the track was gonna be too conservative, y'all went the extra mile in terms of personalizing the songs with the excellent "sound mangling". Solid stuff. I'll maybe show The Lady this mix once to see the expression on her face, but then we'll NEVER speak of this track again. Well, you actually did keep the hentai sampling pretty tasteful. If there is that sort of thing... YES
