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pixelseph

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  1. Like
    pixelseph reacted to The Vodoú Queen in OCR04564 - Final Fantasy VIII "Existence Still Denied"   
    Oh, snap!!! It's updated, @CJthemusicdude!!
    Thank you so much, @Liontamer! ♡
  2. Like
    pixelseph reacted to Hemophiliac in OCR04647 - Final Fantasy VII & VI "Steeling Hearts"   
    It was only way down the line that I forgot another level of humanizing that I didn't do, which was automating the sustain pedal.  That definitely would have helped with a couple spots that were mentioned by the judges. All I can do is learn from that and apply it to future work.
    Thanks for the love all :)
  3. Like
    pixelseph reacted to Rad Decision in OCR04647 - Final Fantasy VII & VI "Steeling Hearts"   
    This is so gorgeous! @pixelseph's comment also seems to imply it's all midi programmed, not live played, which is blowing my mind. Stunning piece.
  4. Like
    pixelseph reacted to Xaleph in Welcoming some new staff members!   
    I'm really excited - we have some cool stuff planned ahead!
  5. Like
    pixelseph got a reaction from Pavos in Welcoming some new staff members!   
    It's a huge pleasure to be fulfilling this role!
    Over the coming weeks, you'll be seeing my mug replying to your posts in the workshop and (if I'm doing things right) I'll be providing you with means to make improvements to your writing, arranging, and/or mixing. Can't wait to hear more of what y'all have cooking out there!
  6. Like
    pixelseph got a reaction from paradiddlesjosh in OCR04646 - Final Fantasy VI & IX "The Parallax Effect"   
    This track was my absolute favorite in all of GSM1 - favorite to track, favorite to listen to, favorite of all the rounds.
    Game Set Mash! works by having an arranging/recording/producing round that lasts about a week, and then a voting round that lasts about a week. Emunator brought essentially the entire arrangement to the team by day 2, and by day 3 it had all of the guitar layers as well as Paradiddles’ acoustic kit additions (I think cymbals and some toms?) ready to add.
    The finished result is a song I’m proud to have been part of, and proud to add to my “lemme introduce you to VGM remixes” playlist.
  7. Like
    pixelseph got a reaction from Hemophiliac in OCR04647 - Final Fantasy VII & VI "Steeling Hearts"   
    I'm pretty sure I've seen Hemo mention humanizing your MIDI velocities, durations, and timing at least once a week to someone on the forums or Discord. This track is exactly how you do that with a piano piece! It's not done to sound more real, although that's a consequence of humanizing - it's to bring the emotional weight of the writing into focus for the listener.
    Don't mind me, just gonna go sob in the corner for a bit. :'-)
  8. Like
    pixelseph reacted to Hemophiliac in OCR04646 - Final Fantasy VI & IX "The Parallax Effect"   
    An honor to be involved in this in any way.  Glad my minor contribution was worked in as this was an awesome team effort.  Emunator drove the car and the rest of us just hung on white-knuckled.
    Love the track, it develops in such an organic way and the build up is fantastic.
  9. Thanks
    pixelseph reacted to CJthemusicdude in OCR04646 - Final Fantasy VI & IX "The Parallax Effect"   
    Everything happening from 1:50 to 2:00 was absolutely phenomenal.  This remix was definitely an absolute jam.  Very well produced, it hits hard and rocks! 
  10. Like
    pixelseph reacted to The Vodoú Queen in OCR04644 - Final Fantasy IV & VII "Mechanical Delights (NeverEnding Love Mix)"   
    It is fixed now. Hope people enjoy it, and another big thank you to both GSM1 teams who were a part of its original creation and compositional/mixing growth. ♡
  11. Like
    pixelseph got a reaction from Seth Skoda in Sonic 2 - Emerald Hill Zone - Tee Lopes/Sonic Mania Inspired Cover By Peshtiwar Botani   
    Hi Peshti!
    You've said this is halfway there, and I agree. You've got a nice balance of voices in the piece so far; the Tee Lopes influence comes through here. One thing I'm noticing is that the piece currently stays the same dynamic throughout; part of that is the drums keeping the same 4-bar loop (with the same fill) after the intro. I recommend leaning into the hits at :42 and seeing what you can come up with to bring us back around to the A section around :45. The lack of percussive transition to the B section around :17 also plays into this feeling.
    You're off to a good start here! Looking forward to hearing how this progresses ?
  12. Like
    pixelseph reacted to Dj Mokram in Mega Man X3 - Blizzard Buffalo Stage (The Frozen City) ReMix: "Sorrowful Bellows ~ An Ode for a Winter's Night"   
    There's not much that can be added on top of the stellar critiques you've received so far, and I won't bore you with technical FFT analysis and stats. Imma just tell ya how I feel about the arrange, and of course take it all with a bucket of salt cuz I'm nobody and this is just my unimportant opinion. ?
    It's refreshing to hear a take on 'Blizzard Buffy' that isn't the usual fast paced EDM or Metal. The 'meandering' nature of the piece is part of the charm, and I believe you've achieved a cohesive wintery aesthetic coherent with the theme of the album. The slow building intro and winding outro, on top of setting up the scene properly, also showcase an eye for worldbuilding and composition. As someone who both partake in and appreciate the work that goes into an audiodrama, I give ya props for going the extra mile and adding Buffy's stomps and groans to add context to the arrangement in a way that surely fits this 'filmscore' interpretation.
    Now let's talk address the elephant in the room, 3 times heavyweight champion: Mr Glockenspiel. While a fitting instrument choice to an Xmas theme, it has been processed in a way that boosts its natural resonance beyond what a human ear is designed to contain ?. It may or may not be due to the sample itself, but I suspect toning down the salad dressing on the ol' glock would remedy this small, if pivotal inconvenience. 
    One thing that would greatly help this remix stand out, especially in regard to the genre you're going for, would be to work on strengthening bridges between parts of the track. The piece as a whole proves you've got the arrangement chops to make this a hit. But each transition feels like an afterthought, almost as if you were ice skating from one part of the source to the next. It's never jarring, but if you put the same care/thought into them as you did for the intro and outro, this could truly elevate the whole song. ?
    The bombastic middle section from 2:35 onwards sees the return of our favorite superhero, Captain Glockenspiel, which once again shatters my heart by dancing without a care on top of an entire orchestra that is trying its best to convey the source material. It's a bummer because you've clearly put all the stops for this part, and imho this is legitimately well done. But that repeating leitmotiv on glock should be a background dancer, not the vocaloid Diva it's trying to impersonate. I'd also push the thunderous percs back slightly, as they seem to impact overall dynamics, and to let the orchestra breathe so the source melody can properly dominate the soundscape during the fulcrum point, one of the only instance where the audience can hear your interpretation in an uninterrupted sequence.
    The last section before the outro features a kick that's (I'm guessing) intentionally simulating a heartbeat and its acceleration as the piece/fight reaches its conclusion. It feels estranged and anachronistic to the rest of the conventional orchestra instruments. Also its overpowering the lows, as any Trap kick should, except in this case the sample's character is clashing with an already busy composition while trying to compensate for the orch lows you didn't write. Otherwise, that section is a wonderful way to wind down before the outro. 
    All in all, this is a captivating arrangement that confidently tells its story in a brave yet understated way. It only needs a little more love to reach its full potential, and I'm confident you'll get there in no time, with all the great feedback from remixers and staff alike. Gambare VQ! ?
  13. Like
    pixelseph reacted to Emunator in Mega Man X3 - Blizzard Buffalo Stage (The Frozen City) ReMix: "Sorrowful Bellows ~ An Ode for a Winter's Night"   
    Additional ears? You got it. I'm coming in cold on this one so you're going to get all of my impressions - not saying that all of this needs to be addressed to pass a resubmission, but hopefully you can make use of the brain dump.
    The intro brings some really cool flavor - the noisy distorted elements remind me of Porter Robinson's Fellow Feeling (see the 3:00 mark if you're short on time.) If you're going for random blasts of noise, I think this works - if you're trying to make it sound like footsteps stomping through, it's not giving that impression at all because every stomp is exactly the same. There's no variation in the sample and it reaches uncanny valley territory fast when you play the sample multiple times in a row. This all boils down to what you are going for here, but either way, I think some subtle variation with each repetition of the sample/layer of samples (without knowing how you actually did this) would build immersion.
    Some of your orchestral elements (flute, glock) are very resonant, oftentimes peaking at their fundamental frequency between 3-6db above everything else. The bells in the intro also feel comparably dry. This will probably get ironed out in your next pass, but I'm going to point it out anyway. The orchestral sequencing sounds workable for the most part, you're getting good mileage out of your samples. It's not the best but I do think you're using them effectively for the most part - the main areas that sound really noticeably fake are the half-step chromatic runs on the strings at times like 2:48. I just don't think the big ensemble patch moves fast enough to accommodate that writing, and would recommend adjusting the lead writing to fit better within the limitations of your samples.
    I also feel like the intro could use some deeper sub bass presence. It's not that the stomps aren't contributing any bass frequencies, but a big cinematic sub drop or sustained bass to accompany the stomps (see Fellow Feeling) would make this feel much more dynamic, or have some risers building up tension in the low end leading into :49.
    The decision to intersperse various melodic elements (glock, harmonic strings, cello) was a good one - otherwise, this intro would be way too long. It already feels a bit lengthy as-is, but those additions help pad it out quite a bit and justify the length. However, this gets to the problem of transitions and buildup, which I think is my biggest gripe currently. There is rarely much going on to signal that we're approaching a new musical idea, so even though you have some very dramatic changes throughout your arrangement (which are quite inspired and interesting, I must add!) they come on very suddenly. Cinematic risers, fills, sweeps, etc. are a part of this equation and could definitely be used to greater effect here to bridge your gaps, but there's another element I want to touch on: the idea of movement in your part writing.
    You do a great job building atmosphere and have all the makings of a very dramatic song, but there's a lack of movement on a compositional level. When cinematic music is clicking well, composition and sound design have a lot of synergy. Right now, you are doing a good job building an interesting sound palette for each individual section, but the underlying chord progression feels weak. It hovers around the tonic chord for most of the time, and even when you do have chord changes, they don't feel properly supported with anything strong in the lower frequencies. This is where a bit of music theory troubleshooting could go a long way - your melody has many opportunities for powerful chord movements that build drama and tension, especially as you lead into new sections, but you're not fully capitalizing on that potential. I don't think it would even require changing up much fundamental about the rest of the parts; just identify the chord progression you're playing and make sure that there's strong support in the bass for whatever chord/root note you're trying to play. I don't know how else to suggest addressing this without studying up on some fundamentals of music theory, but certain chords just move naturally into others and can help you allude to future changes and help transition between vastly different musical ideas in a way that feels rewarding.
    I think you're running up against some of the same problems I faced before I made the decision to finally start researching music theory. I had a conceptual idea in my brain for what each section of my song was supposed to do, and could support it in terms of selecting sounds and picking grooves/effects/etc., but it boiled down to luck whether or not it worked on a fundamental composition level, and I spun my wheels trying to fix that issue with every other production tool known to man.
    I think if you were to pick an area to focus on, the big orchestral section starting at 2:36 would be where I'd focus my energy most. Everything else before and after that can skate by a little easier, but when you're trying to make a big melodic orchestral statement, the fundamentals need to be strong first. Figure out what chord you're playing on each measure and map them out in sequence using just a basic patch. I find that it helps to actually just plot my chord progressions out on piano so there's no temptation to get distracted by sound design. See if the song sounds strong and compelling when it's just played on a single instrument, and go from there.
  14. Like
    pixelseph reacted to Nicole Tanner in Final Fantasy 9 Esto Gaza Deephouse remix   
    Thank you for feedback.

    I restarted the remix from scratch so it fits to the submission rules, I added an early version here. This time its a little more on the funky than the deep side
    esto gaza oc remix.mp3
  15. Like
    pixelseph got a reaction from Rukunetsu in 18TH KORTHOS JAM | RATCHET AND CLANK R-MIX   
    Hi Rukunetsu!
    Gonna drop the source of the track here for reference later.
    This is some slick D&B on this track! The vibe is on lock right from the get-go and every shift just maintains it. The pitch bends on the source melody are a great touch.
  16. Thanks
    pixelseph got a reaction from The Vodoú Queen in Mega Man X3 - Blizzard Buffalo Stage (The Frozen City) ReMix: "Sorrowful Bellows ~ An Ode for a Winter's Night"   
    Hi VQ!
    I’ll be giving this one a listen in full a few times, along with re-reading the judges’ feedback, before giving you some recommendations. It may take a bit, but don’t fret! - the goal is to improve and that’s what we’re gonna do!
    Will likely need to edit this space several times, so I’ll make another comment once all the thoughts are put together!
    - Opening SFX set the scene. Bar 9 (around :15) is when the mallet percussion and cello enter. The cello seems to be giving a low pad/bed for the percs to lay on; the reverb here is good, though the stomp sfx bury the instruments by about 1-2dB when they occur. I would recommend dropping the volume on the stomps at this point by about 3dB and see if that doesn't open the space up more for the melodic content to come.
    - Around Bar 21 (:40), we've reached the transition to the A section of Blizzard Buffalo. The cello swells up to a peak around :44, and the sustain on the peak here softens the impact of Bar 25 (:48) where the A section kicks into gear. The sustain seems to be a combination of the reverb tail and compression on the low-end; automation on the reverb (decay first, and then the reverb bus as a whole) would be my first area to tackle.
    - Bar 25 (:48) has harp (or pizz strings) running an arpeggio against the chords created by the perc, cello, and added violin(s), as well as the thunder sfx in the back. The reverb here is really strong, making the articulations on the strings harder to distinguish. The instruments feel stacked on the center channel as well; I would consider spreading the percs suuuuper wide to free up some space for the arpeggio. The cello will maintain its center channel position throughout to give a solid foundation, and a slight widening of the violins will also help give some room for the arpeggio.
    - Bar 41 (1:21) has a wonderful solo violin swell! This is good dynamics here! The reverb level is appropriate given the space it's filling out, however, it's worth automating the level of it down for the next section at Bar 45 (1:28) since the soundscape is about to be more dense with instruments. I would also keep the violin center here, even if you panned the violins earlier.
    - Bar 45 (1:28) trades the mallet percussion for a piccolo and adds a muted piano(?), with bells at Bar 59 (1:56). The first bell strike comes in late (about 50-60ms after the rest of the orchestra) and makes its addition feel awkward until the tempo change around Bar 60 (1:58). This combined with the reverb still being too high in this section makes distinguishing the individual parts harder, just as before. Before we look at addressing the EQ of the reverb, let's see if we can't fix it by adjusting (and automating) the verb's output volume first.
  17. Like
    pixelseph got a reaction from Vylent in Tomorrow and Tomorrow   
    Hey Vylent!
    As was mentioned in the live feedback, having space between vocal phrases is helpful for the listener to digest what the vocal passage is doing and saying. The guitar lead in the older version is a great example of creating that space between the vocal phrases!
    The intro in the older version has a stronger build than the current, though it goes without saying that your vocalist, Sirenstar, is absolutely wiping the floor with the AI vocal. Returning the levels to the drums on the out (as in the older mix) would better realize the vision of getting this mix close to Imagine Dragons.
    There’s some rough cutting on the vocals around 2:44, and the breath coming in around 2:48, 2:52 is a bit hot.
    I think that’s most of the feedback from last night! I am really looking forward to hearing this get polished and see it get submitted!!
  18. Like
    pixelseph reacted to Seth Skoda in Sonic 2 - Hidden Palace (Industrial Remix?)   
    Thank you to everyone for the thorough criticism. I will definitely keep these things in mind when I have time to give this project another go.
  19. Thanks
    pixelseph got a reaction from Seth Skoda in Sonic 2 - Hidden Palace (Industrial Remix?)   
    Hi Seth!
    The 12/8 vibe for the opener is killer, though the energy drop at :48 was rough. The writing during that phase has a lot of promise by itself, it just feels disconnected from the intro and outro - is there a way to weave the melodic content from that section into the others? Or place the slower waltz bit ahead so that the change to the industrial bop feels like an upswing?
    Down to hear more of this!
  20. Like
    pixelseph got a reaction from Xaleph in Tomorrow and Tomorrow   
    Hey Vylent!
    As was mentioned in the live feedback, having space between vocal phrases is helpful for the listener to digest what the vocal passage is doing and saying. The guitar lead in the older version is a great example of creating that space between the vocal phrases!
    The intro in the older version has a stronger build than the current, though it goes without saying that your vocalist, Sirenstar, is absolutely wiping the floor with the AI vocal. Returning the levels to the drums on the out (as in the older mix) would better realize the vision of getting this mix close to Imagine Dragons.
    There’s some rough cutting on the vocals around 2:44, and the breath coming in around 2:48, 2:52 is a bit hot.
    I think that’s most of the feedback from last night! I am really looking forward to hearing this get polished and see it get submitted!!
  21. Like
    pixelseph reacted to Vylent in Tomorrow and Tomorrow   
    Hello, I'm sharing a wip for a remix of Tomorrow and Tomorrow after receiving live feedback on the OCremix discord.
    The goal was to mimic the style of Imagine Dragons (ie Warriors)
    Source from 0:00 - 1:05 of 
     
    and below is a earlier wip to compare changes I've made (for better or worse)
     
  22. Like
    pixelseph reacted to Liontamer in Assassin's Creed - Ezio's Family Theme (Mellow Sonic Remix)   
    The opening doesn't stand apart from the original much, so I'm interested to hear how it branches out; this is just viewing it from the lens of OC ReMix's arrangement standards. The female vocals have more outward power & strength compared to the original song (not better or worse, just a slightly different tone).  Loved the lead strings up until 2:00; nice richness to it. Acoustic strings at 2:13 also sounded nice. Piano at 2:27 was obviously sampled, but had reasonable body to it, even if it was too obvious it wasn't real; same critique for the strings at 2:42.
    The dynamics are there; you could argue this should be even more dynamic, but within a relatively narrower range of contrast, it definitely does its thing, especially with the beats arriving at 3:26 for the big finish. This have a nice added level of intensity & density to distinguish it from the original. Cool stuff! IMO, go ahead and submit this, Mellow Sonic! :-)
    https://ocremix.org/community/submissions/ 
  23. Like
    pixelseph got a reaction from 100_PERCENT ROEMER in Lisa the Painful RPG - FOREVER TURBO ALARM CLOCK   
    Pretty banger stuff going on here! That down-pitched tambourine-sounding cymbal at 1:27 works well in the drop.
    Any chance you have a link to the source for this one? Trying to find it for comparison and not having much luck. :)
  24. Thanks
    pixelseph reacted to 100_PERCENT ROEMER in Lisa the Painful RPG - FOREVER TURBO ALARM CLOCK   
    Thank you! It's an obscure game with an even more obscure soundtrack but you can find the full OST here:
     
     
    p.s. if you happen to find the original vinyl release of the soundtrack, be sure to buy it. It's worth it's weight in gold (no joke).
  25. Like
    pixelseph reacted to Eino Keskitalo in Welcoming some new staff members!   
    Awesome to see this Sage business! This is important stuff. Just yesterday I was talking about OC ReMix's rare feedback culture to a musician friend of mine. Can't wait to see what you come up with.
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