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Posts posted by Nostalvania
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Thanks Dylan. I actually used some different chords and a slower tempo for the A section at 2:33, to also have that more calm feel of the original (kinda).
New version:https://app.box.com/s/nglo3ej025r23mrva3ppf39qpjrweltp
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1 hour ago, MindWanderer said:
The only reason I didn't list Battletoads is because there's no one near-impossible part. The hoverbike section was hard but not insanely hard, whether you went for the warp or not. I did beat the snake level, it was bad but not the worst, you just have to memorize the pattern. The wall-riding unicycle thing was the part I never did get past, although I also tried using cheat codes to start at the last level and could never beat that either.
I agree, it's very hard but not impossible. I actually did beat the game like about 10+ years later when i bought a snes again. Btw. the last level is like a walk in the park compared to the previous ones.
Something that always bothered me a bit about Battlemaniacs (never played the one on NES but i think it's about the same there) is that after the second level it becomes some sort of obstacle race. The first levels were so cool, you could actually *fight*, i mean they're called Battletoads for a reason!
I digress...
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5 hours ago, pu_freak said:
Battletoads on the SNES with the hoverbikes...
Oh yeah, Battletoads! I actually managed to beat that level back in the day. In my case it was the snake level that made me quit the game.
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4 hours ago, ibeginwiththeendinmind said:
Sounding really good! Something that I'm hearing would be a little variation in the piano part; maybe some arpeggiation of the chords here and there, or some flourishes or changes in rhythmyc pattern to keep it from getting monotonous. The guitar could also use some compression to even it out, but like you said you're a ways off from mixing stages, so I'm sure you know that already. I really like the breaks at 1:28, etc. and your chord voicings over all; really gives a new flavor to the tune.
Thanks for the feedback!
Yeah, the A section might get a bit repetitive, i'll try to add some more variation, maybe from 1:43 and in the second A (or even earlier).
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Hi everyone! I'm currently working on a remix of DDD from SM64. I actually played the melody from memory, so it might sound a bit different than the original.
It's still unfinished (hence the abrupt ending lol). I didn't do much in terms of mixing, so i guess it will need some work in that regard too.
Box: https://app.box.com/s/l0b26bqyw6gr0se4krj9anyemwrnw1e1
Soundcloud: https://soundcloud.com/karmus24/dire-dire-docks-remix-wip/s-BSAl
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I'm remixing Ice Mountain/Lava Path, Substantial WIP.
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Excellent Work, that phat funky bass is awesome! The piano part at 1:33 was nice too
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On 22.4.2016 at 1:30 AM, mystaura said:
Yeah, I hear that dissonance too. I'm still trying to figure it out. It's an issue with the original sample being slowed down (which slows down that tremolo thing Gameboy songs so often have) and me being too lazy to recreate it. I will fix it in due time.
I think the melody (and the arpeggio thingy) itself actually sound fine, it's the chord of the E-piano that makes it sound odd IMO (you used a minor chord, but the melody plays a major third).
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Pretty nice, very smooth an chill.
However, i know it was on purpose, but i personally wasn't so a fan of those stop/glitch effects towards the end, they caught me a bit off guard, so i can understand The Damned's reservations regarding that section.
Another small thing: There is a note in the melody of the B-part that always clashes with the chords, at 2:38 and 3:30 (A over Fmin7), which sounds quite jarring. Maybe you could try to change the chord to a F7 on that particular point to avoid dissonance.
Anyways, cool stuff.
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@timaeus222 I agree about the drums (and everything else actually), especially the rim click is a bit too quiet. I'd say the snare is more present, but yeah, it could be louder.
I'm aware of that the trombone sounds pretty fake, and of course a live instrument would be great. Actually, i know a trombone player, maybe i'll ask him?
Hmm, maybe i'm gonna change the ending from major to minor (like in the intro), or just try to find a better transition to the major key.
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Thanks for the feedback guys!
I'll try to improve the mixing, and I agree about the ending, it's less-than-ideal.
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Hey, that's cool, thanks for using my music on the CD! Yeah, i've had some fun making this ReMix, especially with the bass part. I love to write bass lines
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Hi Everyone,
Here is my newest ReMix i'm working on. This time i decided to arrange the popular Sub Castle BGM from Super Mario World. I tried to do something different by using a more "upbeat" approach, while still remaining the dark/menacing mood of the source. Probably needs some work on the mixing.
Source: https://youtu.be/N5ODU-luXx8
Remix: https://app.box.com/s/zdi3cyboadtv6yeam3pfurphrkyne0qd
Feedback welcome
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Thanks for all the comments and kind words, really appreciate it!
@timaeus222 Yeah, it's in the WIP forums:
http://ocremix.org/community/topic/40373-zelda-alttp-dark-world-funkjazzodd-meter/#comment-781755
And i'm very glad you liked the bass solo i like it too
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I'd say thanks to OCR i pay more attention to production/mixing related things in my music, as well as more realistic sequencing. Also, i think that OCR has encouraged me to make more creative/liberal (not too liberal of course ) remixes.
Oh, and yeah:
Before OCR: https://app.box.com/s/3hydg17w2v95reethgjt88zybwlw8k3i (my first remix ever)
After OCR: https://youtu.be/NCcbCL_0Vm4
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17 hours ago, WesternZypher said:
I swear I hear the Leisure Suit Larry theme...at the 1m 47s mark, just for an instant (listen here)! Maybe it's just me, or just a common set of notes to the genre?
Yep, it's the Leisure Suit Larry theme, although i guess i altered some notes, (played it from memory).
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On 4.2.2016 at 4:49 AM, Txai said:
My intuition tells me the guitar note at 44:00 should be the same as the next one. As it is, it's slightly unsettling.
I think your intuition is right, changed it back.
On 4.2.2016 at 4:49 AM, Txai said:Piano could make a short entrance in the previous bar, before 1:17.
Nice pointer. Done!
On 7.2.2016 at 4:10 AM, timaeus222 said:Same at 1:54
Added a short piano fill before the solo.
Edit: Sorry, didn't really like it and removed it. The idea was good but everything i tried just sounded bad
On 4.2.2016 at 4:49 AM, Txai said:I think if it lasts for only 4 bars it'll be enough.
First i thought it should be longer, but i think it works too. I added a tom pattern as well, to make it a bit more exciting.
Thanks again for the feedback guys!
I think i'll do a few tweaks and then i'm gonna submit it.
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And another update! https://app.box.com/s/3ermd5aan5fo0r5jc366z6u308mrinn2
- I used a funky snare groove at 1:17 to give the drums more variety.
- Added some stops/kicks at 2:20 before the theme comes in again, (not so sure about that one).
- wrote a new bassline for the piano solo.
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New update: https://app.box.com/s/mcqeenajn4dqluh6mbbma9kqo2f48k32
- Added some variation to the melody at 0:39
- Piano now plays the melody at 1:17
- Added a piano solo between the 2 guitar solos. Drums and bass during the piano solo are just placeholders (will change that later).
Parts in games so difficult they made you stop playing
in General Discussion
Posted
When i was a kid i played Batman on the Nes. I made it to the boss several times, but i wasn't able to beat the Joker and finally gave up.
A more recent example: A few months ago I bought Shovel Knight, i actually finished the regular game but i wanted to beat the new game + too. Unfortunately i failed at the part where you have to fight all the bosses again.