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Everything posted by timaeus222
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OCR03207 - Final Fantasy IX "Four Score and Six-Eight"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
This is probably my favorite remix of yours, just ever. It's got this loose, casual vibe, like the good kind of background music that while not so complex that it asks me to keep prying it apart for details, it still periodically draws my attention for a moment before I go back to doing something else---in the sense that I feel the need to keep shifting my attention toward it so that I don't miss anything. :} This definitely holds up to the caliber of tracks on the rest of the album! -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Hak was going to post the log tomorrow (I have it, but let's wait ). -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
All y'all funk alike -
[SFRG] [2015] Round 6 - Cyber Maze Core [X5]
timaeus222 replied to DarkeSword's topic in Public Voting
timaeus222 Never Gonna Give (Up The Funk) (Gravity Beetle in Cyber Maze Core [X5]) Infinite Flight Cheat Code (Storm Eagle in Cyber Maze Core [X5]) Kuwanger's Pad (Boomer Kuwanger in Cyber Maze Core [X5]) Zero Tolerance -
1. work-in-progress Final Fantasy 7 - Fighting Fantasies
timaeus222 replied to Master Mi's topic in Post Your Game ReMixes!
I think watching this video could help you improve your perception of electric guitar and have a clearer idea of what makes samples realistic. It really goes into detail on EQing and writing both rhythm and lead electric guitar parts, and covers other miscellaneous details that I also find helpful. -
1. work-in-progress Final Fantasy 7 - Fighting Fantasies
timaeus222 replied to Master Mi's topic in Post Your Game ReMixes!
Yes, it absolutely is too loud, regardless of whatever headphones I use. It's not "way too loud", but it's a bit loud. I see "way too loud" as over 10 dB, btw. Reducing it by about 1~3 dB is all you need in terms of volume. Some very slight reverb to make it fit better in the soundscape would go a long way. No one said that the "standard" you cite says compressors or limiters are "forbidden". Forgive me for saying this, but you just don't seem to want to do any compression at all, avoiding it as if the EBU R 128 is some holy grail of music production. Wherever it is that you got the idea, however you got to thinking that, compression is not intrinsically bad. Not learning how to use compression properly doesn't make compression bad in and of itself. It means you haven't learned how to do it properly. That's all. Thin, as in lacking low end presence (20~300 Hz), and I strongly believe that is the case. There are multiple factors. It's partly due to your adherence to these so-called standards and subsequently making the track quiet relative to similar music (not EDM), partly due to the use of instruments that are about on the level of General MIDI (which need to have expression "injected" into them via creative processing), and partly due to not filling the soundscape in the sub-500Hz frequencies sufficiently with said instruments. No, that is not always true, and yet, your language seems to suggest that that is always the case. I don't know if it is your intention to say it like that, but saying "compression...makes..." without qualifiers is the same as saying "Any compression...makes...". If you had said "Some compression...makes", then that would have been much better. What IS the case is that bad compression makes acoustic instruments sound bad. That's all. You can most certainly use compression to control loud peaks in an instrument's performance to even out the instrument's loudness and help it to fit better in the mix. Your usage of that guitar at 7:50 does sound fake, in both the sample quality and the playing style. In the objective sense, the video demo you found showed a simplistic, limited demo of the guitar VST. It was realistically playing what it was playing, but I doubt that it is comprehensively realistic. If it truly was, the demo would have been more comprehensive in playing techniques showcased, no? All I heard was rhythmic strumming. I did not hear any indication that it functions well as a lead guitar. -
OCR03206 - Final Fantasy IX "Birth Under a Blue Light"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I agree with Shariq; it's a really interesting contrast hearing a crazy-heavy metal interpretation in a major-key. Definitely a brutal take. Could be love-or-hate, but I love this. Wouldn't listen to it repeatedly, but would recommend. -
complete Dr. Mario Fever Theme Remix
timaeus222 replied to Ihsman07's topic in Post Your Game ReMixes!
Well, repeats are fine, but some variation on the repeats goes a long way. I find that sometimes repeats can help bring a sense of familiarity to the piece, whereas a piece that continuously changes could feel too unpredictable. If you can find yourself happy with what you make as you make it, I think that'll help you take the time to polish it more. -
complete Dr. Mario Fever Theme Remix
timaeus222 replied to Ihsman07's topic in Post Your Game ReMixes!
It's not too bad for a few days, early on in your music composing experience. The mixing sounds alright, but the instrumentation is pretty simple, and the arrangement has a bunch of looping (copy+paste). I think you could work more on having more nuance to your sounds and thinking more outside the box when writing your arrangement. It's really close to the original, and doesn't add that much new. Keep at it! -
OCR03204 - Final Fantasy IX "Miles and Miles Away"
timaeus222 replied to Liontamer's topic in ReMix Reviews & Comments
I found this to be an arrangement where you were very much in control, and this is some excellent execution. And icwutudidthar -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Here are some reviews for you guys (Round 5). KingTiger ~ Es-cop-ay Great execution on the rapping; the words are clear. I kinda wish there were less words though, so some sort of instrumental portion can be incorporated that emphasized the source usage more prominently. I found the source usage to be hard to notice (and I prefer to listen to the track with the rap on it to give it a fair shake) since the rap is so prominent and busy. The production is pretty solid. Cam3 - Crouching Tiger, Hidden Maverick I actually get a spy-like feel from this, almost. Man, that kick is subby. Nice sync lead. I didn't find the arrangement to change gears that much though; to me it feels like you relied on the same groove the whole time, and so you could have incorporated a second, distinct energy level to the arrangement to give it a greater dynamic range. evktalo feat. Jorito & Tuberz McGee - Subtle Haystack Tibulation Nice ambitious arrangement. I like the varied textures you used, and these are particularly hard to mix together. Clean+distorted guitar with violin and organ... it's a bit too dense IMO, and could have used better separation, especially at 1:44 - 2:30. The frequencies just smoosh together and the harmonies become hard to hear. As a result, it was also hard for me to hear your source usage in its entirety. I still voted for this in the top 3 though, based on the pure guts you had doing it. Garpocalypse - Straight Outta RAGE I found the soundscape to be rather strange; you have a pretty upfront bass, distant padding, and distant leads. It's almost as if you were going for a chillout track of some sort, but I thought the important instruments were too distant, making the track feel... I guess, not busy enough. Try examining the amount of reverb you have on the piano at 2:48, for instance---that's a high decay time and low low-cut! WillRock feat. Jason Covenant and Ghetto Lee Lewis - Palace Of The Beast The orchestral instrumentation at the beginning was okay, but it was a bit stiff. I thought what came after, at 0:39, was much stronger. Unsure why there appeared to be so much reverb... I can hear the harmonies pretty well, but I also felt a high amount of ambience. How ironic---Will, now I'm the one telling you that you have too much reverb! The arrangement was definitely varied in energy and showed great understanding of dynamic range, so that convinced me to put this in my top 3. However, the orchestral portions and the piano part were fairly mechanical or tonally invariant, so I ended up putting you guys as #2. Props on the ambition though. Amphibious - Chiral This was a cool concept. To me it felt like glitch hop (or it could have been that). Personally I felt like it somewhat missed the mark on perceived production effort. Relative to general similar tracks, I thought the snare could have had more low-mids strength, the bass was rather plain, and the leads could have had more body. So basically, more substance to the soundscape, plz! The arrangement felt straightforward but certainly not low-effort. I think you should keep polishing this because I think it's fun to listen to. I also want to collab on this if you find the time. Anorax - Beached Whale in Miami Cool glitched drums. Man, what is with people and subs this round? I do get that watery feel you were going for, though some instruments felt rather dry and stuck out, like the bells at 0:44. Also so short! Usa - Requiem for a Reploid Woah, that first impact is too heavy. o.o And the track is quite loud, by like 2~4 dB. Surprisingly decent humanization on the orchestral instruments (although some of the pizzicato trilling was too quick to be human and some of the legato strings could have used more emphasized volume automation to increase the dynamic range a bit more). I love how expansive the arrangement is though. At 3:05, I kind of feel like I'm in a rocking ship in a stormy sea or something. Really, the main things holding this back for me were the overall volume, and the general handling of expression and dynamics of the orchestral instruments, and they weren't major issues. If you do sub this to OCR though, please fix those things! Great stuff, and voted it #1. Cash - Victory at the Palace of Rejects I do kind of get this party vibe, if that's what you were going for. You've definitely improved since last time. I dunno, I just thought the arrangement didn't have much going on. At 1:02, the melody felt rather random IMO. Keeping the whole track in a coherent key can be hard, and you are getting better at that, but there were still residual off-key portions unfortunately. At 2:09 and on, it felt to me like you ran out of ideas on a solo and just wrote something with an arp randomizer to begin with, and then wrote something to match that, IMO. Keep working at it! Ivan Hakštok - Leap of Faith Great work on this despite the amount of time you had to record/mix it. Personally I feel like this is in your comfort zone, so I just get this idea that you were playing it safe for the sake of time (which is understandable). It's why I thought this wasn't particularly stand-out relative to your other works, but it's solid work nevertheless. Straightforward rock with great solos. I can see Rock-lovers voting for this. pu_freak - Rise of the Sigma Seems you were going for kind of a dramatic tone with this. I thought the reverb amount was pretty high, and the low cut on the reverb could be higher to minimize low-end mud. The piano could also have more variation in tonal hardness to make it seem less mechanical---the timing I'm not so much worried about since you play piano. In terms of the soundscape, many of the important instruments are in the back for some reason (such as the organ and percussion). As a result, the whole track sounds oddly distant and tame when I think you meant it to be powerful and big-sounding. -
Speaking of VGM arrangements (and sorry if you already noticed this and are putting it on hold or something), I actually emailed in a VGM OST on July 25 (with some remixes, but mostly original) to Liontamer's OCR email, and also PMed zircon about it recently. It's called Mega Man Battle Network Legacy: Resonant Transmissions. I was hoping either of you could shoot me an update on how far either of you got on the licensing for the album, seeing as how it's been about a month and a half and I would think that something has been done with it by now. I realize the FF9 album is coming up, and again, sorry if I seem impatient, but all I expect is a progress report.
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Just adding to this by saying that F major has Bb as its single flat (the flats go Bb Eb Ab Db Gb Cb Fb), and so D minor would notate that as Bb as well. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
...Yeah, I'll go this round. -
Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Sounds like D relative minor to me. You can usually tell by the overall mood. -
Work In Progress: Megaman 2 Wily Castle, "Acoustic"
timaeus222 replied to Benjaipod's topic in Post Your Game ReMixes!
The file permission should be set to public. You don't have to sign in to listen to it. -
timaeus222 Requiem for a Reploid (Shield Sheldon in Sigma Palace [X8]) Palace Of The Beast (Slash Beast in Sigma Palace [X8]) Subtle Haystack Tibulation (Frost Walrus in Sigma Palace [X8]) Zero Tolerance
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Mega Man X: The Sigma Fortress Remix Gauntlet 2015
timaeus222 replied to DarkeSword's topic in Competitions
Then I think we should collab sometime to make this one happen (glitch-hop it up?). There are some things I would be able to beef up with this (the bass, snare, and stereo imaging, mainly). -
I just figured the game doesn't have as much story as the anime, so why add a favorite food to a nonexistent personality?
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It's a bit of a subtle issue, but it essentially has to do with whether or not the strings seem realistic enough, for me at least. Clipping occurs when a limiter doesn't catch loud spikes in a song quickly enough, and that spike goes above 0 dB. It's sort of like playing a game of whack-a-mole and letting several moles get away.
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Right at 0:17, it felt like there was clipping on the right. Pumping is just like pressing down on the volume of a song, letting it come back up, and doing it again and again. At 2:45 - 2:47, it sounded like there was really drastic volume automation (an automation curve decreasing at an increasing rate from a high value to a low value, and then a sharply leaping back up to the original value with a flat slope).
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I think I heard some clipping in the beginning. If not I still hear some weird pumping at 2:45 - 2:47. Might want to turn this down by about 2 dB.
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Sonic 3 - Boss Theme (Act 2) Orchestral Cover
timaeus222 replied to OC/DC's topic in Post Your Game ReMixes!
The realism on this is not too bad, actually. There's some proper velocity variation. The problem I keep hearing here in the orchestration is that the strings are pulsing in and out in an unrealistic way whenever they are playing legato (such as the cello(?) at 0:38 - 0:51). From 0:51 to 1:02 it's easier to be OK with it since the cello is not as exposed. It shows throughout that you did do some volume or CC11 automation somewhere, but it has room for improvement. The piano isn't particularly realistic on the chords either, but that's probably a problem with the velocity curve and stiff sequencing of the chords, and the samples sound like they're lacking round robins. It's a bit better on the arpeggios, but on the chords, you should add a bit of timing slop/humanization to the chords so it's not 100% quantized. Even a few ms helps. Looking at the structure, it starts off sort of medium energy, building it up with the choir a bit, and then breaks it down for that cello leading. Later on the textures do change, such as the introduction of the piano. The dynamics continue to build towards the ending as the textures get denser, so you do have some good dynamics going on. The mixing also isn't lacking that much, so you're on the right track there. Pretty good cohesion on the reverb. In terms of literal length, it feels short, and technically, in terms of relative length, it doesn't feel short, but I believe the judges would want some more literal length to this arrangement somewhere in the middle to increase the dynamic range a bit more and allow more substantial interpretation. This is getting there, but I think you should keep working on this. It's not an easy pass. Work on reducing the amount of hardness and stiffness in the piano chords, and making the strings less pulsed and more phrased, and perhaps extend the arrangement to around 2.5 to 3 minutes if you can (it's not necessary IMO, as the arrangement still feels complete to me). -
It's not too bad in its current state. You pretty much maintained the feel of the original, if that's what you wanted. Unfortunately this lacks a fair bit of essential components to differentiate from the original. The arrangement sticks very closely to the original, and adapts those notes to other instruments without noticeable velocity variation. One might call this conservative and MIDI-like. It's less plodding than your other tracks, but still has that prevalent issue. The piano writing is much too difficult for any real pianist to play without messing up, especially at 1:09 - 1:14 and 1:19 - 1:24; if you don't know much about playing piano, look at how a real pianist plays piano on YouTube or something, and study how hard they hit each key on fast passages. They won't be able to replicate this---trust me; I've been playing piano for over 10 years. The lack of velocity variation makes this track lose all of its dynamics and expression; this is not an easy fix, but at least try to do something about it. Don't just have all velocities flat. Put in the effort to adjust them. There is no transition at 1:24; how in the world did we get to a rock section? It's sudden. Try turning your screen off, closing your eyes, and listening to this track again in the morning, and convince yourself that you can't tell when the rock section is going to come up. If someone else listens to this track, there is no guarantee that they will read some sort of textual intro saying that you intend a rock section to come up. People tend to just listen to a piece of music as it is---music without anything else accompanying it. There is quite a bit of copy/paste without significant variation; don't just vary your instruments, but vary your melodic flow and energy too. That arpeggio you keep using is in almost the entire track and it keeps the energy too consistent. Sorry, but that's pretty much all I can say here. It was a decent attempt, but lacks substance IMO.