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Posts posted by djpretzel
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Otakon 2016
August 12-14, Baltimore MDCome join us on Friday, August 12th, from 8:15 PM - 9:15 PM in Panel 6 (Hilton Key 7,9,10)
QuoteOC ReMix: Video Game Music = The Greatest Music!
[F]VGM super-community OverClocked ReMix discuss their community's albums including part 2 of their Final Fantasy V project (FINALLY!), a jazz tribute to Chrono Trigger, Seiken Densetsu 3, and more! AND... compete for swag, including limited edition physical albums nearly impossible to find elsewhere!
@Arrow, @DarkeSword, @djpretzel will be there!
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19 hours ago, RushJet1 said:
Bump
For
Relevance
Yup, little bit of history. It's taken time to fully crystallize, but the real intent was to prevent stuff where lack of consideration for panning, soundscape, mixing, mastering, etc. was written off as "just part of the genre" and a whole suite of decisions mooted as a result, which we didn't want. Namely, at the time (perhaps still?) people were taking 16-bit SNES sources and "demaking" them into NES versions that were, in addition to not being particularly interpretive from an arrangement perspective, not indicative of what chiptune as a genre is capable of. That's more or less what I meant about "straight" chiptunes, but the phrasing wasn't as clear as it could & should have been.
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1 hour ago, Liontamer said:
djp's not been in favor of pure chiptune pieces in the past with limited production choices, so this would have to clear where he sees the bar as far as songs solely employing chiptune tones. As Tadd noted, the extra VRC6-based channels were panned, but that may not be enough. I've personally been fine with straight chiptunes, even in light of the "limited production choices" argument, but djp can clarify his stance on all that.
What became commonly misinterpreted as "OCR doesn't allow chiptunes!" really just boiled down to our looking for a level of complexity in ALL submissions - including chiptune-oriented mixes - that goes beyond what are commonly referred to as "demakes" - where a 16-bit or newer song is converted almost verbatim to chip textures. In addition to not passing arrangement muster, these types of conversions often (not always!) don't really employ the full range of capabilities of the chip(s) being utilized, and defer a lot of decisions about panning, modulation, texture, DSP, etc. to default values.
We need submissions to illustrate creativity AND decision-making in arrangement AND production, more or less. The latter is entirely possible within a primarily chiptune paradigm, as previous featured mixes have illustrated and as this mix illustrates as well.
No issues.
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19 minutes ago, Garrett Williamson said:
Anyone else had this issue? I'm using Kontakt Player on Logic Pro 10.2.4 on a Mac Pro with Mac OS X El Capitan 10.11.5.
VERY unlikely this is an issue with SAC (99% sure it's not), as opposed to an issue with Kontakt/Kontakt Player. Some links that might be helpful:
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3 hours ago, Native Jovian said:
I'm talking about falsifiability, guys.
"Popper stresses the problem of demarcation—distinguishing the scientific from the unscientific—and makes falsifiability the demarcation criterion, such that what is unfalsifiable is classified as unscientific, and the practice of declaring an unfalsifiable theory to be scientifically true is pseudoscience."
This is a largely semantic misunderstanding between y'all... it's the difference between an assertion that cannot be disproven *now,* with current tools & technology, or at least has not been disproven *yet*, as compared to an assertion that is framed as being inherently unfalsifiable, independent of ANY obtainable knowledge, e.g. "we are living in an undetectable computer simulation." or "purple is prettier than blue"... or "women make better leaders than men"... the last example being unfalsifiable due to the subjectivity (better how?) of the language employed, which I believe was the original complaint in this case...
11 hours ago, Neblix said:You can't start on a premise that you can't disprove something and then derive conclusions from that.
And yet, religion
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Moving to "Site Issues & Feedback" since we've now been on IPS 4.X for a good bit.... THANKS to everyone who chimed in with issues, and we can still use this thread for the same purpose, just doesn't need to be pinned in community anymore!
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Necro-bump? Well, kinda... saw this on my Facebook feed and thought it did a damn good job of handling some of the topics we've discussed here, WITHOUT stumbling into the same obvious, tired traps that Anita and others do:
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This one's helped along a bit by some nice modulation/sequencing on the leads. - djp
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Greetings, OCR Judges!
This is actually a revisit of a previous arrangement I did a few years back. I've learned a bit more about music production, and though the arrangement was solid enough to warrant a redo. The structure is mostly the same, but it was reconstructed from scratch using the feedback from the panel and the knowledge I've picked up since then. Hope you all enjoy!Game arranged: Mega Man Battle Network 4Song arranged: Battle Pressure (AKA the tournament battle theme). Link: https://www.youtube.com/watch?v=33CR9ab8RCsArrangement Title: Program AdvanceOCR Name: Skyline DropReal Name: Ike EleleUser ID: 22951 -
Note: mix title is a play on source so I GUESS it would fly. Production seems solid, arrangement might be too conservative? -djp
Eternal LegendMichael T. HealyGuilty Gear IsukaDrunkard Does Make Wise ReMixDrunkard Does Make Wise RemarksEngland Stage Theme MusicI have been covering Video Game/Anime/random songs under the Eternal Legend moniker for a few years now. It's a fun process taking songs that I love, rearranging the parts, reworking the drums/guitar/bass/keyboards/effects, and intensifying them to my style. ProgPower Metal!I like to keep them as true as possible meaning no tangents where you may not even remember what you were listening to, due to a long solo or something that completely disrupts the flow of the song.That doesn't mean that I don't throw an Easter Egg in into a song here and there to catch people off guard. I'll also add some guitar fills, rearrange/improvise a solo, and so forth.I like to keep the song progressing.Eternal Legend is taken from a Ninja Gaiden Mission Phase.Please let me know if there's anything wrong with this submission.Hope you guys enjoy this even if not accepted.Thanks -
Well, this is certainly different... there are parts, like the intro, that don't inspire confidence, but then there are some pretty cool percussive things going on further in... see what you think. -djp
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Contact Information
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- Remixer name : VisiOn
- Real name : Charles Rheault
- Website : https://www.youtube.com/channel/UCBseldaXOVqBa-S7pQFLzbg
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- Name of the game :Donkey Kong Country
- Name of the remix: Nueva Selva
- Name of the original Song: Aquatic Ambiance
- Additional information about game including composer, system, etc. : David Wise is the original composer of most of the Donkey Kong series soundtrack and joined Rare in 1985. He quit the company in 2009 since he said he didn't see any more opportunities to make memorable video game music like he did in the past. He is known for his atmospheric style which can be heard in titles such as Aquatic Ambiance from DKC or even Mine Theme from DKC 2 (Donkey Kong Country 2). Rare was the video game company that released Donkey Kong Coyntry on the SNES inNovember 20, 1995.
- Link to the original soundtrack, Aquatic Ambiance: https://www.youtube.com/watch?v=wAPpVplHiD
- I've always been a DonkeyKong fan: I would the game characters and I had the game on my Game Boy Advance SP. I remember I always loved the music of the levels, I remember having goosebumps as I was jumping over a Zinger (the bees) and listening to the epic Donkey Kong OST. The DK series have always inspired me to discover new passions and to go on adventures.
- Behind the name: Nueva Selva, It means New Jungle in spanish, I was just look for another way to say ''New Jungle'' since that wasn't original. So my friend google translate helped me for that. If you look at the Music Video I made for this song, you will see that Donkey Kong is on a quest to bring back life to his jungle and to find a new place to live. Donkey Kong is the guardian of the light and the life and this is why the jungle is in black and white while he is slowly becoming colored again. Also, Nueva Selva makes me think of an adventure where there is a new place to discover and the Donkey Kong games are all a big adventure.
- Why remixing video game music? Video game music is such an amazing thing; when you play a videogame, you're living a virtual reality and that new reality is given a sountrack. Real life dosen't have a musical soundtrack and that's what makes the virtual reality of a game like DKcountry an upgrade from our reality. Imagine if everywhere you went, there was not only a physical world to feel, to see, an olfactory world to smell, a sonic world to hear the noises of nature, but also a musical world where every location has it's own music.
- This song is an orchestral ambient song was made in Fl studio with Kontakt, Battery and synthesized sounds I made myself as well as a few sound effects I designed.
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Seemed solid on first listen. -djp
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Hello, I would be very grateful if you would consider my song for evaluation. I have attached a file and have a download link, just in case.
Download Link:
Remixer name: Soaralot
Real name: Nick Howard
Email address:
website: https://www.youtube.com/user/SoaralotMusic
user id: 33428
Song information:
Length: 6:52
Game Arranged: Final Fantasy X
Name of Arrangement: The Mountain's Roar
Name of Individual song(s) arranged: People of the North Pole (A.k.a. Mt. Gagazet's Theme)
Thank you for your time and consideration. -
Remix: GROAN ver.T7
Source(s): Groan [Gouki theme type-2] and Akuma Theme SSFIIGame: Street Fighter Zero/Alpha 3 (Arcade/Console)Name of Arrangement: Groan ver.T7 (Gouki/Akuma Concept)Name of Original Song: GroanOriginal Composer(s): akayuki Iwai, Yuki Iwai, Isao Abe, Hideki Okugawa, & Tetsuya ShibataA remix of Groan done in a style that would fit within the Tekken world, being that 'ol Gouki's making an appearance in Fated Retribution. Tried to retain that ominous feel of the original but add more an electronic/updated sound to it...while mixing in just a TOUCH of his original theme from SSFII. -
Pretty cool concept/arrangement... seemed like it clipped at one point, may not develop enough... - djp
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- My ReMixer name: TCHLE
- My real name: Eric Fausto
- My website: https://ericfausto.bandcamp.com/
- My userid: 33391
This is my first submission to OCR! Hope you like it ^-^It is a mashup of "Moog City" (Minecraft) and "Zelda's Lullaby"I named it "Moog Lullaby"One day my brother woke up with these two songs playing over each other, but with Zelda's Lullaby in 4/4 time to fit over Moog City's background. I actually did most of it on a notation software called Notion, for some of it I used an iOS app called Figure, and I mixed it together on Audacity.If not accepted, feedback would be greatly appreciated! -
Contact Details:
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ReMixer name: Gray Fox Gaming
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Real name: Gray Fox
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Email address:
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Website: www.youtube.com/c/GrayFoxキツネ灰色
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userid 33361
Submission Information
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Name of game(s) arranged : Metal Gear
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Name of arrangement : Opera Lady
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Name of individual song(s) arranged :Red Alert
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Additional information about game : Released on the MSX system in 1983. Composed by produced by Iku Mizutani, Shigehiro Takenouchi and Motoaki Furukawa
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Link to the original soundtrack : https://youtu.be/6YQm2M-v4l0
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I wanted to give the original 8 bit tunes a new flair. I decided to give it a slower theatrical wild west feel with an opera lady harmonizing to the tune. (Hence the name of the remix)
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Would need a different title. - djp
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Dear friends, first of all let me introduce myself.My name is Galih Lintang Satuhu, i`m from Surabaya, IndonesiaThis is my first time try to submit a remix soundtrack from video game. Hope it won`t disappoint you guys.This is a remix from video game OST Breath of FIre IV "Thousand WInds", or "Thousand WIngs" in another title, which originally composed by Yoshino Aoki.
This remis is originally made by myself, (Galih), using FL Studio to create it. This song has set in 192kbps and 16-bit.If there`s some decay in my sutff, hope you won`t be disappointed cause this is my first time. Thanks for your timeSincerely
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Rel. conservative but some changes, would need new title. - djp
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Remixer Name: Ithirial
Real Name: Brian EdwardsWebsite: https://soundcloud.com/ithirialUserid: 33362Arrangement:Dragonborn Theme (Metal cover) from TESV: SkyrimOriginal composer: Jeremy SouleI know everyone and their grandmothers have made a metal cover of Skyrim's theme by now but my arrangement, although changing very little from the original source, has a rhythmic difference which stands out from the standard "power metal" type drum pattern so many are keen to add. My favorite part especially is the slight change I made from around the one-minute mark 3/4 to 4/4. Sounds like Stormcloaks on the march! -
Contact Information
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- ReMixer name : Necko
- Email address :
Submission Information
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- Name of game(s) arranged : Final Fantasy VIII
- Name of arrangement : The World Within
- Name of individual song(s) arranged : Compression of Time
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Composer: Nobuo Uematsu
System: PlayStation
Developer: Squaresoft
Publisher: Squaresoft - Link to the original soundtrack : https://www.youtube.com/watch?v=l75zjpDpAWs
Remix link :
Hello,
This is the first time I submit something on OCRemix, and it's also the first time I remix something or even use a music software.
So, I decided to remix a song to train myself. As many, I always loved Final Fantasy soundtracks. I feel like FFVIII lack some recognition, so I wanted to honor it. I choosed to remix Compression of Time, that i find ambiantic and also melodic. I figured it would be a good exercise to try and do something different with it, maybe more "actual", but with the same atmosphere.
Anyway, i hope you'll like it.
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Contact InformationReMixer name: deusdiapenteuserid: 29756Submission InformationGame arranged: Ninja Gaiden II (NES)Name of arrangement: EisegesisSongs arranged: Act 1-1 theme, act 3-2 themeThis is an acoustic guitar / EDM/dubstep-ish mix of the act 1-1 theme with some additional riffing off of the act 3-2 theme.
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Dayum son, you gonna give yourself a heart attack! - djp
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Contact Information
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- Cyril the Wolf
- Connor Pelkey
- https://cyrilthewolf.com
- 14582
Submission Information
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- Pokémon Silver Version
- Seeing Red
- Battle! Champion
- I've literally thought about doing a metal remix of this tune for a looong time... I wanted something straightforward and clean, but matching the imagined intensity I felt was in the original. I couldn't help myself by using the synths for the leads to help differentiate the melody and chaos from the equally chaotic, chromatic guitar solo. I wanted to push the limits for how clean I could make chugging guitars at this tempo. The variation is definitely slight in terms of the second repeat of the main melody, mostly in how I present the guitars. Enjoy.
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Some twisted & dark ideas here, but also some repetition/stasis... hard to judge, see what you think. -djp
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Contact Information
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- NoTuX
- Damon Campbell
- https://soundcloud.com/notux-1
- Your userid: Not sure
Submission Information
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- Super Mario World 2: Yoshi's Island
- Castle/Fortress Theme. Original: https://youtu.be/nLjUsntvBds?list=PLCE8727E41623DF97
- Composer: Koji Kondo
This is a mix that is part of my little solo project called "My Happy Place." Basically, this project is my attempt at being comfortable with being uncomfortable as I try to tackle a few tracks from the SMW2 soundtrack and remix them in various styles that I'm not all that familiar with. At the time of this writing, I have finished 6 tracks. I'm not sure how many I will end up doing, but I'm hoping to get a least 5 more done. -
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Anyway, this particular remix is sort of a dark, glitchy, twisted take on the Castle/Fortress theme. It's quite different from the other mixes on the project, as they are more upbeat and happy. It was a crazy experiment for me, but I really like how it came out. I normally don't even listen to my own music, but I found myself listening to this on repeat just trying to figure out how the hell I pulled this one off (LOL).
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This song was inspired by a crazy dream my wife had of strange people following her around town with a crazy big smile on their faces. One was even crying, but still had a gigantic, fake smile on her face. And they never spoke to her in the dream, just stared, and smiled...
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The glitchy sounds and overall feel of the song was inspired by the intro for American Horror Story. I love that creepy, unsettling feeling portrayed in the song and I wanted to replicate that in my own way. I felt that the Castle theme would be perfect for this effect. Though, the instruments that I chose aren't the best in the world, I felt that they do add to the overall feeling I was going for in this mix. Their fakeness just kinda works, ya know?
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The project can be found on my SoundCloud page above, and here is a direct link to the song:
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Sounds lovely... might need a different mix title... - djp
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RebeccaETripp
Rebecca Tripp
http://www.crystalechosound.com/
ID: 48262
Game: Final Fantasy 12
Song's Remixed: Salikawood
Song Title: Dream of Salikawood -
Picks up nicely, production pretty clean... will sink or swim based on arrangement perhaps being too conservative? -djp
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- Your ReMixer name : NiCkeD
- Your real name: Nick Basis
- Your website: www.iamretro.gr, https://soundcloud.com/nicked-431734196, https://www.facebook.com/nick.positive
- Your userid (number, not name): 21129
Submission Details- Name of game(s) arranged: DOOM II
- Name of arrangement: The Demon's Head
- Name of individual song(s) arranged: The Demon's Dead
- Additional information about game: DOOM II from iD Software, Composer: Robert Prince
- Link to the original soundtrack: https://www.youtube.com/watch?v=ffl2ShaWyGM
- Your own comments about the mix: I love DOOM and i think the game's music is a huge part of the original atmosphere. I wanted to make a new arrangement of this track using only real instumrents (including the drums) and at the same time try to add funky-rock feel. I hope i made it! I made the first try to re arrange this song in 2011. Now i decided to use re record the drums and make a better mix.
Thanks for listening! -
Great to see Liam back, fantastic mix title, searing & badass performances... I'm thinking this one's a no-brainer, but let's see what y'all think... -djp
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- Your ReMixer name: Magellanic
- Your real name: Liam Charalambous
- Your email address:
- Your userid: 45748
- Name of game(s) arranged: Megaman 6, Megaman 10
- Name of arrangement: Chivalrous Medicinal Murder
- Name of individual song(s) arranged: Knightman stage theme, Abandoned Memory
- Composer: Yuko Takehara, Hiroki Isogai and Ippo Yamada
Source: https://www.youtube.com/watch?v=uzEbrHadCI8, https://www.youtube.com/watch?v=qgP1yc1PpoU
Remix:
Hello Panel, its been a while.
Well where to start? This remix has quite a story. Back in...I think 2011 was I entered the team Wily Remix Gauntlet with my chosen Robot Master, Knightman. Throughout the the competition I remixed Knightman with various Wily themes. Sadly all were lacking in production and/or arrangement quality. Everyone loves Megaman tunes for good reason and a year later or so, fancied trying to clean up one of those old competition remixes. I settled on Abandoned Memory with Knightman but gosh darn it, couldn't get the arrangement right, let alone production. This remix was originally started in 2012....It has been recorded and rearranged probably about 6 times.For whatever reason this remix has been a massive block to me and I've not been able to like it in anyone of its forms. Anyway, here in 2016, I don't get much time for music but wanted to just get this damn track finished. Hopefully I can move on to something new without this track nagging in the back of my mind.So...here it is. It might be to some people's tastes, there's the old guitars and synths with a bit of chippy sprinkling.As always, look forward to your feedback, pass or fail
Take care and hope all is well with you,
Liam
OCR monetizing mixes on YouTube
in General Discussion
Posted
This is not civil or productive; I'm confused why you're still registered and taking the time to chime in, if you're so convinced that the music is mediocre, which is kind of an insult to all artists contributing to this thread, either way...
So this is surprising to me, because the way we see it, ads on videos are not materially different from ads on the website, all of which go directly towards funding the site. Nothing has changed, policy-wise.
From http://ocremix.org/info/Content_Policy
This remains 100% true; the only difference is that the ads are on YouTube instead of the website. We'd like to minimize or even eliminate ads on the website in favor of YouTube, primarily because they're more annoying, less relevant, affect layout/usability, and don't accomplish much. Based on @bLiNd's reaction, and perhaps others, it seems like people are drawing a major distinction between YouTube ads and ads on this website, and that's what this conversation needs to focus on, because from a policy perspective, again, nothing has changed - any $$$ goes towards operation & promotion, and the net effect is just that ads are offloaded from the site and onto videos, where we feel they make a bit more sense. No unskippable ads, FYI.
There are other benefits to being a partner channel, including enhanced reach and protection from instant takedowns, that seem to make this a smart move for us, but nothing is concrete - let's talk it through, but let's focus on the core question: how is this different from the status quo?