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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. Final candidate 1 changes: * more attention to mixing the leads * added a subtle pad and fx'd percussion to fill things out All of the above criticism probably isn't addressed, but I hope this is nearing a passable status. Comments much appreciated! --Eino
  2. Cool, still (and why not) looking forward to hearing this thing! --Eino
  3. Cool to see this game getting remixed! Love the first riff on the guitar & the flanged syncopated beat on the background. I get a really good 90s vibe from that, like Apollo 440's Ain't Talkin' 'bout Dub with the Van Halen sample.. anyway! Great opening and lots of promise. It feels that the next section with the piano melody lacks energy a bit.. it's like the guitar riff is too loud and attention-demanding for just yet in this part of the song. Giving a bit more spotlight to the melody, and then brining up the guitar might work for better flow. I don't think there's anything wrong with the riff itself but with the overall flow of the piece. Take time to develop! The faster riff behind the same part later on works well. I hope I can listen and comment again when you have more of the arrangement done! --Eino
  4. I'm thinking of Mischievous Robot from Cave Story, it's a source I've wanted to do for some time and this would be a good excuse. It's from a round before I discovered PRC though, so I might still switch if I realize there's some source I really wanted to do but couldn't participate at the time. This is really the opportunity to do just that! --Eino
  5. Wow, that's quite a source there eatacay, I'm looking forward to hearing what you come up with! HOMM series often gets cited for good music, I also remember a friend playing some tunes from HOMM3 (if I recall correctly) to me just to show it was good stuff. Thanks also for the offer Orangedragan. Keep that offer in mind folks! I just won PRC round 249, and I'm picking a tune from a classic, classic PC game. It won't appear until round 251 though (and I'll post again revealing the pick once the round starts). PRC250 is a special round, where you can mix a tune from any of the previous competitions. Plenty of classic PC soundtracks are featured in that list! Check it out! --Eino
  6. Thanks for the feedback everyone! I agree the snare's too loud, heh. I plan to keep working on this one for eventual OCR submission. I've sent my pick for PRC251 to Bundeslang. Looking forward to that round! --Eino
  7. Hey, I noticed you've done a big bunch of reviews for tracks. Props for that! I'm sure the artists appreciate it!

    --Eino

  8. This is a pretty cool concept for a round! I hope there's plenty of participation, the result could get really varied. --Eino
  9. Incidentally, the game's on 50% sale for a few days: http://ftlgame.com --Eino
  10. Cool to see Go into the Light posted! Congrats Rexy!

    --Eino

  11. I have 30 seconds done and I'm really enjoying making this one. Trying to kind of go back to basics. Lots of time left, this should be fun! --Eino
  12. I did get it now, the recent 75% off sale was a steal. Just beat it on easy, crew teleporter for boarding the enemy vessels was a lot of fun. In the end I had the starting burst laser, a breaching teleport missile weapon, an ion teleport missile weapon and the 4-costing beam. The breach missile was pretty good for softening the enemy crew before boarding. Not sure how the boarding strategy works on normal, I'm kind of trying to resist playing more for now. Very much enjoying the soundtrack! --Eino
  13. Man, this soundtrack is super cool. --Eino
  14. Good critiques, I agree with pretty much everyone! I had too little time for my ambitions, but there's things I could've done better in the time I had and the comments really help point those out. I do need to learn to work faster anyway! Bundeslang, I really appreciate that graph! Thanks for all the amazing effort you put into organizing the competition round after round. --Eino
  15. Gets a bit too loud, even farty at the end But this style certainly works for the source! Very cool to hear this take too - glad you posted it! --Eino
  16. Phew! thankyouthankyouthankyou. For the record, I spent 15 minutes of the extension adding bass to the second half.. and 30 minutes of biting nails and watching progress bars and what not. I really must start taking that stuff into account when approaching deadlines. --Eino
  17. edit: Ah, scratch that - thank you for the whole hour extension! Curse my metallic body, I was too slow! --Eino
  18. http://www.mobygames.com/game/windows/age-of-empires/credits gives David and Stephen Rippy the music credits. vgmdb seems to have a tracklisting from a compilation OST: http://vgmdb.net/album/1697 (and more musician credits) Maybe it's on that, maybe that info can help looking it up? cheers! --Eino
  19. Well I have a midi rip thing done, perhaps I'll have a chance to go from there before the deadline! --Eino
  20. Yeah, the libraries are piss cheap and all the demos I've heard sound great (take Ragol Weather). I'll be picking up some percussions later for sure. I also used the free cinematic synth drum sample pack on my latest PRC. So, good stuff, definitely entering. --Eino
  21. There's definitely nothing stylistically wrong with the vocals for me. Somehow they just come off as not well enough performed, as if the melody was too low for the singer. Or maybe they stick out from the mix in some awkward way. Perhaps they come in a little unexpected. The more I listen to the piece less it bothers me. I like how brief this piece is - it makes me want to listen to it several times! (: --Eino
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