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TheChargingRhino   Members

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  2. Like
    TheChargingRhino reacted to Ferret in Draw It! Mario Carthage!   
    Brain bleach! Where is the brain bleach?!
  3. Like
    TheChargingRhino reacted to Red Omen in Draw It! Mario Carthage!   
    who do you think you are
  4. Like
    TheChargingRhino reacted to Eulogic in Draw It! Mario Carthage!   
  5. Like
    TheChargingRhino reacted to friendlyHunter in Draw It! Mario Carthage!   
    Wait... I'm pretty sure this thread is about videogames.
    *head asplode*
  6. Like
    TheChargingRhino reacted to relyanCe in Draw It! Mario Carthage!   
    this
    this right here
  7. Like
    TheChargingRhino reacted to GBK666 in Game Art HQ, a Fan Art Website, inspired by OCR   
    wow..the thread got down..hope its okay i revive it
    Not only was a lot done layout and design wise, content was added a ton too but a new Fan Art project (the third one) is on the way too, since its Street Fighter`s 25th Anniversary i organized a fan art tribute project like no other before.
    Not less than 214 Artists will be invovled if everything works.
    113 artists signed up already
    90 Street Fighter Characters from SF I up to SFXT (Poison Kiss) will be drawn by 2 artists each.
    8 SF Characters will be drawn with a gender redesign /change
    8 SF characters will be drawn 10-20 years older
    5 "epic" battles are displayed by 10 artists, battles like SF Alpha Ryu vs Ken, Adon vs Sagat, Karin vs Sakura etc
    I have around 20 entries already, the project starts officially on februar 12.2012
    The first tribute i organized which was about Mortal kombat is nearly complete, 79 of 80 characters were drawn, the last one should arrive this week http://www.game-art-hq.com/the-mortal-kombat-immortal-fan-art-project/
    The second project was about boss characters of fighting games, it was a great success, around 50 artists draw over 80 images. even katsuhiro Harada, the producer of Tekken saw and complimented it a while ago on twitter http://www.game-art-hq.com/a-tribute-to-the-boss-round-1-fighting-games/
  8. Like
    TheChargingRhino reacted to GBK666 in Game Art HQ, a Fan Art Website, inspired by OCR   
    Hello, first of all i hope its okay to write about an own website here..i ve read the rules but didnt see a part about it
    http://www.game-art-hq.com




    About 4 Months ago i started the project "Game-Art-HQ.Com"
    It was and is my target to make a platform for chosen fan art related to video games of a certain quality, just like it happens here with the judged remixes. Its in a whole a different system there, i dont have something like a jury, i alone ask artists which made fan art if i can feature their works ..so for now it totaly depends on my own opinion if someones works appear on GA-HQ or not




    The next inspiration i had from OCR were the Projects
    I know ocr since now nearly ten years and visited the forum often to see the progresses of the remix project forums and loved the idea that many artists worked on a big thing.
    Thats something i tried with a fana rt tribute project now for the Mortal Kombat games,




    i made a list of 80 playable and unplayable characters from the MK game series, these could be claimed by artists..but only one character per artist..since 03.10 all 80 characters were claimed..over 50 entries are submitted to the project already
    The Project can be seen here http://www.game-art-hq.com/the-mortal-kombat-immortal-fan-art-project/ i am sure MK is not everyone`s thing and there is a second project for boss characters of fighting games already
    There is a lot more, like official released artworks from the game companys, screenshots, cosplay galleries.. a few interviews and reviews




    Every artist or cosplayer i feature on ga-hq was asked for the permission to do that and always gets a link to his prefered website..other website admins just copy and use what they see often, i instead try to work with the artists and make it a win/win/win situation in the form of visitors for both parties and fans which like to see good fan art
    Thanks a lot DJPretzel and everyone else who build up this awesome community
  9. Like
    TheChargingRhino reacted to Light_of_Aether in Chrono Trigger - Secret of the Forest - Soundscape Cover   
    Thank you very much for the feedback! I appreciate it. Below is the "final" version of my soundscape cover (I added forest sounds).
    "Final" Version: https://soundcloud.com/willpisani/chrono-trigger-secret-of-the-forest
    What do you think?
  10. Like
    TheChargingRhino reacted to GSO in "Pieces of Courage" A Link to The Past Project (ONE TRACK LEFT)   
    hey Rhino, might want to change this thread from Recruiting to Album art or Closed or something. just a suggestion. 
  11. Like
    TheChargingRhino reacted to Liontamer in Tim Follin: Dirge for the Follin - Musician Recruitment   
    Community recruitment threads: VGMix / OneUp Studios / Remix.Kwed.Org & AMIGAremix / The Shizz / OverLooked ReMiX / VGMusic / 2A03

    Tim Follin's homepage: http://www.timfollin.pwp.blueyonder.co.uk/
    Tim Follin's near-complete discography: http://wiki.sotw.info/index.php?title=User:Liontamer/Dirge_for_the_Follin/Follin_Discography
    Tim Follin @ OC ReMix: http://www.ocremix.org/composer/id/70/
    Tim Follin @ Wikipedia: http://en.wikipedia.org/wiki/Tim_Follin
    Tim Follin @ MobyGames: http://www.mobygames.com/developer/sheet/view/developerId,56818/
    Tim Follin @ MusicBrainz: http://www.musicbrainz.org/artist/bc709fb2-d4a9-4c93-89c4-e136792d6b40.html
    Tim Follin music hosting project: http://www.gamingforce.com/forums/general-game-music-discussion/17448-follin-project-discussion.html

    Browsing around the old GamingForce Audio forums last year, I learned that Tim Follin decided to stop composing music for video games, citing the inability to make a steady income from VGM compositions. Those of you familiar with Follin's work in video game music know the man is an exemplary artist.
    Even before I specifically knew who he was, music of Follin's from Spider-Man & The X-Men for the SNES caught my attention, followed by other games like Silver Surfer, Solstice, Treasure Master, and Plok! Stepping up beyond the sound limitations of older game systems and working with real-sounding instrumentation, his work and his creativity continues to be impressive.
    Song of the Week staffers and friends Kaleb Grace and 'Ili "CHz" Butterfield were talking about Follin's decision when Kaleb came up with the idea of doing a tribute remix project of Follin's work. Damn good idea, as there are a lot of people who are fans of his work. If you're a fan of Follin's music, join up and let's make a tribute.
    We're gonna make this pretty simple. This is a community-wide project, very Hands Across America. Any talented artists that are interested are open to join up: OCR, VGMix, OUS, DoD/TheShizz, OLR, R:K:O, AMIGAremix, VGMusic, 2A03, hell even some doujins, everybody. No one is disallowed from participating due to any history you have with anyone else; all are welcome with me. If you have some internet drama that prevents you from participating, fuck you in advance!
    The only standards involved here are to produce quality music. Provided a bunch of you don't somehow pick the same material, any track originally written/composed by Tim Follin, video game or non-video game, is fair game for you to choose within this project. Aside from mere ports he's done of others' tunes, pick anything. We'll be checking to make sure whatever you pick was written or at least arranged by Follin, so provide specifics here on what you're choosing as soon as you know. Stuff that happens to be written by Tim's younger brother Geoff Follin is fine as well.
    The quality control will be fairly strict. If I don't know you, I'll ask to hear samples of your recent work or research you myself. If you're not completely capable of what you're doing and aren't a solid artist in the community yet, I will tell you point blank here that you likely don't qualify, and you likely shouldn't waste your time trying to participate. With that said, collaborations are heavily encouraged. Tracks featuring live instrumentation are also heavily encouraged, as Follin wished he knew how to play real instruments.
    There will be no WIP deadlines; whoever's going to come through will come through. We are shooting for at least 80 minutes worth of music and a minimum of 12 tracks, preferably 20 or more arrangements.
    We've got a near-full discography of Tim Follin's work here in order to help anyone who may need to look around to find material to arrange. Even if you're unfamiliar with his work, chances are you will find something of his that appeals to you. In the meantime, you are more than welcome to post your interest in the thread here and let people know what you'll be doing. Provided you guys come through, there are other plans for this project that will be put into motion.
    On behalf of co-directors CHz & Kaleb Grace, speaking to anyone and everyone from around the world who contributes, thank you in advance for your participation.
    --------------------------------------------
    Take a look at Tim Follin's near-complete discography: http://wiki.sotw.info/index.php?title=User:Liontamer/Dirge_for_the_Follin/Follin_Discography
    Play the music in Winamp with these plug-ins:

    Amiga/MOD & Spectrum/AY - http://www.deliplayer.com/dlredir.php?obj=dp2 (STANDALONE PLAYER)
    C64/SID, Gameboy/GBS, Genesis/VGZ, NES/NSF, SNES/SPC(RSN) - http://www.chipamp.org/ (Plug-in bundle)

    In-progress tracklist:

    1. Ryan8bit - Solstice, Title Theme - "Catacombs Beneath the Twilight" - http://dod.vgmix.com/past/janfeb06/
    2. Xoc - Magic Johnson's Fast Break & Super Off-Road - complete, but private until release by Jason's request
    3. Binster - Ghouls'n Ghosts (C64), subtune 10 - "Poltergeist Mix" - http://www.ocremix.org/remix/OCR01478/
    4. Romeo Knight - Bionic Commando (C64), subtune 5 - "64 Bacardis" - http://www.remix64.com/tune_312000.html
    5. Makke - Qix medley - "Baggy Pants Mix" - http://remix.kwed.org/download.php/3137/Makke%20-%20Qix%20%28Baggy%20Pants%20Mix%29.mp3
    6. The Orichalcon - Pictionary, Track 3 ("Let's Draw a Picture") - "Person, Place or Groove?" - http://www.ocremix.org/remix/OCR01548/
    7. Ryan8bit - Target Renegade, medley - "The Fuzz Scuffle" - http://dod.vgmix.com/past/jul06/
    ***Bonus/Previously-created: Shnabubula - Solstice, NSF track 2 - "Pegasus Boots" - http://www.ocremix.org/remix/OCR01405/

  12. Like
    TheChargingRhino reacted to Liontamer in OC ReMix presents Chronology: A Jazz Tribute to Chrono Trigger!   
    OC ReMix presents Chronology: A Jazz Tribute to Chrono Trigger!
    August 22, 2016
    Contact: press@ocremix.org
    FAIRFAX, VA... OverClocked ReMix today released its 60th arrangement album, Chronology: A Jazz Tribute to Chrono Trigger. Coinciding with today's 21st anniversary of Chrono Trigger in North America, the album pays tribute to Chrono Trigger, released by Square in 1995 for the SNES. Featuring eight vibrant arrangements from the OC Jazz Collective, Chronology is directed by OC ReMixer, multi-instrumentalist, and arranger Dylan "Wiesty" Wiest, and is available for free download at http://chronology.ocremix.org.
    Chronology includes a deep roster of jazz musicians honoring Yasunori Mitsuda and Nobuo Uematsu's timeless soundtrack in the Chrono series by arranging several themes for improvisational jazz. Chronology was made by fans, for fans, and is not affiliated with or endorsed by Square Enix; all original compositions are copyright their respective owners.
    "I was able to assemble my own 'dream team' of musicians and arrangers on OC ReMix who all shared a passion for jazz and video game music. I felt Chrono Trigger would be an ideal candidate for our first release given [...] the fact that Mitsuda's music lends itself so well to jazz and improvisation," recalled director Dylan Wiest. Speaking to the format and end result of the album, Wiest explained, "Jazz is a social music best captured in the moment... and while the production process of this album was anything but 'in the moment,' I think the album's sound and cohesiveness will speak for itself."
    The album's cover artwork was designed by Andrew "OA" Luers, who also created the visuals for OC ReMix's Final Fantasy VI: Balance and Ruin album, which raised over $153,000 via Kickstarter in 2013. Supplementing Luers' cover artwork are nine visual art pieces from several artists depicting Chrono Trigger's various eras from Prehistory to the End of Time.
    "The musicians and artists on this album have put in countless hours of practice and recording to produce an album which I think sounds authentic and natural," observed Wiest, who steps forward with his first OC ReMix directorial effort by assembling and leading the OC Jazz Collective. Also featured alongside the OC Jazz Collective are the Triplepoint Trio of Doug Perry, Sam Suggs, and Jonny Allen, formed at the prestigious Yale School of Music. Weist added, "It has been an honour getting to know and work with these talented artists from different parts of the world. Each of them brings their own unique sound and nuances to the album and without each and every one of them this album would not have been possible. I hope that our devotion to detail will be apparent in the music and that you will enjoy Chronology: A Jazz Tribute to Chrono Trigger."
    Chronology marks OC ReMix's second Chrono Trigger album dedicated to a specific musical style, following 2006's Chrono Symphonic, which focused on symphonic and orchestral arrangements. The album is also OC ReMix's second dedicated to live instruments following Sebastian Freij's 2015 project, Seven Songs for Seventh Saga, featuring Freij arranging and performing music from Japanese RPG The 7th Saga for cello trio.
    About OverClocked ReMix
    Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation and promotion of video game music as an art form. Its primary focus is ocremix.org, a website featuring thousands of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans.
     
    ###
     
    Download Chronology: http://chronology.ocremix.org Torrent: http://bt.ocremix.org/torrents/Chronology_-_A_Jazz_Tribute_to_Chrono_Trigger.torrent Comments/Reviews: http://ocremix.org/community/topic/44200-/ Preview Chronology: http://youtu.be/3wiyaNlffwY
  13. Like
    TheChargingRhino reacted to ZealPath in OCRA-0060 - Chronology: A Jazz Tribute to Chrono Trigger   
    I got really excited about this album when I saw the trailer a week or so ago, it feels like a long time ago since I'd been that hyped up about an upcoming album, and it felt great! I haven't been checking out as much of the new content here on OCR as I would like in recent years (mostly just busier, sorrrrrry!), but I knew this album was going to be a must-get as soon as it was out for me, and I could not have been more right. To give some background, I never really considered myself much of a jazz fan until I discovered OCR many years ago, and just sort of absorbed a love of the genre of jazz through some kind of musical osmosis without even realizing it from the many excellent jazz remixes I've encountered here over the years. This eventually resulted in me becoming a fan of non-VGM related jazz music as well, and I have OCR to thank for that, which I could not be happier about!
    So with that out of the way, few things could be more of a perfect storm than a Chrono Trigger Jazz Album for me, and it's every bit as awesome as I could have hoped for. A couple listens through, I can safely say that I love the way every single track flows, that perfect combination of keeping the source tune alive while improvising just works so well here. While I almost don't want to single any one track out, I'd be lying if I didn't mention "Dream of Green" cause let's face it, there is simply no such thing as too many remixes of "Secret of the Forest" and this one is as good as any that came before it!
    Thanks for an awesome album, OC Jazz Collective!
  14. Like
    TheChargingRhino reacted to jnWake in OCRA-0060 - Chronology: A Jazz Tribute to Chrono Trigger   
    Listening to the album now. Nice arrangements and playing in all the tracks, definitely a nice tribute!
    My favourites on first listen:
    - Time's Seal. Cool rendition of the original.
    - Dream of Green. Forest theme lends itself well to jazz with the cool chord progressions and ambient mood. I love the strong accentuated chords in the "chorus". My favourite of the album. Also really like the bass and synth lead.
    - Fight or Flight. Love the change at 1:10. Like that this one is more upbeat. And it has a drum solo!
    - Driftwood. Another source very suited for jazz!
    Really nice! All tracks were cool but the 4 above were my favourite.
  15. Like
    TheChargingRhino reacted to Liontamer in OCRA-0060 - Chronology: A Jazz Tribute to Chrono Trigger   
    Preview Chronology: http://youtu.be/3wiyaNlffwY Download Chronology: http://chronology.ocremix.org Torrent: http://bt.ocremix.org/torrents/Chronology_-_A_Jazz_Tribute_to_Chrono_Trigger.torrent I first played Chrono Trigger when I was seven years old. It was my introduction to JRPGs, anime, and most importantly, video game music. I can vividly remember watching my brother play this game... or was it a movie? It certainly wasn't Super Mario Bros. or Donkey Kong Country. It had complex writing and intricate characters put into a vast and colourful world accompanied by music you might expect to hear in a film. As I learned to play the game, it consumed me. I would rent the game every weekend for what seemed like years. It didn't matter how many times I had completed it because I could restart and it would seem like a new adventure every time. Needless to say, I have a bit of an addictive personality. Over the years, I would go on to obtain many new obsessions and interests that would come and go. Chrono Trigger, however, did not. I am 25 now and, after nearly two decades of playing the game, I can honestly say that it still remains an important part of my life and that every time I play it, I look at it with the same wide eyes and enthusiasm as when I was seven.
    I explored Chrono Trigger through all of its facets whether it was trying to copy Akira Toriyama's art (and learning that I'm not very good at drawing), discussing the more intricate plot features on the forums at Chrono Compendium, actively awaiting the English dub of Radical Dreamers so that I could further my knowledge in the Chronoverse, or attempting to learn Yasunori Mitusda's score on piano. I believe at one point I had just about the entire soundtrack learned and it was this that nudged me in the direction of the video game music community and, eventually, OverClocked ReMix.
    Fast-forward another half-decade and I decided to pitch the idea for a jazz-based Chrono Trigger album. It seemed like this was going to be an impossible task to accomplish given the genre restriction and general interest from other arrangers at the time so move ahead another couple years and the OC Jazz Collective was born. Through some fluke, I was able to assemble my own "dream team" of musicians and arrangers on OC ReMix who all shared a passion for jazz and video game music. I felt Chrono Trigger would be an ideal candidate for our first release given the game's quickly approaching 20th anniversary and the fact that Mitsuda's music lends itself so well to jazz and improvisation. The musicians and artists on this album have put in countless hours of practice and recording to produce an album which I think sounds authentic and natural. Jazz is a social music best captured in the moment... and while the production process of this album was anything but "in the moment," I think the album's sound and cohesiveness will speak for itself. It has been an honour getting to know and work with these talented artists from different parts of the world. Each of them brings their own unique sound and nuances to the album and without each and every one of them this album would not have been possible. I hope that our devotion to detail will be apparent in the music and that you will enjoy Chronology: A Jazz Tribute to Chrono Trigger.
     
    - Dylan Wiest (Wiesty)

  16. Like
    TheChargingRhino reacted to GSO in OCRA-0060 - Chronology: A Jazz Tribute to Chrono Trigger   
    Cowboy Bebop Flashbacks anyone? lol. this is awesome!
  17. Like
    TheChargingRhino reacted to GSO in Threads of Time & Space~A Chrono Series Story Album   
    no, it's just an unofficial OCR announcement thread. I just want Chrono series fans here to know about it & any updates to the project. where would I put something like that, DarkeSword ?
  18. Like
    TheChargingRhino reacted to GSO in Threads of Time & Space~A Chrono Series Story Album   
    talk to me about it on the PoC discord server
  19. Like
    TheChargingRhino reacted to Chimpazilla in OCR monetizing mixes on YouTube   
    Ok since this is public, I'll say this publicly.  I have offered repeatedly to take on this role and we have discussed it.  I have an MBA in Finance and a ton of accounting experience; this is what I do.  I did a budget template and financial statement templates and invited you to the Google sheets, I hope you've looked at them.  It's time to revisit these budgeting templates in a big way.  We need to have some serious conversations about budgeting.  Tom has just started back to school (yesterday), so my time is more available now to work on this with you.  
    I totally understand everyone's feelings about YouTube ads, and I share these feelings.  It has a totally different perception than website ads, and it feels more like a personal "fuck you" when you're on YouTube and an ad pops in your face.  I fear that YouTube ads may have a negative impact overall.  But I totally understand your feelings about the different types of ads and your explanations are great.  Let's budget it out to see if it makes sense to continue them, or maybe there are other options we haven't explored yet.
  20. Like
    TheChargingRhino reacted to djpretzel in OCR monetizing mixes on YouTube   
    Good question & points.
    At this point in time we have a "budget surplus", but we do anticipate that filing for the 501c3 could be costly - I spoke with Nick from MAGFest, and they had actual counsel, and it took a good long while & cost five figures. I'm hoping we can do something faster & more streamlined and thus (hopefully much!) cheaper, but it's those types of things that are "operational" but only come up once in awhile. Beyond keeping the site functional, we really want to improve it AND the videos themselves, and we've been working on both, so our definition of "operational" includes improvements & striving towards goals, not JUST keeping the wheels turning.
    The ads on the website ARE attached to the music in the sense that Google has the power to personalize them based on page content, which is exactly what they do with videos as well, but I hear you... it's a subjective thing, I don't think it's inherent, I think it's perceptual, but I see where you're coming from. This might be the biggest problem - the perception that YouTube ads are somehow functionally different in terms of how the revenue would be utilized. I don't know... it's not accurate, but I agree that this perception might exist.
  21. Like
    TheChargingRhino reacted to k-wix in OCR monetizing mixes on YouTube   
    I'm alright with it, provided the advertisements are going specifically to keep the site functioning, and if you are getting more than that, what's the plan for dealing with the rest of the revenue? As for how its different...
    1.) It inherently feels more personal. The ads on the website are simply that, they aren't really attached to the music, but the website as a whole. Youtube ads on the otherhand....

    2.) The perception of Youtube Ad Revenue is one of pure profit. People think banner ads help sites function, people think youtube ads are for making money.
  22. Like
    TheChargingRhino reacted to djpretzel in OCR monetizing mixes on YouTube   
    I think perhaps some people draw a strong line between web ads & YouTube ads, but I'm waiting to hear why that is - it definitely deserves to be talked about, and I'm going to apologize in advance to any artists who feel we should have informed them first BEFORE even testing the waters. We see these ads as equivalent to the existing web ads, as being preferable to them, and as not representing a change in our existing policy, and we wanted a "dry run" & to measure their impact as scientifically as possible.
    I'm interested in where this thread goes, and eager to answer any questions. Depending on the outcome, an official announcement will be made & sent out to artists in case folks don't monitor the forums. Some quick points:
    @Brandon Strader's right in that we started testing this on June 13th of this year Since that date, $130.99 in ad revenue was generated from ALL YouTube ads combined, a portion of which goes to our channel network This is considerably less than what web ads USED to make, but ever since we tweaked them to get rid of obnoxious & irrelevant content, web ads have tanked... so this is more than they ARE making at present. It's worth noting that it took two months for anyone to really notice... in my mind this is a successful experiment JUST in terms of gauging the impact to the average viewer/listener. Ads have NOT yet been enabled for the 3000+ video back catalog - we are waiting to do that based on the outcome of this conversation and after an official announcement. At that point the ad $$$ would obviously be more, but it won't be one video, or even one artist's videos, making a huge contribution to that - it's the aggregate. We were also hoping to time that announcement with a parallel announcement of filing for 501c3 status and debuting new artist pages which do a better job of promoting the artist than our current layout. So, why would we do this at all when the Patreon is completely covering the site's operating costs, with SURPLUS?
    An extremely fair question. To be honest, I hate managing the money side of OCR, I didn't sign up for this, and it's not something I derive joy in even contemplating. For the 501c3 I'm hoping someone on staff can take on the role of treasurer so I can free myself of it. Nevertheless, answers to the above question:
    I'm an IT guy. I have backups for my backups. I don't like having a single point of failure, and without a meaningful form of ad revenue, the site's existence would rest solely with Patreon. Membership in a YT network has other benefits... increased reach, an extra level of protection from content matches, etc. Mainly, at least for me, I saw that our web ads completely tanked after we tweaked them to exclude annoying/irrelevant content. I don't think Google's ad model for websites is as good as their model for videos. I'd love to remove most if not all Google ads from this site, and only feature completely relevant stuff like Super Audio Cart, OverClocked Records, and also use that space to promote our existing/upcoming albums. It absolutely is; our content policy still applies, and always will. For the 501c3 filing, there would be additional clarity required surrounding what specifically counts as an operational or promotional cost, tying our hands a bit further, in addition to more specific IRS documentation requirements.
  23. Like
    TheChargingRhino reacted to Geoffrey Taucer in OCR monetizing mixes on YouTube   
    I have no objections. It's no different than advertisements on the site going to help pay for the site.

    I'm kind of baffled that it's provoked such a negative reaction
  24. Like
    TheChargingRhino reacted to djpretzel in OCR monetizing mixes on YouTube   
    We were testing the waters, getting an idea of how it would work, the different settings involved, how obtrusive it would be, etc. We did legitimately want to see whether people would notice, and when. The community definitely deserves to know and provide input, and if a majority (or potentially a plurality) of artists are uncomfortable with it, we can reassess, but I'll lay out the general thinking below and you can see what you think. We can use this thread to discuss; just need to keep things civil & productive. This is not civil or productive; I'm confused why you're still registered and taking the time to chime in, if you're so convinced that the music is mediocre, which is kind of an insult to all artists contributing to this thread, either way...
    So this is surprising to me, because the way we see it, ads on videos are not materially different from ads on the website, all of which go directly towards funding the site. Nothing has changed, policy-wise.
    From http://ocremix.org/info/Content_Policy
    This remains 100% true; the only difference is that the ads are on YouTube instead of the website. We'd like to minimize or even eliminate ads on the website in favor of YouTube, primarily because they're more annoying, less relevant, affect layout/usability, and don't accomplish much. Based on @bLiNd's reaction, and perhaps others, it seems like people are drawing a major distinction between YouTube ads and ads on this website, and that's what this conversation needs to focus on, because from a policy perspective, again, nothing has changed - any $$$ goes towards operation & promotion, and the net effect is just that ads are offloaded from the site and onto videos, where we feel they make a bit more sense. No unskippable ads, FYI.
    There are other benefits to being a partner channel, including enhanced reach and protection from instant takedowns, that seem to make this a smart move for us, but nothing is concrete - let's talk it through, but let's focus on the core question: how is this different from the status quo?
  25. Like
    TheChargingRhino reacted to Chernabogue in OCR monetizing mixes on YouTube   
    Maybe we could wait on @djpretzel/any staff member's answer before taking this too far?
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