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SwordBreaker

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Everything posted by SwordBreaker

  1. 69 Stars. Beat the game and unlocked those purple coin challenges. Loving those. Not disappointed with this game one bit. Gameplay, graphics, and the music are awesome! The only big negative against it is the shallow storyline...even though I know that Mario platformers have never been about story. Challenge is definitely there if you pursue it. I'm having a hard time beating one of those trial galaxies (green stars)...the ball course is frustrating...
  2. Nice, zircon. It's really cool that more people are noticing what's going on with this community. Man...Adrynalyne Kyck playing in a local game store...that'll definitely attract attention.
  3. Well...IGN and Gamespot gave Galaxy high scores, obviously. 9.7 and 9.5 respectively. Lots of praises all around with minor complaints in the camera system, easy difficulty if you're aiming to just finish the game, and framerate dips. I'm definitely going to aim to get all 120 stars for some challenge.
  4. I've been hearing that a couple of retailers offer a special edition collector's coin if you have the game on pre-order. Hopefully, amazon.com has that offer since I pre-ordered it from there.
  5. To be honest, I'm a bit on the fence here because of two things: a) longevity and continuous interest of playing it, and other games that I'm more interested in. I really need to get Zack and Wiki and Disgaea for the PSP, so Mario and Sonic need to come last I suppose. How's the game multiplayer-wise? Does it support 4 player simultaneous play in some of its events?
  6. Hollywood should really get this over with an offer them a percentage from DVD sales. I mean...the actors are getting money from DVD sales, why can't the writers have some, too? Writers are just as important as actors. Anyway, I'm a little pissed since I've been watching House constantly. Best show ever. Yeah...I'm a biased medical student.
  7. My only complaint about Phantom Hourglass is that it can be a complete cakewalk most of the time. Although ironically it's the Zelda game which challenged me the most recently because of the Temple of the Ocean king dungeon, which can get insane at times. Loving that challenge! Other than that, great game. Nice controls, cool puzzles, nice sailing. I also was very surprised about the storyline. While it's not as good as Link's Awakening (best handheld Zelda storyline, hands down), it did over some insight on connecting itself with The Four Sword series, the Minish Cap in particular. As a Zelda fan, I enjoyed that. Now, to finish the game.
  8. Just general chit-chat more than anything else. I don't mind minor gameplay spoilers. But I would love a confirmation of old SMB3 suits even if it's a spoiler!
  9. Vigilante's Beneath the Surface Remix from Donkey Kong Country. Man...that song is so fucking awesome. You'll definitely chill to it as you fall asleep.
  10. So...the game is coming out pretty soon. I'd thought we have a nice discussion about it. So...yeah...something awesome that had come to my attention is that the game in many ways channels the spirit of Super Mario Bros 3. References are abundant, including airships, remixed music, the suit system, and hopefully more stuff we don't know about. I will seriously cry like a baby if any of the old Mario Bros 3 suits make it in this game. Other than the suit power-ups, we have our fire flower, which is finally coming in all 3D glory. The thing which worries me the most is whether or not this game will make me dizzy. It's very hectic walking upside down and jumping to other planets. Seems that I'll definitely miss out on areas if I'm not too careful. The automatic camera seems to work fine, though. I haven't seen any complaints about that so far. Additionally, I hope this game doesn't turn out to be a cakewalk like New Super Mario Bros. I've always noticed some challenging areas in the Mario series, and hopefully Mario Galaxy offers some hardcore areas for us.
  11. I was also a huge fan of the WIP version. So I'm glad that Radiowar continued to work on this track. After listening to the final version, the only thing I miss about the WIP version (v5) is its overall mellowness and the mechanical scratching noise in the background. The drums in the WIP version, while not as evident as in the final version, were a lot cooler and gave a much better vibe. Nonetheless, the final version manages to have a much stronger composition in the end. The crescendo-decrescendo style of the track's tempo is brilliant. The mid-track build-up is a lot cooler than the WIP version with the awesome violin and electronic sounds. I also loved the guitar and voice samples towards the end. Congrats, Radiowar.
  12. OH...MY...GOD... King DeDeDe being playable is so cool! A Nintendo fanboy's dream come true...and it's getting better by the update!
  13. Wow...so that's what Capcom meant about the music being "more community-oriented" in one of the interviews I read at 1UP recently. http://www.1up.com/do/previewPage?cId=3163794 "Achievements to be included in the Xbox 360 version, and Svensson hints that the community will come into play somehow with the creation (or selection) of the remixed music tracks to be included as well." At first, this idea popped up in my head. Then, I dismissed it...thinking of something simple like the fans choosing what tracks they would like remixed or something. I REALLY wanted to start this thread about it, but was afraid that I would sound like I'm jumping to conclusions. But from this thread it seems that there is something in the works at least. If this happens, then this would be an incredible breakthrough in the game remixing community. Man...now I'm back listening to BotA. Sagat and Ken's remixes are so freggin' addicting. Would work really well while playing, actually.
  14. Anybody who's been whining about wavedashing is actually saying that they're totally dependent on that move to be a skilled player. Hell, I actually didn't know of the move's existence until recently via YouTube. Anyway...yeah...deal with the change. I think that the team is trying to achieve a new pace with Brawl. Everyone has been saying that Brawl moves a bit choppy...when in actuality Nintendo seems to be slowing down the speed of gameplay to something in between the original Smash Bros. and Melee.
  15. I've been mostly lurking throughout the last few pages, but I've been enjoying all replies here, people. Seems that we have a variety of gamers with their preferred difficulty settings. I especially enjoyed whoever commented on modifying the difficulty in more detail instead of the general "easy, medium, hard" settings...controlling how frequent the AI's aggressiveness on certain actions is a really nice idea, but perhaps it's very hard to implement. I'm sure that it's doable with the current-gen consoles.
  16. Thanks for the hard work, CHz. 28 tracks and the rest is synthesized, eh? Good enough for me. 28 is a big number. And Kondo did only 4 tracks? Aww. Nonetheless, Yokota had some pretty catchy stuff in Jungle Beat so I'm sure he'll do a good job with Kondo supervising him.
  17. Well...Sakurai initially wanted orchestrated music when he first posted the Uematsu-composed Main Theme in the first version of the Smash Blog. He wanted a lot of Latin choirs, too. Not sure about what's going on now. Nonetheless, Brawl's list of composers are enough for me. Anyway, I wonder how Kondo's going to achive the dynamic tempo changes with Galaxy's music? It's very hard to mix live orchestra with interchanging music, as Kondo once commented on. We've also seen the results of that in Shadow of the Colossus; awesome orchestrated music, but very poor dynamic interchanges. Hopefully, the Wii's added firepower is enough for smooth transitions. Again, though...using a bit of MIDI with the live sounds to keep that dynamic theme alive is an option I don't mind.
  18. Hell yeah! That's the spirit! That track would sound good on piano, actually.
  19. I do know that the 80 GB version comes with Motorstorm in the package, but honestly though...big whoop de do with the 20 GB extra space. The 80 GB's inferior backward compatability killed it for me. Addionally, you can easily get a 120 GB hard drive and replace it with the default one in the PS3, which is actually cheaper than getting the +100$ 80 GB model. So yeah...if backward-compatability is really important to you, stay away from that 80 GB model. 60 GB models are currently not in production, and Sony says their warehouse currently do not have any 60 GB models...so you won't find anymore in the near future. I'm glad I got my hands on one recently.
  20. Oh...I thought I had a choppy internet or something. Apparently the stream sucks for everyone. After a simple google search of Super Mario Galaxy Orchestra, I found this: http://www.gametrailers.com/player/26599.html?e3i=1&type=mov
  21. http://wii.com/jp/articles/mario-galaxy/crv/vol3/index.html#id=cv_mg-3-01-orchestra Official site with Japanese interview, but very sucky streaming http://www.gametrailers.com/player/26599.html?e3i=1&type=mov Good streaming of the video HELL yes. Thank you, Koji Kondo! So I translated the page via google translation. Apparently, all 28 songs were recorded live and orchestrated...and Kondo wants to try and achieve his trademark dynamic tempo changes with the action...so there's bound to be some MIDI tunes mixed with live sounds. No matter, though...this is a dream come true, and that video recording of one of the game's tracks is so damn catchy! It really feels like you're in space with all those violins playing and the acoustic guitar in the background. There's also something about passing the budget made...Miyamoto seems a bit concerned about that, but Kondo insisted on orchestrated music. And he looks forward to saying, "I told you so" to Miyamoto when it's all said and done. Or something of that sort. The Japanese-to-English translation is very rough here.
  22. Kind of pissed that Little Mac isn't a playable character. The 3D character model is so well-designed it practically begs for him to be playable. Oh, well...maybe Sakurai has something up his sleeve regarding the rest of the playable roster. I'm pretty sure there's going to be a surprise or three.
  23. I got this in my e-mail today: Dear fan of video game music, Today we are excited to announce a new symphony world-tour with music from Final Fantasy. Commemorating the 20th anniversary of the release of the first Final Fantasy game to hit the market, Distant Worlds: music from Final Fantasy features the music of Japanese video game composer Nobuo Uematsu. The premiere performance of the official and exclusive tour will be by the Royal Stockholm Philharmonic on December 4, 2007. This spectacular event will launch the long awaited series of international concerts. Second stop will be Chicago on March 1, 2008. The award-winning music from Square-Enix's world-renowned Final Fantasy video game series and the state of the art videos and art stills shown on massive screens will highlight the games most memorable sequences and thrill audiences. "I am greatly honored that the 2007 Distant Worlds: music from Final Fantasy tour will commemorate the 20th anniversary of Final Fantasy by premiering exactly 20 years after the first game hit the market in December of 1987," said series composer Nobuo Uematsu. "I am excited to be conducting Nobuo Uematsu’s captivating music once again and to collaborate with him in this exciting new production." Arnie Roth, Music Director and Executive Producer, Distant Worlds: music from Final Fantasy. December 4, 2007, 8 pm: Stockholm, Arnie Roth conducting the Royal Stockholm Philharmonic Orchestra and a choir, Nobuo Uematsu attendingTicket link: www.ffdistantworlds.com/stockholm March 1, 2008, 8 pm: Chicago, Arnie Roth conducting the Chicagoland Pops Orchestra and CPO Festival Choir, Nobuo Uematsu attending Ticket link: www.ffdistantworlds.com/chicago For more information and newsletter subscription, please visit the official website at www.ffdistantworlds.com. Kind Regards Distant Worlds: music from Final Fantasy Whohoo. I REALLY hope they play in Montreal and Toronto in the summer. I'm going to be in either city by that time, and I really want to experience something like this for once in my life!
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