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Everything posted by Julien Mulard
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Hello everyone! It's been too long Please find the track here: https://drive.google.com/file/d/1GTEvznqO1Fhu58Nw3jC5PcICJlCkSPBG/view?usp=share_link The intent: I wanted to remix some Nier songs for a few years, and I've been working on and off on this track for a year. I also wanted to make a good, Carpenter Brut -esque track for a while, and even though I'm not there yet, I feel the song is ready to be shared to the internet to be picked apart and criticized to the ground. As always, I tried to change the vibe of the sources. Nier being quiet the depressing game with the matching soundtrack, I aimed towards a hard yet groovy feel. Oh, also, even though the soundtrack is vocal heavy, I opted for a instrumental only track (just to set your expectations right). Please note that I used the Nier Replicant soundtrack as a reference, as I discovered the game after it was cool (i.e. on Steam rather than on PS3) The track (section by section): The track start with Snow in Summer, with a heavy high pass first, then the full spectrum. I really like the bassline, changing the vibe of the song from "I want to cry" to "bopping my head around" Then we get to the meat: Song of the ancient (yes, it's the fate version, also finding Nier soundtrack on Youtube is a nightmare so this is Soundcloud). I tried to get the duet feel with the two synth going back and forth, and I may have changed the melody and the harmony a bit (nothing crazy though). In the replicant version of the fate variation, there is this orchestral fill that I REALLY liked, so I used it in the chorus reprise (start at around 2:12 in the linked original version above). It's finally guitar solo time! Not sure about this one, I may have been too heavy handed on the effects? The underlying harmony is not referencing anything, just here for good "drama" ^^ Then last chorus, with some underlying guitar arpeggios referencing Grandma, as it's almost working out of the box. I did have to go from triplet to quadruplet and tweak the harmony to fit the chorus first half. Final thoughts: Not sure about the mix, it may still lack some oomph. Maybe the drum samples are not adapted? Also the ending might be a bit too abrupt? Well, I guess listening to it too much is not helping, so I hope YOUR fresh ears will help me getting on the right track ^^ Hope you've enjoyed the ride, and feel free to leave a feedback Have a great day!
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The best electric guitar VSTis out there
Julien Mulard replied to Master Mi's topic in Music Composition & Production
I'm still on Kontak 5, so I need to upgrade to 6 before hand, but you're right, there is no SPECIFIC Kontakt upgrade for this plugin. I should have been more clear in my initial post, my bad ^^ And I agree with you, it's really not that expensive for the quality, and seems more multi genre oriented than something like Shreddage. I hope someone will chime in and give you a better insight on whether or not this plugin is really worth it. And I'll be reading with a lot of interest as well Cheers! -
Hello everyone! I worked on that track a few month back, I like it very much, and I thought maybe you would like it too! Introducing "Ninja Kitten vs the Killer Bots", a track alternating between high speed synth metal shred galore, and anime like / Touhou inspired melodic chorus (seriously, I don't now how else describe the mood). It all started as a sound design project. I was looking to reproduce the "floppy disk" sound from Master Boot Record ( you can here it right at the beginning of this album ), and I built around it. No guitars, including VSTs, were used in the making of this track. In my head cannon, this is the opening cut-scene track of an action packed 2D platformer in a dystopian future where a ninja cat fight against an omnipotent high tech corporation (I know, it's the most original idea in the whole history of video games ^^). Hence the title. The story would go like this: The shreddy part would be the evil corporation robots wrecking havoc, the chorus is our hero appearing to kick some metallic butts, then robot counter-attack on the shred part 2, theme on the piano is the hero, wounded, having like a flash back (of his familly being captured by the said evil corporation, of it's mentor, or anything else cliché enough to fit your bill), then second wind of the hero, fight, fight, and the bots lay broken while the intro riff play back and is tape stopped. I think it's a really fun track with a lot of energy, but what do YOU guys think? I hope you'll like it, that's for sure!
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The best electric guitar VSTis out there
Julien Mulard replied to Master Mi's topic in Music Composition & Production
That's a really impressive library, indeed! I've been using Shreddage 2 for a few years now, it's my go to plugin for anything rock/metal related. I was thinking about buying the V3 version, because some of the lead articulations of the V2 felt a bit underwhelming for the high speed shred I want to implement in my tracks, but now, I'm wondering about getting this one instead, mostly because I don't know which Shreddage 3 guitar to get... Plus the effects seem really high quality, which is always nice! Sadly, there is no demo in the genres I produce on NI website, so I'm not sure if it totally fits for what I'm looking for. Plus the Kontakt upgrade needed, it a high bill to pay for it. So I'm looking forward to actual reviews of this product before taking any decision! I cannot give more than an Guitar VST enthusiast point of view, as I'm not in any capacity a professional guitar player. I just feel that this VST has a lot of smart articulations, and I like it Thank you for the shootout, I would have miss it otherwise! -
4. submitted Final Fantasy VII - You Can Hear the Planet Cry
Julien Mulard replied to H36T's topic in Post Your Game ReMixes!
Nice track, quite well produced. I love your sound design and the overall atmosphere! Right now, I feel the track is a little short. It's like you have a great intro, but it stops when I thought it would really begin. The huge bassy sound at the end is really great, and I was expecting the song to kind of explode at that moment. Maybe you could try to use those growly tone to build a more aggressive variation? I also like the glitchy vocal sound at the beginning, and I think you could use more of those texture too. I think if you manage to add a more intense variation on the theme using more of the dark electronic textures you use in the first section, you could have a very good candidate to be published. I'm no mod though, so maybe I'm wrong? I'm also leaning more towards aggressive/intense genre of music, so if it's not your thing, don't feel compelled to work in that direction. Whatever, I hope to hear more from this track, it a very nice arrangement! Cheers! -
Hi Souperion! Nice to hear feedback from you once again! I'll have a coffe, thanks, it's morning here, and I slept waaay too little. Regarding the guitars, I see you point. I don't know what I can do about it yet (morning, coffee, yada yada), nor if I should do something about it, but I'll think about it. I tend to not automate EQing that much during my tracks, and it's probably something I'll need to implement more in the future. Are your ears getting tired from the guitar sound? Do you have sections where you feel the guitar could feel differently? As I said in my first message, I've been listening to this track regularly for the past 2 years, so any drastic modification feels super weird to me, so if you could give me any pointers, it'd be very useful! I will obviously try stuff on my own though. I think the section before the bell break could use a bit of a variation in the soundscape, maybe? As we've been listening to a relentless guitar storm for more than 3 minutes already. Or something else, I don't know (coffeeeeeee). Glad you liked the track though! And thank you for your feedback
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Hey there HoboKa! I'm not familiar with the source, but I like your remix energy! You already pointed out the obvious, but to get it out of the way, the track is not finished, it just two loops of the main arrangement, and it just stop abruptly. It needs I find the choir stab in the first half of the theme (0:05 to 0:31) to be too in your face. Mostly those on the second beats of each measure. But I love the choir you use ^^ Is it a Roland patch? I swear I have the same "Doo Doo DAAH" patches on my Roland keyboards! During that section you also just hold the same note/chord all along. It might be a personal thing, but I don't like it, it's giving to much tension for my taste. It makes me feel the section is in a kind of statis, and is not getting forward as it should. Still on the same section, you could throw more variation in the main melody, as it's being repeated 3 times in a very similar way. Overall, maybe the lead is a bit too much in front, mostly on the later parts of the theme. And when looping, the intro part between 0:59 and 1:01 feels suddenly very empty. It's not a bad thing per say. You could elaborate on it a bit more to give a nice breathing room in a very intense remix. That's my thoughts, hope you'll find them useful! Have a great day!
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Hello TorchForge! Nice mood! Love the more industrial feel with the really heavy drums and the small percussive bits. The track is a bit on the short side, but the source can be quite repetitive, so I think it's a good thing in the end. Plus you had limited time, so it makes sense to make a short piece. I'm quite impressed with the result you got in such a short amount of time! I tend to spend 40+h on tracks, so kuddos to you! I don't know how much you are open to feedback here, but there are a few things I'd note about the track though, as I think it feels over-compressed and a bit cluttered: You drums/percussions are very loud. A bit too much in my taste. The kick is feels fine, though I do hear a lot of pumping, mainly on the bass I'd say. When the bass "grows back", right before each kick, it kind of takes over the other instruments. I get that you are going for an oppressive feel, but maybe change the eq a bit during the track to leave some room for the rest to get through? The first synth playing the melody is nice, but a bit too aggressive and ear piercing during the long notes. Maybe eq it a bit more, or dial down the reverb/delay on it to avoid having too much feedback on the long notes? Overall, maybe turn down the reverb/delay wetness or decay time a bit? I know it's an underwater track, so it makes sense to have a lot of reverbs and delays, but it feels like you over did it a bit, which adds to the soundscape being cluttered. I don't know though, I do tend to mix very dry, so maybe I'm in the wrong here? Have a great day!
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Hey WassupThunder! Thank you for the feedback! I'm glad you liked it, and happy to see the instrumentation variations were to your liking. I remember spending soooo much time making that bell sound right ^^ I struggled a bit with the last section, after the harpsichord bridge, because I couldn't get the kind of energy the rest of the track had. The harmony changed too quickly, and adding "orchestral" background was a challenge, and forced this part to be a bit drier. I even thought about dropping it almost completely. I'm glad you found it to be still working well with the rest of the track! If you can think of anything that you didn't like, regarding production or arrangement, be sure to let me know! I'm very happy you liked it, as it's one of the tracks I'm the most proud of, but your negatives would be of great help to make the track even better! No pressure though ^^ Thanks again, and have a great day!
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Hello everyone! I started working on this a few years back after finishing Sword of Mana, but I never finished it, because my computer could not handle it anymore. It was almost finished for 2 years. New PC, a bit of free time (a few days getting all my plugins to work again), and here I come! Featured tracks, in order of apparition : Seeking the Holy Sword GBA version / GameBoy version Investigation of recollection GBA version (exclusive) Crumbling World GBA Version (exclusive) Final Battle GBA version / GameBoy version I was going for a straightforward power metal track with a few orchestral / classical elements and a lot of guitar and keyboard solos, in a style inspired by band I listened to in the mid 2000 such as Stratovarius, Rhapsody of Fire, Sonata Arctica, etc... I'm open to any sort of feedback. I have my doubts regarding drums writing and guitar articulation (mostly in the first solos and the intro riff), as well as mixing and mastering. Plus I listened to the old version regularly for years, and the recent changes I made, while necessary, are still alien to me, so a pair of fresh ears or two would be welcome! (you can also listen to it too if you have an odd number of ear(s)) Clocking at just above 7min, I know it's a fairly long track, but if you like old school symphonic power metal and/or Sword of Mana, you should have a good time! (no refund though) Here is the track! https://drive.google.com/file/d/1xYGQNcIBv3IJFUHAyTObQgBRuAZ_05X4/view?usp=sharing I sure hope you'll enjoy it as much as I do! Thank you for listening, and have a great day! Edit: Passing in Ready for Review, because the more I listen to it, the more I believe this is finished and ready to be submitted. Prove me wrong mods! ^^ Edit2: More than 1k views in 5 days? Wow
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Hello, I'd like to go with "Julien Mulard" rather than "JulienMulard", it would be more natural that way, I feel. Thank you
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I think I found a way to add guitars in it!!!! New version: https://drive.google.com/file/d/144o313TO7cJql9JJuTRYo57A90Qqlkku/view?usp=sharing I mostly copied all my effects from the guitar synths, put it in another track with shreddage on it, and tweak stuffs until it felt right. Then I mixed them both together. I removed a good chunk of high end from the "synthars" to let space for the guitars articulations (pick attacks and stuff), but cut the guitar low end to let the synth fill that space, because it was easier than making the low sounds good from scratch again. I'm pretty sure I broke some stuff regarding the overall mix, but I still think this version can be a good starting point for a conversation regarding all the new little stuff I'll have to change in the future, now that's there's a new instrument here ^^ Just so you know, my track is at a point where I need to export (at least 5 min each time) to get a clear picture of what I changed, because ther's so much stuff going on my CPU can't keep up at all.... I will probably try to bounce everything, but it's such an involved processed, I didn't have the will to do it today (plus I'm still making adjustments to the midi sometimes, and I won't be able to that easily). So please, let me know what you think of it Have a great day!
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Hello everyone! Just a quick post to let you know that I'm currently working on a version with guitars. What I'm trying to do right now is to "merge" both guitar and synth, because the change in timbre would be too drastic for my ears right now. The thing is, it almost makes me go back to square one regarding mixing/mastering, and for now, I'm not happy with the result at all (hence no preview). Plus my computer can no longer play the track seemlesly, an boucing to audio is really complex to manage due to all the tempo automation going on. If I can somehow make it work, that's great, but I kinda want to move on to other projects and submit something for once, so if I struggle too much or if it takes too much time, I may submit the last version (V5 more bass). The quarantine is opening up a bit here in France, and I'll have to go back to work soon enough, which will leave me with way less time. Thank you Timaeus for all you've done, and to everyone else from the forums and the Discord. I'll keep you informed! Have a great day!
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1. work-in-progress Killer Mako- Mako Reactor FF7
Julien Mulard replied to SirSka's topic in Post Your Game ReMixes!
Hey man! It's a nice idea, but it's hard to project on a simple midi track like this, so it'll be difficult to have any feedback regarding production as it is. There is a few things I could say though. First, you should probably split your midi clip between all the different instruments, so you can easily put plugins to replace the stock MIDI sound. Second, I noticed your volume meter goes to the red, which tends to mean you are clipping. I know it's not the final sounds but you should probably pay attention to that kind of thing anyway. Third, I don't understand the format of your "submission". Why post a video and not an audio export? The only reason I could think of is because it's a demo version of FL and you can't export audio,. But even if it's the case, why disable the following of the cursor? It would make the video somewhat more interesting, I guess? You could also zoom vertically so we can see more clearly how you sequenced your track. Anyway, I don't mean any of that in a mean way. I hope to hear about this track soon, with real instrument (sample libraries could get you far). Have a great, and happy music making! -
Hi Timaeus! Thank you for reviewing my track once more! Between V3 and V5, I did some EQing on the guitars, cutting almost all the lows and mid-low, to leave more space for the bass (I remembered reading somewhere that metal guitars where in fact 80% bass). It was lame, so I progressively put some low end back, but not enough I guess? I also cut a lot of reverb/delay (still on the guitar), as I felt it was creating more clutter than anything, but maybe it was creating some low-end resonance or something? Oh, and I put the "rythm guitars" up an ocatve during the last theme section, so, less bass from the guitar there too. Anyway, I just spent some time to get that low end back, and for a moment I thought I lost it somewhere. But with some drastic EQ, I was able to salvage something. It's not the same, but it might do the trick. I boosted that low band a bit all along the track, for both bass and guitar (by reflex, I high-passed the bass at 35Hz, but not anymore), and to get that extra oomph during the buildup at 1:40/1:45 I also added some automation that increase the low end of the guitar just for that. It's not the best, as you can hear the "magic" happening, but it's the best compromise I could come up with. So here it is, V5, but with MORE BASS: https://drive.google.com/file/d/1JW0IOVgFO_YBl2uEx95UX2CwNznFufdO/view?usp=sharing Please let me know what do you think of it, and have a great day!
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Hey man! Fun song there! I hear a lot of pumping though. It feels like you have a limiter on the master track that is really working hard to keep everything under control. The most apparent time it's happening is between 0:41 to 0:51, when the low brass (tuba?) is playing the melody. Every time it plays a note, the rest of the instruments just drops in volume. It's happening almost everywhere the tuba plays, but in other spots too. If you're using FL Studio, the limiter shows when it's working. Just look at the white line, and when it goes down, it's limiting. No idea for the other DAW, though. To avoid that, you could deactivate the limiter and lower the volume to avoid clipping. You'll lost a lot of loudness, but you'll be able to mix more clearly. I also feel your drums lack presence. The kick is felt through the limiting more than it's heard, I think. The snare is also a bit thin, but it might be the genre, I don't know. Try adding compression on them to make the attack pop more, maybe? Your 3D model is really impressive BTW! I hope you find someone to work with you, I sadly have no Tuba/Accordion players in my contact, nor any Yoddeler. Have a great day, and happy music making!
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3. completed Columns 3 remix - Diving Columns
Julien Mulard replied to SegaMon's topic in Post Your Game ReMixes!
Nice tune, full of good vibes! I love the little drum solo, it's really nice, and quite uncommon I feel! Are you playing it? Regarding mixing, I'd say your drums are a bit weak, particularly the snare, which I found too low. I'm also use to metal, and I'm still learning mixing overall, so maybe wait for another review to confirm this? It might be a style thing I'm unaware of. Another small thing, at 1:25, you have a synth stab that I found a bit too loud. Regarding submission, it might be a little too repetitive/close to the source, even though the sound FX bring some variations to the track. Be careful with them though, as it can make the song pretty tiring. The OCR community loves when you torture the source material ^^ Maybe next time add more solos, or mash different sources together? You can go pretty far by simply reharmonizing a bit, or writing various counter melodies. Those are small things, your track is really cool, and the arranging is solid! Have a great day, and happy music making! -
First off, I apologize for spamming so much, more so with the "Ready for Review" tag . I got some great feedback from Discord, and updated the track once more https://drive.google.com/file/d/1JS9nm8IgKPcpSDXIopi7rQ6xdRr8MZP0/view?usp=sharing I finally removed the sidechaining on the metal kick, and tweaked some things a bit (less bit reduction during the intro for example). I've never been this close, I feel it! What do you guys think?
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Ok, so I was listening back to my last version (which I actually finished a few weeks back, but couldn't find the energy and time to upload/share it), and it was a mess regarding drum mixing. I had some time on my hands, so I started working on it again, and, as we (don't really) say from where I come from, voilàààà: https://drive.google.com/file/d/1OChMgMoSi1z77eSvuYdGeEKFzvOvH69_/view?usp=sharing Something clicked and I was finally able to achieve some clear and impactful drums for once. I also feel I improved the mixing/mastering a lot! What do you guys think? The downside is I'm a bit burned out from working on this track, but the good news is you will have a fair amout of time to review this before I randomly post yet another version ^^ Thank you for your time, and have a great day!
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Hello everyone! New version: https://drive.google.com/file/d/1uTvsK8UO-3vbJd4vqhmLCTtZLE0G_7EH/view?usp=sharing I changed a few things regarding mixing and mastering: Restored a good amount of sweet low BASS on the kick during the metal parts, and solved a good amount of limiting that was in fact happening at the end of the track (your ears are something else @timaeus222) I have not touch my sound design because I love the way it sounds, so no Shreddage here, still some uncanny synth sounds. I'd rather try not to change it And by the way, I hid text and stuff in the spectrogram of the track There's also a few morse code messages (one is very well hidden) You don't have to check it out, but know it's here if you happen to have some time and an audio analysis software (I tried to hint at it in my first post, as I was really in the mood for cryptic stuff at the time, but I guess it's rather uncommon to read the first letters of a post to see if something's hidden there, so now, you know ). Still hoping to be posted, so don't hold back! Thank you for your time, and have a great day!
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Hey Timaeus! Thanks for your review Just to clarify some things, mostly regarding my intentions: there is no guitar, just happy little detuned and filtered sawtooths. I guess what makes it sounds like Sherddage is the amp I used (Revelver HPSE, which came free with Shreddage). I was looking for this "synth sound with distortion" soundscape, but I guess it's in the uncanny valley right now, being both too close to a "true" guitar sound but composed as a synth part (Example from Master Boot Record of what kind of sound I was aiming to). Given this new piece of information, do you think I should push more toward a synthy sound, as it is stylistically what I was aiming for? Or simply use Shreddage? I guess I'll try both and see what it does Regarding over compression in the last part, I have sidechaining going on almost all instruments (linked to the kick). I'll try to tune that down and see if that opens up the soundscape a bit. I DO have a limiter, but it's just there to avoid a few instances of clipping. I'll doublecheck it too, though, to be sure. When you talk about the kick missing low end, you're talking about the double bass drums? Or the dance kick? I think it's the former, but I'd just like to be sure. Thank you for the quick feedback, and have a great day! I'll get to it in the next few days, so stay tuned!
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You're welcome! I like reviewing stuff, but I seldom have the time to do it properly (and I rarely visit the forum when I am not anxiously waiting for reviews myself ^^) So, to answer your questions: lib = library, as in sample library. In this case, Ministry of Rock 2 Exactly. Copy paste from another post where I explained it better: "To double track, play the same riff twice, with slightly different effect chains on each take, and hard pan one to the left and the other to the right. It'll fill so much more space! ". I personally use Revalver HPSE, but I got it free with Shreddage (which is a great guitar library for Kontakt, but rather costly). I'm not exactly sure what to recommend you, I'd suggest you try to find some reviews only for free amp sims (or not free, as you wish) and see which one you like best. I talked about it at the end of my review, and I suggested you worked first on the few "bad" notes (which should be rather quick), and then work with Ministry of Rock 2 to try and make your guitars sound better, both by playing directly with your plugin, and by working on your articulations. Have a great day!
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Hey Souperion! I'm glad to here some your stuff! You comment to almost everyone on the board, and I wanted to return the favor So, the first thing that I heard is the low quality of the sounds you are using. It sounds like a glorified SNES track, which may be what you are aiming for, but I suspect will not be good enough to be publish (if that's what you're going for). Just for you, I watched a presentation of Minsitry of Rock 2 on YT, to try to understand if the lib is the problem, or if it's what you're doing with it. And I'd say it's a mix of both. Regarding the lib, it's main problem in my book is the fact that guitar have distortion pre-recorded. On a real guitar setup, the distortion will be applied on all the notes played. Given the intervals you have, it'll sound more or less noisy. It's why most of the time, when playing with heavy distortion, people limit themselves to single notes, octaves, or power chords, and don't play the full chords, as it may sound too rich and noisy (exceptions are plentiful obviously). On the other hand, if the distortion is applied on each note individually, when you play multiple notes together, you'll get the impression that each note is played by an individual guitar. Okay let's breakdown your track and see what you could improve! Spoiler alert, there is a lot to take in. The synths arpeggios are fine and the little sample at the beginning is cool. The rhythm guitar clearly needs some more articulation, as it sounds really robotic right now and makes weird gaps when it stop. Try adding more effects on it! A bit of compression, maybe some light reverb, to make it feel less midi like. If you have such a plugin, try some amp simulation (with little overdrive to not overdo it). You should also lengthen the notes and play with velocity. Some patches seems to have "chugs" when hitting low velocity notes, and it would feel more appropriate and realistic. It doesn't feel too mono, so maybe you already have it double tracked? I can't tell, but if it's not, you should definitely try it! You should find tutorial online to do that with Ministry of Rock. You could also add some variation, and play some legato single notes and not only power chords? Bass lack some oomph. I generally use amp simulations presets, but I guess you could obtain good results with a compressor, light distortion and EQ. Or try other patches, the demo I watched showed some cool sounds. Same for drums. Your lib seems to have individual mixer and effects chain for the most important groups of sounds (kick, snare, toms, overheads), so add stuff (mostly compression, again), or try other patches. The trumpet sounds really out of place. It has a lot more reverb than the rest but is in front in the mix, which sounds weird. Plus you play very short single notes, which don't sound very realistic, sadly. It also lack articulation (which is generally what makes this kind of realistic instrument sound bad). You seem to have wrote your trumpet lines as if it was a single instrument, but you have overlapping notes, which is physically impossible on such instrument. You could maybe re-write your brass parts as if it was an ensemble? Pick a few different brass/horn sounds, write pure solo line for each but build the harmony! Also, try to respect the range of each instrument (tuba shouldn't go as high as a trumpet, this kind of thing). And remember that horn players are supposed to breath sometimes ^^ You also have this single string note lurking on the background. It doesn't sound very nice as is, and I'd suggest either getting rid of it and build around the brass section, or expand it and play full chords. Be careful to not overlap too much sounds around the same pitches, as your track can quickly become very muddy (more so if you expand your brass section). Space your soundscape Your lead guitar has the same kind of problems your rhythm guitar has. It sounds fake and robotic. So same kind of advice, add some effects (distortion, eq, compressor, delay/reverb) to expand your sound, and articulate! Play with the velocity, add vibrato on long notes, do some bends! The problem right now is that it has always the same attack on each note. Explore your lib to see if you can make legato sounds. And don't play power chords when playing melodies. The piano section at 1:10 is weirdly written, with sudden burst of notes (and the section right before it has the same kind of weird sequencing). Try rewriting it maybe? Same for the last section. There is some section where I hear notes out of the harmony, mostly during the guitar solo from 1:38 to 2:30. The worst offender is this long A around 2:02, which should definitely be an Ab IMO. But you have some minor/major clashes during some of the shreddier parts, which can be palatable, but feel rather spicy right now regarding the overall writing. As far as I understand the harmony of the track, you go from F to G to Ab (all major). It's rather ambiguous, as the arpeggios stays on suspended seconds and never really plays the third as far as I can tell. But it sounds rather major to me, and you play sometimes in major scales, and sometimes in blues scales (which are minor). You could manage it with more articulations, like bends. I hope I have not crushed your spirit with this ridiculous amount of feedback (I know it happened to me when I posted my first tracks on OCR). You seemed willing to explore the possibility of Ministry of Rock 2, so I suggest you start by working on your guitar sounds and explore this plugin furthermore. To me, this is clearly the most important thing to do right now, as it's the most defining aspect of your soundscape. Try to not add effects right of the bat, but work on sequencing and articulating to make it sound more realistic, and see were it gets you. That, and bad notes. Hope to here back from you! Have a great day, and a happy new year!
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Whoa, that's a really nice track, with great orchestration! I am no orchestral arranger, so I don't know what to criticize, I am just happy to have stopped by and listen to your track. It's really solid stuff! Are you still working on it? It seems you are, and I'll gladly listen to any new iteration you'll have to offer! Have a great day