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Nostalvania

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Posts posted by Nostalvania

  1. 1 hour ago, MindWanderer said:

    The only reason I didn't list Battletoads is because there's no one near-impossible part.  The hoverbike section was hard but not insanely hard, whether you went for the warp or not.  I did beat the snake level, it was bad but not the worst, you just have to memorize the pattern.  The wall-riding unicycle thing was the part I never did get past, although I also tried using cheat codes to start at the last level and could never beat that either.

    I agree, it's very hard but not impossible. I actually did beat the game like about 10+ years later when i bought a snes again. Btw. the last level is like a walk in the park compared to the previous ones.

    Something that always bothered me a bit about Battlemaniacs (never played the one on NES but i think it's about the same there) is that after the second level it becomes some sort of obstacle race. The first levels were so cool, you could actually *fight*, i mean they're called Battletoads for a reason! :D

    I digress...

  2. 4 hours ago, ibeginwiththeendinmind said:

    Sounding really good! Something that I'm hearing would be a little variation in the piano part; maybe some arpeggiation of the chords here and there, or some flourishes or changes in rhythmyc pattern to keep it from getting monotonous. The guitar could also use some compression to even it out, but like you said you're a ways off from mixing stages, so I'm sure you know that already. :) I really like the breaks at 1:28, etc. and your chord voicings over all; really gives a new flavor to the tune.

    Thanks for the feedback!

    Yeah, the A section might get a bit repetitive, i'll try to add some more variation, maybe from 1:43 and in the second A (or even earlier).

  3. Hi everyone! I'm currently working on a remix of DDD from SM64. I actually played the melody from memory, so it might sound a bit different than the original.

    It's still unfinished (hence the abrupt ending lol). I didn't do much in terms of mixing, so i guess it will need some work in that regard too.

    Box: https://app.box.com/s/l0b26bqyw6gr0se4krj9anyemwrnw1e1

    Soundcloud: https://soundcloud.com/karmus24/dire-dire-docks-remix-wip/s-BSAl

     

     

  4. On 22.4.2016 at 1:30 AM, mystaura said:

    Yeah, I hear that dissonance too. I'm still trying to figure it out. It's an issue with the original sample being slowed down (which slows down that tremolo thing Gameboy songs so often have) and me being too lazy to recreate it. I will fix it in due time.

    I think the melody (and the arpeggio thingy) itself actually sound fine, it's the chord of the E-piano that makes it sound odd IMO (you used a minor chord, but the melody plays a major third).

     

  5. Pretty nice, very smooth an chill.

    However, i know it was on purpose, but i personally wasn't so a fan of those stop/glitch effects towards the end, they caught me a bit off guard, so i can understand The Damned's reservations regarding that section.

    Another small thing: There is a note in the melody of the B-part that always clashes with the chords, at 2:38 and 3:30 (A over Fmin7), which sounds quite jarring. Maybe you could try to change the chord to a F7 on that particular point to avoid dissonance.

    Anyways, cool stuff. :-)

  6. @timaeus222 I agree about the drums (and everything else actually), especially the rim click is a bit too quiet. I'd say the snare is more present, but yeah, it could be louder.

    I'm aware of that the trombone sounds pretty fake, and of course a live instrument would be great. Actually, i know a trombone player, maybe i'll ask him?

    Hmm, maybe i'm gonna change the ending from major to minor (like in the intro), or just try to find a better transition to the major key.

     

  7. Hi Everyone,

    Here is my newest ReMix i'm working on. This time i decided to arrange the popular Sub Castle BGM from Super Mario World. I tried to do something different by using a more "upbeat" approach, while still remaining the dark/menacing mood of the source. Probably needs some work on the mixing.

    Source: https://youtu.be/N5ODU-luXx8

    Remix:  https://app.box.com/s/zdi3cyboadtv6yeam3pfurphrkyne0qd

    Feedback welcome :)

     

     

  8. On 4.2.2016 at 4:49 AM, Txai said:

    My intuition tells me the guitar note at 44:00 should be the same as the next one. As it is, it's slightly unsettling.

    I think your intuition is right, changed it back.

     

    On 4.2.2016 at 4:49 AM, Txai said:

    Piano could make a short entrance in the previous bar, before 1:17.

    Nice pointer. Done!

    On 7.2.2016 at 4:10 AM, timaeus222 said:

    Same at 1:54

    Added a short piano fill before the solo.

    Edit: Sorry, didn't really like it and removed it. The idea was good but everything i tried just sounded bad :sad:

    On 4.2.2016 at 4:49 AM, Txai said:

    I think if it lasts for only 4 bars it'll be enough.

    First i thought it should be longer, but i think it works too. I added a tom pattern as well, to make it a bit more exciting.

    Thanks again for the feedback guys!

    I think i'll do a few tweaks and then i'm gonna submit it.

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