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Everything posted by SnappleMan
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Anti-Counterfeiting Trade Agreement (ACTA)
SnappleMan replied to Beatdrop's topic in General Discussion
Oh my God! This will damage bootlegging almost as much as copy protected audio CDs and the FBI splash screens at the beginning of my Death Note DVDs! We're doomed! (((((((((((((((((((((((((((((((((((((((((((((((((((((( -
Where do you get your VG sheet music?
SnappleMan replied to Nohbody's topic in Music Composition & Production
I must have interpreted that differently then, my mistake. Either way, it's always beneficial to learn the song rather than using a midi or existing sheet music. It really helps with the arranging process. -
Eternal Battle - FFVII Battle and Boss themes
SnappleMan replied to Kruai's topic in Post Your Game ReMixes!
Hahaha... wav -
Where do you get your VG sheet music?
SnappleMan replied to Nohbody's topic in Music Composition & Production
Having absolute pitch is not necessary in becoming a good musician. Relative pitch IS necessary. You need to be able to identify pitches, chords and intervals, otherwise you'll be guessing at everything you do, not good eats. Also, understanding rhythm is just as important, this helps you plot a song out in terms of time as well as sound, and gives you many more options when deciding on the pacing and pulse of the song. And to stay on topic, I have to agree and disagree with what Analoq said. How much of the original song you learn depends on your remixing style. I do very conservative arrangements, and for that I have to transcribe a song exactly into MIDI. I've never found sheet music or MIDIs for songs that were 100% correct, so the only way I've ever known to arrange music has been to write the song out myself (I'm OCD in that regard, I can't do it any other way). I mean, there are limits, I don't shift the pitch of SNES remixes sharp by a few cents to match the SNES hardware being slightly off pitch... yet... -
The thing you have to keep in mind is that people who use Sonar (or any DAW) usually have more than one audio device to use with it. This means that you have to go in and manually configure it to use the proper audio drivers you want. Go into the Options tab, and then go to Audio Setup (or whatever it says) and you'll see list of drivers. Be aware of which drivers you want to use. Once you pick the proper driver, click ok, you'll have to restart Sonar, just close it for now. Open the settings window for that driver (if you're using onboard audio, open the volume properties) and make sure all the settings are good (wave out isn't muted, recording is set to line in or mic depending on how you want it, etc. and then open up Sonar again. If you're STILL not getting audio, go back into the Options menu, under the Audio Setup/Driver section go to the advanced tab, and make sure you set the driver type to MME if using onboard audio, or WDM or ASIO if you have those corresponding cards and drivers. Then restart Sonar again and check. If STILL no audio, run the Wave Profiler or Audio Profiler, this should find something automatically that will give you audio, just go in afterwards and configure it.
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It's too obvious that the piano is there just as a cheap intro. You need to stretch that out a bit, maybe slow it down a little and don't hard limit your piano roll to 127 velocity.... Flanging synth at around 1:30 is annoying, you need to reduce the amount of the effect. Beat is boring and too simple. Bass is dreadful Breakdown at 2:40 is nice, but cheesy and cliche filtered synth makes me want to kill myself...
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Getting good guitar tone for FREE!
SnappleMan replied to Sixto's topic in Music Composition & Production
Oh man, finding a well wired location is key. I did all the wiring in my house, so I designed it specifically to give me an ultra clean flow out of every outlet without bullshit. If you haven't had that luxury, you need to take your guitar around the room,while plugged in, and see which outlet gives you the least noise. You'll want to use this one as a primary power source. Then, start testing your power supplies with your guitar. PC and laptop power units can sometimes create noise when part of the voltage path, for this, you should isolate them and plug them into a second outlet (through a surge protector, of course). Eventually, when you get serious enough, you can get yourself a good power conditioning unit, and that'll clean up all the power going to your entire system. -
OCRA-0008 - Sonic 3 & Knuckles: Project Chaos
SnappleMan replied to SnappleMan's topic in Album Reviews & Comments
Maaan, gonna make me read? -
(another topic on:) mixing with headphones
SnappleMan replied to PrototypeRaptor's topic in Music Composition & Production
From my experience, it's beneficial to mix using both. I could never consider a mix finished till I've heard it on the cans. Having said that, all major mixing decisions should be done on monitors. -
OCRA-0008 - Sonic 3 & Knuckles: Project Chaos
SnappleMan replied to SnappleMan's topic in Album Reviews & Comments
And now to give you the same answer as I give to everyone else... I don't have tabs ! I don't tab anything out, I just play it. All my leads and solos were on the spot. Sorry man But take comfort in that if I ever have to play this song again, I have to learn it just like you! (And train your ears, it's the best thing you can do for your music.) -
OCRA-0008 - Sonic 3 & Knuckles: Project Chaos
SnappleMan replied to SnappleMan's topic in Album Reviews & Comments
Go for it -
Help with chorus/verse/bridge and else
SnappleMan replied to Lunahorum's topic in Music Composition & Production
www.google.com should help -
what is the difference between cubase and nuendo
SnappleMan replied to Lunahorum's topic in Music Composition & Production
Same exact core software, only difference is that Nuendo comes with more support for movie editing, more surround support, and better overall compatibility and is generally more stable in more fucked up environments. That and it has a fancier looking UI, which is why they charge just under $2000 for it -
Sounds good so far, just needs to be zazzed up a bit in the rhythm guitar department. It's just the same standard practice riff over and over, gotta wank that out. Also, try to cut down on the use of distorted guitars throughout the entire song, the material is very open to a softer section where you can introduce lots of musical concepts that you can expand on in a later verse of the song (like, writing a slow clean riff while you mellow out and give the listener some time to absorb the music, and then later reintroducing that riff as a faster, palm muted badass!) Also, check out Ashane's version and steal some of his ideas, no remix of this song will ever get close to his, so it's okay to steal from it. http://housethegrate.powweb.com/ashane/audio/Ashane-04.09-Chrono.Trigger-Zealous.Entropy.mp3 (part 1) http://housethegrate.powweb.com/ashane/audio/Ashane-LuIzA-05.07-Chrono.Trigger-Cessation.of.Mammon-WIP.mp3 (part 2) (poorly written lyrics aside...)
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Any GOOD reason to use ProTools?
SnappleMan replied to The Pezman's topic in Music Composition & Production
Steinberg has been slowly getting it's hands into the hardware market since being acquired by Yamaha. They have a USB interface specifically designed for use with Cubase, and they've been expanding their DSP support since Cubase SX, and who knows what massive shit they're plotting in terms of Cubase 5. But I wouldn't hold my breath... they've been known to go against good ideas just for the sake of being German and really angry. But overall, Steinberg seem to be big on the fact that their software works great on third party hardware, and having used Nuendo on a "pimped out" supersystem, I can tell you that if they did come out with a high powered hardware system to support the software, they'd blow DigiDesign right out of the water. -
Any GOOD reason to use ProTools?
SnappleMan replied to The Pezman's topic in Music Composition & Production
I'm not trying to argue that it's NOT as important and established as it is, sorry if I come off that way. All I'm saying is, that the hardware is what deserves praise. Also, ignorance is bliss! Too many producers and engineers have no idea that they have real options, so saying that the industry disagrees is not entirely accurate. You can't tell me that business and marketing have nothing to do with ProTools being the "standard"... -
If you can find a used pair of KRK V8's, then you're set! It pisses me off that they were discontinued in favor of those hideous new things KRK calls monitors, but the V series was quality all the way.
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Any GOOD reason to use ProTools?
SnappleMan replied to The Pezman's topic in Music Composition & Production
None I'd proudly admit to.... -
Lufia: "The World Will Know" epic metal suite preview!
SnappleMan replied to Nekofrog's topic in Post Your Game ReMixes!
A surefire path to "NO AND DON'T RESUB". -
Yeah, they do give a good flat response (not perfect by any stretch of the imagination), they don't give you any bass response. Monitors that cut off at 53hz will literally cut off at 53hz. KRK makes a Rokit subwoofer that handles the rest of the frequencies, which will cost you about $250-300. I strongly suggest you get that along with the rokits, OR, you can just save up a couple hundred more and go with the Mackie HR824 monitors. They're by far the best studio monitors I've ever used (sans $15,000 mastering setups), and at a price of about $400 per speaker, you won't be spending much more than a pair of Rokits with the subwoofer. And they go down to about 30hz, which, while not SUB territory, is still low enough to mix any professional album. For DJing though.... just go with the Rokits and sub.
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Any GOOD reason to use ProTools?
SnappleMan replied to The Pezman's topic in Music Composition & Production
Processing power is very important, and I have mixed sound for motion pictures, using ProTools HD systems and Nuendo, and I was NOT impressed by ProTools. Sure it could handle any plugin I threw at it (since it was all hardware DSP stuff), but the audio editing was messy, sloppy and not as intuitive as Cubase. And don't even get me started on how bad the MIDI editing is (though I've NEVER had to use MIDI tracks in any of the big time projects I've worked on, which would explain why it's overlooked by the developers). I've worked in studios here in NYC for a while, and recently I've gotten into the industry deeper than ever before, and I can honestly say that the ONLY reason ProTools is the standard is that people feel they have to use it in order to be taken seriously. It's the Les Paul of DAWs. ProTools HD does take it very far in terms of processing power, but that doesn't mean the software itself is worth using. A studio using Cubase or Sonar, stocked with good DSP cards and a well assembled core system would be just as stable as ProTools, but because it'll take some more time for those to catch up in terms of reputation, ProTools will continue to get the most support and will remain most powerful. Either way, that's the big time studio environment, which most people here will never be a part of, or be interested in. So for the project studio, ProTools M-Powered and all the "lite" versions, are all crap. This has to be among the stupidest things ever typed on OCR. First off, I don't know how you "remix" but anyone here who's worth their bandwidth takes time to learn the music they're remixing, transcribes it on their own (no idea why anyone would NOT do this) and uses all the tools their DAW can provide to get the best possible result. Simply importing a midi from VGmusic and changing patches might be good enough for you, but a few of us here are professional musicians who are aware of and capable of using all the features our DAWs have to offer. Most DAWs are capable of the same core functions, and have very similar "bells and whistles", all it comes down to is which does it best, and while that fine line is thinning out between the top quality DAWs (Cubase, Sonar, Logic, hell even FL is catching up), ProTools is NOT getting better, the hardware around it is, but the software itself is still way behind the competition. And it's "you're".