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djpretzel

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Everything posted by djpretzel

  1. Semantic nightmare... I always thought that in order to be a game developer, you had to be a game developer. Thing is, even when I think Miyamoto, I think more game DESIGNER than developer... developer as an individual role, with regards to gaming, would I suppose be more about coding than actual game design? I would have thought "Best Game Developer" as a title would be more appropriately given to a team/company, not an individual... but maybe I just smokin' cracks.
  2. You're definitely not the only one; I love the NA version, I think it got a bad rap because people didn't like not having the Japanese version accessible/selectable, not because it was a bad soundtrack. Now it seems perhaps they've made the opposite mistake
  3. Thanks, guys. We're just a lot more comfortable pimping stuff that's either free, or $$$ AND licensed through Harry Fox, etc. IMO, the only surefire way to handle covering costs of album printing is to sell at the ACTUAL cost per album, and not above, meaning prices more like $2-4, or to do a kickstarter, cut if off, and ONLY make that many copies, divided evenly among contributors.
  4. You seem to be charging $8 for a physical. We had similar issues w/ Harmony of a Hunter doing this, as it's basically selling the album & profiting from it...
  5. I don't know why you'd necessarily want to host rips, rather than link to 2612 or SNESmusic, etc. - or us, for that matter. Because the source material is impossible to commercially obtain in the same format as the chiptune/mod/rip, and because these formats are more valuable to artists looking to transcribe, arrange, or remix VGM, we view them as rather necessary to our mission statement. That being said: We're an actual LLC We specifically try to stay within the umbrella of Fair Use in everything that we do We have a clear DMCA takedown policy should the need arise. If you're in a different situation, I'd think twice, and just link to OCR (or 2612, or SNESmusic, etc.)...
  6. Larry knows more about this than I do, but with regards to it being unethical due to profiting off of artists' remixes, as our content policy (http://ocremix.org/info/Content_Policy) indicates, it's not that we don't (or can't) show ads on the site, or employ other means of advertising surrounding mixes, it's that any money generated goes directly back into funding, improving, & promoting the site. "Not-for-profit" doesn't mean that profit isn't generated at all, but rather that it - quite circularly - goes directly back into the organization. We're a sole proprietorship LLC, at the moment, but I have quite separate bank accounts to specifically manage OCR, FYI. So both of your points are moot since they both more or less cover what we're already doing with Google ads right here on ocremix.org - regarding licenses, we claim Fair Use, and all revenue goes directly back to the site. If anyone has more questions about this, I can certainly provide answers - we try to be relatively transparent. With specific regard to YouTube, my understanding was that they review your content for originality of material, and since they're fan arrangements, that might hurt us from qualifying.
  7. Holy shit, that jump in dynamics after the intro caught me by surprise... I'd tend to categorize that as a mixing mistake, but in this case I feel like it fits with the narrative. This mix IS highly narrative, very frenetic, and at times the drums be givin' me an "old cranky man headache," but I love the enthusiasm, and there's a good sense of when enough is enough, at which points it transitions or dials back a bit. It's certainly unique, and while I feel like at points the enthusiasm gets in the way of the track being more "professional" & polished, it's basically a fun roller-coaster ride, and I can dig that. I'd like another judge to chime in, so while I'd probably approve this, I'm not actually going to vote, as I think this should play itself out...
  8. There are some awesome textures here and really great attention to detail in the different synths, which makes the heartbeat kick pulse + cymbals drumline - that does sorta stay on autopilot - feel a little neglected. I think OA/DA are right on the drums; the arrangement is also a little slow to develop, and while I like the idea of keeping it relatively laid back (to evoke the feeling of exploration that the source captured so well), I think the BPM could be increased by 2-5 to give the mix a little more direction. At the moment it feels almost too deliberate, which - combined with drums that basically do the same thing - is an issue. I love the source, and I think this mix has tons of potential to be an amazing arrangement of it, but I too would like to hear more work on having the drums be a little more dynamic/interesting, either through variation or layering, and again I think a slight tempo bump would also help. NO, Resubmit.
  9. http://www.steamcalculator.com/id/djpretzel Dang, that's a lot of dough... need to play some of those to justify the cost, I s'pose
  10. - Had the panel approved this themselves, I wouldn't have overridden them, and I would have been fine posting it. - It seems offhand like this is getting more scrutiny/criticism BECAUSE it's dubstep, and that another genre (like dance, for example), wouldn't have solicited the same sorts of comments - my two cents. - I enjoyed the mix; I agree it's not a prime example of everything dubstep can be when dressed up to perfection, but I thought it was fun nonetheless. - We more or less agree that this mix should not have bypassed the panel and that it should have gotten some feedback from the judges.
  11. I somehow always knew you'd end up with an STD Awesome news; mega-congrats are certainly in order.
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