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Everything posted by Rozovian
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Nice smooth sound. Not without issues tho. Guitars are easily fake, and something in the background is clashing, you should put that in the right key. Good start, nice sound. Might be a bit too conservative for ocr, take the rhythm or something into a new direction.
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wip Sim City, Metropolis Theme: Urban Escape
Rozovian replied to DrewGourley's topic in Post Your Game ReMixes!
Some clashes with the vox tho. Repetition might also be a problem with it. Your detuned saw thing might need some improvement but the other sounds are ok (if they'd be in key, anyway ). Breakdowns are especially cool. Pretty cool stuff. Stylewise and as far interpretation goes this could make it onto ocr. Needs some production touches and possibly more pronounced source stuff. Hard to say without listen to source over and over and digesting the melodies, which I'm too lazy for atm. I can hear two parts from source in there, despite my tendency for being source-deaf, so you could be in the green. Dunno, so don't take my word for it. Really nice work tho, shouldn't take a lot of fixing to get this OCR-ready. -
+1 track that's just about finished. And just about awesome.
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One week until the upcoming wip deadline. If you have been sitting on your wip for more than a month, get it done. I want to _hear_ from you by May 8th. Also, Usa's schedule seems to allow some more of him participating, which is awesome. That, and I got a wav today. Good news. But upcoming wip/wav date? AAAAAAAAAH! Get your tracks done! (title now edited for appropriate eyebrow/awareness-raisingness)
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wip Song of storms remix (Title pending)
Rozovian replied to Cardboardowl's topic in Post Your Game ReMixes!
Thanks a lot. Anyway, your mix has three big problems that will keep you from getting it on the site. 1) The sound. The notes all seem to be the same velocity, not much effort put into the performance. If you'd do all-out electronic stuff that wouldn't be so much a problem, but you're not. The guitar is especially ugly. Your lead synth isn't pretty either. Most, if not all of the instrumentation suffer from this (the accordion is a surprising exception). 2) The structure. You could basically play the whole song on top of a loop of the original. It's layered and personalized, but I think it's too close to the structure of the source. Don't get me wrong, there's clearly a new intro and a lot of added stuff, but structurally it's a loop of the original with slight changes. 3) The mixing. It's hard to hear anything under the Go Link! clip. The instrument levels and EQ is also raw, and makes the mix sound unrefined and unfocused. Aside from that, you seem to rely on adding instrumentation and sound effects to keep the track interesting instead of writing dynamics in the instrument you already have. Much like I did a few years ago. A loop-based arrangement, loop this, add loop of this, remove loop of this... It's gonna be a problem if you're aiming for ocr. Not saying it can't be done, just saying it won't be easy. It shows some promise tho, not so much for the mix, but for you as a remixer. Keep remixing, keep learning, have fun with it. btw, are you using GarageBand? The instruments kind'a sound like GB's stuff. -
Then you should be all right. Just gotta learn to use it right. Making stuff sound good, regardless of what tools you're using, isn't easy. It took me a year after I joined until I got posted, and that's after a few years of making music off-site. This thread can give you some idea of long it takes to develop musically to the point where you can make stuff good enough for ocremix. "MIDI-like sounds" are something you'll have to deal with almost regardless of the program you use - you gotta make them sound better. If you stick with it, you'll learn. Now make some music.
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Most of those orchestra sounds you hear come from a VST/AU/RTAS or other plugin. Can MadTracker host VSTs? For ocremixes in general, it's not about the program. if it was good enough you could write the music in notepad and still get it on ocr. if it was good enough. but if you can't host VSTs you'll have a bit of a problem mixing orchestral stuff. You can import samples, sure, but reverb and stuff might be trickier. So the two questions: Can it host VSTs? Can you make good music with it?
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Dunno where in FL it is, but there must be a way to automate the mod wheel cc. As in, manually input automation points for it. Check the manual. edit: found an image of FL's piano roll, there's an area below it where you should be able to choose to view and edit the mod wheel intensity.
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What is this Justin Bieber thing? The internet knows two things: This, and this.
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This might be useful. Or not worth the trouble.
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Am bored and thought I'd bump stuff. I mean, I'm tired of waiting for ppl to start handing in their wips (and wavs, plz) closer to the deadline. I mean, we still have room on the project. If you make me happy (wavs and wips make me happy), I'll make a project preview thingy. In other words... Bump.
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Composing Music that Already Exists
Rozovian replied to Jedi QuestMaster's topic in General Discussion
I made music for this game. Suddenly I found myself having written the intro to The Moon from Ducktales. It's still in there, modified, a minute or two into one of the tracks. And then there's the time, years before I came to ocr, when I was just writing and ended up with something I thought was from dkc2. I knew I had copied something, just not sure what at the time. And now I don't remember it. Great example, me. -
1 - yeah. 2 - nah. 3 - way too often.
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WIP-Releases: Feedback, Discussion + ?s
Rozovian replied to Liontamer's topic in Post Your Game ReMixes!
Just putting this here because I'm too lazy to wait for any ocr staff to reply to this. A suggestion: A recent flooding of the wip board with Street Fighter wip threads made me consider an addition to the one thread per wip rule. It should probably say that this applies to albums/collections as well, to avoid stuff like that happening again when the next newcomer with a handful of tracks show up. It should be added to the one thread rule post that tracks from/for an album release, should be kept in one thread. Maybe it should also say that ppl should only post one or two tracks at a time to not push other ppl off the first page, and for those tracks get quality feedback instead of the feedback being spread out over all the poster's wips (or worse, not given at all). -
wip [Spirit Engine 2] Demonic Timbre (Unnamed WIP)
Rozovian replied to Kenogu Labz's topic in Post Your Game ReMixes!
Source not familiar, no bother source learn. Rozo lazy, no comment source. Intresting mix, intense arrangement but production isn't quite up to the same level. Also has a bit of a simple sound, sounds a bit like a tracker/chip stuff but with higher quality effects and not as intricate sequencing. Dunno if that's your intention. Put this next to one of zircon's works (or anything else that's well mixed and in somewhat the same style), compare levels and stuff. -
wip KOF 99 - Sadisctic eyes Remix, need feedback
Rozovian replied to kenshin05's topic in Post Your Game ReMixes!
404'd. Link doesn't work. -
Yay, more original Metroid love. Overcompressed, source+added stuff on top, simplistic sound design (with the exception of the background stuff, which is pretty cool)... If you're aiming for ocr, you've got a bit of work ahead of you. Bring down the volume on all channels, experiment with sound design, work on your mixing. You should learn how effects like compressors and EQ should be used. Start with what weird things you can do with them, then work on how you can improve your mix with them. Same with the synths and samples you're using, make weird things, then make useful things. Learn your tools. And have fun doing it.
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The volume knob/slider is there for a reason. use it. Basically, the main problem here is that everything is too loud and pushing at the compressor. It's too loud for the compressor to handle in a sensible way, so bring all the instruments down a few dB. Then mix. By mix I mean give the right instrument the right volume. This is far from OCR stuff (both production and arrangement), but keep at it, it sounds like you learned stuff doing this. I'd say you should focus on learning to make it sound more balanced. Then you can start worrying about making your own arrangements. Good luck, and have fun.
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Interesting stuff. Some weird distortion, possibly some clipping but sounds more like weirdly processed stuff. It could probably work, but might need to be mixed more clearly. For most part I hear bass drum, clap, and a lead mono synth, sometimes a bass/used as a bass, and stuff in the background. These drown out everything else, you should balance stuff more. Some really cool stuff going on elsewhere in the track, so don't drown that stuff out. You should dial back on the compression to give them all some more room. Use EQ to give each the instruments their own space in the frequency range. No comment on source, because I'm lazy. Also, I'm really not familiar with FF8's music so I'd have to learn the track before commenting on interpretation.
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You could also put it here, to see if there are any big problems with it that you should fix before you send it to the judges. Welcome to OCR.
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The triptych is especially impressive.
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Changing the timing and velocity is probably the most important part, but you have to do it right. Randomized note timing and velocity isn't gonna sound any more realistic than quantized single-velocity stuff. You might want to make use of cc11, a midi control thing that works like the mod wheel except it's usually used to instrument intensity. Long sustained notes need this to sound more human. Of course, that's only if your orchestral sampler actually cares about cc11.
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Pretty much what KB says. Or in my words: A remix, usually, keeps the arrangement intact but might make a longer intro and stuff. By remix ppl outside the vgm remix community tend to mean either an improved (also called remaster) version with better mixing, or a dancefloor-prepared track. An arrangement is something more creative. It can take the melody of the source and put it to a completely new backing, it can take parts of the source and put them in a new order, it can take the background of the source and bring it up more. Outside of vgm remixing, an arrangement is basically the same song but with new chords, new order of the different parts, maybe a different style or genre. btw, a cover is something in between, keeping the arrangement but making a completely new audio of it. Where a cover becomes an arrangement is hard to say exactly, but you can make a cover in a different genre and still keep it a cover, and you can arrange it differently in the original genre. OCR is about arrangements more than about remixes. Remix is just easier to say.
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Album Artist is ok on mac iTunes. They all say OverClocked ReMix. Some of them have some info in a Release Date tag, not all. Track# is all three-digit, don't think any of them are +1000 so can't say about that. Aquatic Interlude wasn't posted in 2000. Noticed that it had a higher Track# than stuff from 2002 despite the year tag saying it's from 2000.