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Everything posted by Nabeel Ansari
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New Final Fantasy VII PC Port is happening
Nabeel Ansari replied to 42's topic in General Discussion
Can we please get an actual remake with graphics that don't look like a 3rd grader's attempt at scribbling in 3D? We're past PSX graphical capabilities. Even something at Crisis Core's level wouldn't be all that bad. -
New Final Fantasy VII PC Port is happening
Nabeel Ansari replied to 42's topic in General Discussion
I never thought I'd see the day where we port PC games to PC. -
Strangest Music Requests You've Ever Had
Nabeel Ansari replied to Meteo Xavier's topic in General Discussion
I heard there was this one dumbass who did some HORRIBLE music for a game called Impul- wait... -
@AngelCityOutlaw: Professional has nothing to do with your quality or skill. Don't argue opinionated ideals against actual facts. When you say OCR has many "professional level" tracks, you're actually referring to the fact that the quality is similar to that of people who successfully have music composition or production as a profession.
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Strangest Music Requests You've Ever Had
Nabeel Ansari replied to Meteo Xavier's topic in General Discussion
That's a decent trade for $30, I would've done it. -
You're not really looking at this correctly. Being a professional composer means you compose to sustain yourself from the income. You're not a professional when you score a certain number of titles, you're a professional when your composing is sustaining you financially. A video game composer is someone who's done music for a video game, whether it be a free, indie or AAA game. You're looking at it as a number of titles, but it's not that at all. It depends on how much each developer pays you for the project. For instance: I was taking to an OCR game composer once, and he hasn't done many titles, but a recent title he did sustained him financially for about half a year. If you continually do projects, you can keep going with that as your sole income. It's not a set wage for a lot of people. It's a contract thing more than an "I hire you to do game music" thing. If I do a AAA game that lands me tons of money, I'm not going to need to be doing as many games as another guy who hasn't gotten that much for his projects.
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I don't understand how you cannot see the difference. That's ridiculous.
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http://www.fronttowardsgamer.com/wp-content/uploads/Battlefield-3-Graphics.jpg http://gamelearners.files.wordpress.com/2009/04/call-of-duty-4-modern-warfare.jpg Don't push your lack of appreciation for detail onto other people. Just because you choose to ignore the difference doesn't mean other people do.
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I only merely think they have a long way to go towards photo-realism. I don't have an opinion on whether they should try to go there or not.
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That someone else is also the guy who thought Call of Duty and Battlefield 3 looked the same.
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Complete Composers Collection
Nabeel Ansari replied to mickomoo's topic in Music Composition & Production
Why would this concern you for EWQL but not for any other sample library? All sample libraries are recorded with microphones that are in some way positioned around the instrument they're recording. If you're referring to the slight reverberation of stage mics, it's not that bad. http://www.soundsonline.com/Symphonic-Orchestra Where it has the small demo picture on the left, turn up Stage Mics and disable the others. That's what it'll sound like. -
Dude. ... Dude. Me too.
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FF7: Crisis Core when I saw Zack crying because he killed Angeal. That's not even halfway through the game; don't whine about spoilers.
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looking for big band brass samples
Nabeel Ansari replied to Modus's topic in Music Composition & Production
This is the greatest page ever. Thank you. -
looking for big band brass samples
Nabeel Ansari replied to Modus's topic in Music Composition & Production
I can get the Kore player download on their site, but I don't see Sax & Brass anywhere. -
looking for big band brass samples
Nabeel Ansari replied to Modus's topic in Music Composition & Production
D: What's worse is I don't have the installer anymore. $30 down the drain, but at least I have the actual Kontakt library band section now. NI's very bad at supporting old products. Audio Kontrol 1 just disappeared with no announcement in favor of Komplete Audio 6, and they slipped out the 3.0.0 driver (which fixes every issue you could possibly have with AK1, including that ungodly distortion issue so popular on the internet) without telling anyone. I'm probably one of the only few people with a functional AK1. -
Pictures of game consoles for wallpaper or whatever
Nabeel Ansari replied to Joe Redifer's topic in General Discussion
A little coincidental that the only picture for Wii is a face shot of the eject button. -
Brandon, I think you're confusing "expert" with "professional".
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I suppose if that's how you look at your games, I can't really argue. You win this one.
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I'm posted, but I'm kind of a jerk. I don't think anyone would want my advice. My mixing is also spontaneous; I can't do it correctly right off the bat. But if anyone is drunk enough to want my help, I'm available.
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Are you seriously using Call of Duty as an example to talk about modern-day game graphics? Those graphics are years ancient. Look at Battlefield 3, dude. It's magnitudes more beautiful than Call of Duty, and to suggest that "no one notices" is ridiculous. I notice. Maybe I'm that guy who takes games too seriously, but if we can appreciate small detail in visual 2D art, why not in video games? But again, my point is not that we SHOULD move towards photo-realism. All I am really saying is that we have a long way to go to reach that point, and to say "no one notices" is dumb (unless you're calling me no one).
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Ok, my bad. I'm talking about in terms of toward photo realism, which is what I think the person I was initially replying to was talking about (in terms of we're almost at a point where we can't improve anymore, which I disagree with).
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I never said that improving graphics was the most important, I merely said they have a long way to go.
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A big problem devs are still failing to fix is that tree leaves are still 2D. It's very obvious and somewhat obnoxious to watch the tree's leaves basically FOLLOW your viewpath so it always looks the same (and when you walk up to it, you'll see it's static and has no actual depth). Games have a long way to go in terms of graphics. People say it doesn't matter because people don't notice small details; I feel those are the people that just cling to the old 90's ways of "ignore graphics play game" because that's how they were raised.