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analoq

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Everything posted by analoq

  1. well try this: think about all those famous, classic synthesizers from the 70s and 80s. the Moogs, the ARPs, the Sequential Circuits, the Korgs, the Rolands, even the Hammonds. these synths were played more expressively than you could ever dream to. now think about how none of them had weighted keys. some didn't even have velocity sensitivity. expressiveness comes from you. the keys make little difference. all that said, you are the best judge of what allows you to be more expressive -- if a little oomph helps you get the expressiveness you're after, then don't waste time arguing about it. just do it. cheers.
  2. semi-weighted is more a marketing term than a technical one. it means whatever the manufacturers want to it mean. synth action, hammer action and everthing inbetween varies greatly. do not buy anything with until you've spent some time with it. i'm just repeating what's been said, but really: these terms are vague, don't rely on them. cheers.
  3. this only makes me miss the old thread even more. (which was still around after christmas...) i'll edit it in some pics later. (edit: like now) that's the 'Doom 3' version of my studio...
  4. well, that's all i had for you andrew. there's 4 pages of people trying to help you in this thread and you've pooh-poohed most everything. perhaps there are no solutions for you.
  5. i've got some equipment that i'd like to put in her studio.. if you know what i mean! yeah, she could use a modular synth, don't you think? yoozer or someone posted a link to her studio somewhere here before, ah well, it's still a winner. cheers.
  6. let me take a step back from the technical discussion and try saying something. if i understand you correctly, your problem is that some remixes on this site aren't encoded too great. that is true, but those remixes usually fall into two categories: 1. Older ReMixes ocr had lower standards for accepting remixes in the past, and that can include the quality of the encoding. these days if the judges get something that is encoded bad they get the remixer to reencode it if possible. 2. Long ReMixes the 6 MB limit is hard and firm, no remix escapes it. so if it a particularly lengthy piece of music, it has to be encoded at lower bitrates. your suggestion that remixers should use LAME is a good one but it's redundant as we already recommend it: the infeasibility of submitting remixes in lossless formats (wav/flac) has already been pointed out.. so what is left to discuss? that VBR should be mandatory? i don't think that's necessary. cheers.
  7. i've looked into this, these are what i found: Alternate Mode DrumKAT - http://www.alternatemode.com/drumkat.shtml the dk10 runs about $500, is strictly a controller, has 10 pads and it has external inputs for a hi-hat and kick... - http://www.alternatemode.com/katpedals.shtml you can spend anywhere from $80 to $200 on a hi-hat pedal and spend $40 or $70 on a kick-trigger (you need your own kick-pedal, though) Roland SPD-S - http://www.roland.com/products/en/SPD-S/index.html 9 pads, runs about $500 as well, doubles as sampler and includes a bunch of Roland drum samples. you can plug in certain kick and hi-hat triggers from Roland's V-Drums line-up. Yamaha DD-55 - http://yamaha.com/yamahavgn/CDA/List/ModelSeriesList/0,,CTID%253D208400%2526CNTYP%253DPRODUCT,00.html 7 pads, onboard sounds which are kinda crummy, includes a hi-hat and kick pedal which aren't great but work, and even includes a pair of drumsticks. it can be found for less than $200. EDIT: oh, the kick input is not velocity sensitive. hope that helps, i can give more info if needed. cheers.
  8. i might have told you the same thing i told Arcana in your thread, Nineko but admittedly my participation in this forum is temperamental cheers.
  9. HOW DO I WALK BASS ! ok, you don't know what to ask, i don't know what to answer. so, i will just tell you what works for me... - i find basslines i like* - i study them: learn them backwards and forwards - i dissect them: break them into managable pieces or simplify them into their bare function - i try embellishing/reworking/improvising on them - i take what i've learned and apply it to my own music cheers. *for me it's usually some funky 70s minimoog bassline. (:
  10. admittedly i've only tinkered with SoundTrack Pro for a couple minutes at my local Apple Store. but the name itself is a giveaway for what it's for.. soundtracks.. not just fitting and timestretching the underscoring but adding signal processing to dialog and inserting sound effects. from what i have seen there is a lot of overlap, as it's basically a multitrack non-linear audio editing with all of Logic's effects, a bunch of loops/cues and an excellent workflow. if it works really well for you i guess that's that.. but you are basically using the wrong tool for the job. stick with GarageBand, though maybe invest in some 3rd party plugins. cheers.
  11. [scene], you are an up-and-coming star of this forum. keep at it and you may just usurp Argitoth as the official Remixing forum's retarded kid! cheers.
  12. yeahhh.. that's not really a boxers-or-briefs type question. maybe you mean sequencers vs. trackers? cheers.
  13. i'll put in another vote for slayer. i think that was the most unifyingly aggrevating thing i'd hear in the hundreds of remixes i've rejected. edit: don't. there's already a place for that. cheers.
  14. alright, i played around with 'icon of sin' and i didn't have any (dark) ideas for it. i enjoyed being on this project for the couple days it lasted. oh well. but hit me up further down the line of this project's progress if someone drops. cheers.
  15. well i've been invited to this project 3 times now so, lemme try this... i've been real flakey with making music lately. i'm gonna take a stab at 'icon of sin' but the moment i feel i can't finish it, i'll give it up. all kool and the gang? cheers.
  16. wow.. sometimes i forget how awesome we are. thanks for the reminder.
  17. that kind of thinking bothers me, so i will answer you. terms: humans = musicians machines = synthesizers, samplers, and other digital instruments lesson: - music notation is made for humans. - machines do not understand notation. if you're writing music for machines, it needs to be in a protocol they understand: MIDI. - representations like piano rolls and event editors translate to MIDI easily. - music notation does not translate to MIDI easily, the notation has to be intepreted in a number of ways. any questions?
  18. this is a wonderfully expansive take on the original with the attention to detail that mazedude excels at. unlike some of his recent submissions, this one didn't leave me with any doubts yes
  19. i hear the crackling through most of the track. if i had to guess i'd say he ran some of the drum parts through izotope vinyl or some other plugin in an attempt to get the "warmer, more analogish sound" he was trying for. i say we just ask him about it. and i say we delegate that task to gray.
  20. levels are lousy. too cluttered. eq is too bright, this was definitely mixed off pc/gaming speakers. a few notches above the FL-noob rung but still a patently amateurish attempt. keep at it. no
  21. hrmm.. yeah this isn't one of the stronger piano performances we've gotten. it wanders between interesting and trite. but there's some interesting stuff and nothing particularly bothersome about it, so a decent addition to ocr it shall be. yes
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