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AngelCityOutlaw

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  1. Like
    AngelCityOutlaw got a reaction from MindWanderer in CastleMania - A Castlevania/Pro Wrestling Concept Album   
    I could give you a pretty rad mix for Shanoa's "Empty Tome"!
  2. Like
    AngelCityOutlaw got a reaction from Chernabogue in CastleMania - A Castlevania/Pro Wrestling Concept Album   
    I could give you a pretty rad mix for Shanoa's "Empty Tome"!
  3. Like
    AngelCityOutlaw got a reaction from Pavos in The Hero Theme album (the BadAss counterpart) - gauging interest   
    I personally think "NiceAss!" is more fitting.
  4. Like
    AngelCityOutlaw got a reaction from Chernabogue in BadAss: Boss Themes: Volume III - History   
    Dat trailer...
  5. Like
    AngelCityOutlaw got a reaction from Chernabogue in The Hero Theme album (the BadAss counterpart) - gauging interest   
    I personally think "NiceAss!" is more fitting.
  6. Like
    AngelCityOutlaw got a reaction from djpretzel in This is what happens when worlds collide   
    Let's do this.
    This is my transcription of the two verses.

    The actual tempo of Worlds Collide is 144 and Sephirot is 140 but I didn't bother with the sheet music. As you can see, the two riffs are essentially the same. The sephirot theme lacks the E note and augments the tonic's eighth note rhythm into complete quarter notes. It is basically the exact same riff and it's already in the same key too. The vocal style and lyrics are extremely similar, same 4 on the floor kick pattern and the synths and bass are both effected in similar ways. 
    Here are the two verses together. I couldn't decide if I wanted to have them panned or left alone, so I did both in the same render.
    https://app.box.com/s/gd9c1k119kaqrdlduwytf3pxjknu6qbk
    If it were just the simple guitars, I wouldn't be so sold, but I believe that Soken knowingly copied the verses of a platinum-selling song. Same key, same riff, same vocal approach, same drums, etc. Let me guess, Robert Cop was a mistake too?
     

  7. Like
    AngelCityOutlaw got a reaction from Rapidkirby3k in This is what happens when worlds collide   
    I really don't buy that this is an accident and even if it was, I have doubts the composer wouldn't catch themselves.
    "When Worlds Collide" is among the most popular nu-metal/industrial rock tunes from the 90s. It still pops up in movies, games, commercials, radio etc. all the time. I mean, the vocal style, melody, rhythm and even the backing power chords in that FFXIV track sound almost completely the same. I'm normally not one to agree with most of these kinds of claims, but I'd bet that if Powerman5000 wanted to, they could probably convince a court without much effort that it's a rip-off.
    While it's true that there's only so much you can do and patterns happen in genres, part of being a composer is being familiar with a wide variety of music and being able to tell if your piece is a little too close for comfort to something you're inspired by. I recently scrapped one of my tracks because I realized that it sounded like something I'd heard before, but I couldn't remember exactly what. When I shared it, people pointed out how very similar it was to "Rapid Fire" by Blue Stahli, which is a track I actually knew how to play. Then, I face-palmed hard, laughed, and got rid of it. I get the feeling this composer may have skipped that final step.
  8. Like
    AngelCityOutlaw got a reaction from timaeus222 in This is what happens when worlds collide   
    I really don't buy that this is an accident and even if it was, I have doubts the composer wouldn't catch themselves.
    "When Worlds Collide" is among the most popular nu-metal/industrial rock tunes from the 90s. It still pops up in movies, games, commercials, radio etc. all the time. I mean, the vocal style, melody, rhythm and even the backing power chords in that FFXIV track sound almost completely the same. I'm normally not one to agree with most of these kinds of claims, but I'd bet that if Powerman5000 wanted to, they could probably convince a court without much effort that it's a rip-off.
    While it's true that there's only so much you can do and patterns happen in genres, part of being a composer is being familiar with a wide variety of music and being able to tell if your piece is a little too close for comfort to something you're inspired by. I recently scrapped one of my tracks because I realized that it sounded like something I'd heard before, but I couldn't remember exactly what. When I shared it, people pointed out how very similar it was to "Rapid Fire" by Blue Stahli, which is a track I actually knew how to play. Then, I face-palmed hard, laughed, and got rid of it. I get the feeling this composer may have skipped that final step.
  9. Like
    AngelCityOutlaw got a reaction from Rexy in Fire Emblem: Fates   
    Yes. I believe that if you buy either conquest or birthright, you get the other two for 50% off. I read that the Special Edition with all 3 sold out in just a few hours - so I was super lucky to get that. I wouldn't buy the special edition second-hand - people are selling it for ridiculous prices online but buying the other two as DLC amounts to roughly the same price, maybe a little less, as the special edition cost brand new.
    I have a few. Conquest definitely isn't messing around.
    1) Always have Azura on the map. Especially in the timed missions or ones where an enemy mage has "freeze", being able to move twice in a turn is more useful than it's ever been in these games. It's very easy to level her up by just having her sing on every turn. Have her sing for someone even if moving someone on a second turn isn't necessary - it's easy exp.
    2) In Awakening, "pairing up" was almost a win button. In Conquest, pairing up will only give you a defensive boost or your partner possibly defending you - they will not attack with you. Have them stand side-by-side and they will give you an offensive bonus and possibly attack with you, but they won't throw themselves in harm's way. For the most part. "pairing up" is only useful if you intend to use a weaker unit or a support unit as a shield when your squad is cornered, such as on a survival mission. Alternatively, you could use a high-level unit as a shield when trying to level a lower level unit.
    I suspect a common mistake is that people would pair up units too often and the lack of exp to the supporting unit as well as being unable to utilize each party member will put you at a disadvantage. Also, be mindful of the new color triangle as well as the traditional weapon triangle! It's not enough to just look at axe/lance/sword anymore!
    3) Wherever possible, let a low-level person or support unit (even Azura) get a kill. In a game where you can't level grind, getting everybody as equal as possible in levels and promoted to an advanced class is super important. 
    4) Maids, Butlers and Adventurers ftw! Definitely do your best to keep Felicia, Jakob and a promoted Niles alive. They are so useful because maids & butlers can throw daggers AND wield staves. Adventurers can fire arrows and wield staves, but can open chests too! Always have these people standing right behind your front-line units.
    and lastly
    5) It's not always ideal or possible, but in general this type of formation is usually good
    Frontline - Heavy units like knights or melee fighters like Berserkers and Heroes.
    2nd line - Cavalry units and ranged units. When an enemy is killed, your horsemen can quickly move in and score another kill either on the enemy frontline (where your cavalry unit will likely be standing next to a heavy unit for an offensive bonus) or attack enemy archers etc. a few spaces back.
    Back row - Healers, songstress and fliers.
     
     
  10. Like
    AngelCityOutlaw reacted to Rexy in Fire Emblem: Fates   
    There's no release date for Europe yet and I'm super stoked to play through Fates!  Awakening was the first FE game I ever played and it made me re-think how to approach tactical RPGs, so I'm totally set for going through the new installment.  Birthright playing a lot like Awakening should be no problem, so that'll be a case of getting back to how the system works.

    Yet from what I read on the net though, I noticed people saying that Conquest (the one that plays more like a traditional FE) is insanely difficult and has nowhere to grind if you're stuck on a certain map.  And being the challenge seeker that I am, I feel uneasy at the idea of playing through it on Casual mode.  @AngelCityOutlaw - considering that you're actually making good progress through what I presume to be Conquest (in comparison to one journalist I read taking 12 hours to beat an early map, apparently), do you have any tips to share that would help out anyone that's currently struggling?
  11. Like
    AngelCityOutlaw reacted to Chernabogue in This is what happens when worlds collide   
    I am the only one shocked by the fact there's an enemy called Sephirot? (Never played the game though)
  12. Like
    AngelCityOutlaw got a reaction from jnWake in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  13. Like
    AngelCityOutlaw got a reaction from Frederic Petitpas in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  14. Like
    AngelCityOutlaw got a reaction from Torzelan in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  15. Like
    AngelCityOutlaw got a reaction from Brandon Strader in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  16. Like
    AngelCityOutlaw got a reaction from shadowpsyc in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  17. Like
    AngelCityOutlaw got a reaction from Jorito in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  18. Like
    AngelCityOutlaw got a reaction from timaeus222 in So, who knows how to use a limiter? And who wants to?   
    I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick.
    Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form".
    We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts.
    Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music.
    IF YOU DON'T LIKE BRANDON'S POST, TRY THIS:
    1) Ignore it.
    2) Politely correct him or add to/build off of his post
    3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!"
    I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it. 
     
  19. Like
    AngelCityOutlaw got a reaction from Shhwonk in Shovel Knight - The Rival ~ Power Metal Arrangement   
    Yeeeeeeaaaaah
    This is sounding epic! I too can't wait for the bass. I'd say currently the lead guitar is a smidge quiet but...is that...is that vibrato I hear in your playing? Thank god. Not going to lie, usually when I see "metal" as the genre for the remix, I usually expect the lead guitars to sound like a swarm of mosquitoes.
    HURRY AND FINISH THIS DAMN IT. There are dragons in need of slaying!
    Also, another Canadian! Awesome 
  20. Like
    AngelCityOutlaw reacted to Shhwonk in Shovel Knight - The Rival ~ Power Metal Arrangement   
    hi!! here's a metal arrangement of "The Rival" from Shovel Knight. I'd like to do a full Shovel Knight album.
    let me know what you think please!!!  
    EDIT:
    here's the new version. I still need to tweak a few things, but I'd say it's like ~90% done.
     
  21. Like
    AngelCityOutlaw reacted to Nabeel Ansari in Good DAW that can take advantage of modern computers?   
    There's something else entirely that's actually holding you back, but it's bad form to say it in public. 
    Here's an attached image that uses facts and simple experimentation to blast your claim. As you can see, it has loaded 7.6GB of samples (more than your computer can actually hold) from resource-intensive library METROPOLIS ARK 1, playing a thick voicing of Cmaj7#11 sent to all 12 ensembles that totals around 228 voices. Also, this is Kontakt DFD, which only stores sample attacks in memory. When notes are played, actual full samples are called directly from disk (DFD). That places strain and load on my disk path, so I got an SSD (what Flex said earlier) to make that not an issue.
    My CPU usage sits at 16%. All 8 threads are being used just fine because I enabled multi threaded processing, on an i7 that predates your i5. Assuming losing hyperthreading means the usage per core doubles (that's not actually how computers work, by the way), that's still 36% for a big RAM heavy sample project in FL Studio. No pops, no clicks.

    So to answer your question: "good DAW that can take advantage of modern computers?" Try FL Studio. It's pretty cool, lots of people use it. Handles big samples and multi-core processors really well. Decent learning curve, lot of remixers and professionals use it.
  22. Like
    AngelCityOutlaw got a reaction from Saitoshi_Sama in Your Hidden Gems?   
    Some more PS1 greatness
     
    This game seriously needs a remake or new entry! F-Zero with floating motorcycles! It was tough as nails because they used ghosts of runs from the best players for the AI so the opponents always had near perfect runs, but man was it fun and that Chuck Meyers & Lance Lenhart soundtrack was the best. 
     
    My grandpa is a huge fan of the MediEvil games and beat 1 and 2 numerous times. He'd buy a next-gen console if they brought it back. Really good games.
                                         
    Twisted Metal may have reigned supreme, but Vigilante 8 had a certain crazy charm to it and Star Wars: Demolition needs no explanation.
     
    Not a PS1 game, but I just remembered this. BEST. BOMBERMAN. GAME. EVER. Billy West and Charlie Adler did the voices and it is absolutely hilarious. It's much more vulgar than the other bomberman games, really fast-paced and the animations for when a bomberman is cornered are also really funny. God damn, I miss this game.
  23. Like
    AngelCityOutlaw got a reaction from timaeus222 in Guitar settings in FL Studio?   
    I'm not trying to mini-mod here but I'm not sure if "reporting" or PMing a mod is the right thing to do or not and I don't want to report a thread that really is just people trying to help.
    However, this thread threw me off for a second when I clicked on it because I seem to remember it being about VST guitars in FL Studio. But @Winning900 is now asking a string of production questions completely unrelated to the OP. I would recommend rather than asking a string of such questions, focus on one or two things at a time, put them into practice in a composition or remix and then get feedback on them in the Workshop forums. It will be easier and more organized to focus on improving one thing at a time that way and you'll have examples of your own work there right from the get-go.  
  24. Like
    AngelCityOutlaw got a reaction from Garpocalypse in Your Hidden Gems?   
  25. Like
    AngelCityOutlaw got a reaction from Troyificus in Your Hidden Gems?   
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