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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Sounding good! --Eino
  2. Changing to mod review along with this trivial update: Final candidate 2 * faded the beginning in better & cut the too long delay tail at the end edit: Some source breakdown. Source use starts at 0:25. The basic building block from the source is the figure that plays at . I've offset it a bit relative to the beat, and used it as the bassline.The blop-blip that starts at 00:39 and evolves to a more proper melody at 0:54 is also based on that figure. The faster figure that plays in the background at 1:26 (and elsewhere) is also based on this figure, and in spirit to the faster figure that plays at the very start of the source (but I think just the first four notes are the same). I think that's all I've used from the source, there's lots of cool material that I skipped/replaced. The bassline plays throughout and much of the melodic material is derived from the same figure. The riff that plays in the breakdown starting at 1:27 is the same thing as the bassline, only now placed on the beat, instead of offbeat like the bassline. --Eino
  3. Yeah, I should probably try how far I can get in Normal. I only have the Engi ship unlocked, too. --Eino
  4. I'm out of town when the deadline ends, so I realized I must actually finish the mix before traveling. So, I've started my Mischievous Robot mix. --Eino
  5. That teaches me to leave the answering to judges in this thread. --Eino
  6. There is, look at the "last edited" notices at the bottom of the posts. The title hasn't been updated. --Eino
  7. Wow! Congratulations to all of your family Dave! indeed! --Eino
  8. They didn't have any. I had a chocolate-covered donut. It didn't feel right. Next year, I hope to be better prepared for the Pretzelday. --Eino
  9. I like the relaxed pace. I like how the organ stays put at the start. The sound is quite muddy, but pleasantly warm and lo-fi. I believe you can have the pleasantness without the muddiness, I think for instance the overall sound is a bit bass-heavy. The biggest cripe is that, when the bass starts moving, there's some serious disharmony on the third chord especially, either the bass needs to change a bit or the other writing should follow the bass. I think I like how the bass moves, since it adds a new thing to the original, so the other writing should be adjusted. It's very close though! There's some interesting tension in there, but there's probably just a note or a couple there that make it sound jarring (in a bad way). I also like those percussive bits right at the end. This reminds me of something I used to listen to long time ago, and I can't recall it at all. Pretty neat! --Eino
  10. That'd be cool (: I'd better make my piece then! --Eino
  11. That is extremely well said. I think I shall grab a pretzel later on. --Eino
  12. I see you're doing lots of reviews, I wanted to give you kudos for that!

    --Eino

  13. Happy birthday mr. Puga! --Eino
  14. Final candidate 1 changes: * more attention to mixing the leads * added a subtle pad and fx'd percussion to fill things out All of the above criticism probably isn't addressed, but I hope this is nearing a passable status. Comments much appreciated! --Eino
  15. Cool of you to offer this, groovy demo, I'll keep this in mind! --Eino
  16. Cool, still (and why not) looking forward to hearing this thing! --Eino
  17. Cool to see this game getting remixed! Love the first riff on the guitar & the flanged syncopated beat on the background. I get a really good 90s vibe from that, like Apollo 440's Ain't Talkin' 'bout Dub with the Van Halen sample.. anyway! Great opening and lots of promise. It feels that the next section with the piano melody lacks energy a bit.. it's like the guitar riff is too loud and attention-demanding for just yet in this part of the song. Giving a bit more spotlight to the melody, and then brining up the guitar might work for better flow. I don't think there's anything wrong with the riff itself but with the overall flow of the piece. Take time to develop! The faster riff behind the same part later on works well. I hope I can listen and comment again when you have more of the arrangement done! --Eino
  18. I'm thinking of Mischievous Robot from Cave Story, it's a source I've wanted to do for some time and this would be a good excuse. It's from a round before I discovered PRC though, so I might still switch if I realize there's some source I really wanted to do but couldn't participate at the time. This is really the opportunity to do just that! --Eino
  19. Wow, that's quite a source there eatacay, I'm looking forward to hearing what you come up with! HOMM series often gets cited for good music, I also remember a friend playing some tunes from HOMM3 (if I recall correctly) to me just to show it was good stuff. Thanks also for the offer Orangedragan. Keep that offer in mind folks! I just won PRC round 249, and I'm picking a tune from a classic, classic PC game. It won't appear until round 251 though (and I'll post again revealing the pick once the round starts). PRC250 is a special round, where you can mix a tune from any of the previous competitions. Plenty of classic PC soundtracks are featured in that list! Check it out! --Eino
  20. Thanks for the feedback everyone! I agree the snare's too loud, heh. I plan to keep working on this one for eventual OCR submission. I've sent my pick for PRC251 to Bundeslang. Looking forward to that round! --Eino
  21. Hey, I noticed you've done a big bunch of reviews for tracks. Props for that! I'm sure the artists appreciate it!

    --Eino

  22. This is a pretty cool concept for a round! I hope there's plenty of participation, the result could get really varied. --Eino
  23. Incidentally, the game's on 50% sale for a few days: http://ftlgame.com --Eino
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