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Wintermute

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Everything posted by Wintermute

  1. Here we go: 0:00 diggin' the intro sound...very old school. 0:21 begin kickass section. I really love the feel of this. 0:45 that's a sizzling lead you've got going on there! sounds great 1:07 interesting.. but the transition to this is a little too hard. 1:28 and back to awesome. I hope you're gonna be doing that line with the sizzling lead mentioned above at some point. 1:51 while the transition here was too abrupt for my tastes, this section feels more in line with the song than the one that begins at 1:07. Perhaps the one at 1:07 should mirror this more closely? 2:34 we're into a whole new piece here it feels like. lost the thread of the original source tune. Look at into my comment at 1:28... you should use this lead synth to do the main line from the original song at some point, perhaps instead of this section? All in all it's extremely funky and I love the tone of it. Production needs a little work, the drums are just a little too messy and they're bleeding into too many other frequencies. Try to sweet spot em up a bit. DKC2 is my favorite game soundtrack. You are doing a good job at this, keep it up, THIS SOUNDTRACK NEEDS MORE LOVE.
  2. Thanks for your comments everyone! http://www.danbruington.com/music/chronotriggerremixwip2.mp3 Here's a newer version. Still the headset mic vocals in there... *retch* but things will hopefully sound a little better. I hadn't read the comment about the volume levels being off when I had finished this, but I definitely understand where you're coming from there. When I record the vocals for realz I will start spending more time tweaking production. Hope you enjoy the new version! Oh and> I fail to recognize the source. Hm... I am singing the lead line, and my tone isn't exactly perfect for a lot of it, so that might be the confusion there.
  3. I find it very odd that people didn't realize this within like the first three seconds of noticing zombies don't set off the alarms, and actually bothered to ponder it. And some of them even posted about it on forums. And remarked things like: "Odd." or "This doesn't make any sense!" ... .......
  4. Thanks for your comments as always avaris. I will look into getting some more pads and harmony.
  5. Oddly enough, the entirety of my music directory got deleted somehow. Anyway, it's reuploaded now. Sorry for the inconvenience.
  6. So it's been a damn long time since I've done a video game remix. Chrono Trigger's "At the Bottom of the Night" remains one of my favorite pieces from the soundtrack, and I sat down the other day and hashed this out. http://www.danbruington.com/music/chronotriggerremixwip1.mp3 Lyrics recorded on a headset mic (YIKES) but for at least another month I will not have access to a decent one. Just a heads up that the production quality on the vocals will go up. Anyway, yeah, is this enjoyable to listen to? Newer version: http://www.danbruington.com/music/chronotriggerremixwip2.mp3
  7. Odd, because when we did our test run of it, we had two people that used melee and two people that didn't (none of us shot gas cans/propane or threw grenades) and the ones that used melee didn't get the achievement. Perhaps they just got unlucky somehow with the wierd achievement tracking, but it seemed like a confirmation. We later ran it the other way around, where they didn't use melee and only used pistols and they got their achievement.
  8. protip for akimbo assassin: don't use gas cans, melee, grenades, ANYTHING other than pistols. two pistols is fine.
  9. Heh, that new trailer looks cheesy and fun. I will probably see this. Plus... Picollo appears to be green. This is a fantastic change.
  10. Because Dragon Quest is fucking cool. That is all.
  11. The confusion comes from the multiple versus difficulties which are hidden from the users. Play Versus - Expert and survivors don't get anywhere. Play Versus - Easy and survivors roll. You have no way of choosing which one you get. Extremely poor design. I find that Versus - Advanced feels the best to me.
  12. Technically I think you could term Sonic 3d Blast as 2.5D
  13. This isn't the only megaman thing I remember seeing... hold on...
  14. Nix on that. Sense of loneliness, exploring an alien world all alone. Emphasis on ALONE.
  15. I think they should return Metroid to what makes the Metroid games extremely fun (in my opinion): Immersive environments, a forboding sense of BEING ALONE ON A HOSTILE ALIEN WORLD, and a focus on exploration. Metroid Prime (1) did this passably well, so it's not like you can't do it in the 3D Metroids either.
  16. ....It could be good. But it probably won't be. Besides, Watchmen wasn't really about action.. makes for a poor action game idea. If it's an adventure type game with some action elements it could be fricken excellen though.
  17. Anachronox is pretty fun times.
  18. Note to Willrock: It was a poor joke aimed at you, actually. I never stole anybody's gameboy.
  19. Pretty excellent. A band getting together and playing this live would probably cause my heart to explode.
  20. Link's awakening. I stole a gameboy and a ton of games from somebody a long time ago, then lost it when our house burned down. .... Ok seriously my answer would be Zelda 2, excepting that I bought it on VC recently so no problems there.
  21. Can't say I'm too impressed with the screenshots..
  22. I find it immensely tricky to start. After I get two or three I can usually rack up at least 7 before missing a beat, but for some reason that second one is almost impossible for me to hit. Had to edit this to add an awesome quote: "Policeman: Please don't stare directly at me. It might make me want to arrest you." .... and was I just raped by a magypsy? ...............
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