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djpretzel

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Everything posted by djpretzel

  1. I suppose this is a bit late... again... but for anyone who hasn't bought Brawl yet and intends to: http://www.ocremix.org/amazon/?id=/detail/B000FQ9R4E/ Buying from the above link helps OCR in the process!
  2. Yes... and no. There's a significant difference between being inspired by something and being almost a verbatim copy. Other than changing from piano to organ (and taking out doubled-up guitar/bass), this isn't just "inspired" by Megadeth, it IS Megadeth, i.e. it's a very direct and fairly unaltered usage of 40 seconds of one of their songs. Mustaine didn't steal note from note from Bach. It's noticeably different. I'll certainly admit that it sounds similar, but that's like saying anything modal with a lot of minor intervals etc. (aka "that Transylvanian sound") is literally identical. It's not. Toccata and Fugue is by far the most famous composition that has this sound to it, but that doesn't mean that everything else in the same key, with similar intervals/structure, is simply an arrangement of it, and such pieces are DEFINITELY not note for note copies. There are, to be sure, other compositional similarities between the Mustaine intro and Bach, and I do think it was probably an allusion, but it's not the same piece note for note, and saying that it is somewhat diminishes Megadeth and to a greater extent, Bach. Rize's intro, however, IS nearly identical to the Mustaine track, down to specific pauses in timing. Put another way: if you took the actual score from the Megadeth intro and put it alongside the Bach piece, the differences would be clear and obvious. If you did the same thing with this mix and the Megadeth piece, the similarity would be clear and obvious. Do I think the usage stylistically works? Yes Do I blame Rize for paying homage to Megadeth? Absolutely not Do I think our standards should allow for intros that consist of 40 seconds of nothing but very superficially altered, easily identifiable Megadeth songs? ... I'm gonna say no. There's two ways of thinking about this: Well, everything minor-keyed with a lot of interval work basically sounds like Bach, Castlevania has a lot of that going on, so it's no big deal. Just because something fits a key and structure doesn't mean it's an arrangement of Bach's Toccata, there's room for meaningful variation within such compositions, and in this instance there's zero deviation from the Megadeth piece... I'm going with #2... for the record, I love the rest of the mix.
  3. Happy bday, Jill. Awesome new site by the way - love the design!
  4. Just for you, I might be reinstating the "mixing" tab as a high-level tab... we'll see about that, but happy bday either way
  5. thanks tons, man. just to clarify, that was awhile ago, and my current girlfriend of over a year probably thinks I can sing ten times BETTER than I actually can
  6. 1.) Nothing prevents "the community" from using OCR for this purpose. Nothing about our forums is particularly less "community" than any other site's forums, including TS. 2.) They are. 3.) True, doesn't hurt, but keep your eyes peeled this weekend and see what I've come up with, then decide whether it's worth adding to TS. No offense meant on any of that; thanks for getting the ball rolling. I ultimately think that OCR's forum profiles combined with a custom frontend will provide the best solution, for OCR and the community, but hell, I could be biased
  7. Probably a z-index thing... dunno... Revver should be handling that, I blame them
  8. Uh-huh. Don't know where the above bitchiness is coming from, but if you really wanted to show people what a chiptune sounds like, a couple links to artists with music readily available seems more like "obvious" than "advertising"... as opposed to a single MySpace profile... Also: I'm unclear as to what's going on here in terms of the English language...it's not possessive... it's a proper noun... IT'S A SERIES OF CHIP TUNES.... At any rate, it's awesome to see chiptunes at all on CNN in the first place.
  9. "It's very eco-friendly too in recycling, they are indeed doing they're bit for the planet". Ugh... CNN has pretty lax editorial standards.... Good attention, but could have name-dropped a dozen other artists quite easily, and didn't....
  10. I don't have it anymore, but Cosmic Carnage for the 32X was pretty balls. However, we ended up playing it quite a bit, just to make fun of it. Sometimes games can suck so raw that the trainwreck itself is fun to watch...
  11. Well, you may not have been satisfied, but I certainly was! The other judges weren't too familiar with Eva or even anime in general, but loved it anyway. I of course have seen half a million Evangelion AMVs, so I was VERY skeptical at first, but this was definitely a quality piece of work. It won me over and pays excellent homage to both the source material AND Evangelion, a series I hugely respect and would not lightly compliment music videos from. Awesome stuff!
  12. OC ReMix Announces Voices of the Lifestream Music Video Contest Results! For Immediate Release February 24, 2008 Contact: David W. Lloyd, dlloyd@ocremix.org FAIRFAX,VA--OverClocked ReMix announced results from its music video competition for Final Fantasy VII: Voices of the Lifestream (ff7.ocremix.org) today. This was the first official competition held by OC ReMix, with 17 entries in three categories: "FF7", "Anime", and "Original." OC ReMix partnered with Piano Squall (www.pianosquall.com), and eStarland (www.estarland.com), to offer prizes including signed limited edition promotional copies of Voices of the Lifestream, signed copies of Piano Squall's album GAME: Game & Anime Music Emotions, Final Fantasy VII merchandise, and OverClocked ReMix shirts & hoodies. A complete, streamable listing of all music video entries is available at: http://ff7.ocremix.org/videos/ Voices of the Lifestream Director Andrew Aversa expressed his enthusiasm at the fan-made music videos this fan-made album has elicited: "The average level of quality and creativity among the videos was really outstanding. I'm glad that the entrants were so inspired by the music of VotL! Congratulations to all entrants on amazing work!" Winners in each category are as follows: - Final Fantasy VII Category - Winner: "Compiled Memories" by sayde (David Lee) Runner-up: "Black-Winged Angel" by slkdragon (Chris Cook) Honorable Mention: "Wheels of Lifestream" by Big Paul (Paulo Augusto) - Anime Category - Winner: "Final Moments of Clarity" by Mindeffects (Saša Tarbuk) Runner-up: "Sweetest Embrace" by Phantasmagoriat (Chris Studer) - Original Category - Winner: "Stone Eyes" by Zethzen (Ian Cofino) Runner-up: "Lunatic Hero" by backseatstuff (Matt Furbush) Videos are available online at http://ff7.ocremix.org/videos/ and will later be distributed via bittorrent in higher quality. Entrants will be contacted shortly with details regarding prize distribution. Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is www.ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.
  13. Michael Gluck, more commonly known as Piano Squall (www.pianosquall.com), spoke with Andrew Aversa (zircon) recently about his album GAME and some of the logistics involved in licensing and royalties when it comes to selling game music arrangement albums: "If you decide to release your own album, remember that royalties are only one of the many expenses involved. You also need to consider retailer margins, production costs, advertising costs, website development, photography, packing, shipping, inventory space, PayPal/merchant fees, and manufacturing costs. And of course, an album can take months to create, so you need to prepare for a substantial time investment." The full interview is available at: http://www.ocremix.org/info/Interview:_Michael_Gluck_%28Piano_Squall%29 We at OverClocked ReMix thank Michael for taking the time to provide some very valuable information on the commercial side of game music arrangement! - djp
  14. The bottom line is that you can't get your HiDef unless your DVD has 3Ghz of RAM and shoots blue rays, just like you can't download websites using your broadband without at least 5 Internets hooked up to your USB 2.0. You can try, but... good luck with that. Also: HDMI
  15. Not at all; depends on the compression/codec used. You can fit a feature-length film into around 4GB @ 720P resolution using H264, which fits on a single-sided, single-layer DVD. A dual-layer disc can hold a 1080p film in about 8GB using the same codec. Xvid, Softdec, Bink, whatever... blu-ray's using its massive space to run HD content with far less compression, but it's overkill in many instances.
  16. DVD is a medium for storing data. That data CAN be hi-def, low-def, word documents, pr0n, etc. In the case of DVD movies, which have their own format and file structure (VOB files, etc.), it's standard definition. In the case of the 360, DVDs hold game content, which may or may not include videos, which may or may not be hi-def. Blu-ray discs COULD be used to store standard definition content - quite a bit of it. Hell, they could be used to store a shitload of animated GIFs if you wanted. The storage medium is not tied to a resolution, it's just that the extra size facilitates it. Likewise, I could put HD video content on even a CDR... even a floppy... just not a meaningful amount. Movie players follow one set of specifications designed for movies, game devices - while compatible with those specs when playing back movies - use their own proprietary means of arranging data to suit a game's needs. DVD, blu-ray and HD-DVD are both physical mediums and sets of specifications for what to put ON those mediums.
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