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Everything posted by Gario
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It's an alright cover (those drums in the beginning were freakin' awesome, by the way). Sounds like a great song to practice on the guitar to, so no matter what I think you benefit by learning this song. Perhaps my observations could help generate ideas...?
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No, really, give the two themes a listen. That little arpeggio bit in the background? It's a reference to the 60's "Spi-der-man! Spi-der-man!", though it only completes half the motion in the 90's theme (the second half of the song completes the two way arpeggio, mirroring the 60's source better). The vocoded vocals? 'Spiderman, Spiderman. Radioactive Spiderman!' and 'Spiderblood, Spiderblood, Radioactive Spiderblood!' - both direct rips from lyrics in the old 60's theme. http://www.youtube.com/watch?v=Cy3BEcU1k4c It's fucking brilliant, and the cartoon uses these themes as motifs throughout the show. I loved that cartoon, and still do. I'm still waiting on a version of the AngelCityOutlaw track that I can open, though - I'd like to hear his take on it.
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OUYA: A $99 Android console meant to open up console gaming
Gario replied to Arcana's topic in General Discussion
That's the kind of support that could really make or break this system. I do hope more bigger companies follow suit. -
This sets a site precedent - now if people are upset they will officially be breaking rules, which give DS the power to take action, when needed. That's what these rules are for.
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Gah, I can't listen to it - it's giving me a blank page. I was looking forward to listening to this, too. Interesting and little known fact - the 90's cartoon is a remix of the 60's Spiderman theme. You can even hear all of the lyrics from the old theme in the cartoon show. All of it's themes and motifs are directly ripped from the old show's theme song. It's... awesome.
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Previous FF6 Kickstarter *cancelled* BUT new one in the works!!
Gario replied to djpretzel's topic in Announcements
I... didn't listen to him on KNGI. If he did mention anything, then I'm completely out of touch. Erm, probably should go listen to that myself then. Sorry, I'll remain speculate-free until more word comes from the DjP and Andy. Disregard my last post, lol. -
Previous FF6 Kickstarter *cancelled* BUT new one in the works!!
Gario replied to djpretzel's topic in Announcements
Square hasn't shut down the FFVI project entirely - jut the kickstarter. There's no need to imply that the FFVI album won't be released for free on this site, as that's currently not true. No one said otherwise - it was stated in the kickstarter itself that some of the extra proceeds would go back into the site (and other proceeds would allow the site to give out better prizes, like the FF7 printing). The only precedent being set by this incident as of yet is that Square-Enix isn't allowing people to use their IP to push a donation drive, in the worst case scenario (that is, if OCR is forced to close off it's KS). There is no lean against the site or the remixes that people continue to produce, as of yet, nor is there reason to believe that this will be the case. You're creating a slippery slope, with your reasoning. Remember, Square-Enix is pushing against the donations for the printing of this album, not the release that will be on this site. They are two separate things. -
wip Sonic Colours - Aquarium Park Generations ReMix
Gario replied to YannickJason's topic in Post Your Game ReMixes!
Nice choice in sounds. I kind of wish they weren't all drowned out by the bass drum, though - you could easily afford to lower the volume on the bass drums and raise the level on everything else accordingly. Otherwise I like the sound of this one. Yeah, it's conservative, but if you're not shooting for an OCR release then there's no problem. That bass drum kind of kills the mix, though - fix it up so that it's not so loud. -
MOD REVIEW Alright, so this one has some nice production values to it. The arrangement has the source in it (though it still sounds like Zelda: ALTTP Light world dungeon music, to me... ), and it has a pretty solid structure to it. It's feeling a bit long to me, though, and the square melody that rings throughout the track feels like it meanders around a lot. All of the change-ups help it out, but the melody still just feels like random wankery when you decide to wank on it. Don't read into that sentence any more than you need to. With good wank, the wank lines move from one point to another - without that it sounds like the wank is just there to wank, and that's not really a good sound. The length does feel completely needless, though - I feel an entire song up to 4:52, with an ending little drop, there... then the song continues. I'd suggest cutting off the ending entirely, and closing the song at that point. The background pad is pretty vanilla. Not much that I can suggest otherwise - maybe a pad with some muted upper partials? - but it did stand out as being under par to the rest of the track. I think you can leave it safely, for the sake of the OCR panel, but I thought I should point it out. Otherwise, it's pretty good. Cut the length of the track and perhaps mess around with the square wank so it sounds less like wank and you'll be in good shape. Good luck!
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I've been catching up with the school that I've been pushing back due to this compo (for realz). This thing put me so far behind. Totally worth it, though.
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The Newbie Introduction Thread: Come on in and say hello!
Gario replied to Mahaboo's topic in General Discussion
You should definitely hook up with and do some awesome cello-duetting.He's AeroZ, by the way, an awesome electronic artist and cellist on the site, himself. You're more than welcome on the site, with your talents -
Nice, a picture of some dude holding DjPretzel. Happy birthday, pretzel-man.
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Tutorial: How to make sounds wider and fuller
Gario replied to Ryan Jobson's topic in Music Composition & Production
These look like tricks that I used to use for my MIDI compositions, back in the day. The way you presented it was clean and effective - nice work on that. One other trick to widening the sound is to offset the additional instruments by varying amounts, pending on how wet you want the custom reverb to sound (varying from 1/32 to 1/8 per added track). The different strike times make for a richer sound. Try it out. -
finished Super Mario Orchestra (Originals)
Gario replied to Blaz1222's topic in Post Your Original Music!
Nope, he's got it right - this is an original based on the style, not an arrangement of a pre-existing tune. This is really excellent, by the way. I could easily see this being included in a Mario Galaxy game, no problem. I hope to hear more from you - an arrangement of a non-Mario Galaxy VG song would be an excellent arrangement, indeed... *nudge-nudge* -
Previous FF6 Kickstarter *cancelled* BUT new one in the works!!
Gario replied to djpretzel's topic in Announcements
This is correct. FACT: Zircon and DjP have said they are taking care of the issue. FACT: DjP has told everyone to hang tight and he'll shed more light on the situation when he can. Everything else is speculation, so save for the facts I just presented ignore everyone else's guessing and ranting. The only thing you can do is sit tight and wait. It's no fun to wait, but there's nothing else anyone can productively do, at the moment. -
or Death... I was laughing harder than I should've been in the theater, because that's all that I could think of, in that scene.
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Very nice, Amphibious - a win well deserved. Welp, I better start catching up on life, now. The shit I've put on hold for this compo... lol.
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Yeah, that's how some tracks are designed. Perhaps it has something to do with the reverb in the music while the channels are otherwise maxed out? Or it's something else that I don't know, upon first listening? Listening to individual channels teaches you a lot about strategies and techniques that the composers used, especially weird cases like BT:BM. Listen to the single channels in Silver Surfer and you'll hear all sorts of wankery with instrument shifts (the triangle, in particular, but the rest do this as well), but in that case the reason is that there are not enough channels to make the music otherwise. Pretty damn awesome shit there, too.
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Previous FF6 Kickstarter *cancelled* BUT new one in the works!!
Gario replied to djpretzel's topic in Announcements
If the kickstarter was cancelled, I think all of us contributors would've been notified via e-mail by Kickstarter. Give DjP some time to do whatever he needs to do - he said he'll clear it up in a few days, so give him some time to do so. -
Huh, that is odd. There's probably some algorithm that the DS used to optimize it's performance that spread the channels like that. Still one step closer to full separation than most, though. Awesome. So when push comes to shove, are you going to make this system possibly an embeddable feature, or will people need to be directed toward the site given in order to listen to da chiptunage? I'm pretty happy either way, but I'd be happier with the embeddable player idea, if you're able to go that route...
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Audacity is fine for what it is. I use it to master most of my tracks to some degree, and I've used it as it's own DAW when mixing pure live material that I don't want to process, as it's much more precise than many other DAW's (including Reaper) that I've worked with, since it works in ~0.0001 second units rather than a specified division of the beat. It's no Pro Tools in it's own department, but for 95% of the things done by audio engineers it's all you need. But in all seriousness, if you don't have a DAW other than Audacity then check out Reaper - it's pretty damn good, and unlike Audacity it's a sequencer, to boot.
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ooh my god yes oh my god yes oh my god yes oh my yes god my oh god yes god This. This this this this this