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Everything posted by Eino Keskitalo
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PRC128: It's-a-me, some kind of spaceman! (Super Mario Galaxy)
Eino Keskitalo replied to Rexy's topic in Competitions
I have something together, and I'm most probably able to finish it tomorrow. --Eino -
OCR01749 - Myst III "American Wheels of Wonder"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
Very nice. Love those wailing chip leads. I'm keeping it! --Eino -
Oh man, I liked this before, now it's starting to reach absolutely fantastic.. It's such a joy to listen to already. A lot of improvements since I last heard it! I read my previous reply, and the bass is certainly not overpowering in the mix anymore. I really like how it sounds and how it "crawls".. the whole piece has this constant slow forward motion to it. I think the arrangement sounds pretty complete. Drums sound as fine as I recall they sounded before, with more variation, which is appreciated. Very nice rhythmical hooks. The organ now sounds like it's right where it should be in the mix. I agree with Rozo about the long sustained synth notes.. some tremolo might be great. Some synth lead sounds don't feel like they gel in the mix 100% yet, namely the first one. It sounds a bit too "clean" to my ears. I'd love it if you could make them sound a bit "dirtier", like if they were played thorugh an miked amp/speaker instead of straight to digital "tape". There's such a nice sense of room with the drums and organ, that there is a bit of contrast between different sounds. Most synths, such as the one that sounds like a theremin, sound pretty good already. The one I named specifically is ok too, just not quite there yet. Overall there's a nice, consistent palette of synth sounds. I like the decorative details stuff. Keep it up! I'm keeping this wip already, and can't wait for further incremental improvements! --Eino
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PRC128: It's-a-me, some kind of spaceman! (Super Mario Galaxy)
Eino Keskitalo replied to Rexy's topic in Competitions
I like the source, quite pleasant. I have two ideas already. I'll participate with something, especially if I can get my software issues sorted out. --Eino -
OCR01162 - Final Fantasy VII "Prayer"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
Charming stuff. Love the buckets. The guitar is played choppily as hell, but it really makes me smile. It's so exposed, over-the-top loud and screechy and choppy it's good. That may or may not be what the musician was going for, but it works for me! --Eino -
OCR01615 - Final Fantasy VII "Damn Those Turks!"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
Guhhh, what the hell was that previous post about? I apologize and take that back. Embarrassing. A fine track and now I feel it does work as a whole. I *do* still much prefere those guitar parts of the tune, but the piano and choir bit works very well. It's not meandering at all.. I still don't like the fade - I like the idea that's explained in the writeup, but the fade just feels premature.. maybe that's because I'd just like to hear more of that delicious guitar. I personally would like a reremix or something of this material, trimmed a bit and focused on the guitar portions with an "I Want You"-style approach, but that's just me, and the piece is good as it is. --Eino -
OCR01747 - Super Metroid "Zebes Rising"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
Absolutely fantastic throughout.. a delicious, varying but cohesive soundscape from start to finish. Extremely well mixed, a joy to listen to. --Eino -
"Very nineties" I just heard from my left as I put this on play. It does remind me of a TV title theme of some sort.. Pretty solid stuff. I don't have many issues. In the very first part, the first 35 seconds, the sine-ish synth lead in the beginning is piercingly loud and competes with the guitar leads. The guitar could be tighter - I don't find fault with the lead tone, it sounds ok in the very next part, and towards the ending the background guitar melody in the same style sounds good as well. It may be that you just need a more inspired take there. I like the arrangement with the dual guitar lead! In the part that begins at 01:02 it feels like nothing takes the foreground. The distorted backing guitar doesn't fit in the song in my opinion, and is not great sounding, quite muffled and quiet. It makes it feel weak, which is not great for a rrrraging annnnggggry disssstorrrted guitarrrr. The chorused clean guitar I like, it could be more prominent. These specifics aside, it's a high-quality track, and a fun listen! Hope these comments were helpful. --Eino
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Very nice. Pleasant even tough the mood is dark. The interplay is fun to listen to, good exchanges there. I bet this was fun to make! My critisism is that it's not as diverse dynamically as it could be - most of the sections are rather loud or louder - a really quiet section might have been very nice. Or other piano doing quiet things against the other piano being loud. That said, there is plenty of variation in the arrangement. Tempo also keeps static. Although that contributes to the piece having sort of a forward momentum throughout, some sort of an interlude with a different tempo (slowing down for a moment) might have actually highlighted that momentum. In any case, overall, I like the piece very much, and it's a keeper. --Eino
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PRC127: The heat is on... literally (Fire Emblem 7)
Eino Keskitalo replied to Rexy's topic in Competitions
I guess you vote by sending Rexy a PM with your 1st, 2nd and 3rd favourite mix? There's no voting instructions in the posts. That or I'm reading impaired and can't find them. --Eino -
Chrono Trigger 'Zeal Theme' (Atmospheric DnB)
Eino Keskitalo replied to The Vagrance's topic in Post Your Game ReMixes!
I like, like, like this. It's a theme that has been mixed over and over again, but you manage to interpret it freshly. I think you could throw out the melody from the original 02:12-02:17, it sticks out, doesn't sound like it fits with the rest of it. The whole would benefit if it wasn't there, and there's certainly enough source all over the tune. The volume build up at 01:20 was kind of strange.. it to me sounds so much louder than the rest of the track, and I don't quite get what it's meant to "do." I actually like how it distorts - I'd keep that, but make the (subjective?) volume peak less loud. Intro could sort of "come in" more subtly, right now it feels like it's starting a few seconds on. A bit of silence at the start and letting the attack of the instruments be heard. Or maybe a fade-in. I disagree with HoBoKa about the sample quality - I love that it sounds a bit grainy. I really like the whole soundscape during the piece. Voices fit in ok. You could perhaps throw some more effects in them - making it sound like an old, just-discovered recording might be very fitting. You could even try recording it to tape and sampling it back. That would be fun. Ok, now I'm rambling a bit. Good stuff, thanks! I really enjoyed it already. In case you haven't yet submitted, I hope this was helpful. --Eino -
ORC 111 Now with peaches and plums [Results]
Eino Keskitalo replied to Doulifée's topic in Competitions
I haven't really looked at the competitions forum before. This is a cool concept! Is it midnight yet? --Eino -
OCR01742 - Chrono Trigger "Behind the Sealed Door"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
Fantastic atmosphere. Really nice background atmospheric details (backward pianos and so on). That and the piano in general are the strong things in this ReMix. The drums sound a little muffled. They're ok though, mostly - there's some stuttering (in a bad way) with hihat/ride cymbal. Also I don't think the lowpass filtered beat around 02:40'ish really added to the piece. On the whole I have a hard time figuring out the flow of this piece, especially after that spot. In that context the drums feel slightly "glued on". They seem fine in the beginning, but towards the end they feel unfocused. The acoustic guitar sounds really good in my opinion, except at the beginning of the Prelude section, where they stutter really jarringly at a couple of spots. I wouldn't mind the sampled feel, but it's kind of underquantized. Good (quite minimal) selection of sounds - I liked the vox also. Regardless of all the criticism I have, this was a really refreshing piece to listen to. I enjoy it! --Eino -
OCR01740 - Doom II "Red Waltz"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
My gf likes this, so instant bonus points! -
Donkey Kong Country 'Mines' (Collab)
Eino Keskitalo replied to HoboKa's topic in Post Your Game ReMixes!
I actually like the intro very very much.. I like the whole structure - there's a calm intro filled with expectancy and a sense of wonder, then the middle part with all the action (esp. the drumming), and then the less busy last part. Perhaps the intro could use some additional, very subtle variation.. not necessarily more instruments, but for instance some fiddling with filter settings of the synth, making it "open" more slowly every now and then etc.. A very promising track I very much hope to hear finished. --Eino -
Sonic the Hedgehog 'Robotnitize Me' (Robotnik attempt #2)
Eino Keskitalo replied to HoboKa's topic in Post Your Game ReMixes!
Definite improvement! Good going! Ahhh! Thanks, now I get it, I've been listening to it "wrong". One thing that is still throwing me off is that the bass also starts at bar 8. So I kept hearing the bass notes of the part as | A | A | C | C | when it's supposed to be | A | C | C | A | right? Removing the bass from the 8th bar of the intro would erase this confusion. Of course it's generally not a bad idea to introduce the bass at the same time as the drums. Maybe it could do something like | G G# | instead of playing | A |. Sooo, it's an eight bar intro, and four bars of the first part, plus one bar with the drum fill, and then the next part. While it works, it could honestly afford to be a bit longer. It's a good sounding part and repetition wouldn't hurt, it would actually allow the listener to settle into the song. So the part after the intro, at least in my opinion, could be 4 + 4 bars long, plus the one bar fill. I think that would work. The fills are good now. I like them a lot. You've also added the bass drum to the intro, and I do think it works well. I might of course be biased since I suggested it. In my opinion this wasn't necessary in the first version, as the organ was very prominent and played through both parts. But I see what you mean in the latest version. I did like the "sparse" feeling of the first version - it was like a breather between busier sections. In any case I do think the third version works ok. It still feels like a breather thanks to the half-time beat. I generally like the second half. It feels like an outro to me, and for the most part a good one. I like the transition into it. The part feels slow and heavy. The main riff sounds excellent in it. I like the background strings which increase in volume over time. It has a great effect in my opinion. I don't get the 01:48-01:59 section. I think can hear the idea you're going for, but it's hard to follow and it throws me off.. I'm not sure if there's a problem harmonically/melodically, but it does feel like it a bit. The drum fill sounds awkward.. it's like the whole bit is too complex. My advice would be trying to simplify it, starting from the rhythm. I feel that the idea you have for that spot has potential, structurally it seems to fit. Sorry that I'm unable to give more detailed feedback on that.. Couple of more problems with the ending. The front cymbal crash sound is way too loud and exposed in the mix. Also it feels like the last half is somewhat louder than the first half, and feels like it's clipping/distorting. I also feel a lack of a bass instrument in the "weird" section. Otherwhere there's this long bass pad-like thing, right? I like the sudden end with the noises. Also, the drumming of the last half, and thorough the piece, pleases me. Structurally I think the outro is fine as it is, no need to add more stuff into it, or another part into the end. On the whole the piece feels on the short side. I'd suggest trying out a repetition of the main part and the half-time part before the outro, with variations of course. But nothing complex! The piece would benefit from sounding a little less busy as a whole. The sections sound pretty good in themselves. I like the piece! It's intresting and good-sounding, and it's getting better! -Eino -
Sonic the Hedgehog 'Robotnitize Me' (Robotnik attempt #2)
Eino Keskitalo replied to HoboKa's topic in Post Your Game ReMixes!
I really liked the first version better. My structural and drum fill complaints aside, it sounded well balanced. The organ sounded very good to me, I'm disappointed that you replaced it, the replacements don't sound good to me. The intro was fine without the melody instrument. It was better when it's first appearance was in the next section. The final section does not need the additional chimes. And that sound which replaces the organ is pretty awful, actually. The intro is still seven bars long, but now the next part (where the bass comes in) begins with a drum fill (at 00:14). I don't get it. Seven bar intro didn't sound bad actually.. try to begin the next section without the drum fill, with just the beat? The drum fill at 00:24 is much better than the previous one, it didn't feel like it broke the flow, even though the section at 00:14-00:25 is six bars long, which is another case of unusual structuring. I still have a hard time making the sense of the whole. I'd suggest: putting the organ back; removing the chiming keyboard lines from the intro and the final part; taking the drum fill out at 00:14. If you want to incorporate more ideas, put more stuff in, just continue the song. --Eino -
Shining Force 'Kingdom by the Sea' (revision 7)
Eino Keskitalo replied to suzumebachi's topic in Post Your Game ReMixes!
Instant bonus points for showing love to the Shining Force series! Nice pick for source (my copy says it's "Field Map 5"). Quite a haunting melody, lots of possibilities. I like the fake guitars in the right channel. They seem to have the perfect sound for the track. They only bother me at 01:23 where the rhythm is awkward. The chords in the left channel aren't so great, but the non-chord stuff at 00:51-01-06 actually sounds rather good. There's a funny bit at 00:59 though. More please. --Eino -
Oh yeah, I like this one a lot too. --Eino
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Zelda: Link's Awakening 'Wind Fish'
Eino Keskitalo replied to Rom Tom's topic in Post Your Game ReMixes!
Yeah, the water's quite loud in the beginning. I like the driving beat. I agree about the snare being panned too much to the side, it tires the ear. The tom sound is not bright enough in my opinion, the drums sort of disappear when there's a tom fill in the middle of the beat. Also, I think the tom fills at 00:51, 01:25 and 02:11 sort of break the flow, the fill for instance at 01:06 works much nicer (it's at the end of a section, not in the middle of it, which might be the issue). Breaking the flow might be what you're going for, of course.. in that case, the fills could be more sparse, in my opinion. Just a few hits. I think those cross stick hits ("clack!") - or are they rimshots - you add to the basic beat at 00:38 are quite good. However, when you do variation on those at 01:00, it sounds somewhat forced. I feel the accents or the loudest strikes are at weird places - it breaks the flow. In my opinion if you want those specific accents, the main beat should also change accordingly. I like how you drop the bass for a while around 02:17. The bass in general could do much more during the song, it's extremely basic. It does give room to the beat, but it could do that and still be much more intresting. It also sounds a bit bright and thin for what it does. Maybe drop an octave or change the sound? The flute and piano play the melody in unison very briefly at points. I think those sound good. At 03:02 you have a section where they play together, but different melodies (I guess the piano plays a countermelody, I don't know the terminology very well). It might be very powerful to have them play in unison for a longer time. Perhaps worth trying out! I hope this was useful, --Eino -
Sonic the Hedgehog 'Robotnitize Me' (Robotnik attempt #2)
Eino Keskitalo replied to HoboKa's topic in Post Your Game ReMixes!
I have no problems with the main beat, on the contrary, I think those are good. Just to clarify. Great! I'll be listening. --Eino -
Sonic the Hedgehog 'Robotnitize Me' (Robotnik attempt #2)
Eino Keskitalo replied to HoboKa's topic in Post Your Game ReMixes!
The track sounds confusing and cluttered on the other hand, and on the other hand it's quite atmospheric and intresting. I like it, except for a few issues. I'd like to hear the original and compare, can you (or somebody) point me to it's direction? 00:00-00:13 Effective intro with a good hihat rhythm, low bass wobbling and some effect sounds. This works fairly well. There's a problem, though. The intro is seven bars long. It makes it sound like you throw the drumfill in too early. Just make it one bar longer, and that should fix it. Don't get me wrong, seven bar long intro, as opposed to what I guess would be the conventional eight bars could be cool. It just doesn't work here. It sounds confusing and undeliberate. I think eight bars would fix that. One problem why it doesn't work, is that I hear the rhythm of the hihat not starting at the start of the song. To me it starts two hihat hits after the song starts - about a half a second into it. When I count "one-two-three-four" starting from where I hear it starts, the drumfill appears too suddendly, and the beat comes in on three, which sounds wrong and confusing. You should somehow indicate where the "one" is in it. With a bass drum on each "one", for instance. That might fix the "suddenness" of the drum fill and the starting of the beat, and you could keep the intro seven bars long. So, either put in a bass drum on each "one" of the beat, or make the intro before the drum beat starts eight bars long. That's my advice. I hope that was understandable. Ask if it wasn't.. 00:13-00:25 Ok, the things get going! Nice understated pads play in the background and a vibraphone-like keyboard plays the melody.. very atmospheric! And the beat, very nice, every other snare is a bit early, sounds very intresting.. hey, what the hell is happening? It just all falls apart? The first four bars are good. Please, just repeat them! The two-bar drumfill transition just does not work. It just sounds and feels like the piece falls apart, and not in a good way! Don't be afraid to repeat a section that works. What happens at 00:22-00:25 just kills the track. Good thing is, it's easy to fix! I think you should keep this part simple and conventional. I think it sounds you're desperate to do something "intresting" and unconventional. Don't be afraid to keep it simple. Trust that you will get it to sound good (it will!). You have a great "weird" section coming up in my opinion, it's important to keep the track together until then. 00:25-00:57 Ok, I guess here is where the "main melody" part comes in. I like the crescendoing choir pads, they're fairly tastefully used. I don't really like the bass much. The way it oscillates between two notes draws too much attention to it, and I feel the organ should really be the focus. I'd like to hear the original to comment more on this section. 00:57-01:24 This in my opinion is the "weird" section that works. I like the half-time beat, really nice change of pace. What is "weird" is how the chord changes aren't at the "ones" of the beat all the times. It sounds great in my opinion. I think the overall feel and flow of the track will improve greatly when you look at the rhythmical and structural issues of the first two parts. It will make it easier to appreciate and evaluate how well the later parts work. Please keep working on this! --Eino -
OCR01613 - Final Fantasy VII "Materia Junkie"
Eino Keskitalo replied to djpretzel's topic in ReMix Reviews & Comments
One of the most memorable tracks on VotL. I love the "cyberpunk" feel I get from this. What a tasty bass! There's a lot of space in the mix which is really nice. I love the subtle, eerie synths, and the big "wide" distorted guitar chords which are like sheets of metallic sound. The middle ska section with the piano and organ is fun, even if I like the other parts much more, and the sections complement each other well. Can't complain. A fantastic track! --Eino