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Eino Keskitalo

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Everything posted by Eino Keskitalo

  1. I did check this out earlier, and it was worth it to do so, so I do recommend doing so, if you haven't. --Eino
  2. Yeah, I'm expecting this to be a collaborative effort. For instance, marking WIP threads with "PCReMix" when they're under this initiative is a great idea. --Eino
  3. A fantastic initiative (and very nice first post!) - I've been thinking about going back to my early gaming history and doing something with those DOS games especially, since they're underrepresented on OCR.. and here's this thread now. Here's a 'claim' for two tracks. I did a short version of the Death Track track for PRC208, which was a free round (I think I got the melody a bit wrong though). I've also started the TD2192 track already. I have loads of more ideas, but I think I'll only mention them here when I've actually done something. I also don't feel like posting these to the Workshop board quite yet, but any case, I'll be working on these when I can. Death Track intro/menu - - wip (PRC version)Traffic Department 2192 menu/mission 1 - source/gameplay - started working on --Eino
  4. Happy news! Got the album, looking forward to listening to it at work tomorrow. The layering thing sounds interesting. --Eino
  5. Never heard of this game before, pretty cool and funny stuff. Good music too! --Eino
  6. I believe the most important thing is that OA was vanquished and OCR was saved. Now that great powers were gained, and a great evil that has threatened us all has been destroyed, we should be careful, in this delicate situation, not to push OCR back towards destruction! (Are there and JCRPGs, perhaps sequels, that after the big bad has been defeated, there's bitterness and infighting between the heroes that leads to another cataclysm? RPG heroes always end up ridiculously powerful in the end of the game.) --Eino
  7. Looking forward to this, should be interesting. --Eino
  8. I've been adding a few reviews, and I'm up to 8. Raffle raffle! --Eino
  9. Well done in transferring the source to the genre, and worth hearing for the SID-alicious sounds alone. Sounds good for such an early OCR. --Eino
  10. A very well personalized tune, nice soloing and good structure - love the strings at the end. The guitar is unrealistic and a bit dull sounding - the tone and feel of the playing is the same throughout - but what is played is very varied, and it's 2002 anyway.. I'm not very fond of Passing Breeze, but this was a very refreshing arrangement of it. --Eino
  11. Yeah, the tracks for the game are very nice. _ghost's piece wasn't originally written for Crayon Physics Deluxe, so it's not eligible for OCR submission. Of course, nothing's stopping anyone to make a version regardless. --Eino
  12. Yeah, nice sources, both of them. I haven't played Sonic 2 for SMS, but Sonic 1 for Master System was a solid game with some nice tunes in it. --Eino
  13. For the longest time I thought the intentionally muddy sound quality stood in the way of a great arrangement. It's still a bit like digging through the mud for goodies, but the warbly soundscape does give the track a peculiar feel of its own. This track forces you to listen to it closely. It sounds broken and muffled.. and weirdly old and nostalgic. I get a mental image of adventuring through partially undersea ruins. While being viewed from the side, in eight bits. --Eino
  14. It's interesting that the sound is getting flak in this thread - I've thought that this style of Shnab-sound is at its best in this particular tune. Everything is clear and airy, there's a huge amount of playful detail that is so much fun to listen to.. Of course much of this is due to the superbly lush, complex arrangement.. this isn't just the rollercoaster ride, this is pretty much the whole theme park crammed into a bit over four and a half minutes. I've played Landstalker a bit, and seen it played a bit more. I think the spirit in this track does the fun and unique game a great justice. --Eino
  15. Hell yeah I've learned to appreciate this track even more. OA had good insight about the piece being free-spirited, roaming about with all the change-ups - and especially the tempo changes. It really flows. Listening to it is a bit like following a river along its path, with the scenery changing, mostly lush and green, but majestic in the end. Pretty impressionistic in that way. --Eino
  16. One of my absolute favourites from the album. I like the game's soundtrack a lot, and the moon pieces are among the gems in my opinion. This one does justice, and gives the things its own spin. DA's vocals are excellent on this one, and great for material like this. Chilly! Along with "My Child", I think this piece was a big step forwards for DragonAvenger. (Bits of the delivery actually remind me of Kate Bush, which is good.) The production is good. Solid and meaty, yet very spacey. A wonderful amount of detail too. The whispering is a neat effect. Appropriately creepy. My one gripe would be that the vocals around 2:13-02:30 (the "Tonight" bit) sound a little plain. Structurally they're positioned at a kind of a high point of the track.. they could've been sung more powerfully, or perhaps with additional harmony vocals, for additional highlight, or perhaps effected in a way that would've made them blend to make the whole more interesting texturally. Instead they're a bit of in the middle. This isn't a major gripe though, the track overall is just so good that a bit that's just decent (instead of great) kind of sticks out. Great work all around! I'll also mention that the piece also functions very well where it's situated on the album. --Eino
  17. Voted & commented! I'm very happy I could participate. --Eino
  18. I enjoyed BLUENOISE, so I'm looking forward to hearing this. --Eino
  19. I did one more. Total: earth-shattering 2. Oh and I definitely dig The Feather's Reflection a lot. --Eino
  20. Enjoyable piece, and a unique take on a great original. The time signature change is well done, it's recognizable but personalized, just works, really. I like the stop-start shenanigans quite a bit too. There's also plenty of subtle variance and development within the piece. The piece has a pretty chill and contained mood. I think it could have broken away from that more at some point. I kind of kept waiting for it to burst into something more aggressive (I somewhat expected the fastest part of the source come in like that). Tension-release sort of thing. However, Rexy has a good point about this mix being pretty minimalistic, so perhaps with subsequent listens I'll start to appreciate its chosen dynamics more. A good one in any case, and very importantly, a refreshingly different take on Kraid's theme. --Eino
  21. Three submissions, excellent. I just began mine, I hope I can work on it some more before submitting. --Eino
  22. I love how everyone has their own suggestion. --Eino
  23. This bundle contains six games that are on my to-check-out list. Regarding previously owned games, it'd be cool if you could gift away individual games from bundles you bought. I probably wouldn't e worth the hassle to implement though. --Eino
  24. Sounds like you're easily disappointed. Anyway, here's some youtube links (these are cool tracks, I agree): , .--Eino
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