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Everything posted by Liontamer
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I don't know you or nothin, but you made a remix once. That's coo. THANKS FOR NOT TELLING US AT THE MEETUP ABOUT YOUR BITHRDAY SOON< U COULD HAVE SCORED SOME FREE PRESENTS, BUT NOES!
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I'm the editor. Have at it. Blog about OCR and game music mostly. Other game related stuff is always cool in moderation.
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Your "origin of name" information is not new to me! To me, it's as old as New Coke. No, but gimme yo money.
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No problem. You should have an invite waiting for you. Any ReMixer who's a good writer is welcome.
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Old. (Get it? )
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Well, these recent posts answer my question about accepting the 2.0.0.4 auto-update...
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Bitch, bitch, bitch. I like people being stuck with their name. Means you need to choose it wisely. But as for being 100% stuck with it... Most requests are handled the same day: http://www.ocremix.org/forums/showthread.php?t=9785
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I don't mind so much. It's of course annoying when someone else has the name elsewhere. Nonetheless, I'm the seventh and eight Google hit for "Liontamer", so I'd like to think that I've done a good job co-opting it. Indeed, the internet predates nicknames.
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The cropped ones don't look too bad. A better way to see how they'd look in use is to space out the avatars more (that's for either horizontal or vertical spacing), rather than lining them up with no gaps. Try it.
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OverClocked ReMix Joins Video Games Live in Washington, DC
Liontamer replied to djpretzel's topic in Announcements
Hahaha, that Wii bowling GIF. How'd you do that? -
Because you're lame. Because your mom is also lame.
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Because it's lame.
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Sup! Game : Chrono Chross Song : Star Stealing Girl Enjoy ! ------------------------------------------------------------------------ http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 306 "The Star-Stealing Girl" Right off the bat, there's something missing here. The instrumentation sounded flimsy, the piano cameo sounded mechanically sequenced. The bass and beats that first faded in at :16 are fine, but when they first kick in at :32 they sound lonely. There needs to be something in the background to fill the track out, and the lonely pad back there isn't get the job done, so there's a lot of empty space. The choir vox at 1:04 needed more power behind it. As is, it lacks any impact. The breakdown from 1:38-1:53 was well written, but again, lots of empty space in the background. 2:01 seemingly retread the buildup at :16 but instead came back with some nice variation on the beats, which was very nice. The section at 2:26-2:42 didn't know what it wanted to place the emphasis on. Nearly all the elements (choir vox, e-piano, etc.) seemed to hover at the same volume, with nothing standing out or giving the track forward direction. The vox should have been punched up at first to carry the melody and make its gradual fadeout more meaningful. I liked the subtractive finish with more and more elements gradually dropping out, but the execution was hindered by most of the parts being at a similar volume to begin with. Up until around 2:51, it just sounded like you were removing clutter rather than effectively using the subtraction technique to de-emphasize some parts and place the focus on others. The arrangement is good, but the production doesn't deliver yet. There's lot of activity, but many sections sounded thin regardless. Beef up the background area with that lonely pad to fill out the space more. Revisit the sound balance to give the vox more volume/presence during its foreground parts, and give the ideas behind the 2:26-2:42 section more dynamic impact. Good stuff so far, Frank. NO (refine/resubmit)
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Hello, * Your ReMixer name : Kanar * Your real name : Léo Mathieu, Yann van der Cruyssen * Your email address : corneliuskanar@hotmail.fr * Your website : www.nurykabe.com * Your userid (number, not name) on our forums, found by viewing your forum profile : 75615811 ? * Name of game(s) ReMixed : Faxanadu * Name of individual song(s) ReMixed : 'house' ? * Additional information about game : original composer : Jun Chikuma Thanks ---------------------------------------------------------------------------------- http://www.zophar.net/nsf/faxanadu.zip - Track 5 Ha, cool concept, but flimsy-sounding and underdeveloped at merely 1:57-long. More development and more meat would have sealed the deal on this one. A substantive ending that provides a satisfying resolution would also help. And that's the literally the short of it. Flesh this one out and develop the track further. NO (rework/resubmit)
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url: remixer name/real name: Michael Collins email address: mutronbiphase@hotmail.com song title: Reqiuem of Broken Futures game: Phantasy Star IV, Chrono Cross songs: reqiuem for lutz, chronopolis composa: izuho takuechi, yasunori "cooler than god" mitsuda comments: I wrote this for my dear friend Allie, who requested that I remix the song Reqiuem for Lutz from Phantasy Star. As I was learning the music, I really got into it; it's an awesome song. After I had reiterated the song I wanted to go into something else, and I had wanted to do something with Chronopolis ever since learning how to play it on guitar, so I made that the second half. I'm very proud of it and I hope you'll enjoy it. ---------------------------------------------------------------- Wow, haven't heard anything of yours around here in a while. Glad to see you with a new submission, Michael. Let's see what we got. http://tzone.org/~llin/psf/packs2/Chrono_Cross_psf.rar - 302 "Chronopolis" http://project2612.org/download.php?id=51 - "Requiem for Lutz" Everything sounded really distant and lossy to start. The right channel was also way too empty compared the the left, and I'm not sure why. The piano sequencing had some decent flow, but still sounded too stiff and mechanical. You gotta humanize it more. The unnatural piano decay at :46 also exposed the sample. Otherwise, definitely some good ideas in adapting "Requiem for Lutz" for piano. There was also a fuckton of light crackling in the background if you listen for it. I dunno what caused these audio deformations, but you've gotta work out these kinks in the production. Changed up to some rock at 1:48. The transition could have been more pronounced, but oh well. Everything sounded cluttered and imbalanced with the production, as the harmonized PS4 melody, countermelody and supporting bassline barely cut through the murkiness of the soundfield. Poorly produced, and it's too bad, because it's a great concept. The timing changeup at 2:54 was too awkward and needed to be smoother. Same with 3:23. You had some timing and mood changes that felt awkward and didn't gel well, but it wasn't for the whole piece and the structure is clearly pretty good. Switched over to focusing on "Chronopolis" at 3:59 after a brief cameo at 3:26. Fairly good stuff with the guitar on melody. The move over into the piano at 4:23 was pretty rough, as the piano had no presence and the mechanical plinkyness (technical term!) sounded off. Sounded better at 4:47 when you changed the feel of the soundscape, as well as the effects on the piano. Good guitar work as well, though again, everything sounded lossy and imbalanced on the production side. The melody from 5:11-5:35 sounded really flat and stiffly played. 5:36 took it down several notches with an acoustic guitar, before 6:06 brought in a really whiny-sounding electric guitar. Not sure why it had to sound that...nasally almost, but it was piercing the ears. Well, the arrangement was good, Michael. The ideas behind it were creative and interpretive, and I was feeling most of the textures. The production though is what needs a ton of work. Sound balance & clarity, humanizing the sequenced parts, THAT's where you need to do your research and improve your hand here. Definitely keep working on this one with tons of advice and revisions before resubmitting. You may wanna use the ReMixing and Works forums for some backup. This arrangement's got great potential and you've already done most of the heavy lifting. NO (resubmit)
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* Your ReMixer name - Electric Concerto (Fishy on electric guitar) * Your real name * Your email address - electricconcerto@gmail.com * Your website - http://www.e-concerto.net/ * Your userid (number, not name) on our forums, found by viewing your forum profile - 14517 * Name of game(s) ReMixed - Dragonball Z Budokai Tenkaichi 2 * Name of individual song(s) ReMixed - Gatebreaker * Additional information about game, if it has not yet been added to the site, including composer, system, etc. - Atari, Nintendo Wii * Link to the original source - http://www.e-concerto.net/music098273/Gatebreaker.mp3 * Link to remix - * Your own comments about the mix, for example the inspiration behind it, how it was made, etc. Playing the game as a Gamefly rental, I found myself stopping at the character screen to listen to the theme. When I play games, my ears are always open to what can be remixed. Gatebreaker stood out in the game for me, and I decided to remix it. Unfortunately I didn't have a soundtrack or anything but my TV to play the song off of, so it took me a bit longer than usual to get the notes by ear. The mix started pretty simple, with a lot of help from friends I was able to flesh it out. Fishy volunteered to help me out with some electric guitar. Mastering took the longest, and I'm happy with where it stands now. ---------------------------------------------------------------- Dragon Ball Z Budokai Tenkaichi 2 (Game Rip) - "Gatebreaker" Nice source tune choice, thanks for providing the original. Good to see something so melodic in a recent game. Sequencing of the opening sounds was a bit awkward, but the tone was good. At :13 when the percussion took over, the melody was way too soft compared to the beatwork. The beats themselves were pretty bland with boring patterns and didn't fill out the soundfield well. Where's the beef, bro? I'm a Fishy fan at this point, so I liked his guitar at :41, but wished there was more of an edge to it. Sound balance needs to be handled more judiciously. The transition at 2:22 worked surprisingly well, IMO. It can come across as abrupt, but I was feeling it. The arrangement is in the right direction, but this track needs something to latch onto as a listener and I'll be frank in that not even one element grabs you. It's all pretty...decent, but doesn't go beyond that in terms of making the textures click or (given the genre) the arrangement energetic and engaging. The material from 2:22-3:41 was the more successful on this level though than the intro. I'm looking to my fellow Js for some tips on giving the background elements more momentum, because that's one critical component that I think is missing. Talk to some more electronic artists and personally solicit feedback from them as well, as this has other issues. Work more on enhancing those beat patterns, filling out the soundfield and readdressing the sound balance. I think this is your most promising arrangement from a creative standpoint, but the execution is bland and not at its full potential. NO (resubmit)
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Awesome Flash work, but completely groan-inducing, out-of-character dialogue from the SF characters. Akuma in particular, just awful. Why did Akuma and Chameleon ever have a big space gun anywhere near their fight? I would have much rather seen something without so much creative liberty taken with the characters. This is how cover song fanatics feel when they hear stuff on OCR. Still, amazing Flash work, and great visual presentation by Proxicide.
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Hello, This is my first remix Remixer Name: Sarin Real Name : Clint Kingsbery email : sarin000@gmail.com website: www.heartsfail.com userid: 20990 Remix info Name of Game: Drakken for the Super Nintendo Name of individual song: This is a remix of the earth island night music Information: The music is composed by Hiroyuki Masuno The game was for the SNES. I've included my mp3 file as well as the original SPC file of the song. Hope you like:) Clint ---------------------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=drk - "Earth Area (Night)" [drk-05.spc] Pretty cool; good source tune choice. Reverb was way over the top, making everything sound flooded and too lo-fi. The main changes to the arrangement were a move involved left hand part. Some really fake/awkward sounding string samples joined in at 1:37. Bow movements on the strings were extra jerky and unnatural sounding, so more finesse needs to be developed there. On the production side, everything sounds extra warbly and lossy. The string writing was a good additive element to the arrangement though, even though the piano melody didn't tread any significant new ground. Dynamically, this was weak. The energy level was basically the same the whole time, so there wasn't much contrast. Click any part from 1:37-4:56 and it sounds the same. Even if the writing evolved, the instrumentation and textures didn't. This was in the right direction in terms of applying your own spin, Clint, but this needs more attention paid to the production and compositional dynamics. Keep working on it, this has some promise. NO
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Thanks very much for the recent updates. Everything newly accepted has been added. Punch-Out!! is our recent large addition, courtesy of Solo! LT: Cousins!
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OverClocked ReMix Joins Video Games Live in Washington, DC
Liontamer replied to djpretzel's topic in Announcements
Feel free to PayPal me $37.44, and I'll make sure it gets to a/the rightful owner. Thanks a lot for coming! -
BAH! DAMN, didn't see this until after the meetup! I'll get you, !
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OverClocked ReMix Joins Video Games Live in Washington, DC
Liontamer replied to djpretzel's topic in Announcements
Second night was just as awesome. BGC & myself (and our respective significant others) all hung out backstage during the entire show. Circles and I filled in for the djp role of giving away the Space Invaders prize on stage. Big thanks go to Mike for making it all happen. Will blog about ALL of that hopefully by tomorrow. -
OCR01225 - Xenogears "Pillar of Salt"
Liontamer replied to djpretzel's topic in ReMix Reviews & Comments
Just listened to this one again after cruising through some past material. It's certainly not to insult any of the other mixes on OCR, but yeah, epic's right on this one. We don't have too many mixes that are this grandiose. Great work per Star's usual.